use gpui::*; use gpui_component::{ input::{InputState, TabSize, TextInput}, resizable::{h_resizable, resizable_panel, ResizableState}, text::TextView, }; use story::Assets; pub struct Example { input_state: Entity, resizable_state: Entity, _subscribe: Subscription, } const EXAMPLE: &str = include_str!("./html.html"); const LANG: &str = "html"; impl Example { pub fn new(window: &mut Window, cx: &mut Context) -> Self { let input_state = cx.new(|cx| { InputState::new(window, cx) .code_editor(Some(LANG)) .tab_size(TabSize { tab_size: 4, hard_tabs: false, }) .default_value(EXAMPLE) .placeholder("Enter your HTML here...") }); let resizable_state = ResizableState::new(cx); let _subscribe = cx.subscribe( &input_state, |_, _, _: &gpui_component::input::InputEvent, cx| { cx.notify(); }, ); Self { input_state, resizable_state, _subscribe, } } fn view(window: &mut Window, cx: &mut App) -> Entity { cx.new(|cx| Self::new(window, cx)) } } impl Render for Example { fn render(&mut self, _: &mut Window, cx: &mut Context) -> impl IntoElement { h_resizable("container", self.resizable_state.clone()) .child( resizable_panel().child( div() .id("source") .size_full() .font_family("Menlo") .text_size(px(13.)) .child(TextInput::new(&self.input_state).h_full().appearance(false)), ), ) .child( resizable_panel().child( div() .id("preview") .size_full() .p_5() .overflow_y_scroll() .child(TextView::html("preview", self.input_state.read(cx).value())), ), ) } } fn main() { let app = Application::new().with_assets(Assets); app.run(move |cx| { story::init(cx); cx.activate(true); story::create_new_window("HTML Example", Example::view, cx); }); }