<img width="1070" height="1006" alt="image" src="https://github.com/user-attachments/assets/a456b055-b45f-45ae-84b0-452a952cc19c" />
1510 lines
51 KiB
Rust
1510 lines
51 KiB
Rust
use std::{ops::Range, rc::Rc};
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use gpui::{
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fill, point, px, relative, size, App, Bounds, Corners, Element, ElementId, ElementInputHandler,
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Entity, GlobalElementId, Half, HighlightStyle, Hitbox, Hsla, IntoElement, LayoutId,
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MouseButton, MouseMoveEvent, Path, Pixels, Point, ShapedLine, SharedString, Size, Style,
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TextRun, TextStyle, UnderlineStyle, Window,
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};
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use ropey::Rope;
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use smallvec::SmallVec;
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use crate::{
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input::{blink_cursor::CURSOR_WIDTH, text_wrapper::LineLayout, RopeExt as _},
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ActiveTheme as _, Colorize, PixelsExt, Root,
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};
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use super::{mode::InputMode, InputState, LastLayout};
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const BOTTOM_MARGIN_ROWS: usize = 3;
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pub(super) const RIGHT_MARGIN: Pixels = px(10.);
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pub(super) const LINE_NUMBER_RIGHT_MARGIN: Pixels = px(10.);
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pub(super) struct TextElement {
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pub(crate) state: Entity<InputState>,
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placeholder: SharedString,
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}
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impl TextElement {
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pub(super) fn new(state: Entity<InputState>) -> Self {
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Self {
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state,
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placeholder: SharedString::default(),
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}
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}
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/// Set the placeholder text of the input field.
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pub fn placeholder(mut self, placeholder: impl Into<SharedString>) -> Self {
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self.placeholder = placeholder.into();
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self
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}
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fn paint_mouse_listeners(&mut self, window: &mut Window, _: &mut App) {
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window.on_mouse_event({
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let state = self.state.clone();
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move |event: &MouseMoveEvent, _, window, cx| {
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if event.pressed_button == Some(MouseButton::Left) {
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state.update(cx, |state, cx| {
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state.on_drag_move(event, window, cx);
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});
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}
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}
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});
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}
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/// Returns the:
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///
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/// - cursor bounds
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/// - scroll offset
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/// - current row index (No only the visible lines, but all lines)
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///
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/// This method also will update for track scroll to cursor.
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fn layout_cursor(
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&self,
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last_layout: &LastLayout,
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bounds: &mut Bounds<Pixels>,
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_: &mut Window,
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cx: &mut App,
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) -> (Option<Bounds<Pixels>>, Point<Pixels>, Option<usize>) {
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let state = self.state.read(cx);
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let line_height = last_layout.line_height;
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let visible_range = &last_layout.visible_range;
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let lines = &last_layout.lines;
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let text_wrapper = &state.text_wrapper;
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let line_number_width = last_layout.line_number_width;
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let mut selected_range = state.selected_range;
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if let Some(ime_marked_range) = &state.ime_marked_range {
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selected_range = (ime_marked_range.end..ime_marked_range.end).into();
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}
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let is_selected_all = selected_range.len() == state.text.len();
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let mut cursor = state.cursor();
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if state.masked {
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// Because masked use `*`, 1 char with 1 byte.
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selected_range.start = state.text.offset_to_char_index(selected_range.start);
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selected_range.end = state.text.offset_to_char_index(selected_range.end);
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cursor = state.text.offset_to_char_index(cursor);
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}
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let mut current_row = None;
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let mut scroll_offset = state.scroll_handle.offset();
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let mut cursor_bounds = None;
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// If the input has a fixed height (Otherwise is auto-grow), we need to add a bottom margin to the input.
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let top_bottom_margin = if state.mode.is_auto_grow() {
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line_height
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} else if visible_range.len() < BOTTOM_MARGIN_ROWS * 8 {
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line_height
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} else {
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BOTTOM_MARGIN_ROWS * line_height
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};
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// The cursor corresponds to the current cursor position in the text no only the line.
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let mut cursor_pos = None;
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let mut cursor_start = None;
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let mut cursor_end = None;
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let mut prev_lines_offset = 0;
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let mut offset_y = px(0.);
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for (ix, wrap_line) in text_wrapper.lines.iter().enumerate() {
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let row = ix;
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let line_origin = point(px(0.), offset_y);
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// break loop if all cursor positions are found
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if cursor_pos.is_some() && cursor_start.is_some() && cursor_end.is_some() {
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break;
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}
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let in_visible_range = ix >= visible_range.start;
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if let Some(line) = in_visible_range
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.then(|| lines.get(ix.saturating_sub(visible_range.start)))
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.flatten()
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{
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// If in visible range lines
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if cursor_pos.is_none() {
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let offset = cursor.saturating_sub(prev_lines_offset);
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if let Some(pos) = line.position_for_index(offset, line_height) {
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current_row = Some(row);
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cursor_pos = Some(line_origin + pos);
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}
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}
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if cursor_start.is_none() {
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let offset = selected_range.start.saturating_sub(prev_lines_offset);
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if let Some(pos) = line.position_for_index(offset, line_height) {
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cursor_start = Some(line_origin + pos);
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}
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}
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if cursor_end.is_none() {
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let offset = selected_range.end.saturating_sub(prev_lines_offset);
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if let Some(pos) = line.position_for_index(offset, line_height) {
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cursor_end = Some(line_origin + pos);
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}
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}
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offset_y += line.size(line_height).height;
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// +1 for the last `\n`
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prev_lines_offset += line.len() + 1;
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} else {
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// If not in the visible range.
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// Just increase the offset_y and prev_lines_offset.
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// This will let the scroll_offset to track the cursor position correctly.
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if prev_lines_offset >= cursor && cursor_pos.is_none() {
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current_row = Some(row);
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cursor_pos = Some(line_origin);
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}
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if prev_lines_offset >= selected_range.start && cursor_start.is_none() {
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cursor_start = Some(line_origin);
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}
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if prev_lines_offset >= selected_range.end && cursor_end.is_none() {
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cursor_end = Some(line_origin);
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}
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offset_y += wrap_line.height(line_height);
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// +1 for the last `\n`
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prev_lines_offset += wrap_line.len() + 1;
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}
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}
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if let (Some(cursor_pos), Some(cursor_start), Some(cursor_end)) =
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(cursor_pos, cursor_start, cursor_end)
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{
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let selection_changed = state.last_selected_range != Some(selected_range);
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if selection_changed && !is_selected_all {
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scroll_offset.x = if scroll_offset.x + cursor_pos.x
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> (bounds.size.width - line_number_width - RIGHT_MARGIN)
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{
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// cursor is out of right
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bounds.size.width - line_number_width - RIGHT_MARGIN - cursor_pos.x
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} else if scroll_offset.x + cursor_pos.x < px(0.) {
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// cursor is out of left
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scroll_offset.x - cursor_pos.x
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} else {
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scroll_offset.x
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};
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// If we change the scroll_offset.y, GPUI will render and trigger the next run loop.
