Improved id for Switch. (#167)
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f05d2ebbd2
commit
b3bee1db3a
2 changed files with 5 additions and 26 deletions
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@ -1,7 +1,7 @@
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use gpui::{
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use gpui::{
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div, prelude::FluentBuilder as _, AnyElement, ClickEvent, Div, ElementId, InteractiveElement,
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div, prelude::FluentBuilder as _, AnyElement, ClickEvent, Div, ElementId, InteractiveElement,
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IntoElement, MouseButton, MouseDownEvent, MouseMoveEvent, ParentElement, RenderOnce,
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IntoElement, MouseMoveEvent, ParentElement, RenderOnce, SharedString, Stateful,
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SharedString, Stateful, StatefulInteractiveElement as _, Styled, WindowContext,
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StatefulInteractiveElement as _, Styled, WindowContext,
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};
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};
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use smallvec::SmallVec;
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use smallvec::SmallVec;
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@ -17,7 +17,6 @@ pub struct ListItem {
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group_id: Option<SharedString>,
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group_id: Option<SharedString>,
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on_click: Option<Box<dyn Fn(&ClickEvent, &mut WindowContext) + 'static>>,
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on_click: Option<Box<dyn Fn(&ClickEvent, &mut WindowContext) + 'static>>,
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on_mouse_enter: Option<Box<dyn Fn(&MouseMoveEvent, &mut WindowContext) + 'static>>,
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on_mouse_enter: Option<Box<dyn Fn(&MouseMoveEvent, &mut WindowContext) + 'static>>,
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on_secondary_mouse_down: Option<Box<dyn Fn(&MouseDownEvent, &mut WindowContext) + 'static>>,
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suffix: Option<Box<dyn Fn(&mut WindowContext) -> AnyElement + 'static>>,
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suffix: Option<Box<dyn Fn(&mut WindowContext) -> AnyElement + 'static>>,
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children: SmallVec<[AnyElement; 2]>,
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children: SmallVec<[AnyElement; 2]>,
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}
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}
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@ -30,7 +29,6 @@ impl ListItem {
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selected: false,
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selected: false,
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confirmed: false,
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confirmed: false,
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on_click: None,
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on_click: None,
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on_secondary_mouse_down: None,
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on_mouse_enter: None,
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on_mouse_enter: None,
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check_icon: None,
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check_icon: None,
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suffix: None,
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suffix: None,
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@ -83,14 +81,6 @@ impl ListItem {
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self
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self
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}
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}
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pub fn on_secondary_mouse_down(
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mut self,
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handler: impl Fn(&MouseDownEvent, &mut WindowContext) + 'static,
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) -> Self {
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self.on_secondary_mouse_down = Some(Box::new(handler));
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self
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}
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pub fn on_mouse_enter(
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pub fn on_mouse_enter(
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mut self,
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mut self,
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handler: impl Fn(&MouseMoveEvent, &mut WindowContext) + 'static,
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handler: impl Fn(&MouseMoveEvent, &mut WindowContext) + 'static,
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@ -147,14 +137,6 @@ impl RenderOnce for ListItem {
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.when(!is_active && !self.disabled, |this| {
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.when(!is_active && !self.disabled, |this| {
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this.hover(|this| this.bg(cx.theme().list_hover))
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this.hover(|this| this.bg(cx.theme().list_hover))
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})
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})
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// Right click
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.when_some(self.on_secondary_mouse_down, |this, on_mouse_down| {
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if !self.disabled {
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this.on_mouse_down(MouseButton::Right, move |ev, cx| (on_mouse_down)(ev, cx))
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} else {
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this
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}
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})
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// Mouse enter
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// Mouse enter
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.when_some(self.on_mouse_enter, |this, on_mouse_enter| {
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.when_some(self.on_mouse_enter, |this, on_mouse_enter| {
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if !self.disabled {
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if !self.disabled {
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@ -26,7 +26,7 @@ impl LabelSide {
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#[derive(IntoElement)]
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#[derive(IntoElement)]
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pub struct Switch {
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pub struct Switch {
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id: SharedString,
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id: ElementId,
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base: Stateful<Div>,
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base: Stateful<Div>,
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checked: bool,
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checked: bool,
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disabled: bool,
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disabled: bool,
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@ -37,9 +37,8 @@ pub struct Switch {
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}
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}
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impl Switch {
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impl Switch {
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pub fn new(id: impl Into<SharedString>) -> Self {
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pub fn new(id: impl Into<ElementId>) -> Self {
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let id: SharedString = id.into();
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let id: ElementId = id.into();
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Self {
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Self {
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id: id.clone(),
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id: id.clone(),
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base: div().id(id),
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base: div().id(id),
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@ -90,7 +89,6 @@ impl Disableable for Switch {
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impl RenderOnce for Switch {
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impl RenderOnce for Switch {
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fn render(self, cx: &mut gpui::WindowContext) -> impl IntoElement {
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fn render(self, cx: &mut gpui::WindowContext) -> impl IntoElement {
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let theme = cx.theme();
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let theme = cx.theme();
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let group_id = format!("switch_group_{:?}", self.id);
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let checked = self.checked;
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let checked = self.checked;
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let (bg, toggle_bg) = match self.checked {
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let (bg, toggle_bg) = match self.checked {
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@ -115,7 +113,6 @@ impl RenderOnce for Switch {
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h_flex()
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h_flex()
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.id(self.id)
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.id(self.id)
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.group(group_id)
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.items_center()
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.items_center()
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.gap_2()
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.gap_2()
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.when(self.label_side.left(), |this| this.flex_row_reverse())
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.when(self.label_side.left(), |this| this.flex_row_reverse())
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