gpui-component/crates/story/examples/html.rs
Jason Lee 5658db42c7
input: Add CodeEditor mode. (#863)
## TODO

- [x] Cache highlight result.
- [x] Add a `code-editor` example with more languages test.
- [x] Support setup font to Input (Base on window scope text style).
- [x] Line number
- [x] Change font size and font family.
- [x] Enter newline to keep indent.
- [x] Height with flex_1
- [x] Add to support press `up`, `down` to move cursor to start or end
of the selection, if there is selected.
- [x] Add `Tab`, `Shift-Tab` to indent or outdent for cursor and
selection.
- [x] Double click to select at least 1 char.


https://github.com/user-attachments/assets/af74862d-15a9-4802-b4b4-2aeb606227ec
2025-05-20 15:51:00 +08:00

101 lines
2.8 KiB
Rust

use std::sync::LazyLock;
use gpui::*;
use gpui_component::{
h_flex,
highlighter::{HighlightTheme, Highlighter},
input::{InputState, TextInput},
text::TextView,
ActiveTheme as _,
};
use story::Assets;
static LIGHT_THEME: LazyLock<HighlightTheme> = LazyLock::new(|| HighlightTheme::default_light());
static DARK_THEME: LazyLock<HighlightTheme> = LazyLock::new(|| HighlightTheme::default_dark());
pub struct Example {
input_state: Entity<InputState>,
is_dark: bool,
_subscribe: Subscription,
}
const EXAMPLE: &str = include_str!("./html.html");
const LANG: &str = "html";
impl Example {
pub fn new(window: &mut Window, cx: &mut Context<Self>) -> Self {
let input_state = cx.new(|cx| {
InputState::new(window, cx)
.code_editor(Some(LANG), &LIGHT_THEME)
.default_value(EXAMPLE)
.placeholder("Enter your HTML here...")
});
let _subscribe = cx.subscribe(
&input_state,
|_, _, _: &gpui_component::input::InputEvent, cx| {
cx.notify();
},
);
Self {
input_state,
is_dark: false,
_subscribe,
}
}
fn view(window: &mut Window, cx: &mut App) -> Entity<Self> {
cx.new(|cx| Self::new(window, cx))
}
}
impl Render for Example {
fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let is_dark = cx.theme().mode.is_dark();
if self.is_dark != is_dark {
self.is_dark = is_dark;
self.input_state.update(cx, |state, cx| {
if is_dark {
state.set_highlighter(Highlighter::new(Some(LANG), &DARK_THEME), cx);
} else {
state.set_highlighter(Highlighter::new(Some(LANG), &LIGHT_THEME), cx);
}
});
}
h_flex()
.h_full()
.child(
div()
.id("source")
.h_full()
.w_1_2()
.border_r_1()
.border_color(cx.theme().border)
.font_family("Menlo")
.text_size(px(13.))
.child(TextInput::new(&self.input_state).h_full().appearance(false)),
)
.child(
div()
.id("preview")
.h_full()
.w_1_2()
.p_5()
.overflow_y_scroll()
.child(TextView::html("preview", self.input_state.read(cx).value())),
)
}
}
fn main() {
let app = Application::new().with_assets(Assets);
app.run(move |cx| {
story::init(cx);
cx.activate(true);
story::create_new_window("HTML Example", Example::view, cx);
});
}