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// So, here we just adjust offset by `line_height` for move smooth.
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scroll_offset.y =
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if scroll_offset.y + cursor_pos.y > bounds.size.height - top_bottom_margin {
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// cursor is out of bottom
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scroll_offset.y - line_height
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} else if scroll_offset.y + cursor_pos.y < top_bottom_margin {
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// cursor is out of top
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(scroll_offset.y + line_height).min(px(0.))
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} else {
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scroll_offset.y
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};
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if state.selection_reversed {
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if scroll_offset.x + cursor_start.x < px(0.) {
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// selection start is out of left
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scroll_offset.x = -cursor_start.x;
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}
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if scroll_offset.y + cursor_start.y < px(0.) {
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// selection start is out of top
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scroll_offset.y = -cursor_start.y;
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}
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} else {
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if scroll_offset.x + cursor_end.x <= px(0.) {
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// selection end is out of left
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scroll_offset.x = -cursor_end.x;
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}
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if scroll_offset.y + cursor_end.y <= px(0.) {
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// selection end is out of top
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scroll_offset.y = -cursor_end.y;
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}
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}
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}
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// cursor bounds
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let cursor_height = line_height;
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cursor_bounds = Some(Bounds::new(
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point(
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bounds.left() + cursor_pos.x + line_number_width + scroll_offset.x,
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bounds.top() + cursor_pos.y + ((line_height - cursor_height) / 2.),
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),
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size(CURSOR_WIDTH, cursor_height),
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));
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}
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if let Some(deferred_scroll_offset) = state.deferred_scroll_offset {
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scroll_offset = deferred_scroll_offset;
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}
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bounds.origin = bounds.origin + scroll_offset;
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(cursor_bounds, scroll_offset, current_row)
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}
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/// Layout the match range to a Path.
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pub(crate) fn layout_match_range(
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range: Range<usize>,
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last_layout: &LastLayout,
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bounds: &Bounds<Pixels>,
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) -> Option<Path<Pixels>> {
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if range.is_empty() {
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return None;
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}
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if range.start < last_layout.visible_range_offset.start
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|| range.end > last_layout.visible_range_offset.end
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{
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return None;
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}
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let line_height = last_layout.line_height;
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let visible_top = last_layout.visible_top;
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let visible_start_offset = last_layout.visible_range_offset.start;
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let lines = &last_layout.lines;
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let line_number_width = last_layout.line_number_width;
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let start_ix = range.start;
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let end_ix = range.end;
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let mut prev_lines_offset = visible_start_offset;
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let mut offset_y = visible_top;
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let mut line_corners = vec![];
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for line in lines.iter() {
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let line_size = line.size(line_height);
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let line_wrap_width = line_size.width;
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let line_origin = point(px(0.), offset_y);
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let line_cursor_start =
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line.position_for_index(start_ix.saturating_sub(prev_lines_offset), line_height);
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let line_cursor_end =
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line.position_for_index(end_ix.saturating_sub(prev_lines_offset), line_height);
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if line_cursor_start.is_some() || line_cursor_end.is_some() {
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let start = line_cursor_start
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.unwrap_or_else(|| line.position_for_index(0, line_height).unwrap());
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let end = line_cursor_end
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.unwrap_or_else(|| line.position_for_index(line.len(), line_height).unwrap());
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// Split the selection into multiple items
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let wrapped_lines =
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(end.y / line_height).ceil() as usize - (start.y / line_height).ceil() as usize;
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let mut end_x = end.x;
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if wrapped_lines > 0 {
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end_x = line_wrap_width;
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}
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// Ensure at least 6px width for the selection for empty lines.
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end_x = end_x.max(start.x + px(6.));
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line_corners.push(Corners {
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top_left: line_origin + point(start.x, start.y),
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top_right: line_origin + point(end_x, start.y),
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bottom_left: line_origin + point(start.x, start.y + line_height),
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bottom_right: line_origin + point(end_x, start.y + line_height),
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});
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// wrapped lines
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for i in 1..=wrapped_lines {
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let start = point(px(0.), start.y + i as f32 * line_height);
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let mut end = point(end.x, end.y + i as f32 * line_height);
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if i < wrapped_lines {
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end.x = line_size.width;
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}
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line_corners.push(Corners {
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top_left: line_origin + point(start.x, start.y),
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top_right: line_origin + point(end.x, start.y),
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bottom_left: line_origin + point(start.x, start.y + line_height),
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bottom_right: line_origin + point(end.x, start.y + line_height),
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});
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}
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}
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if line_cursor_start.is_some() && line_cursor_end.is_some() {
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break;
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}
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offset_y += line_size.height;
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// +1 for skip the last `\n`
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prev_lines_offset += line.len() + 1;
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}
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let mut points = vec![];
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if line_corners.is_empty() {
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return None;
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}
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// Fix corners to make sure the left to right direction
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for corners in &mut line_corners {
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if corners.top_left.x > corners.top_right.x {
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std::mem::swap(&mut corners.top_left, &mut corners.top_right);
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std::mem::swap(&mut corners.bottom_left, &mut corners.bottom_right);
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}
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}
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for corners in &line_corners {
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points.push(corners.top_right);
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points.push(corners.bottom_right);
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points.push(corners.bottom_left);
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}
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let mut rev_line_corners = line_corners.iter().rev().peekable();
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while let Some(corners) = rev_line_corners.next() {
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points.push(corners.top_left);
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if let Some(next) = rev_line_corners.peek() {
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if next.top_left.x > corners.top_left.x {
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points.push(point(next.top_left.x, corners.top_left.y));
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}
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}
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}
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// print_points_as_svg_path(&line_corners, &points);
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let path_origin = bounds.origin + point(line_number_width, px(0.));
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let first_p = *points.get(0).unwrap();
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let mut builder = gpui::PathBuilder::fill();
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builder.move_to(path_origin + first_p);
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for p in points.iter().skip(1) {
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builder.line_to(path_origin + *p);
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}
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builder.build().ok()
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}
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fn layout_search_matches(
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&self,
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last_layout: &LastLayout,
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bounds: &Bounds<Pixels>,
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cx: &mut App,
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) -> Vec<(Path<Pixels>, bool)> {
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let search_panel = self.state.read(cx).search_panel.clone();
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let Some((ranges, current_match_ix)) = search_panel.and_then(|panel| {
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if let Some(matcher) = panel.read(cx).matcher() {
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Some((matcher.matched_ranges.clone(), matcher.current_match_ix))
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} else {
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None
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}
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}) else {
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return vec![];
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};
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let mut paths = Vec::new();
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for (index, range) in ranges.as_ref().iter().enumerate() {
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if let Some(path) = Self::layout_match_range(range.clone(), last_layout, bounds) {
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paths.push((path, current_match_ix == index));
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}
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}
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paths
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}
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fn layout_hover_highlight(
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&self,
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last_layout: &LastLayout,
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bounds: &Bounds<Pixels>,
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cx: &mut App,
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) -> Option<Path<Pixels>> {
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let hover_popover = self.state.read(cx).hover_popover.clone();
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let Some(symbol_range) = hover_popover.map(|popover| popover.read(cx).symbol_range.clone())
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else {
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return None;
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};
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Self::layout_match_range(symbol_range, last_layout, bounds)
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}
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fn layout_document_colors(
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&self,
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document_colors: &[(Range<usize>, Hsla)],
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last_layout: &LastLayout,
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bounds: &Bounds<Pixels>,
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) -> Vec<(Path<Pixels>, Hsla)> {
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let mut paths = vec![];
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for (range, color) in document_colors.iter() {
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if let Some(path) = Self::layout_match_range(range.clone(), last_layout, bounds) {
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paths.push((path, *color));
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}
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}
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paths
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}
|
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|
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fn layout_selections(
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&self,
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last_layout: &LastLayout,
|
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bounds: &mut Bounds<Pixels>,
|
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cx: &mut App,
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) -> Option<Path<Pixels>> {
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let state = self.state.read(cx);
|
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let mut selected_range = state.selected_range;
|
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if let Some(ime_marked_range) = &state.ime_marked_range {
|
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if !ime_marked_range.is_empty() {
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selected_range = (ime_marked_range.end..ime_marked_range.end).into();
|
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}
|
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}
|
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if selected_range.is_empty() {
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return None;
|
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}
|
||
|
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if state.masked {
|
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// Because masked use `*`, 1 char with 1 byte.
