context_menu: Fix ContextMenu to cover parent element area. (#1566)
Close #1541
This commit is contained in:
parent
838fd6411a
commit
b3c0188940
4 changed files with 164 additions and 92 deletions
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@ -117,7 +117,7 @@ use gpui_component::{
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dock::{Panel, PanelControl, PanelEvent, PanelInfo, PanelState, TitleStyle, register_panel},
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dock::{Panel, PanelControl, PanelEvent, PanelInfo, PanelState, TitleStyle, register_panel},
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group_box::GroupBox,
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group_box::GroupBox,
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h_flex,
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h_flex,
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menu::{ContextMenuExt, PopupMenu},
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menu::PopupMenu,
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notification::Notification,
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notification::Notification,
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scroll::ScrollbarShow,
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scroll::ScrollbarShow,
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v_flex,
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v_flex,
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@ -436,8 +436,6 @@ impl RenderOnce for StorySection {
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}
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}
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}
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}
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impl ContextMenuExt for StorySection {}
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pub(crate) fn section(title: impl Into<SharedString>) -> StorySection {
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pub(crate) fn section(title: impl Into<SharedString>) -> StorySection {
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StorySection {
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StorySection {
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title: title.into(),
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title: title.into(),
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@ -3,7 +3,7 @@ use gpui::{
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ParentElement as _, Render, SharedString, Styled as _, Window, actions, div, px,
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ParentElement as _, Render, SharedString, Styled as _, Window, actions, div, px,
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};
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};
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use gpui_component::{
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use gpui_component::{
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ActiveTheme as _, IconName,
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ActiveTheme as _, IconName, StyledExt,
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button::Button,
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button::Button,
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h_flex,
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h_flex,
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menu::{ContextMenuExt, DropdownMenu as _, PopupMenuItem},
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menu::{ContextMenuExt, DropdownMenu as _, PopupMenuItem},
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@ -206,31 +206,85 @@ impl Render for MenuStory {
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)
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)
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.child(
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.child(
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section("Context Menu")
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section("Context Menu")
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.child("Right click to open ContextMenu")
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.v_flex()
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.min_h_20()
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.gap_4()
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.context_menu({
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.child(
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move |this, window, cx| {
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v_flex()
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this.external_link_icon(false)
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.w_full()
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.link("About", "https://github.com/longbridge/gpui-component")
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.p_4()
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.separator()
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.items_center()
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.menu("Cut", Box::new(Cut))
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.justify_center()
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.menu("Copy", Box::new(Copy))
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.min_h_20()
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.menu("Paste", Box::new(Paste))
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.rounded_lg()
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.separator()
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.border_2()
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.label("This is a label")
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.border_dashed()
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.menu_with_check("Toggle Check", checked, Box::new(ToggleCheck))
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.border_color(cx.theme().border)
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.separator()
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.child("Right click to open ContextMenu")
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.submenu("Settings", window, cx, move |menu, _, _| {
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.context_menu({
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menu.menu("Info 0", Box::new(Info(0)))
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move |this, window, cx| {
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this.external_link_icon(false)
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.link(
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"About",
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"https://github.com/longbridge/gpui-component",
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)
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.separator()
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.separator()
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.menu("Item 1", Box::new(Info(1)))
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.menu("Cut", Box::new(Cut))
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.menu("Item 2", Box::new(Info(2)))
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.menu("Copy", Box::new(Copy))
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})
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.menu("Paste", Box::new(Paste))
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.separator()
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.separator()
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.menu("Search All", Box::new(SearchAll))
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.label("This is a label")
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.separator()
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.menu_with_check(
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}
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"Toggle Check",
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}),
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checked,
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Box::new(ToggleCheck),
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)
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.separator()
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.submenu("Settings", window, cx, move |menu, _, _| {
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menu.menu("Info 0", Box::new(Info(0)))
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.separator()
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.menu("Item 1", Box::new(Info(1)))
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.menu("Item 2", Box::new(Info(2)))
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})
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.separator()
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.menu("Search All", Box::new(SearchAll))
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.separator()
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}
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})
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.child(
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div()
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.text_sm()
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.text_color(cx.theme().muted_foreground)
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.child(
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"You can right click anywhere in \
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this area to open the context menu.",
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),
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),
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)
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.child(
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div()
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.id("other")
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.flex()
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.w_full()
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.p_4()
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.items_center()
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.justify_center()
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.min_h_20()
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.rounded_lg()
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.border_2()
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.border_dashed()
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.border_color(cx.theme().border)
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.child("Here is another area with context menu.")
