use std::{ops::Range, rc::Rc, time::Duration}; use crate::{ ActiveTheme, Icon, IconName, StyleSized as _, StyledExt, VirtualListScrollHandle, actions::{Cancel, SelectDown, SelectUp}, h_flex, menu::{ContextMenuExt, PopupMenu}, scroll::{ScrollableMask, Scrollbar}, v_flex, }; use gpui::{ AppContext, Axis, Bounds, ClickEvent, Context, Div, DragMoveEvent, EventEmitter, FocusHandle, Focusable, InteractiveElement, IntoElement, ListSizingBehavior, MouseButton, MouseDownEvent, ParentElement, Pixels, Point, Render, ScrollStrategy, SharedString, Stateful, StatefulInteractiveElement as _, Styled, Task, UniformListScrollHandle, Window, canvas, div, prelude::FluentBuilder, px, uniform_list, }; use super::*; #[derive(Copy, Clone, Debug, PartialEq, Eq)] enum SelectionState { Column, Row, } /// The Table event. #[derive(Clone)] pub enum TableEvent { /// Single click or move to selected row. SelectRow(usize), /// Double click on the row. DoubleClickedRow(usize), /// Selected column. SelectColumn(usize), /// The column widths have changed. /// /// The `Vec` contains the new widths of all columns. ColumnWidthsChanged(Vec), /// A column has been moved. /// /// The first `usize` is the original index of the column, /// and the second `usize` is the new index of the column. MoveColumn(usize, usize), } /// The visible range of the rows and columns. #[derive(Debug, Default)] pub struct TableVisibleRange { /// The visible range of the rows. rows: Range, /// The visible range of the columns. cols: Range, } impl TableVisibleRange { /// Returns the visible range of the rows. pub fn rows(&self) -> &Range { &self.rows } /// Returns the visible range of the columns. pub fn cols(&self) -> &Range { &self.cols } } /// The state for [`Table`]. pub struct TableState { focus_handle: FocusHandle, delegate: D, pub(super) options: TableOptions, /// The bounds of the table container. bounds: Bounds, /// The bounds of the fixed head cols. fixed_head_cols_bounds: Bounds, col_groups: Vec, /// Whether the table can loop selection, default is true. /// /// When the prev/next selection is out of the table bounds, the selection will loop to the other side. pub loop_selection: bool, /// Whether the table can select column. pub col_selectable: bool, /// Whether the table can select row. pub row_selectable: bool, /// Whether the table can sort. pub sortable: bool, /// Whether the table can resize columns. pub col_resizable: bool, /// Whether the table can move columns. pub col_movable: bool, /// Enable/disable fixed columns feature. pub col_fixed: bool, pub vertical_scroll_handle: UniformListScrollHandle, pub horizontal_scroll_handle: VirtualListScrollHandle, selected_row: Option, selection_state: SelectionState, right_clicked_row: Option, selected_col: Option, /// The column index that is being resized. resizing_col: Option, /// The visible range of the rows and columns. visible_range: TableVisibleRange, _measure: Vec, _load_more_task: Task<()>, } impl TableState where D: TableDelegate, { /// Create a new TableState with the given delegate. pub fn new(delegate: D, _: &mut Window, cx: &mut Context) -> Self { let mut this = Self { focus_handle: cx.focus_handle(), options: TableOptions::default(), delegate, col_groups: Vec::new(), horizontal_scroll_handle: VirtualListScrollHandle::new(), vertical_scroll_handle: UniformListScrollHandle::new(), selection_state: SelectionState::Row, selected_row: None, right_clicked_row: None, selected_col: None, resizing_col: None, bounds: Bounds::default(), fixed_head_cols_bounds: Bounds::default(), visible_range: TableVisibleRange::default(), loop_selection: true, col_selectable: true, row_selectable: true, sortable: true, col_movable: true, col_resizable: true, col_fixed: true, _load_more_task: Task::ready(()), _measure: Vec::new(), }; this.prepare_col_groups(cx); this } /// Returns a reference to the