<img width="775" alt="image" src="https://github.com/user-attachments/assets/a7189c06-9945-4508-86fb-e71fd819cc41">
407 lines
10 KiB
Rust
407 lines
10 KiB
Rust
use std::fmt::{self, Display, Formatter};
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use crate::{
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scroll::{Scrollable, ScrollbarAxis},
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theme::ActiveTheme,
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};
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use gpui::{
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div, px, Axis, Div, Edges, Element, ElementId, EntityId, FocusHandle, Pixels, Styled,
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WindowContext,
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};
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use serde::{Deserialize, Serialize};
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/// Returns a `Div` as horizontal flex layout.
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pub fn h_flex() -> Div {
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div().h_flex()
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}
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/// Returns a `Div` as vertical flex layout.
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pub fn v_flex() -> Div {
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div().v_flex()
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}
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macro_rules! font_weight {
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($fn:ident, $const:ident) => {
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/// [docs](https://tailwindcss.com/docs/font-weight)
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fn $fn(self) -> Self {
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self.font_weight(gpui::FontWeight::$const)
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}
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};
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}
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/// Extends [`gpui::Styled`] with specific styling methods.
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pub trait StyledExt: Styled + Sized {
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/// Apply self into a horizontal flex layout.
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fn h_flex(self) -> Self {
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self.flex().flex_row().items_center()
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}
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/// Apply self into a vertical flex layout.
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fn v_flex(self) -> Self {
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self.flex().flex_col()
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}
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/// Render a border with a width of 1px, color red
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fn debug_red(self) -> Self {
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if cfg!(debug_assertions) {
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self.border_1().border_color(crate::red_500())
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} else {
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self
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}
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}
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/// Render a border with a width of 1px, color blue
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fn debug_blue(self) -> Self {
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if cfg!(debug_assertions) {
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self.border_1().border_color(crate::blue_500())
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} else {
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self
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}
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}
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/// Render a border with a width of 1px, color yellow
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fn debug_yellow(self) -> Self {
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if cfg!(debug_assertions) {
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self.border_1().border_color(crate::yellow_500())
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} else {
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self
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}
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}
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/// Render a border with a width of 1px, color green
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fn debug_green(self) -> Self {
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if cfg!(debug_assertions) {
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self.border_1().border_color(crate::green_500())
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} else {
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self
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}
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}
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/// Render a border with a width of 1px, color pink
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fn debug_pink(self) -> Self {
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if cfg!(debug_assertions) {
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self.border_1().border_color(crate::pink_500())
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} else {
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self
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}
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}
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/// Render a 1px blue border, when if the element is focused
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fn debug_focused(self, focus_handle: &FocusHandle, cx: &WindowContext) -> Self {
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if cfg!(debug_assertions) {
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if focus_handle.contains_focused(cx) {
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self.debug_blue()
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} else {
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self
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}
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} else {
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self
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}
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}
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/// Render a border with a width of 1px, color ring color
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fn outline(self, cx: &WindowContext) -> Self {
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self.border_color(cx.theme().ring)
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}
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/// Wraps the element in a ScrollView.
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///
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/// Current this is only have a vertical scrollbar.
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fn scrollable(self, view_id: EntityId, axis: ScrollbarAxis) -> Scrollable<Self>
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where
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Self: Element,
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{
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Scrollable::new(view_id, self, axis)
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}
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font_weight!(font_thin, THIN);
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font_weight!(font_extralight, EXTRA_LIGHT);
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font_weight!(font_light, LIGHT);
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font_weight!(font_normal, NORMAL);
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font_weight!(font_medium, MEDIUM);
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font_weight!(font_semibold, SEMIBOLD);
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font_weight!(font_bold, BOLD);
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font_weight!(font_extrabold, EXTRA_BOLD);
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font_weight!(font_black, BLACK);
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/// Set as Popover style
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fn popover_style(self, cx: &mut WindowContext) -> Self {
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self.bg(cx.theme().popover)
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.border_1()
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.border_color(cx.theme().border)
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.shadow_lg()
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.rounded(px(cx.theme().radius))
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}
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}
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impl<E: Styled> StyledExt for E {}
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/// A size for elements.
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#[derive(Clone, Default, Copy, PartialEq, Eq, Debug, Deserialize, Serialize)]
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pub enum Size {
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Size(Pixels),
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XSmall,
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Small,
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#[default]
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Medium,
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Large,
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}
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impl Size {
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/// Returns the height for table row.
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pub fn table_row_height(&self) -> Pixels {
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match self {
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Size::XSmall => px(26.),
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Size::Small => px(30.),
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Size::Large => px(40.),
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_ => px(32.),
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}
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}
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/// Returns the padding for a table cell.
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pub fn table_cell_padding(&self) -> Edges<Pixels> {
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match self {
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Size::XSmall => Edges {
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top: px(2.),
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bottom: px(2.),
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left: px(4.),
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right: px(4.),
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},
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Size::Small => Edges {
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top: px(3.),
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bottom: px(3.),
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left: px(6.),
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right: px(6.),
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},
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Size::Large => Edges {
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top: px(8.),
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bottom: px(8.),
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left: px(12.),
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right: px(12.),
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},
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_ => Edges {
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top: px(4.),
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bottom: px(4.),
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left: px(8.),
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right: px(8.),
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},
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}
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}
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}
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impl From<Pixels> for Size {
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fn from(size: Pixels) -> Self {
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Size::Size(size)
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}
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}
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/// A trait for defining element that can be selected.
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pub trait Selectable: Sized {
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fn element_id(&self) -> &ElementId;
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/// Set the selected state of the element.