|
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selected_range.start = state.text.offset_to_char_index(selected_range.start);
|
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selected_range.end = state.text.offset_to_char_index(selected_range.end);
|
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}
|
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let (start_ix, end_ix) = if selected_range.start < selected_range.end {
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(selected_range.start, selected_range.end)
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} else {
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(selected_range.end, selected_range.start)
|
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};
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let range = start_ix.max(last_layout.visible_range_offset.start)
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..end_ix.min(last_layout.visible_range_offset.end);
|
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|
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Self::layout_match_range(range, &last_layout, bounds)
|
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}
|
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|
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/// Calculate the visible range of lines in the viewport.
|
||
///
|
||
/// Returns
|
||
///
|
||
/// - visible_range: The visible range is based on unwrapped lines (Zero based).
|
||
/// - visible_top: The top position of the first visible line in the scroll viewport.
|
||
fn calculate_visible_range(
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||
&self,
|
||
state: &InputState,
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||
line_height: Pixels,
|
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input_height: Pixels,
|
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) -> (Range<usize>, Pixels) {
|
||
// Add extra rows to avoid showing empty space when scroll to bottom.
|
||
let extra_rows = 1;
|
||
let mut visible_top = px(0.);
|
||
if state.mode.is_single_line() {
|
||
return (0..1, visible_top);
|
||
}
|
||
|
||
let total_lines = state.text_wrapper.len();
|
||
let scroll_top = if let Some(deferred_scroll_offset) = state.deferred_scroll_offset {
|
||
deferred_scroll_offset.y
|
||
} else {
|
||
state.scroll_handle.offset().y
|
||
};
|
||
|
||
let mut visible_range = 0..total_lines;
|
||
let mut line_bottom = px(0.);
|
||
for (ix, line) in state.text_wrapper.lines.iter().enumerate() {
|
||
let wrapped_height = line.height(line_height);
|
||
line_bottom += wrapped_height;
|
||
|
||
if line_bottom < -scroll_top {
|
||
visible_top = line_bottom - wrapped_height;
|
||
visible_range.start = ix;
|
||
}
|
||
|
||
if line_bottom + scroll_top >= input_height {
|
||
visible_range.end = (ix + extra_rows).min(total_lines);
|
||
break;
|
||
}
|
||
}
|
||
|
||
(visible_range, visible_top)
|
||
}
|
||
|
||
/// Return (line_number_width, line_number_len)
|
||
fn layout_line_numbers(
|
||
state: &InputState,
|
||
text: &Rope,
|
||
font_size: Pixels,
|
||
style: &TextStyle,
|
||
window: &mut Window,
|
||
) -> (Pixels, usize) {
|
||
let total_lines = text.lines_len();
|
||
let line_number_len = match total_lines {
|
||
0..=9999 => 5,
|
||
10000..=99999 => 6,
|
||
100000..=999999 => 7,
|
||
_ => 8,
|
||
};
|
||
|
||
let line_number_width = if state.mode.line_number() {
|
||
let empty_line_number = window.text_system().shape_line(
|
||
"+".repeat(line_number_len).into(),
|
||
font_size,
|
||
&[TextRun {
|
||
len: line_number_len,
|
||
font: style.font(),
|
||
color: gpui::black(),
|
||
background_color: None,
|
||
underline: None,
|
||
strikethrough: None,
|
||
}],
|
||
None,
|
||
);
|
||
|
||
empty_line_number.width + px(6.) + LINE_NUMBER_RIGHT_MARGIN
|
||
} else {
|
||
px(0.)
|
||
};
|
||
|
||
(line_number_width, line_number_len)
|
||
}
|
||
|
||
fn layout_lines(
|
||
state: &InputState,
|
||
display_text: &Rope,
|
||
last_layout: &LastLayout,
|
||
font_size: Pixels,
|
||
runs: &[TextRun],
|
||
bg_segments: &[(Range<usize>, Hsla)],
|
||
window: &mut Window,
|
||
) -> Vec<LineLayout> {
|
||
let is_multi_line = state.mode.is_multi_line();
|
||
let text_wrapper = &state.text_wrapper;
|
||
let visible_range = &last_layout.visible_range;
|
||
let visible_range_offset = &last_layout.visible_range_offset;
|
||
|
||
if !is_multi_line {
|
||
let shaped_line = window.text_system().shape_line(
|
||
display_text.to_string().into(),
|
||
font_size,
|
||
&runs,
|
||
None,
|
||
);
|
||
|
||
return vec![LineLayout::new().lines(smallvec::smallvec![shaped_line])];
|
||
}
|
||
|
||
// Empty to use placeholder, the placeholder is not in the text_wrapper map.
