Wait https://github.com/zed-industries/zed/pull/33008, https://github.com/zed-industries/zed/pull/34804 to merge. https://github.com/user-attachments/assets/3c21ebc9-44a0-4311-bb0f-5f63fe8d4bb3 - Improved `focus_ring` to render like an outline. - Added to support press `Enter`, `Space` key to trigger Checkbox, Button, Radio. ## Break Changes - The `FocusableExt` has been changed to only for crate internal. - The `FocusableCycle` has been removed, now GPUI has it own tab stop implementation.
176 lines
6.6 KiB
Rust
176 lines
6.6 KiB
Rust
use gpui::{
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div, px, App, AppContext, Context, Entity, Focusable, IntoElement, ParentElement, Render,
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Styled, Window,
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};
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use gpui_component::{
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checkbox::Checkbox, h_flex, text::TextView, v_flex, ActiveTheme, Disableable as _, Sizable,
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};
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use crate::section;
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pub struct CheckboxStory {
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focus_handle: gpui::FocusHandle,
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check1: bool,
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check2: bool,
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check3: bool,
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check4: bool,
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check5: bool,
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}
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impl super::Story for CheckboxStory {
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fn title() -> &'static str {
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"Checkbox"
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}
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fn description() -> &'static str {
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"A control that allows the user to toggle between checked and not checked."
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}
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fn new_view(window: &mut Window, cx: &mut App) -> Entity<impl Render> {
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Self::view(window, cx)
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}
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}
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impl CheckboxStory {
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pub fn view(window: &mut Window, cx: &mut App) -> Entity<Self> {
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cx.new(|cx| Self::new(window, cx))
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}
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fn new(_: &mut Window, cx: &mut Context<Self>) -> Self {
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Self {
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focus_handle: cx.focus_handle(),
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check1: false,
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check2: false,
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check3: false,
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check4: false,
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check5: false,
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}
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}
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}
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impl Focusable for CheckboxStory {
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fn focus_handle(&self, _: &gpui::App) -> gpui::FocusHandle {
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self.focus_handle.clone()
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}
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}
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impl Render for CheckboxStory {
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fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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v_flex().gap_6().child(
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v_flex()
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.items_start()
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.justify_center()
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.gap_4()
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.child(
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section("Checkbox")
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.child(
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Checkbox::new("1")
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.checked(self.check1)
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.label("A normal checkbox")
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.on_click(cx.listener(|this, checked: &bool, _, cx| {
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this.check1 = *checked;
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cx.notify();
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})),
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)
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.child(
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Checkbox::new("2")
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.checked(self.check2)
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.label("Remember me")
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.on_click(cx.listener(|this, checked: &bool, _, cx| {
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this.check2 = *checked;
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cx.notify();
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})),
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),
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)
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.child(
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section("Without label").child(
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Checkbox::new("3")
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.checked(self.check3)
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.on_click(cx.listener(|this, checked: &bool, _, _| {
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this.check3 = *checked;
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})),
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),
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)
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.child(
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section("Small size").max_w_md().child(
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Checkbox::new("4")
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.small()
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.checked(self.check4)
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.label("A small checkbox")
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.on_click(cx.listener(|this, checked: &bool, _, _| {
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this.check4 = *checked;
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})),
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),
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)
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.child(
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section("Large size").max_w_md().child(
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Checkbox::new("check5")
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.large()
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.checked(self.check2)
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.label("A large checkbox")
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.on_click(cx.listener(|this, checked: &bool, _, _| {
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this.check2 = *checked;
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})),
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),
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)
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.child(
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section("Disabled").max_w_md().child(
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h_flex()
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.items_center()
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.gap_6()
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.child(
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Checkbox::new("check3")
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.label("Disabled Checked")
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.checked(true)
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.disabled(true),
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)
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.child(
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Checkbox::new("check3_1")
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.label("Disabled Unchecked")
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.checked(false)
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.disabled(true),
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),
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),
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)
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.child(
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section("Multi-line").child(
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v_flex().gap_4().child(
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Checkbox::new("multi-line-checkbox")
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.w(px(300.))
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.checked(self.check4)
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.label("A multi-line checkbox.")
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.child(div().text_color(cx.theme().muted_foreground).child(
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"This is a long long label text that \
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should wrap when the text is too long.",
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))
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.on_click(cx.listener(|this, checked: &bool, _, _| {
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this.check4 = *checked;
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})),
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),
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),
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)
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.child(
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section("Rich description (Markdown)").child(
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Checkbox::new("longlong-markdown-checkbox")
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.w(px(300.))
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.checked(self.check5)
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.label("Label with description (Markdown)")
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.child(div().text_color(cx.theme().muted_foreground).child(
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TextView::markdown(
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"longlong-markdown-checkbox",
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"The [long long label](https://github.com) \
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text used **Markdown**, \
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it should wrap when the text is too long.",
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window,
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cx,
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),
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))
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.on_click(cx.listener(|this, checked: &bool, _, _| {
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this.check5 = *checked;
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})),
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),
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),
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)
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}
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}
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