use gpui::*; use gpui_component::{text::TextView, ActiveTheme as _}; use story::Assets; pub struct Example { text_view: Entity, } const EXAMPLE: &str = include_str!("./markdown.md"); impl Example { pub fn new(_: &mut Window, cx: &mut Context) -> Self { let text_view = cx.new(|cx| TextView::markdown(EXAMPLE, cx)); Self { text_view } } fn view(window: &mut Window, cx: &mut App) -> Entity { cx.new(|cx| Self::new(window, cx)) } } impl Render for Example { fn render(&mut self, _window: &mut Window, cx: &mut Context) -> impl IntoElement { div() .flex() .flex_row() .h_full() .child( div() .id("source") .h_full() .w_1_2() .border_r_1() .border_color(cx.theme().border) .flex_1() .p_5() .overflow_y_scroll() .child(EXAMPLE), ) .child( div() .id("preview") .h_full() .w_1_2() .p_5() .flex_1() .overflow_y_scroll() .child(self.text_view.clone()), ) } } fn main() { let app = Application::new().with_assets(Assets); app.run(move |cx| { story::init(cx); cx.activate(true); story::create_new_window("Markdown Example", Example::view, cx); }); }