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fn selected(self, selected: bool) -> Self;
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}
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/// A trait for defining element that can be disabled.
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pub trait Disableable {
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/// Set the disabled state of the element.
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fn disabled(self, disabled: bool) -> Self;
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}
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/// A trait for setting the size of an element.
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pub trait Sizable: Sized {
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/// Set the ui::Size of this element.
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///
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/// Also can receive a `ButtonSize` to convert to `IconSize`,
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/// Or a `Pixels` to set a custom size: `px(30.)`
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fn with_size(self, size: impl Into<Size>) -> Self;
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/// Set to Size::Small
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fn small(self) -> Self {
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self.with_size(Size::Small)
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}
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/// Set to Size::XSmall
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fn xsmall(self) -> Self {
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self.with_size(Size::XSmall)
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}
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/// Set to Size::Medium
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fn large(self) -> Self {
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self.with_size(Size::Large)
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}
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}
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#[allow(unused)]
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pub trait StyleSized<T: Styled> {
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fn input_text_size(self, size: Size) -> Self;
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fn input_size(self, size: Size) -> Self;
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fn input_pl(self, size: Size) -> Self;
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fn input_pr(self, size: Size) -> Self;
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fn input_px(self, size: Size) -> Self;
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fn input_py(self, size: Size) -> Self;
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fn input_h(self, size: Size) -> Self;
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fn list_size(self, size: Size) -> Self;
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fn list_px(self, size: Size) -> Self;
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fn list_py(self, size: Size) -> Self;
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/// Apply size with the given `Size`.
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fn size_with(self, size: Size) -> Self;
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/// Apply the table cell size (Font size, padding) with the given `Size`.
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fn table_cell_size(self, size: Size) -> Self;
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}
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impl<T: Styled> StyleSized<T> for T {
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fn input_text_size(self, size: Size) -> Self {
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match size {
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Size::XSmall => self.text_xs(),
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Size::Small => self.text_sm(),
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Size::Medium => self.text_base(),
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Size::Large => self.text_lg(),
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Size::Size(size) => self.text_size(size),
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}
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}
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fn input_size(self, size: Size) -> Self {
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self.input_px(size).input_py(size).input_h(size)
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}
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fn input_pl(self, size: Size) -> Self {
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match size {
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Size::Large => self.pl_5(),
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Size::Medium => self.pl_3(),
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_ => self.pl_2(),
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}
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}
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fn input_pr(self, size: Size) -> Self {
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match size {
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Size::Large => self.pr_5(),
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Size::Medium => self.pr_3(),
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_ => self.pr_2(),
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}
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}
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fn input_px(self, size: Size) -> Self {
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match size {
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Size::Large => self.px_5(),
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Size::Medium => self.px_3(),
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_ => self.px_2(),
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}
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}
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fn input_py(self, size: Size) -> Self {
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match size {
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Size::Large => self.py_5(),
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Size::Medium => self.py_2(),
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_ => self.py_1(),
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}
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}
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fn input_h(self, size: Size) -> Self {
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match size {
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Size::Large => self.h_11(),
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Size::Medium => self.h_8(),
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_ => self.h(px(26.)),
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}
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.input_text_size(size)
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}
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fn list_size(self, size: Size) -> Self {
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self.list_px(size).list_py(size).input_text_size(size)
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}
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fn list_px(self, size: Size) -> Self {
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match size {
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Size::Small => self.px_2(),
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_ => self.px_3(),
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}
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}
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fn list_py(self, size: Size) -> Self {
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match size {
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Size::Large => self.py_2(),
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Size::Medium => self.py_1(),
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Size::Small => self.py_0p5(),
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_ => self.py_1(),
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}
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}
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fn size_with(self, size: Size) -> Self {
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match size {
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Size::Large => self.size_11(),
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Size::Medium => self.size_8(),
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Size::Small => self.size_5(),
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Size::XSmall => self.size_4(),
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Size::Size(size) => self.size(size),
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}
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}
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fn table_cell_size(self, size: Size) -> Self {
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let padding = size.table_cell_padding();
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match size {
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Size::XSmall => self.text_sm(),
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Size::Small => self.text_sm(),
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_ => self,
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}
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.pl(padding.left)
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.pr(padding.right)
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.pt(padding.top)
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.pb(padding.bottom)
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}
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}
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pub trait AxisExt {
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fn is_horizontal(self) -> bool;
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fn is_vertical(self) -> bool;
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}
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impl AxisExt for Axis {
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fn is_horizontal(self) -> bool {
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self == Axis::Horizontal
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}
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fn is_vertical(self) -> bool {
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self == Axis::Vertical
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}
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}
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#[derive(Clone, Copy, PartialEq, Eq, Debug)]
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pub enum Placement {
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Top,
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Bottom,
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Left,
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Right,
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}
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impl Display for Placement {
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fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
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match self {
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Placement::Top => write!(f, "Top"),
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Placement::Bottom => write!(f, "Bottom"),
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Placement::Left => write!(f, "Left"),
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Placement::Right => write!(f, "Right"),
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}
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}
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}
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impl Placement {
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pub fn is_horizontal(&self) -> bool {
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match self {
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Placement::Left | Placement::Right => true,
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_ => false,
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}
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}
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pub fn is_vertical(&self) -> bool {
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match self {
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Placement::Top | Placement::Bottom => true,
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_ => false,
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}
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}
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pub fn axis(&self) -> Axis {
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match self {
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Placement::Top | Placement::Bottom => Axis::Vertical,
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Placement::Left | Placement::Right => Axis::Horizontal,
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}
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}
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}
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