gpui-component/crates/ui/src/dock/dock.rs

352 lines
9.9 KiB
Rust

//! Dock is a fixed container that places at left, bottom, right of the Windows.
use std::sync::Arc;
use gpui::{
div, prelude::FluentBuilder as _, px, Axis, Element, InteractiveElement as _, IntoElement,
MouseMoveEvent, MouseUpEvent, ParentElement as _, Pixels, Point, Render,
StatefulInteractiveElement, Style, Styled as _, View, ViewContext, VisualContext as _,
WeakView, WindowContext,
};
use serde::{Deserialize, Serialize};
use crate::{
resizable::{HANDLE_PADDING, HANDLE_SIZE, PANEL_MIN_SIZE},
theme::ActiveTheme as _,
AxisExt as _, StyledExt,
};
use super::{DockArea, PanelView, TabPanel};
#[derive(Clone, Render)]
struct ResizePanel;
#[derive(Debug, Clone, Copy, Serialize, Deserialize, PartialEq, Eq)]
pub enum DockPlacement {
#[serde(rename = "left")]
Left,
#[serde(rename = "bottom")]
Bottom,
#[serde(rename = "right")]
Right,
}
impl DockPlacement {
fn axis(&self) -> Axis {
match self {
Self::Left | Self::Right => Axis::Horizontal,
Self::Bottom => Axis::Vertical,
}
}
pub fn is_left(&self) -> bool {
matches!(self, Self::Left)
}
pub fn is_bottom(&self) -> bool {
matches!(self, Self::Bottom)
}
pub fn is_right(&self) -> bool {
matches!(self, Self::Right)
}
}
/// The Dock is a fixed container that places at left, bottom, right of the Windows.
///
/// This is unlike Panel, it can't be move or add any other panel.
pub struct Dock {
pub(super) placement: DockPlacement,
dock_area: WeakView<DockArea>,
pub(crate) panel: View<TabPanel>,
/// The size is means the width or height of the Dock, if the placement is left or right, the size is width, otherwise the size is height.
pub(super) size: Pixels,
pub(super) open: bool,
is_resizing: bool,
}
impl Dock {
pub(crate) fn new(
dock_area: WeakView<DockArea>,
placement: DockPlacement,
cx: &mut ViewContext<Self>,
) -> Self {
let panel = cx.new_view(|cx| {
let mut tab = TabPanel::new(None, dock_area.clone(), cx);
tab.closeable = false;
tab
});
Self::subscribe_panel_events(dock_area.clone(), panel.clone(), cx);
Self {
placement,
dock_area,
panel,
open: true,
size: px(200.0),
is_resizing: false,
}
}
pub fn left(dock_area: WeakView<DockArea>, cx: &mut ViewContext<Self>) -> Self {
Self::new(dock_area, DockPlacement::Left, cx)
}
pub fn bottom(dock_area: WeakView<DockArea>, cx: &mut ViewContext<Self>) -> Self {
Self::new(dock_area, DockPlacement::Bottom, cx)
}
pub fn right(dock_area: WeakView<DockArea>, cx: &mut ViewContext<Self>) -> Self {
Self::new(dock_area, DockPlacement::Right, cx)
}
pub(super) fn from_state(
dock_area: WeakView<DockArea>,
placement: DockPlacement,
size: Pixels,
panel: View<TabPanel>,
open: bool,
cx: &mut WindowContext,
) -> Self {
Self::subscribe_panel_events(dock_area.clone(), panel.clone(), cx);
if !open {
panel.update(cx, |panel, cx| {
panel.set_collapsed(true, cx);
});
}
Self {
placement,
dock_area,
panel,
open,
size,
is_resizing: false,
}
}
fn subscribe_panel_events(
dock_area: WeakView<DockArea>,
panel: View<TabPanel>,
cx: &mut WindowContext,
) {
// Subscribe the panel to the dock area.
cx.defer({
move |cx| {
_ = dock_area.update(cx, |this, cx| {
this.subscribe_panel(&panel, cx);
});
}
});
}
pub fn set_panels(&mut self, panels: Vec<Arc<dyn PanelView>>, cx: &mut ViewContext<Self>) {
self.panel.update(cx, |tab_panel, _| {
tab_panel.panels = panels;
tab_panel.active_ix = 0;
});
cx.notify();
}
pub fn is_open(&self) -> bool {
self.open
}
pub fn toggle_open(&mut self, cx: &mut ViewContext<Self>) {
self.set_open(!self.open, cx);
}
/// Returns the size of the Dock, the size is means the width or height of
/// the Dock, if the placement is left or right, the size is width,
/// otherwise the size is height.
pub fn size(&self) -> Pixels {
self.size
}
/// Set the size of the Dock.
pub fn set_size(&mut self, size: Pixels, cx: &mut ViewContext<Self>) {
self.size = size.max(PANEL_MIN_SIZE);
cx.notify();
}
/// Set the open state of the Dock.
pub fn set_open(&mut self, open: bool, cx: &mut ViewContext<Self>) {
self.open = open;
cx.defer(move |this, cx| {
this.panel.update(cx, |panel, cx| {
panel.set_collapsed(!open, cx);
});
});
cx.notify();
}
fn render_resize_handle(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
let axis = self.placement.axis();
let neg_offset = -HANDLE_PADDING;
let view = cx.view().clone();
div()
.id("resize-handle")
.occlude()
.absolute()
.flex_shrink_0()
.when(self.placement.is_left(), |this| {
// FIXME: Improve this to let the scroll bar have px(HANDLE_PADDING)
this.cursor_col_resize()
.top_0()
.right(px(1.))
.h_full()
.w(HANDLE_SIZE)
.pl(HANDLE_PADDING)
})
.when(self.placement.is_right(), |this| {
this.cursor_col_resize()
.top_0()
.left(neg_offset)
.h_full()
.w(HANDLE_SIZE)
.px(HANDLE_PADDING)
})
.when(self.placement.is_bottom(), |this| {
this.cursor_row_resize()
.top(neg_offset)
.left_0()
.w_full()
.h(HANDLE_SIZE)
.py(HANDLE_PADDING)
})
.child(
div()
.bg(cx.theme().border)
.when(axis.is_horizontal(), |this| this.h_full().w(HANDLE_SIZE))
.when(axis.is_vertical(), |this| this.w_full().h(HANDLE_SIZE)),
)
.on_drag(ResizePanel {}, move |info, cx| {
cx.stop_propagation();
view.update(cx, |view, _| {
view.is_resizing = true;
});
cx.new_view(|_| info.clone())
})
}
fn resize(&mut self, mouse_position: Point<Pixels>, cx: &mut ViewContext<Self>) {
if !self.is_resizing {
return;
}
let area_bounds = self
.dock_area
.upgrade()
.expect("DockArea is missing")
.read(cx)
.bounds;
let size = match self.placement {
DockPlacement::Left => mouse_position.x - area_bounds.left(),
DockPlacement::Right => area_bounds.right() - mouse_position.x,
DockPlacement::Bottom => area_bounds.bottom() - mouse_position.y,
};
self.size = size.max(PANEL_MIN_SIZE);
cx.notify();
}
fn done_resizing(&mut self, _: &mut ViewContext<Self>) {
self.is_resizing = false;
}
}
impl Render for Dock {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl gpui::IntoElement {
if !self.open && !self.placement.is_bottom() {
return div();
}
div()
.relative()
.overflow_hidden()
.map(|this| match self.placement {
DockPlacement::Left | DockPlacement::Right => this.h_flex().h_full().w(self.size),
DockPlacement::Bottom => this.w_full().h(self.size),
})
// Bottom Dock should keep the title bar, then user can click the Toggle button
.when(!self.open && self.placement.is_bottom(), |this| {
this.h(px(30.))
})
.child(self.panel.clone())
.child(self.render_resize_handle(cx))
.child(DockElement {
view: cx.view().clone(),
})
}
}
struct DockElement {
view: View<Dock>,
}
impl IntoElement for DockElement {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
impl Element for DockElement {
type RequestLayoutState = ();
type PrepaintState = ();
fn id(&self) -> Option<gpui::ElementId> {
None
}
fn request_layout(
&mut self,
_: Option<&gpui::GlobalElementId>,
cx: &mut gpui::WindowContext,
) -> (gpui::LayoutId, Self::RequestLayoutState) {
(cx.request_layout(Style::default(), None), ())
}
fn prepaint(
&mut self,
_: Option<&gpui::GlobalElementId>,
_: gpui::Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
_: &mut gpui::WindowContext,
) -> Self::PrepaintState {
()
}
fn paint(
&mut self,
_: Option<&gpui::GlobalElementId>,
_: gpui::Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
_: &mut Self::PrepaintState,
cx: &mut gpui::WindowContext,
) {
cx.on_mouse_event({
let view = self.view.clone();
move |e: &MouseMoveEvent, phase, cx| {
if phase.bubble() {
view.update(cx, |view, cx| view.resize(e.position, cx))
}
}
});
// When any mouse up, stop dragging
cx.on_mouse_event({
let view = self.view.clone();
move |_: &MouseUpEvent, phase, cx| {
if phase.bubble() {
view.update(cx, |view, cx| view.done_resizing(cx));
}
}
})
}
}