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.context_menu({
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move |this, _, _| {
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this.link(
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"About",
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"https://github.com/longbridge/gpui-component",
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)
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.separator()
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.menu("Item 1", Box::new(Info(1)))
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}
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}),
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),
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)
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)
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.child(
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.child(
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section("Menu with scrollbar")
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section("Menu with scrollbar")
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@ -1,48 +1,55 @@
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use std::{cell::RefCell, rc::Rc};
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use std::{cell::RefCell, rc::Rc};
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use gpui::{
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use gpui::{
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anchored, deferred, div, prelude::FluentBuilder, px, relative, AnyElement, App, Context,
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anchored, deferred, div, prelude::FluentBuilder, px, AnyElement, App, Context, Corner,
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Corner, DismissEvent, Element, ElementId, Entity, Focusable, GlobalElementId,
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DismissEvent, Element, ElementId, Entity, Focusable, GlobalElementId, InspectorElementId,
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InspectorElementId, InteractiveElement, IntoElement, MouseButton, MouseDownEvent,
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InteractiveElement, IntoElement, MouseButton, MouseDownEvent, ParentElement, Pixels, Point,
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ParentElement, Pixels, Point, Position, Stateful, Style, Subscription, Window,
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StyleRefinement, Styled, Subscription, Window,
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};
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};
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use crate::menu::PopupMenu;
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use crate::menu::PopupMenu;
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/// A extension trait for adding a context menu to an element.
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/// A extension trait for adding a context menu to an element.
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pub trait ContextMenuExt: ParentElement + Sized {
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pub trait ContextMenuExt: ParentElement + Styled {
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/// Add a context menu to the element.
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/// Add a context menu to the element.
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///
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/// This will changed the element to be `relative` positioned, and add a child `ContextMenu` element.
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/// Because the `ContextMenu` element is positioned `absolute`, it will not affect the layout of the parent element.
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fn context_menu(
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fn context_menu(
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self,
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self,
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f: impl Fn(PopupMenu, &mut Window, &mut Context<PopupMenu>) -> PopupMenu + 'static,
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f: impl Fn(PopupMenu, &mut Window, &mut Context<PopupMenu>) -> PopupMenu + 'static,
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) -> Self {
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) -> ContextMenu<Self> {
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self.child(ContextMenu::new("context-menu").menu(f))
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ContextMenu::new("context-menu", self).menu(f)
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}
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}
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}
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}
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impl<E> ContextMenuExt for Stateful<E> where E: ParentElement {}
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impl<E: ParentElement + Styled> ContextMenuExt for E {}
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/// A context menu that can be shown on right-click.
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/// A context menu that can be shown on right-click.
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pub struct ContextMenu {
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pub struct ContextMenu<E: ParentElement + Styled + Sized> {
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id: ElementId,
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id: ElementId,
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menu:
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element: Option<E>,
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Option<Box<dyn Fn(PopupMenu, &mut Window, &mut Context<PopupMenu>) -> PopupMenu + 'static>>,
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menu: Option<Box<dyn Fn(PopupMenu, &mut Window, &mut Context<PopupMenu>) -> PopupMenu>>,
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// This is not in use, just for style refinement forwarding.
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_ignore_style: StyleRefinement,
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anchor: Corner,
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anchor: Corner,
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}
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}
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impl ContextMenu {
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impl<E: ParentElement + Styled> ContextMenu<E> {
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/// Create a new context menu with the given ID.
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/// Create a new context menu with the given ID.
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pub fn new(id: impl Into<ElementId>) -> Self {
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pub fn new(id: impl Into<ElementId>, element: E) -> Self {
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Self {
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Self {
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id: id.into(),
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id: id.into(),
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element: Some(element),
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menu: None,
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menu: None,
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anchor: Corner::TopLeft,
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anchor: Corner::TopLeft,
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_ignore_style: StyleRefinement::default(),
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}
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}
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}
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}
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/// Build the context menu using the given builder function.
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/// Build the context menu using the given builder function.
