gpui-component/crates/ui/src/button/button_group.rs
Jason Lee 327d40e0e0
chore: Upgrade GPUI 3 (#587)
The pervious version has keep on
[gpui2](https://github.com/longbridge/gpui-component/tree/gpui2) branch,
if there need to use.

Ref https://github.com/zed-industries/zed/pull/22632

## Prepare

### Generate index.scip

```bash
rust-analyzer scip ./ > index.scip
```

### Get [refactor](https://github.com/zed-industries/refactor)

```bash
https://github.com/zed-industries/refactor.git
```

## Refactor exist code

```bash
cd refactor
cargo run -- ~/work/gpui-component
```

Then will get result if successed:

```
    Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.03s
     Running `target/debug/refactor /Users/jason/work/gpui-component`
Loaded 115 SCIP documents
Processing files starting with focus path: ""
Changed 90 files
```

-------------

## Changes

```diff
- View<T>
- Model<T>
+ Entity<T>

- WeakView<T>
+ WeakEntity<T>

- FocusableView
+ Focusable

- cx.bounds()
+ window.bounds()
- cx.refresh()
+ window.refresh()
- cx.focused()
+ window.focused(cx)
- cx.with_optional_element_state
- window.with_optional_element_state
```

```diff
- &mut WindowContext
+ &mut Window, &mut App

- cx: &mut WindowContext
+ window: &mut Window, cx: &mut App

- &mut ViewContext<
+ &mut Window, &mut Context<

- cx: &mut ViewContext<
+ window: &mut Window, cx: &mut Context<
```

```diff
- cx.spawn(|_, mut cx| async move { 
+ cx.spawn_in(window, |_, mut cx| async move {
- cx.dispatch_action(Box::new(...))
+ window.dispatch_action(Box::new(...), cx)
```

`cx.spawn`

```diff
- cx.spawn(|view, mut cx| async move {
+ cx.spawn_in(window, |view, mut window| async move {
+     _ = view.update_in(&mut window, move |view, window, cx| {
```
2025-01-27 03:58:48 +08:00

201 lines
6.6 KiB
Rust

use gpui::{
div, prelude::FluentBuilder as _, App, Corners, Div, Edges, ElementId, InteractiveElement,
IntoElement, ParentElement, RenderOnce, StatefulInteractiveElement as _, Styled, Window,
};
use std::{cell::Cell, rc::Rc};
use crate::{
button::{Button, ButtonVariant, ButtonVariants},
Disableable, Sizable, Size,
};
/// A ButtonGroup element, to wrap multiple buttons in a group.
#[derive(IntoElement)]
pub struct ButtonGroup {
pub base: Div,
id: ElementId,
children: Vec<Button>,
multiple: bool,
disabled: bool,
// The button props
compact: Option<bool>,
variant: Option<ButtonVariant>,
size: Option<Size>,
on_click: Option<Box<dyn Fn(&Vec<usize>, &mut Window, &mut App) + 'static>>,
}
impl Disableable for ButtonGroup {
fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
}
impl ButtonGroup {
/// Creates a new ButtonGroup.
pub fn new(id: impl Into<ElementId>) -> Self {
Self {
base: div(),
children: Vec::new(),
id: id.into(),
variant: None,
size: None,
compact: None,
multiple: false,
disabled: false,
on_click: None,
}
}
/// Adds a button as a child to the ButtonGroup.
pub fn child(mut self, child: Button) -> Self {
self.children.push(child.disabled(self.disabled));
self
}
/// With the multiple selection mode.
pub fn multiple(mut self, multiple: bool) -> Self {
self.multiple = multiple;
self
}
/// With the compact mode for the ButtonGroup.
pub fn compact(mut self) -> Self {
self.compact = Some(true);
self
}
/// Sets the on_click handler for the ButtonGroup.
///
/// The handler first argument is a vector of the selected button indices.
pub fn on_click(
mut self,
handler: impl Fn(&Vec<usize>, &mut Window, &mut App) + 'static,
) -> Self {
self.on_click = Some(Box::new(handler));
self
}
}
impl Sizable for ButtonGroup {
fn with_size(mut self, size: impl Into<Size>) -> Self {
self.size = Some(size.into());
self
}
}
impl Styled for ButtonGroup {
fn style(&mut self) -> &mut gpui::StyleRefinement {
self.base.style()
}
}
impl ButtonVariants for ButtonGroup {
fn with_variant(mut self, variant: ButtonVariant) -> Self {
self.variant = Some(variant);
self
}
}
impl RenderOnce for ButtonGroup {
fn render(self, _: &mut Window, _: &mut App) -> impl IntoElement {
let children_len = self.children.len();
let mut selected_ixs: Vec<usize> = Vec::new();
let state = Rc::new(Cell::new(None));
for (ix, child) in self.children.iter().enumerate() {
if child.selected {
selected_ixs.push(ix);
}
}
self.base
.id(self.id)
.flex()
.items_center()
.children(
self.children
.into_iter()
.enumerate()
.map(|(child_index, child)| {
let state = Rc::clone(&state);
let child = if children_len == 1 {
child
} else if child_index == 0 {
// First
child
.border_corners(Corners {
top_left: true,
top_right: false,
bottom_left: true,
bottom_right: false,
})
.border_edges(Edges {
left: true,
top: true,
right: true,
bottom: true,
})
} else if child_index == children_len - 1 {
// Last
child
.border_edges(Edges {
left: false,
top: true,
right: true,
bottom: true,
})
.border_corners(Corners {
top_left: false,
top_right: true,
bottom_left: false,
bottom_right: true,
})
} else {
// Middle
child
.border_corners(Corners::all(false))
.border_edges(Edges {
left: false,
top: true,
right: true,
bottom: true,
})
}
.stop_propagation(false)
.when_some(self.size, |this, size| this.with_size(size))
.when_some(self.variant, |this, variant| this.with_variant(variant))
.when_some(self.compact, |this, _| this.compact())
.on_click(move |_, _, _| {
state.set(Some(child_index));
});
child
}),
)
.when_some(
self.on_click.filter(|_| !self.disabled),
move |this, on_click| {
this.on_click(move |_, window, cx| {
let mut selected_ixs = selected_ixs.clone();
if let Some(ix) = state.get() {
if self.multiple {
if let Some(pos) = selected_ixs.iter().position(|&i| i == ix) {
selected_ixs.remove(pos);
} else {
selected_ixs.push(ix);
}
} else {
selected_ixs.clear();
selected_ixs.push(ix);
}
}
on_click(&selected_ixs, window, cx);
})
},
)
}
}