use std::{cell::Cell, ops::Range, rc::Rc}; use crate::{ h_flex, scroll::{ScrollableAxis, ScrollableMask, Scrollbar, ScrollbarState}, theme::ActiveTheme, v_flex, Icon, IconName, Sizable, Size, }; use gpui::{ actions, canvas, div, prelude::FluentBuilder, px, uniform_list, AppContext, Bounds, Div, DragMoveEvent, Entity, EntityId, EventEmitter, FocusHandle, FocusableView, InteractiveElement, IntoElement, KeyBinding, MouseButton, ParentElement, Pixels, Point, Render, ScrollHandle, SharedString, StatefulInteractiveElement as _, Styled, UniformListScrollHandle, ViewContext, VisualContext as _, WindowContext, }; actions!( table, [ Cancel, SelectPrev, SelectNext, SelectPrevColumn, SelectNextColumn ] ); pub fn init(cx: &mut AppContext) { let context = Some("Table"); cx.bind_keys([ KeyBinding::new("escape", Cancel, context), KeyBinding::new("up", SelectPrev, context), KeyBinding::new("down", SelectNext, context), KeyBinding::new("left", SelectPrevColumn, context), KeyBinding::new("right", SelectNextColumn, context), ]); } #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub enum ColFixed { Left, } #[derive(Debug, Clone, Copy)] struct ColGroup { width: Option, bounds: Bounds, sort: Option, fixed: Option, } #[derive(Clone)] pub(crate) struct DragCol { pub(crate) entity_id: EntityId, pub(crate) name: SharedString, pub(crate) width: Option, pub(crate) col_ix: usize, } #[derive(Copy, Clone, Debug, PartialEq, Eq)] pub enum ColSort { /// No sorting. Default, /// Sort in ascending order. Ascending, /// Sort in descending order. Descending, } impl Render for DragCol { fn render(&mut self, cx: &mut ViewContext) -> impl IntoElement { div() .px_4() .py_1() .bg(cx.theme().table_head) .border_1() .border_color(cx.theme().border) .shadow_md() .when_some(self.width, |this, width| this.w(width)) .min_w(px(100.)) .max_w(px(450.)) .child(self.name.clone()) } } #[derive(Clone, Render)] pub struct ResizeCol(pub (EntityId, usize)); #[derive(Copy, Clone, Debug, PartialEq, Eq)] enum SelectionState { Column, Row, } #[derive(Clone)] pub enum TableEvent { SelectRow(usize), SelectCol(usize), ColWidthsChanged(Vec>), } pub struct Table { focus_handle: FocusHandle, delegate: D, /// The bounds of the table container. bounds: Bounds, /// The bounds of the table content. head_content_bounds: Bounds, col_groups: Vec, vertical_scroll_handle: UniformListScrollHandle, scrollbar_state: Rc>, horizontal_scroll_handle: ScrollHandle, horizontal_scrollbar_state: Rc>, selection_state: SelectionState, selected_row: Option, selected_col: Option, /// The column index that is being resized. resizing_col: Option, /// Set stripe style of the table. stripe: bool, /// Set to use border style of the table. border: bool, /// The cell size of the table. size: Size, } #[allow(unused)] pub trait TableDelegate: Sized + 'static { /// Return the number of columns in the table. fn cols_count(&self) -> usize; /// Return the number of rows in the table. fn rows_count(&self) -> usize; /// Returns the name of the column at the given index. fn col_name(&self, col_ix: usize) -> SharedString; /// Returns whether the column at the given index can be resized. Default: true fn can_resize_col(&self, col_ix: usize) -> bool { true } /// Returns whether the column at the given index can be selected. Default: false fn can_select_col(&self, col_ix: usize) -> bool { false } /// Returns the width of the column at the given index. /// Return None, use auto width. /// /// This is only called when the table initializes. fn col_width(&self, col_ix: usize) -> Option; /// Return the sort state of the column at the given index. /// /// This is only called when the table initializes. fn col_sort(&self, col_ix: usize) -> Option { None } /// Return the fixed side of the column at the given index. fn col_fixed(&self, col_ix: usize) -> Option { None } /// Perform sort on the column at the given index. fn perform_sort(&mut self, col_ix: usize, sort: ColSort, cx: &mut ViewContext>) {} /// Render the header cell at the given column index, default to the column name. fn render_th(&self, col_ix: usize, cx: &mut ViewContext>) -> impl IntoElement { div().size_full().child(self.col_name(col_ix)) } /// Render the row at the given row and column. fn render_tr(&self, row_ix: usize, cx: &mut ViewContext>) -> Div { h_flex() } /// Render cell at the given row and column. fn render_td( &self, row_ix: usize, col_ix: usize, cx: &mut ViewContext>, ) -> impl IntoElement; /// Return true to enable loop selection on the table. /// /// When the prev/next selection is out of the table bounds, the selection will loop to the other side. /// /// Default: true fn can_loop_select(&self) -> bool { true } /// Return true to enable column order change. fn can_move_col(&self, col_ix: usize) -> bool { false } /// Move the column at the given `col_ix` to insert before the column at the given `to_ix`. fn move_col(&mut self, col_ix: usize, to_ix: usize) {} /// Return a Element to show when table is empty. fn render_empty(&self, cx: &mut ViewContext>) -> impl IntoElement { h_flex() .size_full() .justify_center() .py_6() .text_color(cx.theme().muted_foreground.opacity(0.6)) .child(Icon::new(IconName::Inbox).size_12()) .into_any_element() } /// Return true to enable load more data when scrolling to the bottom. /// /// Default: true fn can_load_more(&self) -> bool { true } /// Returns a threshold value (n rows), of course, when scrolling to the bottom, /// the remaining number of rows triggers `load_more`. /// /// Default: 50 rows fn load_more_threshold(&self) -> usize { 50 } /// Load more data when the table is scrolled to the bottom. /// /// This will performed in a background task. /// /// This is always called when the table is near the bottom, /// so you must check if there is more data to load or lock the loading state. fn load_more(&mut self, cx: &mut ViewContext>) {} } impl Table where D: TableDelegate, { pub fn new(delegate: D, cx: &mut ViewContext) -> Self { let mut this = Self { focus_handle: cx.focus_handle(), delegate, col_groups: Vec::new(), horizontal_scroll_handle: ScrollHandle::new(), vertical_scroll_handle: UniformListScrollHandle::new(), scrollbar_state: Rc::new(Cell::new(ScrollbarState::new())), horizontal_scrollbar_state: Rc::new(Cell::new(ScrollbarState::new())), selection_state: SelectionState::Row, selected_row: None, selected_col: None, resizing_col: None, bounds: Bounds::default(), head_content_bounds: Bounds::default(), stripe: false, border: true, size: Size::default(), }; this.prepare_col_groups(cx); this } pub fn delegate(&self) -> &D { &self.delegate } pub fn delegate_mut(&mut self) -> &mut D { &mut self.delegate } /// Set to use stripe style of the table, default to false. pub fn stripe(mut self, stripe: bool) -> Self { self.stripe = stripe; self } pub fn set_stripe(&mut self, stripe: bool, cx: &mut ViewContext) { self.stripe = stripe; cx.notify(); } /// Set to use border style of the table, default to true. pub fn border(mut self, border: bool) -> Self { self.border = border; self } /// Set the size to the table. pub fn set_size(&mut self, size: Size, cx: &mut ViewContext) { self.size = size; cx.notify(); } /// When we update columns or rows, we need to refresh the table. pub fn refresh(&mut self, cx: &mut ViewContext) { self.prepare_col_groups(cx); } fn prepare_col_groups(&mut self, cx: &mut ViewContext) { self.col_groups = (0..self.delegate.cols_count()) .map(|col_ix| ColGroup { width: self.delegate.col_width(col_ix), bounds: Bounds::default(), sort: self.delegate.col_sort(col_ix), fixed: self.delegate.col_fixed(col_ix), }) .collect(); cx.notify(); } fn scroll_to_row(&mut self, row_ix: usize, cx: &mut ViewContext) { self.vertical_scroll_handle.scroll_to_item(row_ix); cx.notify(); } fn set_selected_row(&mut self, row_ix: usize, cx: &mut ViewContext) { self.selection_state = SelectionState::Row; self.selected_row = Some(row_ix); if let Some(row_ix) = self.selected_row { self.vertical_scroll_handle.scroll_to_item(row_ix); } cx.emit(TableEvent::SelectRow(row_ix)); cx.notify(); } fn set_selected_col(&mut self, col_ix: usize, cx: &mut ViewContext) { self.selection_state = SelectionState::Column; self.selected_col = Some(col_ix); if let Some(_col_ix) = self.selected_col { // TODO: Fix scroll to selected col, this was not working after fixed col. // if self.col_groups[col_ix].fixed.is_none() { // self.horizontal_scroll_handle.scroll_to_item(col_ix); // } } cx.emit(TableEvent::SelectCol(col_ix)); cx.notify(); } fn on_row_click(&mut self, row_ix: usize, cx: &mut ViewContext) { self.set_selected_row(row_ix, cx) } fn on_col_head_click(&mut self, col_ix: usize, cx: &mut ViewContext) { if !self.delegate.can_select_col(col_ix) { return; } self.set_selected_col(col_ix, cx) } fn action_cancel(&mut self, _: &Cancel, cx: &mut ViewContext) { self.selection_state = SelectionState::Row; self.selected_row = None; self.selected_col = None; cx.notify(); } fn action_select_prev(&mut self, _: &SelectPrev, cx: &mut ViewContext) { let mut selected_row = self.selected_row.unwrap_or(0); let rows_count = self.delegate.rows_count(); if selected_row > 0 { selected_row = selected_row - 1; } else { if self.delegate.can_loop_select() { selected_row = rows_count - 1; } } self.set_selected_row(selected_row, cx); } fn action_select_next(&mut self, _: &SelectNext, cx: &mut ViewContext) { let mut selected_row = self.selected_row.unwrap_or(0); if selected_row < self.delegate.rows_count() - 1 { selected_row += 1; } else { if self.delegate.can_loop_select() { selected_row = 0; } } self.set_selected_row(selected_row, cx); } fn action_select_prev_col(&mut self, _: &SelectPrevColumn, cx: &mut ViewContext) { let mut selected_col = self.selected_col.unwrap_or(0); let cols_count = self.delegate.cols_count(); if selected_col > 0 { selected_col -= 1; } else { if self.delegate.can_loop_select() { selected_col = cols_count - 1; } } self.set_selected_col(selected_col, cx); } fn action_select_next_col(&mut self, _: &SelectNextColumn, cx: &mut ViewContext) { let mut selected_col = self.selected_col.unwrap_or(0); if selected_col < self.delegate.cols_count() - 1 { selected_col += 1; } else { if self.delegate.can_loop_select() { selected_col = 0; } } self.set_selected_col(selected_col, cx); } fn render_cell(&self, col_ix: usize, _cx: &mut ViewContext) -> Div { let col_width = self.col_groups[col_ix].width; div() .when_some(col_width, |this, width| this.w(width)) .flex_shrink_0() .overflow_hidden() .whitespace_nowrap() .map(|this| match self.size { Size::XSmall => this.text_sm().py_0p5().px_1(), Size::Small => this.text_sm().py(px(3.)).px_1p5(), Size::Large => this.py_2().px_3(), _ => this.py_1().px_2(), }) } /// Show Column selection style, when the column is selected and the selection state is Column. fn col_wrap(&self, col_ix: usize, cx: &mut ViewContext) -> Div { if self.delegate().can_select_col(col_ix) && self.selected_col == Some(col_ix) && self.selection_state == SelectionState::Column { h_flex().bg(cx.theme().table_active) } else { h_flex() } } fn render_scrollbar(&self, cx: &mut ViewContext) -> Option { let state = self.scrollbar_state.clone(); Some( div() .absolute() .top_0() .left_0() .right_0() .bottom_0() .child(Scrollbar::uniform_scroll( cx.view().entity_id(), state, self.vertical_scroll_handle.clone(), self.delegate.rows_count(), )), ) } fn render_horizontal_scrollbar(&self, cx: &mut ViewContext) -> impl IntoElement { let state = self.horizontal_scrollbar_state.clone(); div() .absolute() .top_0() .left_0() .right_0() .bottom_0() .size_full() .child(Scrollbar::horizontal( cx.view().entity_id(), state, self.horizontal_scroll_handle.clone(), self.head_content_bounds.size, )) } fn render_resize_handle(&self, ix: usize, cx: &mut ViewContext) -> impl IntoElement { const HANDLE_SIZE: Pixels = px(2.); if !self.delegate.can_resize_col(ix) { return div().into_any_element(); } let group_id = SharedString::from(format!("resizable-handle:{}", ix)); h_flex() .id(("resizable-handle", ix)) .group(group_id.clone()) .occlude() .cursor_col_resize() .h_full() .w(HANDLE_SIZE) .ml(-(HANDLE_SIZE)) .justify_end() .items_center() .child( div() .h_full() .justify_center() .bg(cx.theme().table_row_border) .group_hover(group_id, |this| this.bg(cx.theme().border).h_full()) .w(px(1.)), ) .on_drag_move(cx.listener(move |view, e: &DragMoveEvent, cx| { match e.drag(cx) { ResizeCol((entity_id, ix)) => { if cx.entity_id() != *entity_id { return; } // sync col widths into real widths for (_, col_group) in view.col_groups.iter_mut().enumerate() { col_group.width = Some(col_group.bounds.size.width); } let ix = *ix; view.resizing_col = Some(ix); let col_group = *view.col_groups.get(ix).expect("BUG: invalid col index"); view.resize_cols( ix, e.event.position.x - HANDLE_SIZE - col_group.bounds.left(), cx, ); // scroll the table if the drag is near the edge view.scroll_table_by_col_resizing(e.event.position, col_group, cx); } }; })) .on_drag(ResizeCol((cx.entity_id(), ix)), |drag, cx| { cx.stop_propagation(); cx.new_view(|_| drag.clone()) }) .on_mouse_up_out( MouseButton::Left, cx.listener(|view, _, cx| { if view.resizing_col.is_none() { return; } view.resizing_col = None; let new_widths = view.col_groups.iter().map(|g| g.width).collect(); cx.emit(TableEvent::ColWidthsChanged(new_widths)); cx.notify(); }), ) .into_any_element() } /// Scroll table when mouse position is near the edge of the table bounds. fn scroll_table_by_col_resizing( &mut self, pos: Point, col_group: ColGroup, _: &mut ViewContext, ) { let mut offset = self.horizontal_scroll_handle.offset(); let col_bounds = col_group.bounds; if pos.x < self.bounds.left() && col_bounds.right() < self.bounds.left() + px(20.) { offset.x += px(1.); } else if pos.x > self.bounds.right() && col_bounds.right() > self.bounds.right() - px(20.) { offset.x -= px(1.); } self.horizontal_scroll_handle.set_offset(offset); } /// The `ix`` is the index of the col to resize, /// and the `size` is the new size for the col. fn resize_cols(&mut self, ix: usize, size: Pixels, cx: &mut ViewContext) { const MIN_WIDTH: Pixels = px(10.0); const MAX_WIDTH: Pixels = px(1200.0); if !self.delegate.can_resize_col(ix) { return; } let size = size.floor(); let old_width = self.col_groups[ix].width.unwrap_or_default(); let new_width = size; if new_width < MIN_WIDTH { return; } let changed_width = new_width - old_width; // If change size is less than 1px, do nothing. if changed_width > px(-1.0) && changed_width < px(1.0) { return; } self.col_groups[ix].width = Some(new_width.min(MAX_WIDTH)); // Resize next col, table not need to resize the right cols. // let next_width = self.col_groups[ix + 1].width.unwrap_or_default(); // let next_width = (next_width - changed_width).max(MIN_WIDTH); // self.col_groups[ix + 1].width = Some(next_width); cx.notify(); } fn perform_sort(&mut self, col_ix: usize, cx: &mut