## Break Change - The `Dropdown` has been renamed to `Select`. - The `TextInput` has been renamed to `Input`. | Before | After | | --- | --- | | TextInput | Input | | Dropdown | Select | | DropdownItem | SelectItem | | DropdownItemGroup | SelectGroup | | DropdownState | SelectState | | DropdownEvent | SelectEvent | | DropdownDelegate | SelectDelegate | | dropdown::ListEvent | ~~Removed~~ | - Renamed `PopupMenuExt` to `DropdownMenu`. - Removed pub mod `menu::popup_menu`, `menu::context_menu`, they are moved into `menu` mod. - Renamed `popup_menu` method to `dropdown_menu` for `DropdownMenu`, `Panel`, `PanelView` and `DropdownButton`. | Before | After | | --- | --- | | popup_menu::PopupMenuExt | menu::DropdownMenu | | popup_menu | dropdown_menu | | popup_menu_with_anchor | dropdown_menu_with_anchor |
196 lines
7.1 KiB
Rust
196 lines
7.1 KiB
Rust
use gpui::{
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App, AppContext as _, ClickEvent, Context, Entity, Focusable, InteractiveElement, IntoElement,
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ParentElement as _, Render, Styled, Window, px,
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};
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use crate::section;
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use gpui_component::{
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Sizable,
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button::Button,
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h_flex,
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input::{Input, InputState},
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v_flex,
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};
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pub fn init(_: &mut App) {}
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pub struct TextareaStory {
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textarea: Entity<InputState>,
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textarea_auto_grow: Entity<InputState>,
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textarea_no_wrap: Entity<InputState>,
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textarea_auto_grow_no_wrap: Entity<InputState>,
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}
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impl super::Story for TextareaStory {
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fn title() -> &'static str {
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"Textarea"
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}
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fn description() -> &'static str {
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"Input with multi-line mode."
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}
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fn closable() -> bool {
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false
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}
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fn new_view(window: &mut Window, cx: &mut App) -> Entity<impl Render> {
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Self::view(window, cx)
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}
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}
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impl TextareaStory {
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pub fn view(window: &mut Window, cx: &mut App) -> Entity<Self> {
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cx.new(|cx| Self::new(window, cx))
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}
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fn new(window: &mut Window, cx: &mut Context<Self>) -> Self {
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let textarea = cx.new(|cx| {
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InputState::new(window, cx)
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.multi_line()
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.rows(10)
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.placeholder("Enter text here...")
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.searchable(true)
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.default_value(
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unindent::unindent(
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r#"Hello 世界,this is GPUI component.
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The GPUI Component is a collection of UI components for GPUI framework, including.
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Button, Input, Checkbox, Radio, Dropdown, Tab, and more...
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Here is an application that is built by using GPUI Component.
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> This application is still under development, not published yet.
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## Demo
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If you want to see the demo, here is a some demo applications.
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"#,
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)
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)
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});
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let textarea_no_wrap = cx.new(|cx| {
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InputState::new(window, cx)
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.multi_line()
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.rows(6)
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.soft_wrap(false)
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.default_value("This is a very long line of text to test if the horizontal scrolling function is working properly, and it should not wrap automatically but display a horizontal scrollbar.\nThe second line is also very long text, used to test the horizontal scrolling effect under multiple lines, and you can input more content to test.\nThe third line: Here you can input other long text content that requires horizontal scrolling.\n")
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});
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let textarea_auto_grow = cx.new(|cx| {
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InputState::new(window, cx)
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.auto_grow(1, 5)
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.placeholder("Enter text here...")
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.default_value("Hello 世界, this is a very long line of text to test if the horizontal scrolling function is working properly, and it should not wrap automatically but display a horizontal scrollbar.\nThe second line is also very long text, used to test the horizontal scrolling effect under multiple lines, and you can input more content to test.\nThe third line: Here you can input other long text content that requires horizontal scrolling.\n")
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});
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let textarea_auto_grow_no_wrap = cx.new(|cx| {
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InputState::new(window, cx)
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.auto_grow(1, 5)
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.soft_wrap(false)
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.placeholder("Enter text here...")
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.default_value("Hello 世界,this is GPUI component.")
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});
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Self {
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textarea,
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textarea_auto_grow,
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textarea_no_wrap,
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textarea_auto_grow_no_wrap,
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}
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}
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fn on_insert_text_to_textarea(
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&mut self,
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_: &ClickEvent,
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window: &mut Window,
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cx: &mut Context<Self>,
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) {
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self.textarea.update(cx, |input, cx| {
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input.insert("Hello 你好", window, cx);
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});
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}
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fn on_replace_text_to_textarea(
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&mut self,
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_: &ClickEvent,
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window: &mut Window,
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cx: &mut Context<Self>,
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) {
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self.textarea.update(cx, |input, cx| {
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input.replace("Hello 你好", window, cx);
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});
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}
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}
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impl Focusable for TextareaStory {
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fn focus_handle(&self, cx: &gpui::App) -> gpui::FocusHandle {
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self.textarea.focus_handle(cx)
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}
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}
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impl Render for TextareaStory {
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fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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let loc = self.textarea.read(cx).cursor_position();
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v_flex()
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.id("textarea-story")
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.gap_3()
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.child(
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section("Textarea").child(
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v_flex()
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.gap_2()
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.w_full()
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.child(Input::new(&self.textarea).h(px(320.)))
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.child(
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h_flex()
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.justify_between()
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.child(
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h_flex()
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.gap_2()
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.child(
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Button::new("btn-insert-text")
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.outline()
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.xsmall()
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.label("Insert Text")
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.on_click(
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cx.listener(Self::on_insert_text_to_textarea),
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),
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)
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.child(
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Button::new("btn-replace-text")
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.outline()
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.xsmall()
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.label("Replace Text")
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.on_click(
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cx.listener(Self::on_replace_text_to_textarea),
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),
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),
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)
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.child(format!("{}:{}", loc.line, loc.character)),
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),
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),
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)
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.child(
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section("No Wrap")
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.max_w_md()
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.child(Input::new(&self.textarea_no_wrap).h(px(200.))),
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)
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.child(
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section("Auto Grow")
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.max_w_md()
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.child(Input::new(&self.textarea_auto_grow)),
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)
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.child(
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section("Auto Grow with No Wrap")
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.max_w_md()
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.child(Input::new(&self.textarea_auto_grow_no_wrap)),
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)
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}
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}
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