## Break Change - Convert all `f64` parameters to `f32`. Since the GPUI geometry module uses f32 for rendering, we are also switching to f32. This helps avoid many as operators and unnecessary conversions. |
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|---|---|---|
| .. | ||
| macros | ||
| story | ||
| ui | ||
| webview | ||
| wef | ||
## Break Change - Convert all `f64` parameters to `f32`. Since the GPUI geometry module uses f32 for rendering, we are also switching to f32. This helps avoid many as operators and unnecessary conversions. |
||
|---|---|---|
| .. | ||
| macros | ||
| story | ||
| ui | ||
| webview | ||
| wef | ||