gpui-component/crates/story/src/lib.rs

337 lines
9.6 KiB
Rust

mod accordion_story;
mod button_story;
mod calendar_story;
mod dropdown_story;
mod icon_story;
mod image_story;
mod input_story;
mod list_story;
mod modal_story;
mod popup_story;
mod progress_story;
mod resizable_story;
mod scrollable_story;
mod switch_story;
mod table_story;
mod text_story;
mod tooltip_story;
mod webview_story;
pub use accordion_story::AccordionStory;
pub use button_story::ButtonStory;
pub use calendar_story::CalendarStory;
pub use dropdown_story::DropdownStory;
pub use icon_story::IconStory;
pub use image_story::ImageStory;
pub use input_story::InputStory;
pub use list_story::ListStory;
pub use modal_story::ModalStory;
pub use popup_story::PopupStory;
pub use progress_story::ProgressStory;
pub use resizable_story::ResizableStory;
pub use scrollable_story::ScrollableStory;
use serde::{Deserialize, Serialize};
pub use switch_story::SwitchStory;
pub use table_story::TableStory;
pub use text_story::TextStory;
pub use tooltip_story::TooltipStory;
pub use webview_story::WebViewStory;
use gpui::{
actions, div, prelude::FluentBuilder as _, px, AnyElement, AnyView, AppContext, Div,
EventEmitter, FocusableView, Hsla, InteractiveElement, IntoElement, ParentElement, Render,
SharedString, Styled as _, View, ViewContext, VisualContext, WindowContext,
};
use ui::{
divider::Divider,
dock::{register_panel, DockItemInfo, DockItemState, Panel, PanelEvent, TitleStyle},
h_flex,
label::Label,
notification::Notification,
popup_menu::PopupMenu,
theme::ActiveTheme,
v_flex, ContextModal,
};
const PANEL_NAME: &str = "StoryContainer";
pub fn init(cx: &mut AppContext) {
input_story::init(cx);
dropdown_story::init(cx);
popup_story::init(cx);
register_panel(cx, PANEL_NAME, |_, _, info, cx| {
let story_state = match info {
DockItemInfo::Panel(value) => StoryState::from_value(value.clone()),
_ => {
unreachable!("Invalid DockItemInfo: {:?}", info)
}
};
let view = cx.new_view(|cx| {
let (title, description, closeable, zoomable, story) = story_state.to_story(cx);
let mut container = StoryContainer::new(cx).story(story, story_state.story_klass);
container.name = title.into();
container.description = description.into();
container.closeable = closeable;
container.zoomable = zoomable;
container
});
Box::new(view)
});
}
actions!(story, [PanelInfo]);
pub fn section(title: impl IntoElement, cx: &WindowContext) -> Div {
use ui::theme::ActiveTheme;
let theme = cx.theme();
h_flex()
.items_center()
.gap_4()
.p_4()
.w_full()
.rounded_lg()
.border_1()
.border_color(theme.border)
.flex_wrap()
.justify_around()
.child(div().flex_none().w_full().child(title))
}
pub struct StoryContainer {
focus_handle: gpui::FocusHandle,
name: SharedString,
title_bg: Option<Hsla>,
description: SharedString,
width: Option<gpui::Pixels>,
height: Option<gpui::Pixels>,
story: Option<AnyView>,
story_klass: Option<SharedString>,
closeable: bool,
zoomable: bool,
}
#[derive(Debug)]
pub enum ContainerEvent {
Close,
}
pub trait Story: FocusableView {
fn klass() -> &'static str {
std::any::type_name::<Self>().split("::").last().unwrap()
}
fn title() -> &'static str;
fn description() -> &'static str {
""
}
fn closeable() -> bool {
true
}
fn zoomable() -> bool {
true
}
fn title_bg() -> Option<Hsla> {
None
}
fn new_view(cx: &mut WindowContext) -> View<impl FocusableView>;
}
impl EventEmitter<ContainerEvent> for StoryContainer {}
impl StoryContainer {
pub fn new(cx: &mut WindowContext) -> Self {
let focus_handle = cx.focus_handle();
Self {
focus_handle,
name: "".into(),
title_bg: None,
description: "".into(),
width: None,
height: None,
story: None,
story_klass: None,
closeable: true,
zoomable: true,
}
}
pub fn panel<S: Story>(cx: &mut WindowContext) -> View<Self> {
let name = S::title();
let description = S::description();
let story = S::new_view(cx);
let story_klass = S::klass();
let focus_handle = story.focus_handle(cx);
