gpui-component/crates/ui/src/divider.rs
Jason Lee 327d40e0e0
chore: Upgrade GPUI 3 (#587)
The pervious version has keep on
[gpui2](https://github.com/longbridge/gpui-component/tree/gpui2) branch,
if there need to use.

Ref https://github.com/zed-industries/zed/pull/22632

## Prepare

### Generate index.scip

```bash
rust-analyzer scip ./ > index.scip
```

### Get [refactor](https://github.com/zed-industries/refactor)

```bash
https://github.com/zed-industries/refactor.git
```

## Refactor exist code

```bash
cd refactor
cargo run -- ~/work/gpui-component
```

Then will get result if successed:

```
    Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.03s
     Running `target/debug/refactor /Users/jason/work/gpui-component`
Loaded 115 SCIP documents
Processing files starting with focus path: ""
Changed 90 files
```

-------------

## Changes

```diff
- View<T>
- Model<T>
+ Entity<T>

- WeakView<T>
+ WeakEntity<T>

- FocusableView
+ Focusable

- cx.bounds()
+ window.bounds()
- cx.refresh()
+ window.refresh()
- cx.focused()
+ window.focused(cx)
- cx.with_optional_element_state
- window.with_optional_element_state
```

```diff
- &mut WindowContext
+ &mut Window, &mut App

- cx: &mut WindowContext
+ window: &mut Window, cx: &mut App

- &mut ViewContext<
+ &mut Window, &mut Context<

- cx: &mut ViewContext<
+ window: &mut Window, cx: &mut Context<
```

```diff
- cx.spawn(|_, mut cx| async move { 
+ cx.spawn_in(window, |_, mut cx| async move {
- cx.dispatch_action(Box::new(...))
+ window.dispatch_action(Box::new(...), cx)
```

`cx.spawn`

```diff
- cx.spawn(|view, mut cx| async move {
+ cx.spawn_in(window, |view, mut window| async move {
+     _ = view.update_in(&mut window, move |view, window, cx| {
```
2025-01-27 03:58:48 +08:00

84 lines
2.1 KiB
Rust

use gpui::{
div, prelude::FluentBuilder as _, px, Axis, Div, Hsla, IntoElement, ParentElement, RenderOnce,
SharedString, Styled,
};
use crate::ActiveTheme;
/// A divider that can be either vertical or horizontal.
#[derive(IntoElement)]
pub struct Divider {
base: Div,
label: Option<SharedString>,
axis: Axis,
color: Option<Hsla>,
}
impl Divider {
pub fn vertical() -> Self {
Self {
base: div().h_full(),
axis: Axis::Vertical,
label: None,
color: None,
}
}
pub fn horizontal() -> Self {
Self {
base: div().w_full(),
axis: Axis::Horizontal,
label: None,
color: None,
}
}
pub fn label(mut self, label: impl Into<SharedString>) -> Self {
self.label = Some(label.into());
self
}
pub fn color(mut self, color: impl Into<Hsla>) -> Self {
self.color = Some(color.into());
self
}
}
impl Styled for Divider {
fn style(&mut self) -> &mut gpui::StyleRefinement {
self.base.style()
}
}
impl RenderOnce for Divider {
fn render(self, _: &mut gpui::Window, cx: &mut gpui::App) -> impl IntoElement {
let theme = cx.theme();
self.base
.flex()
.flex_shrink_0()
.items_center()
.justify_center()
.child(
div()
.absolute()
.map(|this| match self.axis {
Axis::Vertical => this.w(px(1.)).h_full(),
Axis::Horizontal => this.h(px(1.)).w_full(),
})
.bg(self.color.unwrap_or(cx.theme().border)),
)
.when_some(self.label, |this, label| {
this.child(
div()
.px_2()
.py_1()
.mx_auto()
.text_xs()
.bg(cx.theme().background)
.text_color(theme.muted_foreground)
.child(label),
)
})
}
}