|
||
if state.text.len() == 0 {
|
||
return display_text
|
||
.to_string()
|
||
.split("\n")
|
||
.map(|line| {
|
||
let shaped_line = window.text_system().shape_line(
|
||
line.to_string().into(),
|
||
font_size,
|
||
&runs,
|
||
None,
|
||
);
|
||
LineLayout::new().lines(smallvec::smallvec![shaped_line])
|
||
})
|
||
.collect();
|
||
}
|
||
|
||
let visible_text = display_text
|
||
.slice_lines(visible_range.start..visible_range.end)
|
||
.to_string();
|
||
|
||
let mut lines = vec![];
|
||
let mut offset = 0;
|
||
for (ix, line) in visible_text.split("\n").enumerate() {
|
||
let line_item = text_wrapper
|
||
.lines
|
||
.get(visible_range.start + ix)
|
||
.expect("line should exists in text_wrapper");
|
||
|
||
debug_assert_eq!(line_item.len(), line.len());
|
||
|
||
let mut line_layout = LineLayout::new();
|
||
let mut wrapped_lines = SmallVec::with_capacity(1);
|
||
|
||
for range in &line_item.wrapped_lines {
|
||
let line_runs = runs_for_range(runs, offset, &range);
|
||
let line_runs = if bg_segments.is_empty() {
|
||
line_runs
|
||
} else {
|
||
split_runs_by_bg_segments(
|
||
visible_range_offset.start + offset,
|
||
&line_runs,
|
||
bg_segments,
|
||
)
|
||
};
|
||
|
||
let sub_line: SharedString = line[range.clone()].to_string().into();
|
||
let shaped_line = window
|
||
.text_system()
|
||
.shape_line(sub_line, font_size, &line_runs, None);
|
||
|
||
wrapped_lines.push(shaped_line);
|
||
}
|
||
|
||
line_layout.set_wrapped_lines(wrapped_lines);
|
||
lines.push(line_layout);
|
||
|
||
// +1 for the `\n`
|
||
offset += line.len() + 1;
|
||
}
|
||
|
||
lines
|
||
}
|
||
|
||
/// First usize is the offset of skipped.
|
||
fn highlight_lines(
|
||
&mut self,
|
||
visible_range: &Range<usize>,
|
||
_visible_top: Pixels,
|
||
visible_byte_range: Range<usize>,
|
||
cx: &mut App,
|
||
) -> Option<Vec<(Range<usize>, HighlightStyle)>> {
|
||
let state = self.state.read(cx);
|
||
let text = &state.text;
|
||
|
||
let (highlighter, diagnostics) = match &state.mode {
|
||
InputMode::CodeEditor {
|
||
highlighter,
|
||
diagnostics,
|
||
..
|
||
} => (highlighter.borrow(), diagnostics),
|
||
_ => return None,
|
||
};
|
||
let highlighter = highlighter.as_ref()?;
|
||
|
||
let mut offset = visible_byte_range.start;
|
||
let mut styles = vec![];
|
||
|
||
for line in text
|
||
.iter_lines()
|
||
.skip(visible_range.start)
|
||
.take(visible_range.len())
|
||
{
|
||
// +1 for `\n`
|
||
let line_len = line.len() + 1;
|
||
let range = offset..offset + line_len;
|
||
let line_styles = highlighter.styles(&range, &cx.theme().highlight_theme);
|
||
styles = gpui::combine_highlights(styles, line_styles).collect();
|
||
|
||
offset = range.end;
|
||
}
|
||
|
||
let diagnostic_styles = diagnostics.styles_for_range(&visible_byte_range, cx);
|
||
|
||
// hover definition style
|
||
if let Some(hover_style) = self.layout_hover_definition(cx) {
|
||
styles.push(hover_style);
|
||
}
|
||
|
||
// Combine marker styles
|
||
styles = gpui::combine_highlights(diagnostic_styles, styles).collect();
|
||
|
||
Some(styles)
|
||
}
|
||
}
|
||
|
||
pub(super) struct PrepaintState {
|
||
/// The lines of entire lines.
|
||
last_layout: LastLayout,
|
||
/// The lines only contains the visible lines in the viewport, based on `visible_range`.
|
||
///
|
||
/// The child is the soft lines.
|
||
line_numbers: Option<Vec<SmallVec<[ShapedLine; 1]>>>,
|
||
/// Size of the scrollable area by entire lines.
|
||
scroll_size: Size<Pixels>,
|
||
cursor_bounds: Option<Bounds<Pixels>>,
|
||
cursor_scroll_offset: Point<Pixels>,
|
||
/// row index (zero based), no wrap, same line as the cursor.
|
||
current_row: Option<usize>,
|
||
selection_path: Option<Path<Pixels>>,
|
||
hover_highlight_path: Option<Path<Pixels>>,
|
||
search_match_paths: Vec<(Path<Pixels>, bool)>,
|
||
document_color_paths: Vec<(Path<Pixels>, Hsla)>,
|
||
hover_definition_hitbox: Option<Hitbox>,
|
||
indent_guides_path: Option<Path<Pixels>>,
|
||
bounds: Bounds<Pixels>,
|
||
}
|
||
|
||
impl IntoElement for TextElement {
|
||
type Element = Self;
|
||
|
||
fn into_element(self) -> Self::Element {
|
||
self
|
||
}
|
||
}
|
||
|
||
/// A debug function to print points as SVG path.
|
||
#[allow(unused)]
|
||
fn print_points_as_svg_path(
|
||
line_corners: &Vec<Corners<Point<Pixels>>>,
|
||
points: &Vec<Point<Pixels>>,
|
||
) {
|
||
for corners in line_corners {
|
||
println!(
|
||
"tl: ({}, {}), tr: ({}, {}), bl: ({}, {}), br: ({}, {})",
|
||
corners.top_left.x.as_f32() as i32,
|
||
corners.top_left.y.as_f32() as i32,
|
||
corners.top_right.x.as_f32() as i32,
|
||
corners.top_right.y.as_f32() as i32,
|
||
corners.bottom_left.x.as_f32() as i32,
|
||
corners.bottom_left.y.as_f32() as i32,
|
||
corners.bottom_right.x.as_f32() as i32,
|
||
corners.bottom_right.y.as_f32() as i32,
|
||
);
|
||
}
|
||
|
||
if points.len() > 0 {
|
||
println!(
|
||
"M{},{}",
|
||
points[0].x.as_f32() as i32,
|
||
points[0].y.as_f32() as i32
|
||
);
|
||
for p in points.iter().skip(1) {
|
||
println!("L{},{}", p.x.as_f32() as i32, p.y.as_f32() as i32);
|
||
}
|
||
}
|
||
}
|
||
|
||
impl Element for TextElement {
|
||
type RequestLayoutState = ();
|
||
type PrepaintState = PrepaintState;
|
||
|
||
fn id(&self) -> Option<ElementId> {
|
||
None
|
||
}
|
||
|
||
fn source_location(&self) -> Option<&'static std::panic::Location<'static>> {
|
||
None
|
||
}
|
||
|
||
fn request_layout(
|
||
&mut self,
|
||
_id: Option<&GlobalElementId>,
|
||
_: Option<&gpui::InspectorElementId>,
|
||
window: &mut Window,
|
||
cx: &mut App,
|
||
) -> (LayoutId, Self::RequestLayoutState) {
|
||
let state = self.state.read(cx);
|
||
let line_height = window.line_height();
|
||
|
||
let mut style = Style::default();
|
||
style.size.width = relative(1.).into();
|
||
if state.mode.is_multi_line() {
|
||
style.flex_grow = 1.0;
|
||
style.size.height = relative(1.).into();
|
||
if state.mode.is_auto_grow() {
|
||
// Auto grow to let height match to rows, but not exceed max rows.
