<img width="507" height="511" alt="image" src="https://github.com/user-attachments/assets/2d89381a-2acb-49d8-be69-8cb6ab211f41" />
392 lines
13 KiB
Rust
392 lines
13 KiB
Rust
use gpui::{
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AnyElement, App, Bounds, Context, Corner, DismissEvent, ElementId, EventEmitter, FocusHandle,
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Focusable, InteractiveElement as _, IntoElement, KeyBinding, MouseButton, ParentElement,
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Pixels, Point, Render, RenderOnce, StyleRefinement, Styled, Subscription, Window, anchored,
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canvas, deferred, div, prelude::FluentBuilder as _, px,
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};
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use std::rc::Rc;
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use crate::{Selectable, StyledExt as _, actions::Cancel, v_flex};
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const CONTEXT: &str = "Popover";
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pub(crate) fn init(cx: &mut App) {
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cx.bind_keys([KeyBinding::new("escape", Cancel, Some(CONTEXT))])
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}
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/// A popover element that can be triggered by a button or any other element.
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#[derive(IntoElement)]
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pub struct Popover {
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id: ElementId,
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style: StyleRefinement,
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anchor: Corner,
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default_open: bool,
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open: Option<bool>,
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tracked_focus_handle: Option<FocusHandle>,
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trigger: Option<Box<dyn FnOnce(bool, &Window, &App) -> AnyElement + 'static>>,
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content: Option<
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Rc<
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dyn Fn(&mut PopoverState, &mut Window, &mut Context<PopoverState>) -> AnyElement
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+ 'static,
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>,
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>,
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children: Vec<AnyElement>,
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/// Style for trigger element.
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/// This is used for hotfix the trigger element style to support w_full.
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trigger_style: Option<StyleRefinement>,
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mouse_button: MouseButton,
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appearance: bool,
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overlay_closable: bool,
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on_open_change: Option<Rc<dyn Fn(&bool, &mut Window, &mut App)>>,
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}
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impl Popover {
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/// Create a new Popover with `view` mode.
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pub fn new(id: impl Into<ElementId>) -> Self {
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Self {
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id: id.into(),
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style: StyleRefinement::default(),
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anchor: Corner::TopLeft,
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trigger: None,
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trigger_style: None,
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content: None,
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tracked_focus_handle: None,
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children: vec![],
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mouse_button: MouseButton::Left,
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appearance: true,
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overlay_closable: true,
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default_open: false,
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open: None,
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on_open_change: None,
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}
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}
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/// Set the anchor corner of the popover, default is `Corner::TopLeft`.
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pub fn anchor(mut self, anchor: Corner) -> Self {
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self.anchor = anchor;
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self
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}
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/// Set the mouse button to trigger the popover, default is `MouseButton::Left`.
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pub fn mouse_button(mut self, mouse_button: MouseButton) -> Self {
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self.mouse_button = mouse_button;
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self
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}
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/// Set the trigger element of the popover.
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pub fn trigger<T>(mut self, trigger: T) -> Self
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where
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T: Selectable + IntoElement + 'static,
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{
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self.trigger = Some(Box::new(|is_open, _, _| {
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let selected = trigger.is_selected();
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trigger.selected(selected || is_open).into_any_element()
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}));
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self
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}
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/// Set the default open state of the popover, default is `false`.
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///
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/// This is only used to initialize the open state of the popover.
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///
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/// And please note that if you use the `open` method, this value will be ignored.
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pub fn default_open(mut self, open: bool) -> Self {
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self.default_open = open;
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self
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}
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/// Force set the open state of the popover.
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///
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/// If this is set, the popover will be controlled by this value.
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///
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/// NOTE: You must be used in conjunction with `on_open_change` to handle state changes.
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pub fn open(mut self, open: bool) -> Self {
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self.open = Some(open);
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self
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}
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/// Add a callback to be called when the open state changes.
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///
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/// The first `&bool` parameter is the **new open state**.
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///
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/// This is useful when using the `open` method to control the popover state.
