use gpui::*; use gpui_component::{input::TextInput, text::TextView, ActiveTheme as _}; use story::Assets; pub struct Example { text_input: Entity, text_view: Entity, _subscribe: Subscription, } const EXAMPLE: &str = include_str!("./html.html"); impl Example { pub fn new(window: &mut Window, cx: &mut Context) -> Self { let text_input = cx.new(|cx| { TextInput::new(window, cx) .multi_line() .rows(50) .placeholder("Input your HTML here...") }); let text_view = cx.new(|cx| TextView::html(EXAMPLE, cx)); let _subscribe = cx.subscribe( &text_input, |this, _, _: &gpui_component::input::InputEvent, cx| { let new_text = this.text_input.read(cx).text(); this.text_view.update(cx, |view, cx| { view.set_text(new_text, cx); }); }, ); _ = text_input.update(cx, |input, cx| { input.set_text(EXAMPLE, window, cx); }); Self { text_input, text_view, _subscribe, } } fn view(window: &mut Window, cx: &mut App) -> Entity { cx.new(|cx| Self::new(window, cx)) } } impl Render for Example { fn render(&mut self, _window: &mut Window, cx: &mut Context) -> impl IntoElement { div() .flex() .flex_row() .h_full() .child( div() .id("source") .h_full() .w_1_2() .border_r_1() .border_color(cx.theme().border) .flex_1() .child(self.text_input.clone()), ) .child( div() .id("preview") .h_full() .w_1_2() .p_5() .flex_1() .overflow_y_scroll() .child(self.text_view.clone()), ) } } fn main() { let app = Application::new().with_assets(Assets); app.run(move |cx| { story::init(cx); cx.activate(true); story::create_new_window("HTML Example", Example::view, cx); }); }