gpui-component/crates/story/examples/code-editor.rs
Jason Lee 2b796c94e9
highlighter: Improve performance for large file. (#911)
Still need to improve.

This version can work smooth when the file lines are less than 5000
lines.

> cargo run --release on MacBook Pro, Apple M3 CPU

- Editing at 110 FPS+
- Display at 120 FPS.

<img width="977" alt="image"
src="https://github.com/user-attachments/assets/37958bcb-20d8-486b-8c50-2728d16f971b"
/>
2025-06-03 23:20:33 +08:00

152 lines
4.8 KiB
Rust

use gpui::*;
use gpui_component::{
checkbox::Checkbox,
dropdown::{Dropdown, DropdownEvent, DropdownState},
h_flex,
highlighter::Language,
input::{InputEvent, InputState, TabSize, TextInput},
v_flex,
};
use story::Assets;
pub struct Example {
input_state: Entity<InputState>,
language_state: Entity<DropdownState<Vec<SharedString>>>,
language: Language,
line_number: bool,
need_update: bool,
_subscribes: Vec<Subscription>,
}
const LANGUAGES: [(Language, &'static str); 7] = [
(Language::Rust, include_str!("./fixtures/test.rs")),
(Language::JavaScript, include_str!("./fixtures/test.js")),
(Language::Go, include_str!("./fixtures/test.go")),
(Language::Python, include_str!("./fixtures/test.py")),
(Language::Ruby, include_str!("./fixtures/test.rb")),
(Language::Zig, include_str!("./fixtures/test.zig")),
(Language::C, include_str!("./fixtures/test.c")),
];
impl Example {
pub fn new(window: &mut Window, cx: &mut Context<Self>) -> Self {
let default_language = LANGUAGES[0];
let input_state = cx.new(|cx| {
InputState::new(window, cx)
.code_editor(default_language.0.name())
.line_number(true)
.tab_size(TabSize {
tab_size: 4,
hard_tabs: false,
})
.default_value(default_language.1)
.placeholder("Enter your code here...")
});
let language_state = cx.new(|cx| {
DropdownState::new(
LANGUAGES.iter().map(|s| s.0.name().into()).collect(),
Some(0),
window,
cx,
)
});
let _subscribes = vec![
cx.subscribe(&input_state, |_, _, _: &InputEvent, cx| {
cx.notify();
}),
cx.subscribe(
&language_state,
|this, state, _: &DropdownEvent<Vec<SharedString>>, cx| {
if let Some(val) = state.read(cx).selected_value() {
if let Some(language) = Language::from_str(&val) {
this.language = language;
this.need_update = true;
}
cx.notify();
}
},
),
];
Self {
input_state,
language_state,
language: default_language.0,
line_number: true,
need_update: false,
_subscribes,
}
}
fn view(window: &mut Window, cx: &mut App) -> Entity<Self> {
cx.new(|cx| Self::new(window, cx))
}
fn update_highlighter(&mut self, window: &mut Window, cx: &mut Context<Self>) {
if !self.need_update {
return;
}
let language = self.language;
let code = LANGUAGES.iter().find(|s| s.0 == language).unwrap().1;
self.input_state.update(cx, |state, cx| {
state.set_value(code, window, cx);
state.set_highlighter(language, cx);
});
self.need_update = false;
}
}
impl Render for Example {
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
self.update_highlighter(window, cx);
v_flex()
.size_full()
.child(
h_flex()
.p_4()
.pb_0()
.gap_4()
.flex_shrink_0()
.items_center()
.justify_between()
.child(Dropdown::new(&self.language_state).title_prefix("Language: "))
.child(
Checkbox::new("line-numbger")
.checked(self.line_number)
.on_click(cx.listener(|this, checked: &bool, window, cx| {
this.line_number = *checked;
this.input_state.update(cx, |state, cx| {
state.set_line_number(this.line_number, window, cx);
});
cx.notify();
}))
.label("Line Number"),
),
)
.child(
div()
.id("source")
.w_full()
.flex_1()
.p_4()
.font_family("Monaco")
.text_size(px(12.))
.child(TextInput::new(&self.input_state).h_full()),
)
}
}
fn main() {
let app = Application::new().with_assets(Assets);
app.run(move |cx| {
story::init(cx);
cx.activate(true);
story::create_new_window("Code Editor", Example::view, cx);
});
}