ViewContext) { let sort = self.col_groups.get(col_ix).and_then(|g| g.sort); if sort.is_none() { return; } let sort = sort.unwrap(); let sort = match sort { ColSort::Ascending => ColSort::Descending, ColSort::Descending => ColSort::Ascending, ColSort::Default => ColSort::Descending, }; for (ix, col_group) in self.col_groups.iter_mut().enumerate() { if ix == col_ix { col_group.sort = Some(sort); } else { col_group.sort = Some(ColSort::Default); } } self.delegate_mut().perform_sort(col_ix, sort, cx); cx.notify(); } fn move_col(&mut self, col_ix: usize, to_ix: usize, cx: &mut ViewContext) { if col_ix == to_ix { return; } self.delegate.move_col(col_ix, to_ix); let col_group = self.col_groups.remove(col_ix); self.col_groups.insert(to_ix, col_group); cx.notify(); } fn render_sort_icon( &self, col_ix: usize, cx: &mut ViewContext, ) -> Option { let sort = self.col_groups.get(col_ix).and_then(|g| g.sort); if sort.is_none() { return None; } let sort = sort.unwrap(); let (icon, is_on) = match sort { ColSort::Ascending => (IconName::SortAscending, true), ColSort::Descending => (IconName::SortDescending, true), ColSort::Default => (IconName::ChevronsUpDown, false), }; Some( div() .id(("icon-sort", col_ix)) .cursor_pointer() .ml_2() .p(px(2.)) .rounded_sm() .map(|this| match is_on { true => this, false => this.opacity(0.5), }) .hover(|this| this.bg(cx.theme().secondary).opacity(7.)) .active(|this| this.bg(cx.theme().secondary_active).opacity(1.)) .on_mouse_down(MouseButton::Left, |_, cx| cx.stop_propagation()) .on_click(cx.listener(move |table, _, cx| table.perform_sort(col_ix, cx))) .child( Icon::new(icon) .size_3() .text_color(cx.theme().secondary_foreground), ), ) } /// Render the column header. /// The children must be one by one items. /// Because the horizontal scroll handle will use the child_item_bounds to /// calculate the item position for itself's `scroll_to_item` method. fn render_th(&self, col_ix: usize, cx: &mut ViewContext) -> impl IntoElement { let entity_id = cx.entity_id(); let col_group = self.col_groups.get(col_ix).expect("BUG: invalid col index"); let name = self.delegate.col_name(col_ix); h_flex() .child( self.render_cell(col_ix, cx) .id(("col-header", col_ix)) .on_mouse_down( MouseButton::Left, cx.listener(move |this, _, cx| { cx.stop_propagation(); this.on_col_head_click(col_ix, cx); }), ) .child( h_flex() .size_full() .justify_between() .items_center() .child(self.delegate.render_th(col_ix, cx)) .children(self.render_sort_icon(col_ix, cx)), ) .when(self.delegate.can_move_col(col_ix), |this| { this.on_drag( DragCol { entity_id, col_ix, name, width: col_group.width, }, |drag, cx| { cx.stop_propagation(); cx.new_view(|_| drag.clone()) }, ) .drag_over::(|this, _, cx| { this.rounded_l_none() .border_l_2() .border_r_0() .border_color(cx.theme().drag_border) }) .on_drop(cx.listener( move |table, drag: &DragCol, cx| { // If the drag col is not the same as the drop col, then swap the cols. if drag.entity_id != cx.entity_id() { return; } table.move_col(drag.col_ix, col_ix, cx); }, )) }), ) // resize handle .child(self.render_resize_handle(col_ix, cx)) // to save the bounds of this col. .child({ let view = cx.view().clone(); canvas( move |bounds, cx| view.update(cx, |r, _| r.col_groups[col_ix].bounds = bounds), |_, _, _| {}, ) .absolute() .size_full() }) } /// Dispatch delegate's `load_more` method when the visible range is near the end. fn load_more(&mut self, visible_range: Range, cx: &mut ViewContext) { if !self.delegate.can_load_more() { return; } let row_count = self.delegate.rows_count(); let load_more_count = self.delegate.load_more_threshold(); // Securely handle subtract logic to prevent attempt to subtract with overflow if