The pervious version has keep on [gpui2](https://github.com/longbridge/gpui-component/tree/gpui2) branch, if there need to use. Ref https://github.com/zed-industries/zed/pull/22632 ## Prepare ### Generate index.scip ```bash rust-analyzer scip ./ > index.scip ``` ### Get [refactor](https://github.com/zed-industries/refactor) ```bash https://github.com/zed-industries/refactor.git ``` ## Refactor exist code ```bash cd refactor cargo run -- ~/work/gpui-component ``` Then will get result if successed: ``` Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.03s Running `target/debug/refactor /Users/jason/work/gpui-component` Loaded 115 SCIP documents Processing files starting with focus path: "" Changed 90 files ``` ------------- ## Changes ```diff - View<T> - Model<T> + Entity<T> - WeakView<T> + WeakEntity<T> - FocusableView + Focusable - cx.bounds() + window.bounds() - cx.refresh() + window.refresh() - cx.focused() + window.focused(cx) - cx.with_optional_element_state - window.with_optional_element_state ``` ```diff - &mut WindowContext + &mut Window, &mut App - cx: &mut WindowContext + window: &mut Window, cx: &mut App - &mut ViewContext< + &mut Window, &mut Context< - cx: &mut ViewContext< + window: &mut Window, cx: &mut Context< ``` ```diff - cx.spawn(|_, mut cx| async move { + cx.spawn_in(window, |_, mut cx| async move { - cx.dispatch_action(Box::new(...)) + window.dispatch_action(Box::new(...), cx) ``` `cx.spawn` ```diff - cx.spawn(|view, mut cx| async move { + cx.spawn_in(window, |view, mut window| async move { + _ = view.update_in(&mut window, move |view, window, cx| { ```
40 lines
1.5 KiB
Rust
40 lines
1.5 KiB
Rust
use gpui::{App, FocusHandle, Window};
|
|
|
|
/// A trait for views that can cycle focus between its children.
|
|
///
|
|
/// This will provide a default implementation for the `cycle_focus` method that will cycle focus.
|
|
///
|
|
/// You should implement the `cycle_focus_handles` method to return a list of focus handles that
|
|
/// should be cycled, and the cycle will follow the order of the list.
|
|
pub trait FocusableCycle {
|
|
/// Returns a list of focus handles that should be cycled.
|
|
fn cycle_focus_handles(&self, window: &mut Window, cx: &mut App) -> Vec<FocusHandle>
|
|
where
|
|
Self: Sized;
|
|
|
|
/// Cycles focus between the focus handles returned by `cycle_focus_handles`.
|
|
/// If `is_next` is `true`, it will cycle to the next focus handle, otherwise it will cycle to prev.
|
|
fn cycle_focus(&self, is_next: bool, window: &mut Window, cx: &mut App)
|
|
where
|
|
Self: Sized,
|
|
{
|
|
let focused_handle = window.focused(cx);
|
|
let handles = self.cycle_focus_handles(window, cx);
|
|
let handles = if is_next {
|
|
handles
|
|
} else {
|
|
handles.into_iter().rev().collect()
|
|
};
|
|
|
|
let fallback_handle = handles[0].clone();
|
|
let target_focus_handle = handles
|
|
.into_iter()
|
|
.skip_while(|handle| Some(handle) != focused_handle.as_ref())
|
|
.skip(1)
|
|
.next()
|
|
.unwrap_or(fallback_handle);
|
|
|
|
target_focus_handle.focus(window);
|
|
cx.stop_propagation();
|
|
}
|
|
}
|