badge: Add Badge. (#462)

<img width="824" alt="image"
src="https://github.com/user-attachments/assets/1aacdb99-a890-46fb-a0db-a94eb125598b">

<img width="824" alt="image"
src="https://github.com/user-attachments/assets/b9af9807-4994-4050-84d9-cf5d4d8d172a">
This commit is contained in:
Jason Lee 2024-12-03 23:07:39 +08:00 committed by GitHub
parent cc23291d19
commit bc7dfb877b
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5 changed files with 151 additions and 4 deletions

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@ -66,6 +66,7 @@ A UI components for building desktop application by using [GPUI](https://gpui.rs
- [x] Accordion
- [x] Sidebar
- [x] Breadcrumb
- [x] Badge
## Showcase

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@ -41,8 +41,8 @@ pub use webview_story::WebViewStory;
use gpui::{
actions, div, prelude::FluentBuilder as _, px, AnyElement, AnyView, AppContext, Div,
EventEmitter, FocusableView, Hsla, InteractiveElement, IntoElement, ParentElement, Render,
SharedString, Styled as _, View, ViewContext, VisualContext, WindowContext,
Entity as _, EventEmitter, FocusableView, Hsla, InteractiveElement, IntoElement, ParentElement,
Render, SharedString, Styled as _, View, ViewContext, VisualContext, WindowContext,
};
use ui::{
@ -53,8 +53,9 @@ use ui::{
label::Label,
notification::Notification,
popup_menu::PopupMenu,
scroll::ScrollbarAxis,
theme::ActiveTheme,
v_flex, ContextModal, IconName,
v_flex, ContextModal, IconName, StyledExt as _,
};
const PANEL_NAME: &str = "StoryContainer";
@ -334,6 +335,7 @@ impl Render for StoryContainer {
v_flex()
.id("story-container")
.size_full()
.scrollable(cx.view().entity_id(), ScrollbarAxis::Both)
.track_focus(&self.focus_handle)
.on_action(cx.listener(Self::on_action_panel_info))
.when(self.description.len() > 0, |this| {

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@ -4,6 +4,7 @@ use gpui::{
};
use ui::{
badge::Badge,
button::{Button, ButtonVariant, ButtonVariants as _},
checkbox::Checkbox,
clipboard::Clipboard,
@ -11,7 +12,7 @@ use ui::{
label::Label,
link::Link,
radio::Radio,
v_flex, Disableable as _, IconName, StyledExt,
v_flex, Disableable as _, IconName, Sizable, StyledExt,
};
use crate::section;
@ -245,5 +246,24 @@ impl Render for TextStory {
)
),
)
.child(
section("Badge", cx)
.child(
h_flex().gap_2()
.child(Badge::primary().small().child("Badge"))
.child(Badge::secondary().small().child("Secondary"))
.child(Badge::outline().small().child("Outline"))
.child(Badge::destructive().small().child("Destructive"))
.child(Badge::custom(ui::yellow_500(), ui::yellow_800(), ui::yellow_500()).small().child("Custom"))
)
.child(
h_flex().gap_2()
.child(Badge::primary().child("Badge"))
.child(Badge::secondary().child("Secondary"))
.child(Badge::outline().child("Outline"))
.child(Badge::destructive().child("Destructive"))
.child(Badge::custom(ui::yellow_500(), ui::yellow_800(), ui::yellow_500()).child("Custom"))
)
)
}
}

123
crates/ui/src/badge.rs Normal file
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@ -0,0 +1,123 @@
use crate::{theme::ActiveTheme as _, Sizable, Size};
use gpui::{
div, prelude::FluentBuilder as _, relative, Div, Hsla, InteractiveElement as _, IntoElement,
ParentElement, RenderOnce, Styled,
};
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub enum BadgeVariant {
#[default]
Primary,
Secondary,
Outline,
Destructive,
Custom {
color: Hsla,
foreground: Hsla,
border: Hsla,
},
}
impl BadgeVariant {
fn bg(&self, cx: &gpui::WindowContext) -> Hsla {
match self {
Self::Primary => cx.theme().primary,
Self::Secondary => cx.theme().secondary,
Self::Outline => gpui::transparent_black(),
Self::Destructive => cx.theme().destructive,
Self::Custom { color, .. } => *color,
}
}
fn border(&self, cx: &gpui::WindowContext) -> Hsla {
match self {
Self::Primary => cx.theme().primary,
Self::Secondary => cx.theme().secondary,
Self::Outline => cx.theme().border,
Self::Destructive => cx.theme().destructive,
Self::Custom { border, .. } => *border,
}
}
fn fg(&self, cx: &gpui::WindowContext) -> Hsla {
match self {
Self::Primary => cx.theme().primary_foreground,
Self::Secondary => cx.theme().secondary_foreground,
Self::Outline => cx.theme().foreground,
Self::Destructive => cx.theme().destructive_foreground,
Self::Custom { foreground, .. } => *foreground,
}
}
}
/// Badge is a small status indicator for UI elements.
///
/// Only support: Medium, Small
#[derive(IntoElement)]
pub struct Badge {
base: Div,
veriant: BadgeVariant,
size: Size,
}
impl Badge {
fn new() -> Self {
Self {
base: div().flex().items_center().rounded_md().border_1(),
veriant: BadgeVariant::default(),
size: Size::Medium,
}
}
pub fn with_variant(mut self, variant: BadgeVariant) -> Self {
self.veriant = variant;
self
}
pub fn primary() -> Self {
Self::new().with_variant(BadgeVariant::Primary)
}
pub fn secondary() -> Self {
Self::new().with_variant(BadgeVariant::Secondary)
}
pub fn outline() -> Self {
Self::new().with_variant(BadgeVariant::Outline)
}
pub fn destructive() -> Self {
Self::new().with_variant(BadgeVariant::Destructive)
}
pub fn custom(color: Hsla, foreground: Hsla, border: Hsla) -> Self {
Self::new().with_variant(BadgeVariant::Custom {
color,
foreground,
border,
})
}
}
impl Sizable for Badge {
fn with_size(mut self, size: impl Into<Size>) -> Self {
self.size = size.into();
self
}
}
impl ParentElement for Badge {
fn extend(&mut self, elements: impl IntoIterator<Item = gpui::AnyElement>) {
self.base.extend(elements);
}
}
impl RenderOnce for Badge {
fn render(self, cx: &mut gpui::WindowContext) -> impl IntoElement {
self.base
.line_height(relative(1.3))
.map(|this| match self.size {
Size::XSmall | Size::Small => this.text_xs().px_1p5().py_0(),
_ => this.text_xs().px_2p5().py_0p5(),
})
.bg(self.veriant.bg(cx))
.text_color(self.veriant.fg(cx))
.border_color(self.veriant.border(cx))
.hover(|this| this.opacity(0.9))
}
}

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@ -10,6 +10,7 @@ mod title_bar;
pub mod accordion;
pub mod animation;
pub mod badge;
pub mod breadcrumb;
pub mod button;
pub mod button_group;