|
||
let rows = state.mode.max_rows().min(state.mode.rows());
|
||
style.min_size.height = (rows * line_height).into();
|
||
} else {
|
||
style.min_size.height = line_height.into();
|
||
}
|
||
} else {
|
||
// For single-line inputs, the minimum height should be the line height
|
||
style.size.height = line_height.into();
|
||
};
|
||
|
||
(window.request_layout(style, [], cx), ())
|
||
}
|
||
|
||
fn prepaint(
|
||
&mut self,
|
||
_id: Option<&GlobalElementId>,
|
||
_: Option<&gpui::InspectorElementId>,
|
||
bounds: Bounds<Pixels>,
|
||
_request_layout: &mut Self::RequestLayoutState,
|
||
window: &mut Window,
|
||
cx: &mut App,
|
||
) -> Self::PrepaintState {
|
||
let state = self.state.read(cx);
|
||
let line_height = window.line_height();
|
||
|
||
let (visible_range, visible_top) =
|
||
self.calculate_visible_range(&state, line_height, bounds.size.height);
|
||
let visible_start_offset = state.text.line_start_offset(visible_range.start);
|
||
let visible_end_offset = state
|
||
.text
|
||
.line_end_offset(visible_range.end.saturating_sub(1));
|
||
|
||
let highlight_styles = self.highlight_lines(
|
||
&visible_range,
|
||
visible_top,
|
||
visible_start_offset..visible_end_offset,
|
||
cx,
|
||
);
|
||
|
||
let state = self.state.read(cx);
|
||
let multi_line = state.mode.is_multi_line();
|
||
let text = state.text.clone();
|
||
let is_empty = text.len() == 0;
|
||
let placeholder = self.placeholder.clone();
|
||
let style = window.text_style();
|
||
let font_size = style.font_size.to_pixels(window.rem_size());
|
||
let mut bounds = bounds;
|
||
|
||
let (display_text, text_color) = if is_empty {
|
||
(
|
||
&Rope::from(placeholder.as_str()),
|
||
cx.theme().muted_foreground,
|
||
)
|
||
} else if state.masked {
|
||
(
|
||
&Rope::from("*".repeat(text.chars().count())),
|
||
cx.theme().foreground,
|
||
)
|
||
} else {
|
||
(&text, cx.theme().foreground)
|
||
};
|
||
|
||
let text_style = window.text_style();
|
||
|
||
// Calculate the width of the line numbers
|
||
let (line_number_width, line_number_len) =
|
||
Self::layout_line_numbers(&state, &text, font_size, &text_style, window);
|
||
|
||
let wrap_width = if multi_line && state.soft_wrap {
|
||
Some(bounds.size.width - line_number_width - RIGHT_MARGIN)
|
||
} else {
|
||
None
|
||
};
|
||
|
||
let mut last_layout = LastLayout {
|
||
visible_range,
|
||
visible_top,
|
||
visible_range_offset: visible_start_offset..visible_end_offset,
|
||
line_height,
|
||
wrap_width,
|
||
line_number_width,
|
||
lines: Rc::new(vec![]),
|
||
cursor_bounds: None,
|
||
};
|
||
|
||
let run = TextRun {
|
||
len: display_text.len(),
|
||
font: style.font(),
|
||
color: text_color,
|
||
background_color: None,
|
||
underline: None,
|
||
strikethrough: None,
|
||
};
|
||
let marked_run = TextRun {
|
||
len: 0,
|
||
font: style.font(),
|
||
color: text_color,
|
||
background_color: None,
|
||
underline: Some(UnderlineStyle {
|
||
thickness: px(1.),
|
||
color: Some(text_color),
|
||
wavy: false,
|
||
}),
|
||
strikethrough: None,
|
||
};
|
||
|
||
let runs = if !is_empty {
|
||
if let Some(highlight_styles) = highlight_styles {
|
||
let mut runs = vec![];
|
||
|
||
runs.extend(highlight_styles.iter().map(|(range, style)| {
|
||
let mut run = text_style.clone().highlight(*style).to_run(range.len());
|
||
if let Some(ime_marked_range) = &state.ime_marked_range {
|
||
if range.start >= ime_marked_range.start
|
||
&& range.end <= ime_marked_range.end
|
||
{
|
||
run.color = marked_run.color;
|
||
run.strikethrough = marked_run.strikethrough;
|
||
run.underline = marked_run.underline;
|
||
}
|
||
}
|
||
|
||
run
|
||
}));
|
||
|
||
runs.into_iter().filter(|run| run.len > 0).collect()
|
||
} else {
|
||
vec![run]
|
||
}
|
||
} else if let Some(ime_marked_range) = &state.ime_marked_range {
|
||
// IME marked text
|
||
vec![
|
||
TextRun {
|
||
len: ime_marked_range.start,
|
||
..run.clone()
|
||
},
|
||
TextRun {
|
||
len: ime_marked_range.end - ime_marked_range.start,
|
||
underline: marked_run.underline,
|
||
..run.clone()
|
||
},
|
||
TextRun {
|
||
len: display_text.len() - ime_marked_range.end,
|
||
..run.clone()
|
||
},
|
||
]
|
||
.into_iter()
|
||
.filter(|run| run.len > 0)
|
||
.collect()
|
||
} else {
|
||
vec![run]
|
||
};
|
||
|
||
let document_colors = state
|
||
.lsp
|
||
.document_colors_for_range(&text, &last_layout.visible_range);
|
||
let lines = Self::layout_lines(
|
||
&state,
|
||
&display_text,
|
||
&last_layout,
|
||
font_size,
|
||
&runs,
|
||
&document_colors,
|
||
window,
|
||
);
|
||
|
||
let mut longest_line_width = wrap_width.unwrap_or(px(0.));
|
||
if state.mode.is_multi_line() && !state.soft_wrap && lines.len() > 1 {
|
||
let longest_row = state.text_wrapper.longest_row.row;
|
||
let longtest_line: SharedString = state.text.slice_line(longest_row).to_string().into();
|
||
longest_line_width = window
|
||
.text_system()
|
||
.shape_line(
|
||
longtest_line.clone(),
|
||
font_size,
|
||
&[TextRun {
|
||
len: longtest_line.len(),
|
||
font: style.font(),
|
||
color: gpui::black(),
|
||
background_color: None,
|
||
underline: None,
|
||
strikethrough: None,
|
||
}],
|
||
wrap_width,
|
||
)
|
||
.width;
|
||
}
|
||
last_layout.lines = Rc::new(lines);
|
||
|
||
let total_wrapped_lines = state.text_wrapper.len();
|
||
let empty_bottom_height = if state.mode.is_code_editor() {
|
||
bounds
|
||
.size
|
||
.height
|
||
.half()
|
||
.max(BOTTOM_MARGIN_ROWS * line_height)
|
||
} else {
|
||
px(0.)