row_count >= load_more_count { if visible_range.end >= row_count - load_more_count { cx.spawn(|view, mut cx| async move { cx.update(|cx| { view.update(cx, |view, cx| { view.delegate.load_more(cx); }) }) }) .detach() } } } fn render_table_head( &mut self, left_cols_count: usize, cx: &mut ViewContext, ) -> impl IntoElement { let view = cx.view().clone(); let horizontal_scroll_handle = self.horizontal_scroll_handle.clone(); let fixed_cols_count = self .col_groups .iter() .filter(|col| col.fixed.is_some()) .count(); h_flex() .w_full() .map(|this| match self.size { Size::Large => this.h_10(), Size::Small => this.h(px(30.)), Size::XSmall => this.h(px(26.)), _ => this.h_8(), }) .flex_shrink_0() .border_b_1() .border_color(cx.theme().border) .text_color(cx.theme().table_head_foreground) .when(fixed_cols_count > 0, |this| { // Render left fixed columns this.child( h_flex() .id("table-head-fixed-left") .h_full() .bg(cx.theme().table_head) .border_r_1() .border_color(cx.theme().border) .children( self.col_groups .iter() .filter(|col| col.fixed == Some(ColFixed::Left)) .enumerate() .map(|(col_ix, _)| self.render_th(col_ix, cx)), ), ) }) .child( // Render other normal columns uniform_list(view.clone(), "table-head-uniform-list", 1, { let horizontal_scroll_handle = horizontal_scroll_handle.clone(); let view = view.clone(); move |table, _, cx| { let view = view.clone(); // Columns h_flex() .id("table-head") .h_full() .w_full() .overflow_scroll() .relative() .track_scroll(&horizontal_scroll_handle) .bg(cx.theme().table_head) .child( h_flex() .relative() .children( table .col_groups .iter() .filter(|col| col.fixed == None) .enumerate() .map(|(col_ix, _)| { table.render_th(left_cols_count + col_ix, cx) }), ) .child(Self::last_empty_col(cx)) .child( canvas( move |bounds, cx| { view.update(cx, |r, _| { r.head_content_bounds = bounds }) }, |_, _, _| {}, ) .absolute() .size_full(), ), ) .map(|this| vec![this]) } }) .map(|this| match self.size { Size::Large => this.h_10(), Size::Small => this.h(px(30.)), Size::XSmall => this.h(px(26.)), _ => this.h_8(), }) .h_full() .flex_1(), ) } fn render_table_row( &mut self, row_ix: usize, rows_count: usize, left_cols_count: usize, cols_count: usize, cx: &mut ViewContext, ) -> impl IntoElement { let horizontal_scroll_handle = self.horizontal_scroll_handle.clone(); let is_stripe_row = self.stripe && row_ix % 2 != 0; let is_selected = self.selected_row == Some(row_ix); if row_ix < rows_count { self.delegate .render_tr(row_ix, cx) .id(("table-row", row_ix)) .w_full() .when(row_ix > 0, |this| { this.border_t_1().border_color(cx.theme().table_row_border) }) .when(is_stripe_row, |this| this.bg(cx.theme().table_even)) .hover(|this| { if is_selected { this } else { this.bg(cx.theme().table_hover) } }) .children(if left_cols_count > 0 { // Left fixed columns Some( h_flex() .border_r_1() .border_color(cx.theme().table_row_border) .children((0..left_cols_count).map(|col_ix| { self.col_wrap(col_ix, cx).child( self.render_cell(col_ix, cx) .child(self.delegate.render_td(row_ix, col_ix, cx)), ) })), ) } else { None }) .child( h_flex() .flex_1() .overflow_hidden() .children((left_cols_count..cols_count).map(|col_ix| { self // Make the row scroll sync with the // horizontal_scroll_handle to support horizontal scrolling. .col_wrap(col_ix, cx) .left(horizontal_scroll_handle.offset().x) .child( self.render_cell(col_ix, cx) .child(self.delegate.render_td(row_ix, col_ix, cx)), ) })) .child(Self::last_empty_col(cx)), ) // Row selected style .when_some(self.selected_row, |this, _| { this.when( is_selected && self.selection_state == SelectionState::Row, |this| this.bg(cx.theme().table_active), ) }) .on_mouse_down( MouseButton::Left, cx.listener(move |this, _, cx| { this.on_row_click(row_ix, cx); }), ) } else { // Render fake rows to fill the rest table space self.delegate .render_tr(row_ix, cx) .id(("table-row-fake", row_ix)) .w_full() .h_full() .border_t_1() .border_color(cx.theme().table_row_border) .when(is_stripe_row, |this| this.bg(cx.theme().table_even)) .children((0..cols_count).map(|col_ix| { h_flex() .left(horizontal_scroll_handle.offset().x) .child(self.render_cell(col_ix, cx)) })) .child(Self::last_empty_col(cx)) } } fn last_empty_col(_: &mut WindowContext) -> Div { h_flex().w(px(100.)).h_full().flex_shrink_0() } } impl Sizable for Table where D: TableDelegate, { fn with_size(mut self, size: impl Into) -> Self { self.size = size.into(); self } } impl FocusableView for Table where D: TableDelegate, { fn focus_handle(&self, _cx: &gpui::AppContext) -> FocusHandle { self.focus_handle.clone() } } impl EventEmitter for Table where D: TableDelegate {} impl Render for Table where D: TableDelegate, { fn render(&mut self, cx: &mut ViewContext) -> impl IntoElement { let view = cx.view().clone(); let vertical_scroll_handle = self.vertical_scroll_handle.clone(); let horizontal_scroll_handle = self.horizontal_scroll_handle.clone(); let cols_count: usize = self.delegate.cols_count(); let rows_count = self.delegate.rows_count(); let row_height = self.vertical_scroll_handle.0.borrow().last_item_height; let total_height = self .vertical_scroll_handle .0 .borrow() .base_handle .bounds() .size .height; // Calculate the extra rows needed to fill the table for stripe style. let mut extra_rows_needed = 0; if let Some(row_height) = row_height { if row_height > px(0.) { let actual_height = row_height * rows_count as f32; let remaining_height = total_height - actual_height; if remaining_height > px(0.) { extra_rows_needed = (remaining_height / row_height).ceil() as usize; } } } let left_cols_count = self .col_groups .iter() .filter(|col| col.fixed == Some(ColFixed::Left)) .count(); let inner_table = v_flex() .key_context("Table") .id("table") .track_focus(&self.focus_handle) .on_action(cx.listener(Self::action_cancel)) .on_action(cx.listener(Self::action_select_next)) .on_action(cx.listener(Self::action_select_prev)) .on_action(cx.listener(Self::action_select_next_col)) .on_action(cx.listener(Self::action_select_prev_col)) .size_full() .overflow_hidden() .child(self.render_table_head(left_cols_count, cx)) .map(|this| { if rows_count == 0 { this.child(div().size_full().child(self.delegate.render_empty(cx))) } else { this.child( h_flex().id("table-body").flex_grow().size_full().child( uniform_list( view, "table-uniform-list", rows_count + extra_rows_needed, { move |table, visible_range, cx| { table.load_more(visible_range.clone(), cx); if visible_range.end > rows_count { table.scroll_to_row( std::cmp::min(visible_range.start, rows_count - 1), cx, ); } // Render fake rows to fill the table visible_range .map(|row_ix| { // Render real rows for available data table.render_table_row( row_ix, rows_count, left_cols_count, cols_count, cx, ) }) .collect::>() } }, ) .flex_grow() .size_full() .with_sizing_behavior(gpui::ListSizingBehavior::Auto) .track_scroll(vertical_scroll_handle) .into_any_element(), ), ) } }); let view = cx.view().clone(); div() .size_full() .when(self.border, |this| { this.rounded_md().border_1().border_color(cx.theme().border) }) .bg(cx.theme().table) .child(inner_table) .child(ScrollableMask::new( cx.view().clone(), ScrollableAxis::Horizontal, &horizontal_scroll_handle, )) .child(canvas( move |bounds, cx| view.update(cx, |r, _| r.bounds = bounds), |_, _, _| {}, )) .child(self.render_horizontal_scrollbar(cx)) .when(rows_count > 0, |this| { this.children(self.render_scrollbar(cx)) }) } }