delegate. pub fn delegate(&self) -> &D { &self.delegate } /// Returns a mutable reference to the delegate. pub fn delegate_mut(&mut self) -> &mut D { &mut self.delegate } /// Set to loop selection, default to true. pub fn loop_selection(mut self, loop_selection: bool) -> Self { self.loop_selection = loop_selection; self } /// Set to enable/disable column movable, default to true. pub fn col_movable(mut self, col_movable: bool) -> Self { self.col_movable = col_movable; self } /// Set to enable/disable column resizable, default to true. pub fn col_resizable(mut self, col_resizable: bool) -> Self { self.col_resizable = col_resizable; self } /// Set to enable/disable column sortable, default true pub fn sortable(mut self, sortable: bool) -> Self { self.sortable = sortable; self } /// Set to enable/disable row selectable, default true pub fn row_selectable(mut self, row_selectable: bool) -> Self { self.row_selectable = row_selectable; self } /// Set to enable/disable column selectable, default true pub fn col_selectable(mut self, col_selectable: bool) -> Self { self.col_selectable = col_selectable; self } /// When we update columns or rows, we need to refresh the table. pub fn refresh(&mut self, cx: &mut Context) { self.prepare_col_groups(cx); } /// Scroll to the row at the given index. pub fn scroll_to_row(&mut self, row_ix: usize, cx: &mut Context) { self.vertical_scroll_handle .scroll_to_item(row_ix, ScrollStrategy::Top); cx.notify(); } // Scroll to the column at the given index. pub fn scroll_to_col(&mut self, col_ix: usize, cx: &mut Context) { let col_ix = col_ix.saturating_sub(self.fixed_left_cols_count()); self.horizontal_scroll_handle .scroll_to_item(col_ix, ScrollStrategy::Top); cx.notify(); } /// Returns the selected row index. pub fn selected_row(&self) -> Option { self.selected_row } /// Sets the selected row to the given index. pub fn set_selected_row(&mut self, row_ix: usize, cx: &mut Context) { let is_down = match self.selected_row { Some(selected_row) => row_ix > selected_row, None => true, }; self.selection_state = SelectionState::Row; self.right_clicked_row = None; self.selected_row = Some(row_ix); if let Some(row_ix) = self.selected_row { self.vertical_scroll_handle.scroll_to_item( row_ix, if is_down { ScrollStrategy::Bottom } else { ScrollStrategy::Top }, ); } cx.emit(TableEvent::SelectRow(row_ix)); cx.notify(); } /// Returns the selected column index. pub fn selected_col(&self) -> Option { self.selected_col } /// Sets the selected col to the given index. pub fn set_selected_col(&mut self, col_ix: usize, cx: &mut Context) { self.selection_state = SelectionState::Column; self.selected_col = Some(col_ix); if let Some(col_ix) = self.selected_col { self.scroll_to_col(col_ix, cx); } cx.emit(TableEvent::SelectColumn(col_ix)); cx.notify(); } /// Clear the selection of the table. pub fn clear_selection(&mut self, cx: &mut Context) { self.selection_state = SelectionState::Row; self.selected_row = None; self.selected_col = None; cx.notify(); } /// Returns the visible range of the rows and columns. /// /// See [`TableVisibleRange`]. pub fn visible_range(&self) -> &TableVisibleRange { &self.visible_range } fn prepare_col_groups(&mut self, cx: &mut Context) { self.col_groups = (0..self.delegate.columns_count(cx)) .map(|col_ix| { let column = self.delegate().column(col_ix, cx); ColGroup { width: column.width, bounds: Bounds::default(), column: column.clone(), } }) .collect(); cx.notify(); } fn fixed_left_cols_count(&self) -> usize { if !self.col_fixed { return 0; } self.col_groups .iter() .filter(|col| col.column.fixed == Some(ColumnFixed::Left)) .count() } fn on_row_right_click( &mut self, _: &MouseDownEvent, row_ix: usize, _: &mut Window, _: &mut Context, ) { self.right_clicked_row = Some(row_ix); } fn on_row_left_click( &mut self, e: &ClickEvent, row_ix: usize, _: &mut Window, cx: &mut Context, ) { self.set_selected_row(row_ix, cx); if e.click_count() == 2 { cx.emit(TableEvent::DoubleClickedRow(row_ix)); } } fn on_col_head_click(&mut self, col_ix: usize, _: &mut Window, cx: &mut Context) { if !self.col_selectable { return; } let Some(col_group) = self.col_groups.get(col_ix) else { return; }; if !col_group.column.selectable { return; } self.set_selected_col(col_ix, cx) } fn has_selection(&self) -> bool { self.selected_row.is_some() || self.selected_col.is_some() } pub(super) fn action_cancel(&mut self, _: &Cancel, _: &mut Window, cx: &mut Context) { if self.has_selection() { self.clear_selection(cx); return; } cx.propagate(); } pub(super) fn action_select_prev( &mut self, _: &SelectUp, _: &mut Window, cx: &mut Context, ) { let rows_count = self.delegate.rows_count(cx); if rows_count < 1 { return; } let mut selected_row = self.selected_row.unwrap_or(0); if selected_row > 0 { selected_row = selected_row.saturating_sub(1); } else { if self.loop_selection { selected_row = rows_count.saturating_sub(1); } } self.set_selected_row(selected_row, cx); } pub(super) fn action_select_next( &mut self, _: &SelectDown, _: &mut Window, cx: &mut Context, ) { let rows_count = self.delegate.rows_count(cx); if rows_count < 1 { return; } let selected_row = match self.selected_row { Some(selected_row) if selected_row < rows_count.saturating_sub(1) => selected_row + 1, Some(selected_row) => { if self.loop_selection { 0 } else { selected_row } } _ => 0, }; self.set_selected_row(selected_row, cx); } pub(super) fn action_select_prev_col( &mut self, _: &SelectPrevColumn, _: &mut Window, cx: &mut Context, ) { let mut selected_col = self.selected_col.unwrap_or(0); let columns_count = self.delegate.columns_count(cx); if selected_col > 0 { selected_col = selected_col.saturating_sub(1); } else { if self.loop_selection { selected_col = columns_count.saturating_sub(1); } } self.set_selected_col(selected_col, cx); } pub(super) fn action_select_next_col( &mut self, _: &SelectNextColumn, _: &mut Window, cx: &mut Context, ) { let mut selected_col = self.selected_col.unwrap_or(0); if selected_col < self.delegate.columns_count(cx).saturating_sub(1) { selected_col += 1; } else { if self.loop_selection { selected_col = 0; } } self.set_selected_col(selected_col, cx); } /// Scroll table when mouse position is near the edge of the table bounds. fn scroll_table_by_col_resizing( &mut self, mouse_position: Point, col_group: &ColGroup, ) { // Do nothing if pos out of the table bounds right for avoid scroll to the right. if mouse_position.x > self.bounds.right() { return; } let mut offset = self.horizontal_scroll_handle.offset(); let col_bounds = col_group.bounds; if mouse_position.x < self.bounds.left() && col_bounds.right() < self.bounds.left() + px(20.) { offset.x += px(1.); } else if mouse_position.x > self.bounds.right() && col_bounds.right() > self.bounds.right() - px(20.) { offset.x -= px(1.); } self.horizontal_scroll_handle.set_offset(offset); } /// The `ix`` is the index of the col to resize, /// and the `size` is the new size for the col. fn resize_cols(&mut self, ix: usize, size: Pixels, _: &mut Window, cx: &mut Context) { if !self.col_resizable { return; } const MIN_WIDTH: Pixels = px(10.0); const MAX_WIDTH: Pixels = px(1200.0); let Some(col_group) = self.col_groups.get_mut(ix) else { return; }; if !col_group.is_resizable() { return; } let size = size.floor(); let old_width = col_group.width; let new_width = size; if new_width < MIN_WIDTH { return; } let changed_width = new_width - old_width; // If change size is less than 1px, do nothing. if changed_width > px(-1.0) && changed_width < px(1.0) { return; } col_group.width = new_width.min(MAX_WIDTH); cx.notify(); } fn perform_sort(&mut self, col_ix: usize, window: &mut Window, cx: &mut Context) { if !self.sortable { return; } let sort = self.col_groups.get(col_ix).and_then(|g| g.column.sort); if sort.is_none() { return; } let sort = sort.unwrap(); let sort = match sort { ColumnSort::Ascending => ColumnSort::Default, ColumnSort::Descending => ColumnSort::Ascending, ColumnSort::Default => ColumnSort::Descending, }; for (ix, col_group) in self.col_groups.iter_mut().enumerate() { if ix == col_ix { col_group.column.sort = Some(sort); } else { if col_group.column.sort.is_some() { col_group.column.sort = Some(ColumnSort::Default); } } } self.delegate_mut().perform_sort(col_ix, sort, window, cx); cx.notify(); } fn move_column( &mut self, col_ix: usize, to_ix: usize, window: &mut Window, cx: &mut Context, ) { if col_ix == to_ix { return; } self.delegate.move_column(col_ix, to_ix, window, cx); let col_group = self.col_groups.remove(col_ix); self.col_groups.insert(to_ix, col_group); cx.emit(TableEvent::MoveColumn(col_ix, to_ix)); cx.notify(); } /// Dispatch delegate's `load_more` method when the visible range is near the end. fn load_more_if_need( &mut self, rows_count: usize, visible_end: usize, window: &mut Window, cx: &mut Context, ) { let threshold = self.delegate.load_more_threshold(); // Securely handle subtract logic to prevent attempt to subtract with overflow if visible_end >= rows_count.saturating_sub(threshold) { if !self.delegate.is_eof(cx) { return; } self._load_more_task = cx.spawn_in(window, async move |view, window| { _ = view.update_in(window, |view, window, cx| { view.delegate.load_more(window, cx); }); }); } } fn update_visible_range_if_need( &mut self, visible_range: Range, axis: Axis, window: &mut Window, cx: &mut Context, ) { // Skip when visible range is only 1 item. // The visual_list will use first item to measure. if visible_range.len() <= 1 { return; } if axis == Axis::Vertical { if self.visible_range.rows == visible_range { return; } self.delegate_mut() .visible_rows_changed(visible_range.clone(), window, cx); self.visible_range.rows = visible_range; } else { if self.visible_range.cols == visible_range { return; } self.delegate_mut() .visible_columns_changed(visible_range.clone(), window, cx); self.visible_range.cols = visible_range; } } fn render_cell(&self, col_ix: usize, _window: &mut Window, _cx: &mut Context) -> Div { let Some(col_group) = self.col_groups.get(col_ix) else { return div(); }; let col_width = col_group.width; let col_padding = col_group.column.paddings; div() .w(col_width) .h_full() .flex_shrink_0() .overflow_hidden() .whitespace_nowrap() .table_cell_size(self.options.size) .map(|this| match col_padding { Some(padding) => this .pl(padding.left) .pr(padding.right) .pt(padding.top) .pb(padding.bottom), None => this, }) } /// Show Column selection style, when the column is selected and the selection state is Column. fn render_col_wrap(&self, col_ix: usize, _: &mut Window, cx: &mut Context) -> Div { let el = h_flex().h_full(); let selectable = self.col_selectable && self .col_groups .get(col_ix) .map(|col_group| col_group.column.selectable) .unwrap_or(false); if selectable && self.selected_col == Some(col_ix) && self.selection_state == SelectionState::Column { el.bg(cx.theme().table_active) } else { el } } fn render_resize_handle( &self, ix: usize, _: &mut Window, cx: &mut Context, ) -> impl IntoElement { const HANDLE_SIZE: Pixels = px(2.); let resizable = self.col_resizable && self .col_groups .get(ix) .map(|col| col.is_resizable()) .unwrap_or(false); if !resizable { return div().into_any_element(); } let group_id = SharedString::from(format!