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#[must_use]
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#[must_use]
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pub fn menu<F>(mut self, builder: F) -> Self
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fn menu<F>(mut self, builder: F) -> Self
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where
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where
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F: Fn(PopupMenu, &mut Window, &mut Context<PopupMenu>) -> PopupMenu + 'static,
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F: Fn(PopupMenu, &mut Window, &mut Context<PopupMenu>) -> PopupMenu + 'static,
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{
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{
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@ -68,7 +75,25 @@ impl ContextMenu {
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}
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}
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}
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}
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impl IntoElement for ContextMenu {
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impl<E: ParentElement + Styled> ParentElement for ContextMenu<E> {
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fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
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if let Some(element) = &mut self.element {
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element.extend(elements);
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}
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}
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}
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impl<E: ParentElement + Styled> Styled for ContextMenu<E> {
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fn style(&mut self) -> &mut StyleRefinement {
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if let Some(element) = &mut self.element {
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element.style()
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} else {
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&mut self._ignore_style
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}
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}
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}
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impl<E: ParentElement + Styled + IntoElement + 'static> IntoElement for ContextMenu<E> {
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type Element = Self;
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type Element = Self;
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fn into_element(self) -> Self::Element {
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fn into_element(self) -> Self::Element {
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@ -84,14 +109,14 @@ struct ContextMenuSharedState {
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}
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}
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pub struct ContextMenuState {
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pub struct ContextMenuState {
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menu_element: Option<AnyElement>,
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element: Option<AnyElement>,
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shared_state: Rc<RefCell<ContextMenuSharedState>>,
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shared_state: Rc<RefCell<ContextMenuSharedState>>,
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}
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}
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impl Default for ContextMenuState {
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impl Default for ContextMenuState {
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fn default() -> Self {
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fn default() -> Self {
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Self {
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Self {
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menu_element: None,
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element: None,
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shared_state: Rc::new(RefCell::new(ContextMenuSharedState {
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shared_state: Rc::new(RefCell::new(ContextMenuSharedState {
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menu_view: None,
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menu_view: None,
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open: false,
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open: false,
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@ -102,7 +127,7 @@ impl Default for ContextMenuState {
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}
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}
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}
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}
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impl Element for ContextMenu {
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impl<E: ParentElement + Styled + IntoElement + 'static> Element for ContextMenu<E> {
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type RequestLayoutState = ContextMenuState;
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type RequestLayoutState = ContextMenuState;
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type PrepaintState = ();
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type PrepaintState = ();
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@ -121,71 +146,60 @@ impl Element for ContextMenu {
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window: &mut Window,
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window: &mut Window,
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cx: &mut App,
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cx: &mut App,
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) -> (gpui::LayoutId, Self::RequestLayoutState) {
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) -> (gpui::LayoutId, Self::RequestLayoutState) {
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let mut style = Style::default();
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// Set the layout style relative to the table view to get same size.
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style.position = Position::Absolute;
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style.flex_grow = 1.0;
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style.flex_shrink = 1.0;
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style.size.width = relative(1.).into();
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style.size.height = relative(1.).into();
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let anchor = self.anchor;
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let anchor = self.anchor;
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self.with_element_state(
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self.with_element_state(
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id.unwrap(),
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id.unwrap(),
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window,
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window,
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cx,
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cx,
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|_, state: &mut ContextMenuState, window, cx| {
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|this, state: &mut ContextMenuState, window, cx| {
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let (position, open) = {
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let (position, open) = {
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let shared_state = state.shared_state.borrow();
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let shared_state = state.shared_state.borrow();
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(shared_state.position, shared_state.open)
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(shared_state.position, shared_state.open)
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};
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};
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let menu_view = state.shared_state.borrow().menu_view.clone();
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let menu_view = state.shared_state.borrow().menu_view.clone();
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let (menu_element, menu_layout_id) = if open {
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let mut menu_element = None;
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if open {
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let has_menu_item = menu_view
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let has_menu_item = menu_view
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.as_ref()
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.as_ref()
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.map(|menu| !menu.read(cx).is_empty())
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.map(|menu| !menu.read(cx).is_empty())
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.unwrap_or(false);
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.unwrap_or(false);
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if has_menu_item {
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if has_menu_item {
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let mut menu_element = deferred(
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menu_element = Some(
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anchored()
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deferred(
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.position(position)
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anchored()
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.snap_to_window_with_margin(px(8.))
