Use `rust-embed` feature `interpolate-folder-path` to always (`debug`/`release`) load assets from the correct `assets` directory
27 lines
735 B
Rust
27 lines
735 B
Rust
use anyhow::anyhow;
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use gpui::{AssetSource, Result, SharedString};
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use rust_embed::RustEmbed;
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use std::borrow::Cow;
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#[derive(RustEmbed)]
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#[folder = "$CARGO_MANIFEST_DIR/../../assets"]
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#[include = "icons/**/*.svg"]
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pub struct Assets;
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impl AssetSource for Assets {
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fn load(&self, path: &str) -> Result<Option<Cow<'static, [u8]>>> {
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if path.is_empty() {
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return Ok(None);
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}
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Self::get(path)
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.map(|f| Some(f.data))
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.ok_or_else(|| anyhow!("could not find asset at path \"{path}\""))
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}
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fn list(&self, path: &str) -> Result<Vec<SharedString>> {
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Ok(Self::iter()
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.filter_map(|p| p.starts_with(path).then(|| p.into()))
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.collect())
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}
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}
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