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pub fn on_open_change<F>(mut self, callback: F) -> Self
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where
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F: Fn(&bool, &mut Window, &mut App) + 'static,
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{
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self.on_open_change = Some(Rc::new(callback));
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self
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}
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/// Set the style for the trigger element.
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pub fn trigger_style(mut self, style: StyleRefinement) -> Self {
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self.trigger_style = Some(style);
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self
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}
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/// Set whether clicking outside the popover will dismiss it, default is `true`.
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pub fn overlay_closable(mut self, closable: bool) -> Self {
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self.overlay_closable = closable;
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self
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}
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/// Set the content builder for content of the Popover.
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///
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/// This callback will called every time on render the popover.
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/// So, you should avoid creating new elements or entities in the content closure.
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pub fn content<F, E>(mut self, content: F) -> Self
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where
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E: IntoElement,
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F: Fn(&mut PopoverState, &mut Window, &mut Context<PopoverState>) -> E + 'static,
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{
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self.content = Some(Rc::new(move |state, window, cx| {
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content(state, window, cx).into_any_element()
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}));
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self
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}
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/// Set whether the popover no style, default is `false`.
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///
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/// If no style:
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///
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/// - The popover will not have a bg, border, shadow, or padding.
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/// - The click out of the popover will not dismiss it.
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pub fn appearance(mut self, appearance: bool) -> Self {
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self.appearance = appearance;
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self
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}
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/// Bind the focus handle to receive focus when the popover is opened.
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/// If you not set this, a new focus handle will be created for the popover to
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///
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/// If popover is opened, the focus will be moved to the focus handle.
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pub fn track_focus(mut self, handle: &FocusHandle) -> Self {
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self.tracked_focus_handle = Some(handle.clone());
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self
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}
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fn resolved_corner(anchor: Corner, bounds: Bounds<Pixels>) -> Point<Pixels> {
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bounds.corner(match anchor {
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Corner::TopLeft => Corner::BottomLeft,
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Corner::TopRight => Corner::BottomRight,
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Corner::BottomLeft => Corner::TopLeft,
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Corner::BottomRight => Corner::TopRight,
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}) + Point {
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x: px(0.),
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y: -bounds.size.height,
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}
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}
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}
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impl ParentElement for Popover {
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fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
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self.children.extend(elements);
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}
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}
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impl Styled for Popover {
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fn style(&mut self) -> &mut StyleRefinement {
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&mut self.style
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}
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}
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pub struct PopoverState {
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focus_handle: FocusHandle,
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pub(crate) tracked_focus_handle: Option<FocusHandle>,
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trigger_bounds: Option<Bounds<Pixels>>,
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open: bool,
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on_open_change: Option<Rc<dyn Fn(&bool, &mut Window, &mut App)>>,
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_dismiss_subscription: Option<Subscription>,
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}
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impl PopoverState {
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pub fn new(default_open: bool, cx: &mut App) -> Self {
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Self {
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focus_handle: cx.focus_handle(),
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tracked_focus_handle: None,
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trigger_bounds: None,
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open: default_open,
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on_open_change: None,
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_dismiss_subscription: None,
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}
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}
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/// Check if the popover is open.
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pub fn is_open(&self) -> bool {
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self.open
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}
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/// Dismiss the popover if it is open.
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pub fn dismiss(&mut self, window: &mut Window, cx: &mut Context<Self>) {
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if self.open {
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self.toggle_open(window, cx);
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}
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}
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/// Open the popover if it is closed.
