Wait https://github.com/zed-industries/zed/pull/33008, https://github.com/zed-industries/zed/pull/34804 to merge. https://github.com/user-attachments/assets/3c21ebc9-44a0-4311-bb0f-5f63fe8d4bb3 - Improved `focus_ring` to render like an outline. - Added to support press `Enter`, `Space` key to trigger Checkbox, Button, Radio. ## Break Changes - The `FocusableExt` has been changed to only for crate internal. - The `FocusableCycle` has been removed, now GPUI has it own tab stop implementation.
317 lines
11 KiB
Rust
317 lines
11 KiB
Rust
use gpui::*;
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use gpui_component::{button::*, checkbox::*, divider::*, dropdown::*, input::*, *};
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use itertools::Itertools as _;
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use serde::{Deserialize, Serialize};
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use crate::section;
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pub fn init(_: &mut App) {}
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#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
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struct Country {
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name: SharedString,
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code: SharedString,
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}
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impl Country {
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pub fn letter_prefix(&self) -> char {
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self.name.chars().next().unwrap_or(' ')
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}
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}
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impl DropdownItem for Country {
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type Value = SharedString;
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fn title(&self) -> SharedString {
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self.name.clone()
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}
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fn display_title(&self) -> Option<gpui::AnyElement> {
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Some(format!("{} ({})", self.name, self.code).into_any_element())
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}
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fn value(&self) -> &Self::Value {
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&self.code
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}
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}
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pub struct DropdownStory {
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disabled: bool,
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country_dropdown: Entity<DropdownState<SearchableVec<DropdownItemGroup<Country>>>>,
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fruit_dropdown: Entity<DropdownState<SearchableVec<SharedString>>>,
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simple_dropdown1: Entity<DropdownState<Vec<SharedString>>>,
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simple_dropdown2: Entity<DropdownState<SearchableVec<SharedString>>>,
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simple_dropdown3: Entity<DropdownState<Vec<SharedString>>>,
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disabled_dropdown: Entity<DropdownState<Vec<SharedString>>>,
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appearance_dropdown: Entity<DropdownState<Vec<SharedString>>>,
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input_state: Entity<InputState>,
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}
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impl super::Story for DropdownStory {
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fn title() -> &'static str {
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"Dropdown"
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}
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fn description() -> &'static str {
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"Displays a list of options for the user to pick from—triggered by a button."
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}
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fn new_view(window: &mut Window, cx: &mut App) -> Entity<impl Render> {
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Self::view(window, cx)
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}
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}
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impl Focusable for DropdownStory {
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fn focus_handle(&self, cx: &gpui::App) -> gpui::FocusHandle {
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self.fruit_dropdown.focus_handle(cx)
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}
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}
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impl DropdownStory {
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fn new(window: &mut Window, cx: &mut App) -> Entity<Self> {
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let countries =
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serde_json::from_str::<Vec<Country>>(include_str!("./fixtures/countries.json"))
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.unwrap();
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let mut grouped_countries: SearchableVec<DropdownItemGroup<Country>> =
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SearchableVec::new(vec![]);
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for (prefix, items) in countries.iter().chunk_by(|c| c.letter_prefix()).into_iter() {
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let items = items.cloned().collect::<Vec<Country>>();
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grouped_countries.push(DropdownItemGroup::new(prefix.to_string()).items(items));
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}
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let country_dropdown = cx.new(|cx| {
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DropdownState::new(
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grouped_countries,
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Some(IndexPath::default().row(8).section(2)),
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window,
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cx,
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)
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});
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let appearance_dropdown = cx.new(|cx| {
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DropdownState::new(
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vec![
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"CN".into(),
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"US".into(),
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"HK".into(),
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"JP".into(),
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"KR".into(),
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],
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Some(IndexPath::default()),
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window,
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cx,
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)
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});
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let input_state = cx.new(|cx| InputState::new(window, cx).placeholder("Your phone number"));
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let fruits = SearchableVec::new(vec![
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"Apple".into(),
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"Orange".into(),
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"Banana".into(),
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"Grape".into(),
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"Pineapple".into(),
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"Watermelon & This is a long long long long long long long long long title".into(),
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"Avocado".into(),
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]);
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let fruit_dropdown = cx.new(|cx| DropdownState::new(fruits, None, window, cx));
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cx.new(|cx| {
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cx.subscribe_in(&country_dropdown, window, Self::on_dropdown_event)
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.detach();
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Self {
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disabled: false,
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country_dropdown,
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fruit_dropdown,
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simple_dropdown1: cx.new(|cx| {
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DropdownState::new(
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vec![
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"GPUI".into(),
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"Iced".into(),
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"egui".into(),
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"Makepad".into(),
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"Slint".into(),
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"QT".into(),
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"ImGui".into(),
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"Cocoa".into(),
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"WinUI".into(),
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],
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Some(IndexPath::default()),
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window,
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cx,
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)
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}),
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simple_dropdown2: cx.new(|cx| {
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let mut dropdown =
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DropdownState::new(SearchableVec::new(vec![]), None, window, cx);
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dropdown.set_items(
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SearchableVec::new(vec![
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"Rust".into(),
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"Go".into(),
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"C++".into(),
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"JavaScript".into(),
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]),
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window,
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cx,
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);
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dropdown
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}),
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simple_dropdown3: cx
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.new(|cx| DropdownState::new(Vec::<SharedString>::new(), None, window, cx)),
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disabled_dropdown: cx
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.new(|cx| DropdownState::new(Vec::<SharedString>::new(), None, window, cx)),
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appearance_dropdown,
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input_state,
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}
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})
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}
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pub fn view(window: &mut Window, cx: &mut App) -> Entity<Self> {
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Self::new(window, cx)
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}
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fn on_dropdown_event(
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&mut self,
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_: &Entity<DropdownState<SearchableVec<DropdownItemGroup<Country>>>>,
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event: &DropdownEvent<SearchableVec<DropdownItemGroup<Country>>>,
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_window: &mut Window,
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_cx: &mut Context<Self>,
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) {
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match event {
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DropdownEvent::Confirm(value) => println!("Selected country: {:?}", value),
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}
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}
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fn toggle_disabled(&mut self, disabled: bool, _: &mut Window, cx: &mut Context<Self>) {
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self.disabled = disabled;
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cx.notify();
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}
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}
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impl Render for DropdownStory {
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fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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v_flex()
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.size_full()
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.gap_4()
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.child(
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Checkbox::new("disable-dropdowns")
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.label("Disabled")
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.checked(self.disabled)
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.on_click(cx.listener(|this, checked, window, cx| {
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this.toggle_disabled(*checked, window, cx);
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})),
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)
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.child(
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section("Dropdown").max_w_128().child(
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Dropdown::new(&self.country_dropdown)
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.cleanable()
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.disabled(self.disabled),
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),
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)
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.child(
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section("Searchable").max_w_128().child(
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Dropdown::new(&self.fruit_dropdown)
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.disabled(self.disabled)
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.icon(IconName::Search)
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.w(px(320.))
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.menu_width(px(400.)),
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),
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)
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.child(
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section("Disabled")
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.max_w_128()
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.child(Dropdown::new(&self.disabled_dropdown).disabled(true)),
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)
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.child(
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section("With preview label").max_w_128().child(
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Dropdown::new(&self.simple_dropdown1)
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.disabled(self.disabled)
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.small()
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.placeholder("UI")
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.title_prefix("UI: "),
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),
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)
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.child(
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section("Searchable Dropdown").max_w_128().child(
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Dropdown::new(&self.simple_dropdown2)
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.disabled(self.disabled)
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.small()
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.placeholder("Language")
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.title_prefix("Language: "),
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),
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)
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.child(
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section("Empty Items").max_w_128().child(
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Dropdown::new(&self.simple_dropdown3)
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.disabled(self.disabled)
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.small()
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.empty(
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h_flex()
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.h_24()
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.justify_center()
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.text_color(cx.theme().muted_foreground)
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.child("No Data"),
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),
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),
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)
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.child(
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section("Appearance false with TextInput")
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.max_w_128()
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.child(
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h_flex()
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.border_1()
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.border_color(cx.theme().input)
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.rounded_lg()
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.text_color(cx.theme().secondary_foreground)
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.w_full()
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.gap_1()
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.child(
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div().w(px(140.)).child(
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Dropdown::new(&self.appearance_dropdown)
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.appearance(false)
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.py_2()
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.pl_3(),
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),
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)
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.child(Divider::vertical())
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.child(
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div().flex_1().child(
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TextInput::new(&self.input_state)
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.appearance(false)
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.pr_3()
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.py_2(),
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),
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)
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.child(
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div()
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.p_2()
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.child(Button::new("send").small().ghost().label("Send")),
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),
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),
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)
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.child(
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section("Selected Values").max_w_lg().child(
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v_flex()
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.gap_3()
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.child(format!(
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"Country: {:?}",
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self.country_dropdown.read(cx).selected_value()
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))
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.child(format!(
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"fruit: {:?}",
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self.fruit_dropdown.read(cx).selected_value()
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))
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.child(format!(
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"UI: {:?}",
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self.simple_dropdown1.read(cx).selected_value()
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))
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.child(format!(
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"Language: {:?}",
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self.simple_dropdown2.read(cx).selected_value()
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))
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.child("This is other text."),
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),
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)
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}
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}
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