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.position(position)
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.anchor(anchor)
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.snap_to_window_with_margin(px(8.))
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.when_some(menu_view, |this, menu| {
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.anchor(anchor)
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// Focus the menu, so that can be handle the action.
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.when_some(menu_view, |this, menu| {
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if !menu.focus_handle(cx).contains_focused(window, cx) {
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// Focus the menu, so that can be handle the action.
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menu.focus_handle(cx).focus(window);
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if !menu.focus_handle(cx).contains_focused(window, cx) {
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}
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menu.focus_handle(cx).focus(window);
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}
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this.child(div().occlude().child(menu.clone()))
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this.child(div().occlude().child(menu.clone()))
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}),
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}),
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)
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)
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.with_priority(1)
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.with_priority(1)
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.into_any();
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.into_any(),
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);
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let menu_layout_id = menu_element.request_layout(window, cx);
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(Some(menu_element), Some(menu_layout_id))
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} else {
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(None, None)
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}
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}
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} else {
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(None, None)
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};
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let mut layout_ids = vec![];
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if let Some(menu_layout_id) = menu_layout_id {
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layout_ids.push(menu_layout_id);
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}
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}
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let layout_id = window.request_layout(style, layout_ids, cx);
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let mut element = this
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.element
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.take()
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.expect("Element should exists.")
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.children(menu_element)
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.into_any_element();
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let layout_id = element.request_layout(window, cx);
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(
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(
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layout_id,
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layout_id,
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ContextMenuState {
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ContextMenuState {
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menu_element,
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element: Some(element),
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..Default::default()
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..Default::default()
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},
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},
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)
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)
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@ -202,8 +216,8 @@ impl Element for ContextMenu {
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window: &mut Window,
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window: &mut Window,
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cx: &mut App,
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cx: &mut App,
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) -> Self::PrepaintState {
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) -> Self::PrepaintState {
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if let Some(menu_element) = &mut request_layout.menu_element {
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if let Some(element) = &mut request_layout.element {
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menu_element.prepaint(window, cx);
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element.prepaint(window, cx);
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}
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}
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}
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}
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@ -217,8 +231,8 @@ impl Element for ContextMenu {
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window: &mut Window,
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window: &mut Window,
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cx: &mut App,
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cx: &mut App,
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) {
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) {
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if let Some(menu_element) = &mut request_layout.menu_element {
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if let Some(element) = &mut request_layout.element {
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menu_element.paint(window, cx);
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element.paint(window, cx);
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}
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}
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let Some(builder) = self.menu.take() else {
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let Some(builder) = self.menu.take() else {
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|
|
@ -1170,7 +1170,12 @@ where
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Calculate the extra rows needed to fill the table empty space when `stripe` is true.
|
/// Calculate the extra rows needed to fill the table empty space when `stripe` is true.
|
||||||
fn calculate_extra_rows_needed(&self, total_height: Pixels, actual_height: Pixels, row_height: Pixels) -> usize {
|
fn calculate_extra_rows_needed(
|
||||||
|
&self,
|
||||||
|
total_height: Pixels,
|
||||||
|
actual_height: Pixels,
|
||||||
|
row_height: Pixels,
|
||||||
|
) -> usize {
|
||||||
let mut extra_rows_needed = 0;
|
let mut extra_rows_needed = 0;
|
||||||
|
|
||||||
let remaining_height = total_height - actual_height;
|
let remaining_height = total_height - actual_height;
|
||||||
|
|
@ -1303,7 +1308,8 @@ where
|
||||||
.size
|
.size
|
||||||
.height;
|
.height;
|
||||||
let actual_height = row_height * rows_count as f32;
|
let actual_height = row_height * rows_count as f32;
|
||||||
let extra_rows_count = self.calculate_extra_rows_needed(total_height, actual_height, row_height);
|
let extra_rows_count =
|
||||||
|
self.calculate_extra_rows_needed(total_height, actual_height, row_height);
|
||||||
let render_rows_count = if self.options.stripe {
|
let render_rows_count = if self.options.stripe {
|
||||||
rows_count + extra_rows_count
|
rows_count + extra_rows_count
|
||||||
} else {
|
} else {
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue