use std::rc::Rc; use gpui::*; use gpui_component::{ highlighter::HighlightTheme, input::{InputState, TextInput}, text::{TextView, TextViewStyle}, ActiveTheme as _, }; use story::Assets; pub struct Example { input_state: Entity, } const EXAMPLE: &str = include_str!("./markdown.md"); impl Example { pub fn new(window: &mut Window, cx: &mut Context) -> Self { let input_state = cx.new(|cx| { InputState::new(window, cx) .multi_line() .placeholder("Enter your Markdown here...") .default_value(EXAMPLE) }); let _subscribe = cx.subscribe( &input_state, |_, _, _: &gpui_component::input::InputEvent, cx| { cx.notify(); }, ); Self { input_state } } fn view(window: &mut Window, cx: &mut App) -> Entity { cx.new(|cx| Self::new(window, cx)) } } impl Render for Example { fn render(&mut self, _window: &mut Window, cx: &mut Context) -> impl IntoElement { let theme = if cx.theme().mode.is_dark() { HighlightTheme::default_dark() } else { HighlightTheme::default_light() }; div() .flex() .flex_row() .h_full() .child( div() .id("source") .h_full() .w_1_2() .border_r_1() .border_color(cx.theme().border) .flex_1() .child(TextInput::new(&self.input_state).h_full().appearance(false)), ) .child( div() .id("preview") .h_full() .w_1_2() .p_5() .flex_1() .overflow_y_scroll() .child( TextView::markdown("preview", self.input_state.read(cx).value()).style( TextViewStyle { highlight_theme: Rc::new(theme), ..Default::default() }, ), ), ) } } fn main() { let app = Application::new().with_assets(Assets); app.run(move |cx| { story::init(cx); cx.activate(true); story::create_new_window("Markdown Example", Example::view, cx); }); }