https://github.com/huacnlee/gpui-component/assets/5518/576da9f9-4bff-4faf-a17e-19860cf6f948
202 lines
6.2 KiB
Rust
202 lines
6.2 KiB
Rust
use std::sync::Arc;
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use anyhow::Context;
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use gpui::{
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px, Bounds, Element, Hitbox, ImageData, InteractiveElement, Interactivity, IntoElement,
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SharedString, StyleRefinement, Styled, WindowContext,
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};
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use image::ImageBuffer;
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#[derive(Clone, Copy, Debug)]
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struct SvgSize {
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width: u32,
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height: u32,
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}
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pub struct SvgImg {
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interactivity: Interactivity,
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size: SvgSize,
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data: Option<Arc<ImageData>>,
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}
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impl Clone for SvgImg {
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fn clone(&self) -> Self {
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Self {
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interactivity: Interactivity::default(),
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size: self.size.clone(),
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data: self.data.clone(),
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}
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}
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}
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/// An SVG image element.
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pub fn svg_img(width: usize, height: usize) -> SvgImg {
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SvgImg::new(width, height)
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}
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impl SvgImg {
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/// Create a new svg image element.
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///
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/// The `src_width` and `src_height` are the original width and height of the svg image.
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pub fn new(src_width: usize, src_height: usize) -> Self {
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Self {
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interactivity: Interactivity::default(),
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size: SvgSize {
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width: src_width as u32,
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height: src_height as u32,
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},
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data: None,
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}
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}
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/// Set the path of the svg image from the asset.
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pub fn path(self, path: impl Into<SharedString>, cx: &WindowContext) -> anyhow::Result<Self> {
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let svg = cx
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.asset_source()
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.load(&path.into())
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.expect("failed to load svg from asset")
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.expect("failed to load svg from asset, return none");
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self.svg(&svg, cx)
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}
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/// Set the svg image from the bytes.
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pub fn svg(mut self, svg: &[u8], cx: &WindowContext) -> anyhow::Result<Self> {
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let data = self.to_image_data(svg, cx)?;
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self.data = Some(Arc::new(data));
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Ok(self)
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}
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pub fn to_image_data(&self, bytes: &[u8], cx: &WindowContext) -> anyhow::Result<ImageData> {
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if self.size.width == 0 || self.size.height == 0 {
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return Err(usvg::Error::InvalidSize.into());
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}
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let scale = cx.scale_factor() as u32;
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let size = SvgSize {
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width: self.size.width * scale,
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height: self.size.height * scale,
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};
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let options = usvg::Options {
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..Default::default()
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};
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let tree = usvg::Tree::from_data(&bytes, &options)?;
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let mut pixmap = resvg::tiny_skia::Pixmap::new(size.width, size.height)
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.ok_or(usvg::Error::InvalidSize)?;
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let transform = tree.view_box().to_transform(
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resvg::tiny_skia::Size::from_wh(size.width as f32, size.height as f32)
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.ok_or(usvg::Error::InvalidSize)?,
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);
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resvg::render(&tree, transform, &mut pixmap.as_mut());
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let mut buffer = ImageBuffer::from_raw(pixmap.width(), pixmap.height(), pixmap.take())
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.context("invalid svg image buffer")?;
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// Convert from RGBA to BGRA.
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for pixel in buffer.chunks_exact_mut(4) {
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pixel.swap(0, 2);
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}
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Ok(ImageData::new(buffer))
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}
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}
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impl IntoElement for SvgImg {
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type Element = Self;
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fn into_element(self) -> Self::Element {
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self
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}
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}
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impl Element for SvgImg {
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type RequestLayoutState = ();
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type PrepaintState = Option<Hitbox>;
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fn id(&self) -> Option<gpui::ElementId> {
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self.interactivity.element_id.clone()
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}
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fn request_layout(
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&mut self,
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global_id: Option<&gpui::GlobalElementId>,
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cx: &mut WindowContext,
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) -> (gpui::LayoutId, Self::RequestLayoutState) {
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let layout_id = self
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.interactivity
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.request_layout(global_id, cx, |style, cx| cx.request_layout(style, None));
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(layout_id, ())
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}
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fn prepaint(
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&mut self,
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global_id: Option<&gpui::GlobalElementId>,
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bounds: gpui::Bounds<gpui::Pixels>,
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_: &mut Self::RequestLayoutState,
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cx: &mut WindowContext,
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) -> Self::PrepaintState {
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self.interactivity
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.prepaint(global_id, bounds, bounds.size, cx, |_, _, hitbox, _| hitbox)
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}
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fn paint(
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&mut self,
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global_id: Option<&gpui::GlobalElementId>,
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bounds: gpui::Bounds<gpui::Pixels>,
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_: &mut Self::RequestLayoutState,
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hitbox: &mut Self::PrepaintState,
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cx: &mut WindowContext,
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) {
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self.interactivity
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.paint(global_id, bounds, hitbox.as_ref(), cx, |_style, cx| {
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if let Some(data) = self.data.as_ref() {
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// To calculate the ratio of the original image size to the container bounds size.
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// Scale by shortest side (width or height) to get a fit image.
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// And center the image in the container bounds.
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let ratio = if bounds.size.width < bounds.size.height {
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bounds.size.width.0 / self.size.width as f32
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} else {
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bounds.size.height.0 / self.size.height as f32
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};
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let ratio = ratio.min(1.0);
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let new_size = gpui::Size {
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width: px(self.size.width as f32 * ratio),
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height: px(self.size.height as f32 * ratio),
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};
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let new_origin = gpui::Point {
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x: bounds.origin.x + px(((bounds.size.width - new_size.width) / 2.).into()),
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y: bounds.origin.y
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+ px(((bounds.size.height - new_size.height) / 2.).into()),
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};
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let img_bounds = Bounds {
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size: new_size,
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origin: new_origin,
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};
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match cx.paint_image(img_bounds, px(0.).into(), data.clone(), false) {
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Ok(_) => {}
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Err(err) => eprintln!("failed to paint svg image: {:?}", err),
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}
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}
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})
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}
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}
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impl Styled for SvgImg {
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fn style(&mut self) -> &mut StyleRefinement {
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&mut self.interactivity.base_style
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}
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}
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impl InteractiveElement for SvgImg {
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fn interactivity(&mut self) -> &mut Interactivity {
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&mut self.interactivity
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}
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}
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