("resizable-handle:{}", ix)); h_flex() .id(("resizable-handle", ix)) .group(group_id.clone()) .occlude() .cursor_col_resize() .h_full() .w(HANDLE_SIZE) .ml(-(HANDLE_SIZE)) .justify_end() .items_center() .child( div() .h_full() .justify_center() .bg(cx.theme().table_row_border) .group_hover(group_id, |this| this.bg(cx.theme().border).h_full()) .w(px(1.)), ) .on_drag_move( cx.listener(move |view, e: &DragMoveEvent, window, cx| { match e.drag(cx) { ResizeColumn((entity_id, ix)) => { if cx.entity_id() != *entity_id { return; } // sync col widths into real widths // TODO: Consider to remove this, this may not need now. // for (_, col_group) in view.col_groups.iter_mut().enumerate() { // col_group.width = col_group.bounds.size.width; // } let ix = *ix; view.resizing_col = Some(ix); let col_group = view .col_groups .get(ix) .expect("BUG: invalid col index") .clone(); view.resize_cols( ix, e.event.position.x - HANDLE_SIZE - col_group.bounds.left(), window, cx, ); // scroll the table if the drag is near the edge view.scroll_table_by_col_resizing(e.event.position, &col_group); } }; }), ) .on_drag(ResizeColumn((cx.entity_id(), ix)), |drag, _, _, cx| { cx.stop_propagation(); cx.new(|_| drag.clone()) }) .on_mouse_up_out( MouseButton::Left, cx.listener(|view, _, _, cx| { if view.resizing_col.is_none() { return; } view.resizing_col = None; let new_widths = view.col_groups.iter().map(|g| g.width).collect(); cx.emit(TableEvent::ColumnWidthsChanged(new_widths)); cx.notify(); }), ) .into_any_element() } fn render_sort_icon( &self, col_ix: usize, col_group: &ColGroup, _: &mut Window, cx: &mut Context, ) -> Option { if !self.sortable { return None; } let Some(sort) = col_group.column.sort else { return None; }; let (icon, is_on) = match sort { ColumnSort::Ascending => (IconName::SortAscending, true), ColumnSort::Descending => (IconName::SortDescending, true), ColumnSort::Default => (IconName::ChevronsUpDown, false), }; Some( div() .id(("icon-sort", col_ix)) .p(px(2.)) .rounded(cx.theme().radius / 2.) .map(|this| match is_on { true => this, false => this.opacity(0.5), }) .hover(|this| this.bg(cx.theme().secondary).opacity(7.)) .active(|this| this.bg(cx.theme().secondary_active).opacity(1.)) .on_click( cx.listener(move |table, _, window, cx| table.perform_sort(col_ix, window, cx)), ) .child( Icon::new(icon) .size_3() .text_color(cx.theme().secondary_foreground), ), ) } /// Render the column header. /// The children must be one by one items. /// Because the horizontal scroll handle will use the child_item_bounds to /// calculate the item position for itself's `scroll_to_item` method. fn render_th(&mut self, col_ix: usize, window: &mut Window, cx: &mut Context) -> Div { let entity_id = cx.entity_id(); let col_group = self.col_groups.get(col_ix).expect("BUG: invalid col index"); let movable = self.col_movable && col_group.column.movable; let paddings = col_group.column.paddings; let name = col_group.column.name.clone(); h_flex() .h_full() .child( self.render_cell(col_ix, window, cx) .id(("col-header", col_ix)) .on_click(cx.listener(move |this, _, window, cx| { this.on_col_head_click(col_ix, window, cx); })) .child( h_flex() .size_full() .justify_between() .items_center() .child(self.delegate.render_th(col_ix, window, cx)) .when_some(paddings, |this, paddings| { // Leave right space for the sort icon, if this column have custom padding let offset_pr = self.options.size.table_cell_padding().right - paddings.right; this.pr(offset_pr.max(px(0.))) }) .children(self.render_sort_icon(col_ix, &col_group, window, cx)), ) .when(movable, |this| { this.on_drag( DragColumn { entity_id, col_ix, name, width: col_group.width, }, |drag, _, _, cx| { cx.stop_propagation(); cx.new(|_| drag.clone()) }, ) .drag_over::(|this, _, _, cx| { this.rounded_l_none() .border_l_2() .border_r_0() .border_color(cx.theme().drag_border) }) .on_drop(cx.listener( move |table, drag: &DragColumn, window, cx| { // If the drag col is not the same as the drop col, then swap the cols. if drag.entity_id != cx.entity_id() { return; } table.move_column(drag.col_ix, col_ix, window, cx); }, )) }), ) // resize handle .child(self.render_resize_handle(col_ix, window, cx)) // to save the bounds of this col. .child({ let