|
||
};
|
||
|
||
let scroll_size = size(
|
||
if longest_line_width + line_number_width + RIGHT_MARGIN > bounds.size.width {
|
||
longest_line_width + line_number_width + RIGHT_MARGIN
|
||
} else {
|
||
longest_line_width
|
||
},
|
||
(total_wrapped_lines as f32 * line_height + empty_bottom_height)
|
||
.max(bounds.size.height),
|
||
);
|
||
|
||
// `position_for_index` for example
|
||
//
|
||
// #### text
|
||
//
|
||
// Hello 世界,this is GPUI component.
|
||
// The GPUI Component is a collection of UI components for
|
||
// GPUI framework, including Button, Input, Checkbox, Radio,
|
||
// Dropdown, Tab, and more...
|
||
//
|
||
// wrap_width: 444px, line_height: 20px
|
||
//
|
||
// #### lines[0]
|
||
//
|
||
// | index | pos | line |
|
||
// |-------|------------------|------|
|
||
// | 5 | (37 px, 0.0) | 0 |
|
||
// | 38 | (261.7 px, 20.0) | 0 |
|
||
// | 40 | None | - |
|
||
//
|
||
// #### lines[1]
|
||
//
|
||
// | index | position | line |
|
||
// |-------|-----------------------|------|
|
||
// | 5 | (43.578125 px, 0.0) | 0 |
|
||
// | 56 | (422.21094 px, 0.0) | 0 |
|
||
// | 57 | (11.6328125 px, 20.0) | 1 |
|
||
// | 114 | (429.85938 px, 20.0) | 1 |
|
||
// | 115 | (11.3125 px, 40.0) | 2 |
|
||
|
||
// Calculate the scroll offset to keep the cursor in view
|
||
|
||
let (cursor_bounds, cursor_scroll_offset, current_row) =
|
||
self.layout_cursor(&last_layout, &mut bounds, window, cx);
|
||
last_layout.cursor_bounds = cursor_bounds;
|
||
|
||
let search_match_paths = self.layout_search_matches(&last_layout, &mut bounds, cx);
|
||
let selection_path = self.layout_selections(&last_layout, &mut bounds, cx);
|
||
let hover_highlight_path = self.layout_hover_highlight(&last_layout, &mut bounds, cx);
|
||
let document_color_paths =
|
||
self.layout_document_colors(&document_colors, &last_layout, &bounds);
|
||
|
||
let state = self.state.read(cx);
|
||
let line_numbers = if state.mode.line_number() {
|
||
let mut line_numbers = vec![];
|
||
let other_line_runs = vec![TextRun {
|
||
len: line_number_len,
|
||
font: style.font(),
|
||
color: cx.theme().muted_foreground,
|
||
background_color: None,
|
||
underline: None,
|
||
strikethrough: None,
|
||
}];
|
||
let current_line_runs = vec![TextRun {
|
||
len: line_number_len,
|
||
font: style.font(),
|
||
color: cx.theme().foreground,
|
||
background_color: None,
|
||
underline: None,
|
||
strikethrough: None,
|
||
}];
|
||
|
||
// build line numbers
|
||
for (ix, line) in last_layout.lines.iter().enumerate() {
|
||
let ix = last_layout.visible_range.start + ix;
|
||
let line_no = format!("{:>width$}", ix + 1, width = line_number_len).into();
|
||
|
||
let runs = if current_row == Some(ix) {
|
||
¤t_line_runs
|
||
} else {
|
||
&other_line_runs
|
||
};
|
||
|
||
let mut sub_lines: SmallVec<[ShapedLine; 1]> = SmallVec::new();
|
||
sub_lines.push(
|
||
window
|
||
.text_system()
|
||
.shape_line(line_no, font_size, &runs, None),
|
||
);
|
||
for _ in 0..line.wrapped_lines.len().saturating_sub(1) {
|
||
sub_lines.push(ShapedLine::default());
|
||
}
|
||
line_numbers.push(sub_lines);
|
||
}
|
||
Some(line_numbers)
|
||
} else {
|
||
None
|
||
};
|
||
|
||
let hover_definition_hitbox = self.layout_hover_definition_hitbox(state, window, cx);
|
||
let indent_guides_path = self.layout_indent_guides(state, &last_layout);
|
||
|
||
PrepaintState {
|
||
bounds,
|
||
last_layout,
|
||
scroll_size,
|
||
line_numbers,
|
||
cursor_bounds,
|
||
cursor_scroll_offset,
|
||
current_row,
|
||
selection_path,
|
||
search_match_paths,
|
||
hover_highlight_path,
|
||
hover_definition_hitbox,
|
||
document_color_paths,
|
||
indent_guides_path,
|
||
}
|
||
}
|
||
|
||
fn paint(
|
||
&mut self,
|
||
_id: Option<&GlobalElementId>,
|
||
_: Option<&gpui::InspectorElementId>,
|
||
input_bounds: Bounds<Pixels>,
|
||
_request_layout: &mut Self::RequestLayoutState,
|
||
prepaint: &mut Self::PrepaintState,
|
||
window: &mut Window,
|
||
cx: &mut App,
|
||
) {
|
||
let focus_handle = self.state.read(cx).focus_handle.clone();
|
||
let show_cursor = self.state.read(cx).show_cursor(window, cx);
|
||
let focused = focus_handle.is_focused(window);
|
||
let bounds = prepaint.bounds;
|
||
let selected_range = self.state.read(cx).selected_range;
|
||
let visible_range = &prepaint.last_layout.visible_range;
|
||
|
||
window.handle_input(
|
||
&focus_handle,
|
||
ElementInputHandler::new(bounds, self.state.clone()),
|
||
cx,
|
||
);
|
||
|
||
// Set Root focused_input when self is focused
|
||
if focused {
|
||
let state = self.state.clone();
|
||
if Root::read(window, cx).focused_input.as_ref() != Some(&state) {
|
||
Root::update(window, cx, |root, _, cx| {
|
||
root.focused_input = Some(state);
|
||
cx.notify();
|
||
});
|
||
}
|
||
}
|
||
|
||
// And reset focused_input when next_frame start
|
||
window.on_next_frame({
|
||
let state = self.state.clone();
|
||
move |window, cx| {
|
||
if !focused && Root::read(window, cx).focused_input.as_ref() == Some(&state) {
|
||
Root::update(window, cx, |root, _, cx| {
|
||
root.focused_input = None;
|
||
cx.notify();
|
||
});
|
||
}
|
||
}
|
||
});
|
||
|
||
// Paint multi line text
|
||
let line_height = window.line_height();
|
||
let origin = bounds.origin;
|
||
|
||
let invisible_top_padding = prepaint.last_layout.visible_top;
|
||
|
||
let mut mask_offset_y = px(0.);
|
||
if self.state.read(cx).masked {
|
||
// Move down offset for vertical centering the *****
|
||
if cfg!(target_os = "macos") {
|
||
mask_offset_y = px(3.);
|
||
} else {
|
||
mask_offset_y = px(2.5);
|
||
}
|
||
}
|
||
|
||
let active_line_color = cx.theme().highlight_theme.style.editor_active_line;
|
||
|
||
// Paint active line
|
||
let mut offset_y = px(0.);
|
||
if let Some(line_numbers) = prepaint.line_numbers.as_ref() {
|
||
offset_y += invisible_top_padding;
|
||
|
||
// Each item is the normal lines.
|
||
for (ix, lines) in line_numbers.iter().enumerate() {
|
||
let row = visible_range.start + ix;
|
||
let is_active = prepaint.current_row == Some(row);
|
||
let p = point(input_bounds.origin.x, origin.y + offset_y);
|
||
let height = line_height * lines.len() as f32;
|
||
// Paint the current line background
|
||
if is_active {
|
||
if let Some(bg_color) = active_line_color {
|
||
window.paint_quad(fill(
|
||
Bounds::new(p, size(bounds.size.width, height)),
|
||
bg_color,
|
||
));
|
||
}
|
||
}
|
||
offset_y += height;
|
||
}
|
||
}
|
||
|
||
// Paint indent guides
|
||
if let Some(path) = prepaint.indent_guides_path.take() {
|
||
window.paint_path(path, cx.theme().secondary);
|
||
}
|
||
|
||
// Paint selections
|
||
if window.is_window_active() {
|
||
let secondary_selection = cx.theme().selection.saturation(0.1);
|
||
for (path, is_active) in prepaint.search_match_paths.iter() {
|
||
window.paint_path(path.clone(), secondary_selection);
|
||
|
||
if *is_active {
|
||
window.paint_path(path.clone(), cx.theme().selection);
|
||
}
|
||
}
|
||
|
||
if let Some(path) = prepaint.selection_path.take() {
|
||
window.paint_path(path, cx.theme().selection);
|
||
}
|
||
|
||
// Paint hover highlight
|
||
if let Some(path) = prepaint.hover_highlight_path.take() {
|
||
window.paint_path(path, secondary_selection);
|
||
}
|
||
}
|
||
|
||
// Paint document colors
|
||
for (path, color) in prepaint.document_color_paths.iter() {
|
||
window.paint_path(path.clone(), *color);
|
||
}
|
||
|
||
// Paint text
|
||
let mut offset_y = mask_offset_y + invisible_top_padding;
|
||
for line in prepaint.last_layout.lines.iter() {
|
||
let p = point(
|
||
origin.x + prepaint.last_layout.line_number_width,
|
||
origin.y + offset_y,
|
||
);
|
||
_ = line.paint(p, line_height, window, cx);
|
||
offset_y += line.size(line_height).height;
|
||
}
|
||
|
||
// Paint blinking cursor
|
||
if focused && show_cursor {
|
||
if let Some(mut cursor_bounds) = prepaint.cursor_bounds.take() {
|
||
cursor_bounds.origin.y += prepaint.cursor_scroll_offset.y;
|
||
window.paint_quad(fill(cursor_bounds, cx.theme().caret));
|
||
}
|
||
}
|
||
|
||
// Paint line numbers
|
||
let mut offset_y = px(0.);
|
||
if let Some(line_numbers) = prepaint.line_numbers.as_ref() {
|
||
offset_y += invisible_top_padding;
|
||
|
||
// Paint line number background
|
||
window.paint_quad(fill(
|
||
Bounds {
|
||
origin: input_bounds.origin,
|
||
size: size(
|
||
prepaint.last_layout.line_number_width - LINE_NUMBER_RIGHT_MARGIN,
|
||
input_bounds.size.height,
|
||
),
|
||
},
|
||
cx.theme().editor_background(),
|
||
));
|
||
|
||
// Each item is the normal lines.
|
||
for (ix, lines) in line_numbers.iter().enumerate() {
|
||
let row = visible_range.start + ix;
|
||
|
||
let p = point(input_bounds.origin.x, origin.y + offset_y);
|
||
let is_active = prepaint.current_row == Some(row);
|
||
|
||
let height = line_height * lines.len() as f32;
|
||
// paint active line number background
|
||
if is_active {
|
||
if let Some(bg_color) = active_line_color {
|
||
window.paint_quad(fill(
|
||
Bounds::new(p, size(prepaint.last_layout.line_number_width, height)),
|
||
bg_color,
|
||
));
|
||
}
|
||
}
|
||
|
||
for line in lines {
|
||
_ = line.paint(p, line_height, window, cx);
|
||
offset_y += line_height;
|
||
}
|
||
}
|
||
}
|
||
|
||
self.state.update(cx, |state, cx| {
|
||
state.last_layout = Some(prepaint.last_layout.clone());
|
||
state.last_bounds = Some(bounds);
|
||
state.last_cursor = Some(state.cursor());
|
||
state.set_input_bounds(input_bounds, cx);
|
||
state.last_selected_range = Some(selected_range);
|
||
state.scroll_size = prepaint.scroll_size;
|
||
state.update_scroll_offset(Some(prepaint.cursor_scroll_offset), cx);
|
||
state.deferred_scroll_offset = None;
|
||
|
||
cx.notify();
|
||
});
|
||
|
||
if let Some(hitbox) = prepaint.hover_definition_hitbox.as_ref() {
|
||
window.set_cursor_style(gpui::CursorStyle::PointingHand, &hitbox);
|
||
}
|
||
|
||
self.paint_mouse_listeners(window, cx);
|
||
}
|
||
}
|
||
|
||
/// Get the runs for the given range.
