gpui-component/crates/ui/src/table.rs
2024-08-13 16:01:52 +08:00

793 lines
28 KiB
Rust

use std::{cell::Cell, rc::Rc};
use crate::{
h_flex,
scroll::{ScrollableAxis, ScrollableMask, Scrollbar, ScrollbarState},
theme::ActiveTheme,
v_flex, Icon, IconName,
};
use gpui::{
actions, canvas, div, prelude::FluentBuilder, px, uniform_list, AppContext, Bounds, Div,
DragMoveEvent, Entity, EntityId, EventEmitter, FocusHandle, FocusableView, InteractiveElement,
IntoElement, KeyBinding, MouseButton, ParentElement, Pixels, Point, Render, ScrollHandle,
SharedString, StatefulInteractiveElement as _, Styled, UniformListScrollHandle, ViewContext,
VisualContext as _, WindowContext,
};
actions!(
table,
[
Cancel,
SelectPrev,
SelectNext,
SelectPrevColumn,
SelectNextColumn
]
);
pub fn init(cx: &mut AppContext) {
let context = Some("Table");
cx.bind_keys([
KeyBinding::new("escape", Cancel, context),
KeyBinding::new("up", SelectPrev, context),
KeyBinding::new("down", SelectNext, context),
KeyBinding::new("left", SelectPrevColumn, context),
KeyBinding::new("right", SelectNextColumn, context),
]);
}
#[derive(Debug, Clone, Copy)]
struct ColGroup {
width: Option<Pixels>,
bounds: Bounds<Pixels>,
sort: Option<ColSort>,
}
#[derive(Clone)]
pub(crate) struct DragCol {
pub(crate) entity_id: EntityId,
pub(crate) name: SharedString,
pub(crate) width: Option<Pixels>,
pub(crate) col_ix: usize,
}
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum ColSort {
/// No sorting.
Default,
/// Sort in ascending order.
Ascending,
/// Sort in descending order.
Descending,
}
impl Render for DragCol {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
div()
.px_4()
.py_1()
.bg(cx.theme().table_head)
.border_1()
.border_color(cx.theme().border)
.shadow_md()
.when_some(self.width, |this, width| this.w(width))
.min_w(px(100.))
.max_w(px(450.))
.child(self.name.clone())
}
}
#[derive(Clone, Render)]
pub struct ResizeCol(pub (EntityId, usize));
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
enum SelectionState {
Column,
Row,
}
#[derive(Clone)]
pub enum TableEvent {
SelectRow(usize),
SelectCol(usize),
ColWidthsChanged(Vec<Option<Pixels>>),
}
pub struct Table<D: TableDelegate> {
focus_handle: FocusHandle,
delegate: D,
/// The bounds of the table.
bounds: Bounds<Pixels>,
horizontal_scroll_handle: ScrollHandle,
vertical_scroll_handle: UniformListScrollHandle,
col_groups: Vec<ColGroup>,
scrollbar_state: Rc<Cell<ScrollbarState>>,
selection_state: SelectionState,
selected_row: Option<usize>,
selected_col: Option<usize>,
/// The column index that is being resized.
resizing_col: Option<usize>,
/// Set stripe style of the table.
stripe: bool,
}
#[allow(unused)]
pub trait TableDelegate: Sized + 'static {
/// Return the number of columns in the table.
fn cols_count(&self) -> usize;
/// Return the number of rows in the table.
fn rows_count(&self) -> usize;
/// Returns the name of the column at the given index.
fn col_name(&self, col_ix: usize) -> SharedString;
/// Returns whether the column at the given index can be resized. Default: true
fn can_resize_col(&self, col_ix: usize) -> bool {
true
}
/// Returns the width of the column at the given index.
/// Return None, use auto width.
///
/// This is only called when the table initializes.
fn col_width(&self, col_ix: usize) -> Option<Pixels>;
/// Return the sort state of the column at the given index.
///
/// This is only called when the table initializes.
fn col_sort(&self, col_ix: usize) -> Option<ColSort> {
None
}
/// Perform sort on the column at the given index.
fn perform_sort(&mut self, col_ix: usize, sort: ColSort, cx: &mut ViewContext<Table<Self>>) {}
/// Render the header cell at the given column index, default to the column name.
fn render_th(&self, col_ix: usize, cx: &mut ViewContext<Table<Self>>) -> impl IntoElement {
div().size_full().child(self.col_name(col_ix))
}
/// Render the row at the given row and column.
fn render_tr(&self, row_ix: usize, cx: &mut ViewContext<Table<Self>>) -> Div {
h_flex()
}
/// Render cell at the given row and column.
fn render_td(
&self,
row_ix: usize,
col_ix: usize,
cx: &mut ViewContext<Table<Self>>,
) -> impl IntoElement;
/// Return true to enable loop selection on the table.