view = cx.entity().clone(); canvas( move |bounds, _, cx| { view.update(cx, |r, _| r.col_groups[col_ix].bounds = bounds) }, |_, _, _, _| {}, ) .absolute() .size_full() }) } fn render_table_header( &mut self, left_columns_count: usize, window: &mut Window, cx: &mut Context, ) -> impl IntoElement { let view = cx.entity().clone(); let horizontal_scroll_handle = self.horizontal_scroll_handle.clone(); // Reset fixed head columns bounds, if no fixed columns are present if left_columns_count == 0 { self.fixed_head_cols_bounds = Bounds::default(); } let mut header = self.delegate_mut().render_header(window, cx); let style = header.style().clone(); header .h_flex() .w_full() .h(self.options.size.table_row_height()) .flex_shrink_0() .border_b_1() .border_color(cx.theme().border) .text_color(cx.theme().table_head_foreground) .refine_style(&style) .when(left_columns_count > 0, |this| { let view = view.clone(); // Render left fixed columns this.child( h_flex() .relative() .h_full() .bg(cx.theme().table_head) .children( self.col_groups .clone() .into_iter() .filter(|col| col.column.fixed == Some(ColumnFixed::Left)) .enumerate() .map(|(col_ix, _)| self.render_th(col_ix, window, cx)), ) .child( // Fixed columns border div() .absolute() .top_0() .right_0() .bottom_0() .w_0() .flex_shrink_0() .border_r_1() .border_color(cx.theme().border), ) .child( canvas( move |bounds, _, cx| { view.update(cx, |r, _| r.fixed_head_cols_bounds = bounds) }, |_, _, _, _| {}, ) .absolute() .size_full(), ), ) }) .child( // Columns h_flex() .id("table-head") .size_full() .overflow_scroll() .relative() .track_scroll(&horizontal_scroll_handle) .bg(cx.theme().table_head) .child( h_flex() .relative() .children( self.col_groups .clone() .into_iter() .skip(left_columns_count) .enumerate() .map(|(col_ix, _)| { self.render_th(left_columns_count + col_ix, window, cx) }), ) .child(self.delegate.render_last_empty_col(window, cx)), ), ) } #[allow(clippy::too_many_arguments)] fn render_table_row( &mut self, row_ix: usize, rows_count: usize, left_columns_count: usize, col_sizes: Rc>>, columns_count: usize, is_filled: bool, window: &mut Window, cx: &mut Context, ) -> Stateful
{ let horizontal_scroll_handle = self.horizontal_scroll_handle.clone(); let is_stripe_row = self.options.stripe && row_ix % 2 != 0; let is_selected = self.selected_row == Some(row_ix); let view = cx.entity().clone(); let row_height = self.options.size.table_row_height(); if row_ix < rows_count { let is_last_row = row_ix + 1 == rows_count; let need_render_border = is_selected || !is_last_row || !is_filled; let mut tr = self.delegate.render_tr(row_ix, window, cx); let style = tr.style().clone(); tr.h_flex() .w_full() .h(row_height) .when(need_render_border, |this| { this.border_b_1().border_color(cx.theme().table_row_border) }) .when(is_stripe_row, |this| this.bg(cx.theme().table_even)) .refine_style(&style) .hover(|this| { if is_selected || self.right_clicked_row == Some(row_ix) { this } else { this.bg(cx.theme().table_hover) } }) .when(left_columns_count > 0, |this| { // Left fixed columns this.child( h_flex() .relative() .h_full() .children({ let mut items = Vec::with_capacity(left_columns_count); (0..left_columns_count).for_each(|col_ix| { items.push(self.render_col_wrap(col_ix, window, cx).child( self.render_cell(col_ix, window, cx).child( self.measure_render_td(row_ix, col_ix, window, cx), ), )); }); items }) .child( // Fixed columns border div() .absolute() .top_0() .right_0() .bottom_0() .w_0() .flex_shrink_0() .border_r_1() .border_color(cx.theme().border), ), ) }) .child( h_flex() .flex_1() .h_full() .overflow_hidden() .relative() .child( crate::virtual_list::virtual_list( view, row_ix, Axis::Horizontal, col_sizes, { move |table, visible_range: Range, window, cx| { table.update_visible_range_if_need( visible_range.clone(), Axis::Horizontal, window, cx, ); let