let view = cx.new_view(|cx| {
let mut story = Self::new(cx).story(story.into(), story_klass);
story.focus_handle = focus_handle;
story.closeable = S::closeable();
story.zoomable = S::zoomable();
story.name = name.into();
story.description = description.into();
story.title_bg = S::title_bg();
story
});
view
}
pub fn width(mut self, width: gpui::Pixels) -> Self {
self.width = Some(width);
self
}
pub fn height(mut self, height: gpui::Pixels) -> Self {
self.height = Some(height);
self
}
pub fn story(mut self, story: AnyView, story_klass: impl Into<SharedString>) -> Self {
self.story = Some(story);
self.story_klass = Some(story_klass.into());
self
}
fn on_action_panel_info(&mut self, _: &PanelInfo, cx: &mut ViewContext<Self>) {
struct Info;
let note = Notification::new(format!("You have clicked panel info on: {}", self.name))
.id::<Info>();
cx.push_notification(note);
}
}
#[derive(Debug, Serialize, Deserialize)]
pub struct StoryState {
pub story_klass: SharedString,
}
impl StoryState {
fn to_value(&self) -> serde_json::Value {
serde_json::json!({
"story_klass": self.story_klass,
})
}
fn from_value(value: serde_json::Value) -> Self {
serde_json::from_value(value).unwrap()
}
fn to_story(
&self,
cx: &mut WindowContext,
) -> (&'static str, &'static str, bool, bool, AnyView) {
macro_rules! story {
($klass:tt) => {
(
$klass::title(),
$klass::description(),
$klass::closeable(),
$klass::zoomable(),
$klass::view(cx).into(),
)
};
}
match self.story_klass.to_string().as_str() {
"ButtonStory" => story!(ButtonStory),
"CalendarStory" => story!(CalendarStory),
"DropdownStory" => story!(DropdownStory),
"IconStory" => story!(IconStory),
"ImageStory" => story!(ImageStory),
"InputStory" => story!(InputStory),
"ListStory" => story!(ListStory),
"ModalStory" => story!(ModalStory),
"PopupStory" => story!(PopupStory),
"ProgressStory" => story!(ProgressStory),
"ResizableStory" => story!(ResizableStory),
"ScrollableStory" => story!(ScrollableStory),
"SwitchStory" => story!(SwitchStory),
"TableStory" => story!(TableStory),
"TextStory" => story!(TextStory),
"TooltipStory" => story!(TooltipStory),
"WebViewStory" => story!(WebViewStory),
"AccordionStory" => story!(AccordionStory),
_ => {
unreachable!("Invalid story klass: {}", self.story_klass)
}
}
}
}
impl Panel for StoryContainer {
fn panel_name(&self) -> &'static str {
"StoryContainer"
}
fn title(&self, _cx: &WindowContext) -> AnyElement {
self.name.clone().into_any_element()
}
fn title_style(&self, cx: &WindowContext) -> Option<TitleStyle> {
if let Some(bg) = self.title_bg {
Some(TitleStyle {
background: bg,
foreground: cx.theme().foreground,
})
} else {
None
}
}
fn closeable(&self, _cx: &WindowContext) -> bool {
self.closeable
}
fn zoomable(&self, _cx: &WindowContext) -> bool {
self.zoomable
}
fn popup_menu(&self, menu: PopupMenu, _cx: &WindowContext) -> PopupMenu {
menu.track_focus(&self.focus_handle)
.menu("Info", Box::new(PanelInfo))
}
fn dump(&self, _cx: &AppContext) -> DockItemState {
let mut state = DockItemState::new(self);
let story_state = StoryState {
story_klass: self.story_klass.clone().unwrap(),
};
state.info = DockItemInfo::panel(story_state.to_value());
state
}
}
impl EventEmitter<PanelEvent> for StoryContainer {}
impl FocusableView for StoryContainer {
fn focus_handle(&self, _: &AppContext) -> gpui::FocusHandle {
self.focus_handle.clone()
}
}
impl Render for StoryContainer {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
v_flex()
.id("story-container")
.size_full()
.track_focus(&self.focus_handle)
.on_action(cx.listener(Self::on_action_panel_info))
.when(self.description.len() > 0, |this| {
this.child(
div()
.flex()
.flex_col()
.gap_4()
.p_4()
.child(Label::new(self.description.clone()).text_size(px(16.0)))
.child(Divider::horizontal().label("This is a divider")),
)
})
.when_some(self.story.clone(), |this, story| {
this.child(v_flex().id("story-children").size_full().p_4().child(story))
})
}
}