Add ScrollView (#56)
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parent
5034152f21
commit
faa16fb660
6 changed files with 249 additions and 18 deletions
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@ -2,12 +2,12 @@ use std::cell::Cell;
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use std::rc::Rc;
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use gpui::{
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canvas, deferred, div, px, InteractiveElement, ParentElement, Pixels, Render, ScrollHandle,
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canvas, div, px, InteractiveElement, ParentElement, Pixels, Render, ScrollHandle,
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StatefulInteractiveElement as _, Styled, View, ViewContext, VisualContext, WindowContext,
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};
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use ui::button::Button;
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use ui::divider::Divider;
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use ui::scroll::{Scrollbar, ScrollbarAxis, ScrollbarState};
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use ui::scroll::{scroll_view, Scrollbar, ScrollbarAxis, ScrollbarState};
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use ui::theme::ActiveTheme;
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use ui::{h_flex, v_flex, Clickable};
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@ -121,16 +121,7 @@ impl Render for ScrollableStory {
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div()
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.relative()
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.w_full()
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.h(px(400.))
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.child(deferred(
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Scrollbar::both(
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view,
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self.scroll_state.clone(),
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self.scroll_handle.clone(),
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self.scroll_size,
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)
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.axis(self.axis),
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))
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.h(px(350.))
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.child(
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div()
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.id("scroll-story")
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@ -159,8 +150,44 @@ impl Render for ScrollableStory {
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.size_full()
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}),
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),
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)
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.child(
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div()
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.absolute()
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.top_0()
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.left_0()
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.right_0()
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.bottom_0()
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.child(
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Scrollbar::both(
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view,
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self.scroll_state.clone(),
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self.scroll_handle.clone(),
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self.scroll_size,
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)
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.axis(self.axis),
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),
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),
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),
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)
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.child({
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let view = cx.view().clone();
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let items = self.items.clone();
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let test_width = self.test_width;
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div()
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.relative()
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.border_1()
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.border_color(cx.theme().border)
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.w_full()
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.h(px(200.))
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.child(scroll_view("scrollview-1", view).content(move |cx| {
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v_flex().m_3().w(test_width).gap_1().children(
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items
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.iter()
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.map(|s| div().bg(cx.theme().card).child(s.clone())),
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)
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}))
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})
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}
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}
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@ -2,7 +2,7 @@ use crate::{
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h_flex,
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indicator::Indicator,
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theme::{ActiveTheme, Colorize as _},
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Clickable, Disableable, Icon, Selectable, Size, StyledExt,
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Clickable, Disableable, Icon, Selectable, Size,
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};
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use gpui::{
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div, prelude::FluentBuilder as _, px, AnyElement, ClickEvent, DefiniteLength, Div, ElementId,
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@ -235,9 +235,7 @@ impl RenderOnce for Button {
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.border_color(normal_style.border)
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.bg(normal_style.bg)
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})
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.when(focused, |this| {
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this.border_color(cx.theme().ring).debug_blue()
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})
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.when(focused, |this| this.border_color(cx.theme().ring))
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.when_some(
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self.on_click.filter(|_| !self.disabled),
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|this, on_click| {
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@ -1,5 +1,7 @@
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mod scroll_view;
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mod scrollable;
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mod scrollbar;
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pub use scroll_view::*;
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pub use scrollable::*;
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pub use scrollbar::*;
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195
crates/ui/src/scroll/scroll_view.rs
Normal file
195
crates/ui/src/scroll/scroll_view.rs
Normal file
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@ -0,0 +1,195 @@
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use std::{cell::Cell, rc::Rc};
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use gpui::{
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canvas, div, relative, AnyElement, AnyView, Element, ElementId, GlobalElementId,
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InteractiveElement as _, IntoElement, ParentElement as _, Pixels, Position, ScrollHandle,
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SharedString, Size, StatefulInteractiveElement, Style, Styled as _, WindowContext,
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};
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use super::{Scrollbar, ScrollbarAxis, ScrollbarState};
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pub fn scroll_view(id: impl Into<ElementId>, view: impl Into<AnyView>) -> ScrollView {
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ScrollView::new(id, view, ScrollbarAxis::Both)
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}
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/// A scroll view is a container that allows the user to scroll through a large amount of content.
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pub struct ScrollView {
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id: ElementId,
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view: AnyView,
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axix: ScrollbarAxis,
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content: Option<Box<dyn Fn(&mut WindowContext) -> AnyElement + 'static>>,
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}
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impl ScrollView {
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fn new(id: impl Into<ElementId>, view: impl Into<AnyView>, axis: ScrollbarAxis) -> Self {
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let view: AnyView = view.into();
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Self {
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id: ElementId::Name(SharedString::from(format!(
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"{}-{}",
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view.entity_id(),
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id.into()
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))),
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view,
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axix: axis,
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content: None,
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}
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}
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/// Set only a vertical scrollbar.
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pub fn vertical(mut self) -> Self {
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self.set_axis(ScrollbarAxis::Vertical);
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self
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}
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/// Set only a horizontal scrollbar.
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/// In current implementation, this is not supported yet.
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pub fn horizontal(mut self) -> Self {
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self.set_axis(ScrollbarAxis::Horizontal);
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self
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}
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/// Set the content render of the scroll view.
