gpui-component/crates/ui/src/dock/panel.rs
Jason Lee 4b211bfe21
panel: Add set_active, set_zoomed method to Panel trait. (#501)
It will called when the panel active, zoom state changed.
2024-12-19 10:29:58 +08:00

217 lines
6.2 KiB
Rust

use std::{collections::HashMap, sync::Arc};
use crate::{button::Button, popup_menu::PopupMenu};
use gpui::{
AnyElement, AnyView, AppContext, EventEmitter, FocusHandle, FocusableView, Global, Hsla,
IntoElement, SharedString, View, ViewContext, WeakView, WindowContext,
};
use rust_i18n::t;
use super::{DockArea, PanelInfo, PanelState};
pub enum PanelEvent {
ZoomIn,
ZoomOut,
LayoutChanged,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum PanelStyle {
/// Display the TabBar when there are multiple tabs, otherwise display the simple title.
Default,
/// Always display the tab bar.
TabBar,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct TitleStyle {
pub background: Hsla,
pub foreground: Hsla,
}
/// The Panel trait used to define the panel.
#[allow(unused_variables)]
pub trait Panel: EventEmitter<PanelEvent> + FocusableView {
/// The name of the panel used to serialize, deserialize and identify the panel.
///
/// This is used to identify the panel when deserializing the panel.
/// Once you have defined a panel name, this must not be changed.
fn panel_name(&self) -> &'static str;
/// The title of the panel
fn title(&self, cx: &WindowContext) -> AnyElement {
SharedString::from(t!("Dock.Unnamed")).into_any_element()
}
/// The theme of the panel title, default is `None`.
fn title_style(&self, cx: &WindowContext) -> Option<TitleStyle> {
None
}
/// Whether the panel can be closed, default is `true`.
fn closeable(&self, cx: &WindowContext) -> bool {
true
}
/// Return true if the panel is zoomable, default is `false`.
fn zoomable(&self, cx: &WindowContext) -> bool {
true
}
/// Set active state of the panel.
///
/// This method will be called when the panel is active or inactive.
///
/// The last_active_panel and current_active_panel will be touched when the panel is active.
#[allow(unused_variables)]
fn set_active(&self, active: bool, cx: &ViewContext<Self>) {}
/// Set zoomed state of the panel.
///
/// This method will be called when the panel is zoomed or unzoomed.
///
/// Only current Panel will touch this method.
fn set_zoomed(&self, zoomed: bool, cx: &ViewContext<Self>) {}
/// The addition popup menu of the panel, default is `None`.
fn popup_menu(&self, this: PopupMenu, cx: &WindowContext) -> PopupMenu {
this
}
/// The addition toolbar buttons of the panel used to show in the right of the title bar, default is `None`.
fn toolbar_buttons(&self, cx: &WindowContext) -> Vec<Button> {
vec![]
}
/// Dump the panel, used to serialize the panel.
fn dump(&self, cx: &AppContext) -> PanelState {
PanelState::new(self)
}
}
/// The PanelView trait used to define the panel view.
#[allow(unused_variables)]
pub trait PanelView: 'static + Send + Sync {
fn panel_name(&self, cx: &AppContext) -> &'static str;
fn title(&self, cx: &WindowContext) -> AnyElement;
fn title_style(&self, cx: &WindowContext) -> Option<TitleStyle>;
fn closeable(&self, cx: &WindowContext) -> bool;
fn zoomable(&self, cx: &WindowContext) -> bool;
fn set_active(&self, active: bool, cx: &mut WindowContext);
fn set_zoomed(&self, zoomed: bool, cx: &mut WindowContext);
fn popup_menu(&self, menu: PopupMenu, cx: &WindowContext) -> PopupMenu;
fn toolbar_buttons(&self, cx: &WindowContext) -> Vec<Button>;
fn view(&self) -> AnyView;
fn focus_handle(&self, cx: &AppContext) -> FocusHandle;
fn dump(&self, cx: &AppContext) -> PanelState;
}
impl<T: Panel> PanelView for View<T> {
fn panel_name(&self, cx: &AppContext) -> &'static str {
self.read(cx).panel_name()
}
fn title(&self, cx: &WindowContext) -> AnyElement {
self.read(cx).title(cx)
}
fn title_style(&self, cx: &WindowContext) -> Option<TitleStyle> {
self.read(cx).title_style(cx)
}
fn closeable(&self, cx: &WindowContext) -> bool {
self.read(cx).closeable(cx)
}
fn zoomable(&self, cx: &WindowContext) -> bool {
self.read(cx).zoomable(cx)
}
fn set_active(&self, active: bool, cx: &mut WindowContext) {
self.update(cx, |this, cx| {
this.set_active(active, cx);
})
}
fn set_zoomed(&self, zoomed: bool, cx: &mut WindowContext) {
self.update(cx, |this, cx| {
this.set_zoomed(zoomed, cx);
})
}
fn popup_menu(&self, menu: PopupMenu, cx: &WindowContext) -> PopupMenu {
self.read(cx).popup_menu(menu, cx)
}
fn toolbar_buttons(&self, cx: &WindowContext) -> Vec<Button> {
self.read(cx).toolbar_buttons(cx)
}
fn view(&self) -> AnyView {
self.clone().into()
}
fn focus_handle(&self, cx: &AppContext) -> FocusHandle {
self.read(cx).focus_handle(cx)
}
fn dump(&self, cx: &AppContext) -> PanelState {
self.read(cx).dump(cx)
}
}
impl From<&dyn PanelView> for AnyView {
fn from(handle: &dyn PanelView) -> Self {
handle.view()
}
}
impl<T: Panel> From<&dyn PanelView> for View<T> {
fn from(value: &dyn PanelView) -> Self {
value.view().downcast::<T>().unwrap()
}
}
impl PartialEq for dyn PanelView {
fn eq(&self, other: &Self) -> bool {
self.view() == other.view()
}
}
pub struct PanelRegistry {
pub(super) items: HashMap<
String,
Arc<
dyn Fn(
WeakView<DockArea>,
&PanelState,
&PanelInfo,
&mut WindowContext,
) -> Box<dyn PanelView>,
>,
>,
}
impl PanelRegistry {
pub fn new() -> Self {
Self {
items: HashMap::new(),
}
}
}
impl Global for PanelRegistry {}
/// Register the Panel init by panel_name to global registry.
pub fn register_panel<F>(cx: &mut AppContext, panel_name: &str, deserialize: F)
where
F: Fn(WeakView<DockArea>, &PanelState, &PanelInfo, &mut WindowContext) -> Box<dyn PanelView>
+ 'static,
{
if let None = cx.try_global::<PanelRegistry>() {
cx.set_global(PanelRegistry::new());
}
cx.global_mut::<PanelRegistry>()
.items
.insert(panel_name.to_string(), Arc::new(deserialize));
}