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pub fn show(&mut self, window: &mut Window, cx: &mut Context<Self>) {
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if !self.open {
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self.toggle_open(window, cx);
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}
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}
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fn toggle_open(&mut self, window: &mut Window, cx: &mut Context<Self>) {
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self.open = !self.open;
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if self.open {
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let state = cx.entity();
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let focus_handle = if let Some(tracked_focus_handle) = self.tracked_focus_handle.clone()
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{
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tracked_focus_handle
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} else {
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self.focus_handle.clone()
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};
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focus_handle.focus(window);
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self._dismiss_subscription =
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Some(
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window.subscribe(&cx.entity(), cx, move |_, _: &DismissEvent, window, cx| {
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state.update(cx, |state, cx| {
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state.dismiss(window, cx);
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});
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window.refresh();
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}),
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);
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} else {
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self._dismiss_subscription = None;
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}
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if let Some(callback) = self.on_open_change.as_ref() {
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callback(&self.open, window, cx);
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}
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cx.notify();
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}
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fn on_action_cancel(&mut self, _: &Cancel, window: &mut Window, cx: &mut Context<Self>) {
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self.dismiss(window, cx);
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}
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}
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impl Focusable for PopoverState {
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fn focus_handle(&self, _: &App) -> FocusHandle {
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self.focus_handle.clone()
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}
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}
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impl Render for PopoverState {
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fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
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div()
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}
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}
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impl EventEmitter<DismissEvent> for PopoverState {}
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impl RenderOnce for Popover {
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fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
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let force_open = self.open;
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let default_open = self.default_open;
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let tracked_focus_handle = self.tracked_focus_handle.clone();
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let state = window.use_keyed_state(self.id.clone(), cx, |_, cx| {
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PopoverState::new(default_open, cx)
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});
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state.update(cx, |state, _| {
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if let Some(tracked_focus_handle) = tracked_focus_handle {
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state.tracked_focus_handle = Some(tracked_focus_handle);
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}
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state.on_open_change = self.on_open_change.clone();
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if let Some(force_open) = force_open {
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state.open = force_open;
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}
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});
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let open = state.read(cx).open;
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let focus_handle = state.read(cx).focus_handle.clone();
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let trigger_bounds = state.read(cx).trigger_bounds;
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let Some(trigger) = self.trigger else {
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return div().id("empty");
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};
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let parent_view_id = window.current_view();
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let el = div()
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.id(self.id)
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.child((trigger)(open, window, cx))
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.on_mouse_down(self.mouse_button, {
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let state = state.clone();
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move |_, window, cx| {
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state.update(cx, |state, cx| {
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// We force set open to false to toggle it correctly.
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// Because if the mouse down out will toggle open first.
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state.open = open;
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state.toggle_open(window, cx);
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});
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cx.notify(parent_view_id);
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}
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})
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.child(
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canvas(
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{
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let state = state.clone();
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move |bounds, _, cx| {
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state.update(cx, |state, _| {
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state.trigger_bounds = Some(bounds);
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})
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}
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},
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|_, _, _, _| {},
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)
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.absolute()
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.size_full(),
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);
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if !open {
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return el;
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}
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el.child(
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deferred(
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anchored()
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.snap_to_window_with_margin(px(8.))
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.anchor(self.anchor)
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.when_some(trigger_bounds, |this, trigger_bounds| {
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this.position(Self::resolved_corner(self.anchor, trigger_bounds))
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})
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.child(
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v_flex()
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.id("content")
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.track_focus(&focus_handle)
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.key_context(CONTEXT)
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.on_action(window.listener_for(&state, PopoverState::on_action_cancel))
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.size_full()
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.occlude()
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.tab_group()
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.when(self.appearance, |this| this.popover_style(cx).p_3())
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.map(|this| match self.anchor {
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Corner::TopLeft | Corner::TopRight => this.top_1(),
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Corner::BottomLeft | Corner::BottomRight => this.bottom_1(),
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})
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.when_some(self.content, |this, content| {
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this.child(
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state.update(cx, |state, cx| (content)(state, window, cx)),
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)
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})
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.children(self.children)
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.when(self.overlay_closable, |this| {
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this.on_mouse_down_out({
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let state = state.clone();
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move |_, window, cx| {
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state.update(cx, |state, cx| {
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state.dismiss(window, cx);
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});
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cx.notify(parent_view_id);
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}
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})
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})
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.refine_style(&self.style),
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),
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)
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.with_priority(1),
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)
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}
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}
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