mut items = Vec::with_capacity( visible_range.end - visible_range.start, ); visible_range.for_each(|col_ix| { let col_ix = col_ix + left_columns_count; let el = table.render_col_wrap(col_ix, window, cx).child( table.render_cell(col_ix, window, cx).child( table.measure_render_td( row_ix, col_ix, window, cx, ), ), ); items.push(el); }); items } }, ) .with_scroll_handle(&self.horizontal_scroll_handle), ) .child(self.delegate.render_last_empty_col(window, cx)), ) // Row selected style .when_some(self.selected_row, |this, _| { this.when( is_selected && self.selection_state == SelectionState::Row, |this| { this.border_color(gpui::transparent_white()).child( div() .top(if row_ix == 0 { px(0.) } else { px(-1.) }) .left(px(0.)) .right(px(0.)) .bottom(px(-1.)) .absolute() .bg(cx.theme().table_active) .border_1() .border_color(cx.theme().table_active_border), ) }, ) }) // Row right click row style .when(self.right_clicked_row == Some(row_ix), |this| { this.border_color(gpui::transparent_white()).child( div() .top(if row_ix == 0 { px(0.) } else { px(-1.) }) .left(px(0.)) .right(px(0.)) .bottom(px(-1.)) .absolute() .border_1() .border_color(cx.theme().selection), ) }) .on_mouse_down( MouseButton::Right, cx.listener(move |this, e, window, cx| { this.on_row_right_click(e, row_ix, window, cx); }), ) .on_click(cx.listener(move |this, e, window, cx| { this.on_row_left_click(e, row_ix, window, cx); })) } else { // Render fake rows to fill the rest table space self.delegate .render_tr(row_ix, window, cx) .h_flex() .w_full() .h(row_height) .border_b_1() .border_color(cx.theme().table_row_border) .when(is_stripe_row, |this| this.bg(cx.theme().table_even)) .children((0..columns_count).map(|col_ix| { h_flex() .left(horizontal_scroll_handle.offset().x) .child(self.render_cell(col_ix, window, cx)) })) .child(self.delegate.render_last_empty_col(window, cx)) } } /// Calculate the extra rows needed to fill the table empty space when `stripe` is true. fn calculate_extra_rows_needed( &self, total_height: Pixels, actual_height: Pixels, row_height: Pixels, ) -> usize { let mut extra_rows_needed = 0; let remaining_height = total_height - actual_height; if remaining_height > px(0.) { extra_rows_needed = (remaining_height / row_height).floor() as usize; } extra_rows_needed } #[inline] fn measure_render_td( &mut self, row_ix: usize, col_ix: usize, window: &mut Window, cx: &mut Context, ) -> impl IntoElement { if !crate::measure_enable() { return self .delegate .render_td(row_ix, col_ix, window, cx) .into_any_element(); } let start = std::time::Instant::now(); let el = self.delegate.render_td(row_ix, col_ix, window, cx); self._measure.push(start.elapsed()); el.into_any_element() } fn measure(&mut self, _window: &mut Window, _cx: &mut Context) { if !crate::measure_enable() { return; } // Print avg measure time of each td if self._measure.len() > 0 { let total = self ._measure .iter() .fold(Duration::default(), |acc, d| acc + *d); let avg = total / self._measure.len() as u32; eprintln!( "last render {} cells total: {:?}, avg: {:?}", self._measure.len(), total, avg, ); } self._measure.clear(); } fn render_vertical_scrollbar( &mut self, _: &mut Window, _: &mut Context, ) -> Option { Some( div() .occlude() .absolute() .top(self.options.size.table_row_height()) .right_0() .bottom_0() .w(Scrollbar::width()) .child(Scrollbar::vertical(&self.vertical_scroll_handle).max_fps(60)), ) } fn render_horizontal_scrollbar( &mut self, _: &mut Window, _: &mut Context, ) -> impl IntoElement { div() .occlude() .absolute() .left(self.fixed_head_cols_bounds.size.width) .right_0() .bottom_0() .h(Scrollbar::width()) .child(Scrollbar::horizontal(&self.horizontal_scroll_handle)) } } impl Focusable for TableState where D: TableDelegate, { fn focus_handle(&self, _cx: &gpui::App) -> FocusHandle { self.focus_handle.clone() } } impl EventEmitter for