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#[must_use]
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pub fn content<F, E>(mut self, builder: F) -> Self
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where
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F: Fn(&mut WindowContext) -> E + 'static,
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E: IntoElement,
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{
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self.content = Some(Box::new(move |cx| builder(cx).into_any_element()));
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self
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}
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/// Set the axis of the scroll view.
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pub fn set_axis(&mut self, axis: ScrollbarAxis) {
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self.axix = axis;
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}
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fn with_element_state<R>(
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&mut self,
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id: &GlobalElementId,
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cx: &mut WindowContext,
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f: impl FnOnce(&mut Self, &mut ScrollViewState, &mut WindowContext) -> R,
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) -> R {
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cx.with_optional_element_state::<ScrollViewState, _>(Some(id), |element_state, cx| {
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let mut element_state = element_state.unwrap().unwrap_or_default();
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let result = f(self, &mut element_state, cx);
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(result, Some(element_state))
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})
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}
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}
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pub struct ScrollViewState {
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scroll_size: Rc<Cell<Size<Pixels>>>,
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state: Rc<Cell<ScrollbarState>>,
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handle: ScrollHandle,
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}
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impl Default for ScrollViewState {
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fn default() -> Self {
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Self {
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handle: ScrollHandle::new(),
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scroll_size: Rc::new(Cell::new(Size::default())),
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state: Rc::new(Cell::new(ScrollbarState::default())),
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}
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}
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}
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impl IntoElement for ScrollView {
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type Element = Self;
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fn into_element(self) -> Self::Element {
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self
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}
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}
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impl Element for ScrollView {
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type RequestLayoutState = AnyElement;
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type PrepaintState = ScrollViewState;
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fn id(&self) -> Option<gpui::ElementId> {
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Some(self.id.clone())
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}
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fn request_layout(
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&mut self,
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id: Option<&gpui::GlobalElementId>,
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cx: &mut gpui::WindowContext,
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) -> (gpui::LayoutId, Self::RequestLayoutState) {
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let mut style = Style::default();
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style.flex_grow = 1.0;
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style.position = Position::Relative;
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style.size.width = relative(1.0).into();
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style.size.height = relative(1.0).into();
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let axix = self.axix;
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let view = self.view.clone();
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let scroll_id = self.id.clone();
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let content = self.content.as_ref().map(|c| c(cx));
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self.with_element_state(id.unwrap(), cx, |_, element_state, cx| {
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let handle = element_state.handle.clone();
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let state = element_state.state.clone();
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let scroll_size = element_state.scroll_size.clone();
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let mut element = div()
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.relative()
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.size_full()
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.child(
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div()
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.id(scroll_id)
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.track_scroll(&handle)
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.overflow_scroll()
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.relative()
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.size_full()
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.child(div().children(content).child({
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let scroll_size = element_state.scroll_size.clone();
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canvas(move |b, _| scroll_size.set(b.size), |_, _, _| {})
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.absolute()
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.size_full()
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})),
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)
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.child(
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div()
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.absolute()
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.top_0()
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.left_0()
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.right_0()
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.bottom_0()
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.child(
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Scrollbar::both(view, state, handle.clone(), scroll_size.get())
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.axis(axix),
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),
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)
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.into_any_element();
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let element_id = element.request_layout(cx);
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let layout_id = cx.request_layout(style, vec![element_id]);
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(layout_id, element)
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})
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}
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fn prepaint(
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&mut self,
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_: Option<&gpui::GlobalElementId>,
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_: gpui::Bounds<Pixels>,
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element: &mut Self::RequestLayoutState,
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cx: &mut gpui::WindowContext,
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) -> Self::PrepaintState {
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element.prepaint(cx);
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// do nothing
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ScrollViewState::default()
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}
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fn paint(
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&mut self,
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_: Option<&gpui::GlobalElementId>,
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_: gpui::Bounds<Pixels>,
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element: &mut Self::RequestLayoutState,
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_: &mut Self::PrepaintState,
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cx: &mut gpui::WindowContext,
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) {
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element.paint(cx)
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}
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}
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@ -293,7 +293,7 @@ impl Element for Scrollbar {
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cx: &mut gpui::WindowContext,
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) {
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let hitbox_bounds = hitbox.bounds;
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let is_both = self.axis.is_both();
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let has_both = self.axis.is_both();
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cx.with_content_mask(
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Some(ContentMask {
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@ -317,7 +317,7 @@ impl Element for Scrollbar {
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};
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// The horizontal scrollbar is set avoid overlapping with the vertical scrollbar, if the vertical scrollbar is visible.
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let margin_end = if !is_vertical && is_both {
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let margin_end = if has_both && !is_vertical {
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self.width
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} else {
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px(0.)
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@ -77,6 +77,15 @@ pub trait StyledExt: Styled + Sized {
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elevated(self, cx, ElevationIndex::ModalSurface)
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}
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/// Render a border with a width of 1px, color red
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fn debug_red(self) -> Self {
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if cfg!(debug_assertions) {
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self.border_1().border_color(crate::red_500())
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} else {
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self
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}
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}
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/// Render a border with a width of 1px, color blue
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fn debug_blue(self) -> Self {
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if cfg!(debug_assertions) {
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