///
/// When the prev/next selection is out of the table bounds, the selection will loop to the other side.
///
/// Default: true
fn can_loop_select(&self) -> bool {
true
}
/// Return true to enable column order change.
fn can_move_col(&self, col_ix: usize) -> bool {
false
}
/// Move the column at the given `col_ix` to insert before the column at the given `to_ix`.
fn move_col(&mut self, col_ix: usize, to_ix: usize) {}
}
impl<D> Table<D>
where
D: TableDelegate,
{
pub fn new(delegate: D, cx: &mut ViewContext<Self>) -> Self {
let mut this = Self {
focus_handle: cx.focus_handle(),
delegate,
col_groups: Vec::new(),
horizontal_scroll_handle: ScrollHandle::new(),
vertical_scroll_handle: UniformListScrollHandle::new(),
scrollbar_state: Rc::new(Cell::new(ScrollbarState::new())),
selection_state: SelectionState::Row,
selected_row: None,
selected_col: None,
resizing_col: None,
bounds: Bounds::default(),
stripe: true,
};
this.prepare_col_groups(cx);
this
}
pub fn delegate(&self) -> &D {
&self.delegate
}
pub fn delegate_mut(&mut self) -> &mut D {
&mut self.delegate
}
pub fn stripe(mut self, stripe: bool) -> Self {
self.stripe = stripe;
self
}
fn prepare_col_groups(&mut self, cx: &mut ViewContext<Self>) {
self.col_groups = (0..self.delegate.cols_count())
.map(|col_ix| ColGroup {
width: self.delegate.col_width(col_ix),
bounds: Bounds::default(),
sort: self.delegate.col_sort(col_ix),
})
.collect();
cx.notify();
}
fn set_selected_row(&mut self, row_ix: usize, cx: &mut ViewContext<Self>) {
self.selection_state = SelectionState::Row;
self.selected_row = Some(row_ix);
if let Some(row_ix) = self.selected_row {
self.vertical_scroll_handle.scroll_to_item(row_ix);
}
cx.emit(TableEvent::SelectRow(row_ix));
cx.notify();
}
fn set_selected_col(&mut self, col_ix: usize, cx: &mut ViewContext<Self>) {
self.selection_state = SelectionState::Column;
self.selected_col = Some(col_ix);
if let Some(col_ix) = self.selected_col {
self.horizontal_scroll_handle.scroll_to_item(col_ix);
}
cx.emit(TableEvent::SelectCol(col_ix));
cx.notify();
}
fn on_row_click(&mut self, row_ix: usize, cx: &mut ViewContext<Self>) {
self.set_selected_row(row_ix, cx)
}
fn on_col_head_click(&mut self, col_ix: usize, cx: &mut ViewContext<Self>) {
self.set_selected_col(col_ix, cx)
}
fn action_cancel(&mut self, _: &Cancel, cx: &mut ViewContext<Self>) {
self.selection_state = SelectionState::Row;
self.selected_row = None;
self.selected_col = None;
cx.notify();
}
fn action_select_prev(&mut self, _: &SelectPrev, cx: &mut ViewContext<Self>) {
let mut selected_row = self.selected_row.unwrap_or(0);
let rows_count = self.delegate.rows_count();
if selected_row > 0 {
selected_row = selected_row - 1;
} else {
if self.delegate.can_loop_select() {
selected_row = rows_count - 1;
}
}
self.set_selected_row(selected_row, cx);
}
fn action_select_next(&mut self, _: &SelectNext, cx: &mut ViewContext<Self>) {
let mut selected_row = self.selected_row.unwrap_or(0);
if selected_row < self.delegate.rows_count() - 1 {
selected_row += 1;
} else {
if self.delegate.can_loop_select() {
selected_row = 0;
}
}
self.set_selected_row(selected_row, cx);
}
fn action_select_prev_col(&mut self, _: &SelectPrevColumn, cx: &mut ViewContext<Self>) {
let mut selected_col = self.selected_col.unwrap_or(0);
let cols_count = self.delegate.cols_count();
if selected_col > 0 {
selected_col -= 1;
} else {
if self.delegate.can_loop_select() {
selected_col = cols_count - 1;
}
}
self.set_selected_col(selected_col, cx);
}
fn action_select_next_col(&mut self, _: &SelectNextColumn, cx: &mut ViewContext<Self>) {
let mut selected_col = self.selected_col.unwrap_or(0);
if selected_col < self.delegate.cols_count() - 1 {
selected_col += 1;
} else {
if self.delegate.can_loop_select() {
selected_col = 0;
}
}
self.set_selected_col(selected_col, cx);
}
fn render_cell(&self, col_ix: usize, _cx: &mut ViewContext<Self>) -> Div {
let col_width = self.col_groups[col_ix].width;
div()
.when_some(col_width, |this, width| this.w(width))
.overflow_hidden()
.whitespace_nowrap()
.py_1()
.px_2()
}
/// Show Column selection style, when the column is selected and the selection state is Column.