TableState where D: TableDelegate {} impl Render for TableState where D: TableDelegate, { fn render(&mut self, window: &mut Window, cx: &mut Context) -> impl IntoElement { self.measure(window, cx); let columns_count = self.delegate.columns_count(cx); let left_columns_count = self .col_groups .iter() .filter(|col| self.col_fixed && col.column.fixed == Some(ColumnFixed::Left)) .count(); let rows_count = self.delegate.rows_count(cx); let loading = self.delegate.loading(cx); let row_height = self.options.size.table_row_height(); let total_height = self .vertical_scroll_handle .0 .borrow() .base_handle .bounds() .size .height; let actual_height = row_height * rows_count as f32; let extra_rows_count = self.calculate_extra_rows_needed(total_height, actual_height, row_height); let render_rows_count = if self.options.stripe { rows_count + extra_rows_count } else { rows_count }; let right_clicked_row = self.right_clicked_row; let is_filled = total_height > Pixels::ZERO && total_height <= actual_height; let loading_view = if loading { Some( self.delegate .render_loading(self.options.size, window, cx) .into_any_element(), ) } else { None }; let empty_view = if rows_count == 0 { Some( div() .size_full() .child(self.delegate.render_empty(window, cx)) .into_any_element(), ) } else { None }; let inner_table = v_flex() .id("table-inner") .size_full() .overflow_hidden() .child(self.render_table_header(left_columns_count, window, cx)) .context_menu({ let view = cx.entity().clone(); move |this, window: &mut Window, cx: &mut Context| { if let Some(row_ix) = view.read(cx).right_clicked_row { view.update(cx, |menu, cx| { menu.delegate_mut().context_menu(row_ix, this, window, cx) }) } else { this } } }) .map(|this| { if rows_count == 0 { this.children(empty_view) } else { this.child( h_flex().id("table-body").flex_grow().size_full().child( uniform_list( "table-uniform-list", render_rows_count, cx.processor( move |table, visible_range: Range, window, cx| { // We must calculate the col sizes here, because the col sizes // need render_th first, then that method will set the bounds of each col. let col_sizes: Rc>> = Rc::new( table .col_groups .iter() .skip(left_columns_count) .map(|col| col.bounds.size) .collect(), ); table.load_more_if_need( rows_count, visible_range.end, window, cx, ); table.update_visible_range_if_need( visible_range.clone(), Axis::Vertical, window, cx, ); if visible_range.end > rows_count { table.scroll_to_row( std::cmp::min( visible_range.start, rows_count.saturating_sub(1), ), cx, ); } let mut items = Vec::with_capacity( visible_range.end.saturating_sub(visible_range.start), ); // Render fake rows to fill the table visible_range.for_each(|row_ix| { // Render real rows for available data items.push(table.render_table_row( row_ix, rows_count, left_columns_count, col_sizes.clone(), columns_count, is_filled, window, cx, )); }); items }, ), ) .flex_grow() .size_full() .with_sizing_behavior(ListSizingBehavior::Auto) .track_scroll(self.vertical_scroll_handle.clone()) .into_any_element(), ), ) } }); div() .size_full() .children(loading_view) .when(!loading, |this| { this.child(inner_table) .child(ScrollableMask::new( Axis::Horizontal, &self.horizontal_scroll_handle, )) .when(right_clicked_row.is_some(), |this| { this.on_mouse_down_out(cx.listener(|this, _, _, cx| { this.right_clicked_row = None; cx.notify(); })) }) }) .child(canvas( { let state = cx.entity(); move |bounds, _, cx| state.update(cx, |state, _| state.bounds = bounds) }, |_, _, _, _| {}, )) .when(!window.is_inspector_picking(cx), |this| { this.child( div() .absolute() .top_0() .size_full() .when(self.options.scrollbar_visible.bottom, |this| { this.child(self.render_horizontal_scrollbar(window, cx)) }) .when( self.options.scrollbar_visible.right && rows_count > 0, |this| this.children(self.render_vertical_scrollbar(window, cx)), ), ) }) } }