use std::{collections::HashMap, sync::Arc}; use crate::popup_menu::PopupMenu; use gpui::{ AnyElement, AnyView, AppContext, EventEmitter, FocusHandle, FocusableView, Global, Hsla, IntoElement, SharedString, View, WeakView, WindowContext, }; use rust_i18n::t; use super::{DockArea, DockItemInfo, DockItemState}; pub enum PanelEvent { ZoomIn, ZoomOut, LayoutChanged, } pub struct TitleStyle { pub background: Hsla, pub foreground: Hsla, } pub trait Panel: EventEmitter + FocusableView { /// The name of the panel used to serialize, deserialize and identify the panel. /// /// This is used to identify the panel when deserializing the panel. /// Once you have defined a panel name, this must not be changed. fn panel_name(&self) -> &'static str; /// The title of the panel fn title(&self, _cx: &WindowContext) -> AnyElement { SharedString::from(t!("Dock.Unnamed")).into_any_element() } /// The theme of the panel title, default is `None`. fn title_style(&self, _cx: &WindowContext) -> Option { None } /// Whether the panel can be closed, default is `true`. fn closeable(&self, _cx: &WindowContext) -> bool { true } /// Return true if the panel is zoomable, default is `false`. fn zoomable(&self, _cx: &WindowContext) -> bool { true } /// Return true if the panel is collapsable, default is `false`. fn collapsible(&self, _cx: &WindowContext) -> bool { false } /// The addition popup menu of the panel, default is `None`. fn popup_menu(&self, this: PopupMenu, _cx: &WindowContext) -> PopupMenu { this } /// Dump the panel, used to serialize the panel. fn dump(&self, _cx: &AppContext) -> DockItemState { DockItemState::new(self) } } pub trait PanelView: 'static + Send + Sync { fn panel_name(&self, _cx: &WindowContext) -> &'static str; fn title(&self, _cx: &WindowContext) -> AnyElement; fn title_style(&self, _cx: &WindowContext) -> Option; fn closeable(&self, cx: &WindowContext) -> bool; fn zoomable(&self, cx: &WindowContext) -> bool; fn collapsible(&self, cx: &WindowContext) -> bool; fn popup_menu(&self, menu: PopupMenu, cx: &WindowContext) -> PopupMenu; fn view(&self) -> AnyView; fn focus_handle(&self, cx: &AppContext) -> FocusHandle; fn dump(&self, cx: &AppContext) -> DockItemState; } impl PanelView for View { fn panel_name(&self, cx: &WindowContext) -> &'static str { self.read(cx).panel_name() } fn title(&self, cx: &WindowContext) -> AnyElement { self.read(cx).title(cx) } fn title_style(&self, cx: &WindowContext) -> Option { self.read(cx).title_style(cx) } fn closeable(&self, cx: &WindowContext) -> bool { self.read(cx).closeable(cx) } fn zoomable(&self, cx: &WindowContext) -> bool { self.read(cx).zoomable(cx) } fn collapsible(&self, cx: &WindowContext) -> bool { self.read(cx).collapsible(cx) } fn popup_menu(&self, menu: PopupMenu, cx: &WindowContext) -> PopupMenu { self.read(cx).popup_menu(menu, cx) } fn view(&self) -> AnyView { self.clone().into() } fn focus_handle(&self, cx: &AppContext) -> FocusHandle { self.read(cx).focus_handle(cx) } fn dump(&self, cx: &AppContext) -> DockItemState { self.read(cx).dump(cx) } } impl From<&dyn PanelView> for AnyView { fn from(handle: &dyn PanelView) -> Self { handle.view() } } impl From<&dyn PanelView> for View { fn from(value: &dyn PanelView) -> Self { value.view().downcast::().unwrap() } } impl PartialEq for dyn PanelView { fn eq(&self, other: &Self) -> bool { self.view() == other.view() } } pub struct PanelRegistry { pub(super) items: HashMap< String, Arc< dyn Fn( WeakView, &DockItemState, &DockItemInfo, &mut WindowContext, ) -> Box, >, >, } impl PanelRegistry { pub fn new() -> Self { Self { items: HashMap::new(), } } } impl Global for PanelRegistry {} /// Register the Panel init by panel_name to global registry. pub fn register_panel(cx: &mut AppContext, panel_name: &str, deserialize: F) where F: Fn( WeakView, &DockItemState, &DockItemInfo, &mut WindowContext, ) -> Box + 'static, { if let None = cx.try_global::() { cx.set_global(PanelRegistry::new()); } cx.global_mut::() .items .insert(panel_name.to_string(), Arc::new(deserialize)); }