gpui-component/crates/story/examples/code-editor.rs
Jason Lee 5658db42c7
input: Add CodeEditor mode. (#863)
## TODO

- [x] Cache highlight result.
- [x] Add a `code-editor` example with more languages test.
- [x] Support setup font to Input (Base on window scope text style).
- [x] Line number
- [x] Change font size and font family.
- [x] Enter newline to keep indent.
- [x] Height with flex_1
- [x] Add to support press `up`, `down` to move cursor to start or end
of the selection, if there is selected.
- [x] Add `Tab`, `Shift-Tab` to indent or outdent for cursor and
selection.
- [x] Double click to select at least 1 char.


https://github.com/user-attachments/assets/af74862d-15a9-4802-b4b4-2aeb606227ec
2025-05-20 15:51:00 +08:00

151 lines
5 KiB
Rust

use std::sync::LazyLock;
use gpui::*;
use gpui_component::{
checkbox::Checkbox,
dropdown::{Dropdown, DropdownEvent, DropdownState},
h_flex,
highlighter::{HighlightTheme, Highlighter},
input::{InputEvent, InputState, TabSize, TextInput},
v_flex, ActiveTheme as _,
};
use story::Assets;
static LIGHT_THEME: LazyLock<HighlightTheme> = LazyLock::new(|| HighlightTheme::default_light());
static DARK_THEME: LazyLock<HighlightTheme> = LazyLock::new(|| HighlightTheme::default_dark());
pub struct Example {
input_state: Entity<InputState>,
language_state: Entity<DropdownState<Vec<SharedString>>>,
language: SharedString,
is_dark: bool,
line_number: bool,
_subscribes: Vec<Subscription>,
}
const EXAMPLE: &str = include_str!("./code-editor.rs");
const LANGUAGES: [&str; 7] = ["rust", "javascript", "html", "css", "go", "python", "ruby"];
impl Example {
pub fn new(window: &mut Window, cx: &mut Context<Self>) -> Self {
let default_language: SharedString = LANGUAGES[0].into();
let input_state = cx.new(|cx| {
InputState::new(window, cx)
.code_editor(Some(&default_language), &LIGHT_THEME)
.line_number(true)
.tab_size(TabSize {
tab_size: 4,
hard_tabs: false,
})
.default_value(EXAMPLE)
.placeholder("Enter your code here...")
});
let language_state = cx.new(|cx| {
DropdownState::new(
LANGUAGES.iter().map(|s| s.to_string().into()).collect(),
Some(0),
window,
cx,
)
});
let _subscribes = vec![
cx.subscribe(&input_state, |_, _, _: &InputEvent, cx| {
cx.notify();
}),
cx.subscribe(
&language_state,
|this, state, _: &DropdownEvent<Vec<SharedString>>, cx| {
if let Some(val) = state.read(cx).selected_value() {
this.update_highlighter(Some(val.clone()), cx);
cx.notify();
}
},
),
];
Self {
input_state,
language_state,
language: default_language,
is_dark: false,
line_number: true,
_subscribes,
}
}
fn view(window: &mut Window, cx: &mut App) -> Entity<Self> {
cx.new(|cx| Self::new(window, cx))
}
fn update_highlighter(&mut self, new_language: Option<SharedString>, cx: &mut Context<Self>) {
let is_dark = cx.theme().mode.is_dark();
let is_language_changed = new_language.is_some();
if new_language.is_some() {
self.language = new_language.unwrap();
}
let language = self.language.as_ref();
if self.is_dark != is_dark || is_language_changed {
self.is_dark = is_dark;
self.input_state.update(cx, |state, cx| {
if is_dark {
state.set_highlighter(Highlighter::new(Some(language), &DARK_THEME), cx);
} else {
state.set_highlighter(Highlighter::new(Some(language), &LIGHT_THEME), cx);
}
});
}
}
}
impl Render for Example {
fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
self.update_highlighter(None, cx);
v_flex()
.size_full()
.child(
h_flex()
.p_4()
.pb_0()
.gap_4()
.flex_shrink_0()
.items_center()
.justify_between()
.child(Dropdown::new(&self.language_state).title_prefix("Language: "))
.child(
Checkbox::new("line-numbger")
.checked(self.line_number)
.on_click(cx.listener(|this, checked: &bool, window, cx| {
this.line_number = *checked;
this.input_state.update(cx, |state, cx| {
state.set_line_number(this.line_number, window, cx);
});
cx.notify();
}))
.label("Line Number"),
),
)
.child(
div()
.id("source")
.w_full()
.flex_1()
.font_family("Menlo")
.p_4()
.text_size(px(13.))
.child(TextInput::new(&self.input_state).h_full()),
)
}
}
fn main() {
let app = Application::new().with_assets(Assets);
app.run(move |cx| {
story::init(cx);
cx.activate(true);
story::create_new_window("Code Editor", Example::view, cx);
});
}