use gpui::*; use gpui_component::{ highlighter::Language, input::{InputEvent, InputState, TabSize, TextInput}, resizable::{h_resizable, resizable_panel, ResizableState}, text::TextView, }; use story::Assets; pub struct Example { input_state: Entity, resizable_state: Entity, _subscriptions: Vec, } const EXAMPLE: &str = include_str!("./fixtures/test.md"); impl Example { pub fn new(window: &mut Window, cx: &mut Context) -> Self { let input_state = cx.new(|cx| { InputState::new(window, cx) .code_editor(Language::Markdown) .line_number(true) .tab_size(TabSize { tab_size: 2, ..Default::default() }) .searchable(true) .placeholder("Enter your Markdown here...") .default_value(EXAMPLE) }); let resizable_state = ResizableState::new(cx); let _subscriptions = vec![cx.subscribe(&input_state, |_, _, _: &InputEvent, _| {})]; Self { resizable_state, input_state, _subscriptions, } } fn view(window: &mut Window, cx: &mut App) -> Entity { cx.new(|cx| Self::new(window, cx)) } } impl Render for Example { fn render(&mut self, window: &mut Window, cx: &mut Context) -> impl IntoElement { h_resizable("container", self.resizable_state.clone()) .child( resizable_panel().child( div() .id("source") .size_full() .font_family("Monaco") .text_size(px(12.)) .child( TextInput::new(&self.input_state) .h_full() .p_0() .border_0() .focus_bordered(false), ), ), ) .child( resizable_panel().child( div() .id("preview") .size_full() .p_5() .overflow_y_scroll() .child( TextView::markdown( "preview", self.input_state.read(cx).value().clone(), window, cx, ) .selectable(), ), ), ) } } fn main() { let app = Application::new().with_assets(Assets); app.run(move |cx| { story::init(cx); cx.activate(true); story::create_new_window("Markdown Editor", Example::view, cx); }); }