fn col_wrap(&self, col_ix: usize, cx: &mut ViewContext<Self>) -> Div {
if self.selected_col == Some(col_ix) && self.selection_state == SelectionState::Column {
h_flex().bg(cx.theme().table_active)
} else {
h_flex()
}
}
fn render_scrollbar(&self, cx: &mut ViewContext<Self>) -> Option<impl IntoElement> {
let state = self.scrollbar_state.clone();
Some(
div()
.absolute()
.top_0()
.left_0()
.right_0()
.bottom_0()
.child(Scrollbar::uniform_scroll(
cx.view().entity_id(),
state,
self.vertical_scroll_handle.clone(),
self.delegate.rows_count(),
)),
)
}
fn render_resize_handle(&self, ix: usize, cx: &mut ViewContext<Self>) -> impl IntoElement {
const HANDLE_SIZE: Pixels = px(2.);
if !self.delegate.can_resize_col(ix) {
return div().into_any_element();
}
h_flex()
.id(("resizable-handle", ix))
.occlude()
.cursor_col_resize()
.h_full()
.w(HANDLE_SIZE)
.ml(-(HANDLE_SIZE))
.justify_end()
.items_center()
.child(
div()
.h_full()
.h_5()
.justify_center()
.bg(cx.theme().border)
.w(px(1.)),
)
.on_drag_move(cx.listener(move |view, e: &DragMoveEvent<ResizeCol>, cx| {
match e.drag(cx) {
ResizeCol((entity_id, ix)) => {
if cx.entity_id() != *entity_id {
return;
}
// sync col widths into real widths
for (_, col_group) in view.col_groups.iter_mut().enumerate() {
col_group.width = Some(col_group.bounds.size.width);
}
let ix = *ix;
view.resizing_col = Some(ix);
let col_group = *view.col_groups.get(ix).expect("BUG: invalid col index");
view.resize_cols(
ix,
e.event.position.x - HANDLE_SIZE - col_group.bounds.left(),
cx,
);
// scroll the table if the drag is near the edge
view.scroll_table_by_col_resizing(e.event.position, col_group, cx);
}
};
}))
.on_drag(ResizeCol((cx.entity_id(), ix)), |drag, cx| {
cx.stop_propagation();
cx.new_view(|_| drag.clone())
})
.on_mouse_up_out(
MouseButton::Left,
cx.listener(|view, _, cx| {
if view.resizing_col.is_none() {
return;
}
view.resizing_col = None;
let new_widths = view.col_groups.iter().map(|g| g.width).collect();
cx.emit(TableEvent::ColWidthsChanged(new_widths));
cx.notify();
}),
)
.into_any_element()
}
/// Scroll table when mouse position is near the edge of the table bounds.
fn scroll_table_by_col_resizing(
&mut self,
pos: Point<Pixels>,
col_group: ColGroup,
_: &mut ViewContext<Self>,
) {
let mut offset = self.horizontal_scroll_handle.offset();
let col_bounds = col_group.bounds;
if pos.x < self.bounds.left() && col_bounds.right() < self.bounds.left() + px(20.) {
offset.x += px(1.);
} else if pos.x > self.bounds.right() && col_bounds.right() > self.bounds.right() - px(20.)
{
offset.x -= px(1.);
}
self.horizontal_scroll_handle.set_offset(offset);
}
/// The `ix`` is the index of the col to resize,
/// and the `size` is the new size for the col.
fn resize_cols(&mut self, ix: usize, size: Pixels, cx: &mut ViewContext<Self>) {
const MIN_WIDTH: Pixels = px(10.0);
const MAX_WIDTH: Pixels = px(1200.0);
if !self.delegate.can_resize_col(ix) {
return;
}
let size = size.floor();
let old_width = self.col_groups[ix].width.unwrap_or_default();
let new_width = size;
if new_width < MIN_WIDTH {
return;
}
let changed_width = new_width - old_width;
// If change size is less than 1px, do nothing.
if changed_width > px(-1.0) && changed_width < px(1.0) {
return;
}
self.col_groups[ix].width = Some(new_width.min(MAX_WIDTH));
// Resize next col, table not need to resize the right cols.
// let next_width = self.col_groups[ix + 1].width.unwrap_or_default();
// let next_width = (next_width - changed_width).max(MIN_WIDTH);
// self.col_groups[ix + 1].width = Some(next_width);
cx.notify();
}
fn perform_sort(&mut self, col_ix: usize, cx: &mut ViewContext<Self>) {
let sort = self.col_groups.get(col_ix).and_then(|g| g.sort);
if sort.is_none() {
return;
}
let sort = sort.unwrap();
let sort = match sort {
ColSort::Ascending => ColSort::Descending,
ColSort::Descending => ColSort::Ascending,
ColSort::Default => ColSort::Ascending,
};
for (ix, col_group) in self.col_groups.iter_mut().enumerate() {
if ix == col_ix {
col_group.sort = Some(sort);
} else {
col_group.sort = Some(ColSort::Default);
}
}
self.delegate_mut().perform_sort(col_ix, sort, cx);
cx.notify();
}
fn render_sort_icon(
&self,
col_ix: usize,
cx: &mut ViewContext<Self>,
) -> Option<impl IntoElement> {
let sort = self.delegate().col_sort(col_ix);
if sort.is_none() {
return None;
}
let sort = sort.unwrap();
let icon = match sort {
ColSort::Ascending => IconName::SortAscending,
ColSort::Descending => IconName::SortDescending,
ColSort::Default => IconName::ChevronsUpDown,
};
Some(
div()
.id(("icon-sort", col_ix))
.cursor_pointer()
.ml_2()
.p(px(2.))
.rounded_sm()
.hover(|this| this.bg(cx.theme().secondary))
.active(|this| this.bg(cx.theme().secondary_active))
.on_mouse_down(MouseButton::Left, |_, cx| cx.stop_propagation())
.on_click(cx.listener(move |table, _, cx| table.perform_sort(col_ix, cx)))
.child(
Icon::new(icon)
.size_3()
.text_color(cx.theme().secondary_foreground),
),
)
}
/// Render the column header.
/// The children must be one by one items.
/// Because the horizontal scroll handle will use the child_item_bounds to
/// calculate the item position for itself's `scroll_to_item` method.
fn render_th(&self, col_ix: usize, cx: &mut ViewContext<Self>) -> impl IntoElement {
let entity_id = cx.entity_id();
let col_group = self.col_groups.get(col_ix).expect("BUG: invalid col index");
let name = self.delegate.col_name(col_ix);
h_flex()
.child(
self.render_cell(col_ix, cx)
.id(("col-header", col_ix))
.on_mouse_down(
MouseButton::Left,
cx.listener(move |this, _, cx| {
cx.stop_propagation();
this.on_col_head_click(col_ix, cx);
}),
)
.child(
h_flex()
.size_full()
.justify_between()
.items_center()
.child(self.delegate.render_th(col_ix, cx))
.children(self.render_sort_icon(col_ix, cx)),
)
.when(self.delegate.can_move_col(col_ix), |this| {
this.on_drag(
DragCol {
entity_id,
col_ix,
name,
width: col_group.width,
},
|drag, cx| {
cx.stop_propagation();
cx.new_view(|_| drag.clone())
},
)
.drag_over::<DragCol>(|this, _, cx| {
this.rounded_l_none()
.border_l_2()
.border_r_0()
.border_color(cx.theme().drag_border)
})
.on_drop(cx.listener(
move |table, drag: &DragCol, cx| {
// If the drag col is not the same as the drop col, then swap the cols.
if drag.entity_id != cx.entity_id() {
return;
}
table.move_col(drag.col_ix, col_ix, cx);
},
))
}),
)
// resize handle
.child(self.render_resize_handle(col_ix, cx))
// to save the bounds of this col.
.child({
let view = cx.view().clone();
canvas(
move |bounds, cx| view.update(cx, |r, _| r.col_groups[col_ix].bounds = bounds),
|_, _, _| {},
)
.absolute()
.size_full()
})
}
fn move_col(&mut self, col_ix: usize, to_ix: usize, cx: &mut ViewContext<Self>) {
if col_ix == to_ix {
return;
}
self.delegate.move_col(col_ix, to_ix);
let col_group = self.col_groups.remove(col_ix);
self.col_groups.insert(to_ix, col_group);
cx.notify();
}
}
impl<D> FocusableView for Table<D>
where
D: TableDelegate,
{
fn focus_handle(&self, _cx: &gpui::AppContext) -> FocusHandle {
self.focus_handle.clone()
}
}
impl<D> EventEmitter<TableEvent> for Table<D> where D: TableDelegate {}
impl<D> Render for Table<D>
where
D: TableDelegate,
{
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
let view = cx.view().clone();
let vertical_scroll_handle = self.vertical_scroll_handle.clone();
let horizontal_scroll_handle = self.horizontal_scroll_handle.clone();
let cols_count: usize = self.delegate.cols_count();
let rows_count = self.delegate.rows_count();
fn last_empty_col(_: &mut WindowContext) -> Div {
h_flex().w(px(100.)).h_full().flex_shrink_0()
}
fn tr(_: &mut WindowContext) -> Div {
h_flex()
}
let inner_table = v_flex()
.key_context("Table")
.id("table")
.track_focus(&self.focus_handle)
.on_action(cx.listener(Self::action_cancel))
.on_action(cx.listener(Self::action_select_next))
.on_action(cx.listener(Self::action_select_prev))
.on_action(cx.listener(Self::action_select_next_col))
.on_action(cx.listener(Self::action_select_prev_col))
.size_full()
.overflow_hidden()
.child(
v_flex()
.flex_grow()
.h_10()
.w_full()
.border_b_1()
.border_color(cx.theme().border)
.child(
uniform_list(view.clone(), "table-uniform-list-head", 1, {
let horizontal_scroll_handle = horizontal_scroll_handle.clone();
move |table, _, cx| {
// Columns
tr(cx)
.id("table-head")
.w_full()
.h_10()
.overflow_scroll()
.track_scroll(&horizontal_scroll_handle)
.bg(cx.theme().table_head)
.children(
table
.col_groups
.iter()
.enumerate()
.map(|(col_ix, _)| table.render_th(col_ix, cx)),
)
.child(last_empty_col(cx))
.map(|this| vec![this])
}
})
.size_full(),
),
)
.child(
h_flex().id("table-body").flex_grow().size_full().child(
uniform_list(view, "table-uniform-list", rows_count, {
let horizontal_scroll_handle = horizontal_scroll_handle.clone();
move |table, visible_range, cx| {
visible_range
.map(|row_ix| {
table
.delegate
.render_tr(row_ix, cx)
.id(("table-row", row_ix))
.w_full()
.when(row_ix > 0, |this| {
this.border_t_1().border_color(cx.theme().border)
})
.when(table.stripe && row_ix % 2 != 0, |this| {
this.bg(cx.theme().table_even)
})
.hover(|this| {
if table.selected_row == Some(row_ix) {
this
} else {
this.bg(cx.theme().table_hover)
}
})
.children((0..cols_count).map(|col_ix| {
table
.col_wrap(col_ix, cx) // Make the row scroll sync with the horizontal_scroll_handle to support horizontal scrolling.
.left(horizontal_scroll_handle.offset().x)
.child(
table
.render_cell(col_ix, cx)
.flex_shrink_0()
.child(
table
.delegate
.render_td(row_ix, col_ix, cx),
),
)
}))
.child(last_empty_col(cx))
// Row selected style
.when_some(table.selected_row, |this, selected_row| {
this.when(
row_ix == selected_row
&& table.selection_state == SelectionState::Row,
|this| this.bg(cx.theme().table_active),
)
})
.on_mouse_down(
MouseButton::Left,
cx.listener(move |this, _, cx| {
this.on_row_click(row_ix, cx);
}),
)
})
.collect::<Vec<_>>()
}
})
.flex_grow()
.size_full()
.with_sizing_behavior(gpui::ListSizingBehavior::Auto)
.track_scroll(vertical_scroll_handle)
.into_any_element(),
),
);
let view = cx.view().clone();
div()
.size_full()
.rounded_md()
.border_1()
.border_color(cx.theme().border)
.bg(cx.theme().table)
.child(inner_table)
.children(self.render_scrollbar(cx))
.child(ScrollableMask::new(
cx.view().clone(),
ScrollableAxis::Horizontal,
&horizontal_scroll_handle,
))
.child(canvas(
move |bounds, cx| view.update(cx, |r, _| r.bounds = bounds),
|_, _, _| {},
))
}
}