|
||
///
|
||
/// The range is the byte range of the wrapped line.
|
||
pub(super) fn runs_for_range(
|
||
runs: &[TextRun],
|
||
line_offset: usize,
|
||
range: &Range<usize>,
|
||
) -> Vec<TextRun> {
|
||
let mut result = vec![];
|
||
let range = (line_offset + range.start)..(line_offset + range.end);
|
||
let mut cursor = 0;
|
||
|
||
for run in runs {
|
||
let run_start = cursor;
|
||
let run_end = cursor + run.len;
|
||
|
||
if run_end <= range.start {
|
||
cursor = run_end;
|
||
continue;
|
||
}
|
||
|
||
if run_start >= range.end {
|
||
break;
|
||
}
|
||
|
||
let start = range.start.max(run_start) - run_start;
|
||
let end = range.end.min(run_end) - run_start;
|
||
let len = end - start;
|
||
|
||
if len > 0 {
|
||
result.push(TextRun { len, ..run.clone() });
|
||
}
|
||
|
||
cursor = run_end;
|
||
}
|
||
|
||
result
|
||
}
|
||
|
||
fn split_runs_by_bg_segments(
|
||
start_offset: usize,
|
||
runs: &[TextRun],
|
||
bg_segments: &[(Range<usize>, Hsla)],
|
||
) -> Vec<TextRun> {
|
||
let mut result = vec![];
|
||
|
||
let mut cursor = start_offset;
|
||
for run in runs {
|
||
let mut run_start = cursor;
|
||
let run_end = cursor + run.len;
|
||
|
||
for (bg_range, bg_color) in bg_segments {
|
||
if run_end <= bg_range.start || run_start >= bg_range.end {
|
||
continue;
|
||
}
|
||
|
||
// Overlap exists
|
||
if run_start < bg_range.start {
|
||
// Add the part before the background range
|
||
result.push(TextRun {
|
||
len: bg_range.start - run_start,
|
||
..run.clone()
|
||
});
|
||
}
|
||
|
||
// Add the overlapping part with background color
|
||
let overlap_start = run_start.max(bg_range.start);
|
||
let overlap_end = run_end.min(bg_range.end);
|
||
let text_color = if bg_color.l >= 0.5 {
|
||
gpui::black()
|
||
} else {
|
||
gpui::white()
|
||
};
|
||
|
||
let run_len = overlap_end.saturating_sub(overlap_start);
|
||
if run_len > 0 {
|
||
result.push(TextRun {
|
||
len: run_len,
|
||
color: text_color,
|
||
..run.clone()
|
||
});
|
||
|
||
cursor = bg_range.end;
|
||
run_start = cursor;
|
||
}
|
||
}
|
||
|
||
if run_end > cursor {
|
||
// Add the part after the background range
|
||
result.push(TextRun {
|
||
len: run_end - cursor,
|
||
..run.clone()
|
||
});
|
||
}
|
||
|
||
cursor = run_end;
|
||
}
|
||
|
||
result
|
||
}
|
||
|
||
#[cfg(test)]
|
||
mod tests {
|
||
use super::*;
|
||
|
||
#[test]
|
||
fn test_runs_for_range() {
|
||
let run = TextRun {
|
||
len: 0,
|
||
font: gpui::font(".SystemUIFont"),
|
||
color: gpui::black(),
|
||
background_color: None,
|
||
underline: None,
|
||
strikethrough: None,
|
||
};
|
||
|
||
// use hello this-is-test
|
||
let runs = vec![
|
||
// use
|
||
TextRun {
|
||
len: 3,
|
||
..run.clone()
|
||
},
|
||
// \s
|
||
TextRun {
|
||
len: 1,
|
||
..run.clone()
|
||
},
|
||
// hello
|
||
TextRun {
|
||
len: 5,
|
||
..run.clone()
|
||
},
|
||
// \s
|
||
TextRun {
|
||
len: 1,
|
||
..run.clone()
|
||
},
|
||
// this-is-test
|
||
TextRun {
|
||
len: 12,
|
||
..run.clone()
|
||
},
|
||
];
|
||
|
||
#[track_caller]
|
||
fn assert_runs(actual: Vec<TextRun>, expected: &[usize]) {
|
||
let left = actual.iter().map(|run| run.len).collect::<Vec<_>>();
|
||
assert_eq!(left, expected);
|
||
}
|
||
|
||
assert_runs(runs_for_range(&runs, 0, &(0..0)), &[]);
|
||
assert_runs(runs_for_range(&runs, 0, &(0..100)), &[3, 1, 5, 1, 12]);
|
||
|
||
assert_runs(runs_for_range(&runs, 0, &(0..6)), &[3, 1, 2]);
|
||
assert_runs(runs_for_range(&runs, 0, &(1..6)), &[2, 1, 2]);
|
||
assert_runs(runs_for_range(&runs, 0, &(3..10)), &[1, 5, 1]);
|
||
assert_runs(runs_for_range(&runs, 0, &(5..8)), &[3]);
|
||
assert_runs(runs_for_range(&runs, 3, &(0..3)), &[1, 2]);
|
||
assert_runs(runs_for_range(&runs, 3, &(2..10)), &[4, 1, 3]);
|
||
assert_runs(runs_for_range(&runs, 9, &(0..8)), &[1, 7]);
|
||
}
|
||
|
||
#[test]
|
||
fn test_split_runs_by_bg_segments() {
|
||
let run = TextRun {
|
||
len: 0,
|
||
font: gpui::font(".SystemUIFont"),
|
||
color: gpui::blue(),
|
||
background_color: None,
|
||
underline: None,
|
||
strikethrough: None,
|
||
};
|
||
|
||
let runs = vec![
|
||
TextRun {
|
||
len: 5,
|
||
..run.clone()
|
||
},
|
||
TextRun {
|
||
len: 7,
|
||
..run.clone()
|
||
},
|
||
TextRun {
|
||
len: 24,
|
||
..run.clone()
|
||
},
|
||
];
|
||
|
||
let bg_segments = vec![(8..12, gpui::red()), (12..18, gpui::blue())];
|
||
let result = split_runs_by_bg_segments(5, &runs, &bg_segments);
|
||
assert_eq!(
|
||
result.iter().map(|run| run.len).collect::<Vec<_>>(),
|
||
vec![3, 2, 2, 5, 1, 23]
|
||
);
|
||
assert_eq!(result[0].color, gpui::blue());
|
||
assert_eq!(result[1].color, gpui::black());
|
||
assert_eq!(result[2].color, gpui::black());
|
||
assert_eq!(result[3].color, gpui::black());
|
||
assert_eq!(result[4].color, gpui::black());
|
||
assert_eq!(result[5].color, gpui::blue());
|
||
}
|
||
}
|