form: Add Form and FormField. (#565)
<img width="899" alt="image" src="https://github.com/user-attachments/assets/842dac65-36c3-4f3a-b55a-59d204d9a93c" /> <img width="901" alt="image" src="https://github.com/user-attachments/assets/616b7a3a-4a84-4d27-b554-63ebd5213ad7" />
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8 changed files with 651 additions and 16 deletions
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@ -206,7 +206,7 @@ impl DropdownStory {
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}
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}
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impl FocusableCycle for DropdownStory {
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impl FocusableCycle for DropdownStory {
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fn cycle_focus_handles(&self, cx: &mut ViewContext<Self>) -> Vec<gpui::FocusHandle>
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fn cycle_focus_handles(&self, cx: &mut WindowContext) -> Vec<gpui::FocusHandle>
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where
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where
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Self: Sized,
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Self: Sized,
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{
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{
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202
crates/story/src/form_story.rs
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202
crates/story/src/form_story.rs
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@ -0,0 +1,202 @@
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use gpui::{
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actions, div, Axis, InteractiveElement, IntoElement, ParentElement as _, Render, Styled, View,
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ViewContext, VisualContext, WindowContext,
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};
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use ui::{
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button::{Button, ButtonGroup},
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date_picker::DatePicker,
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divider::Divider,
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form::{form_field, v_form},
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h_flex,
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input::TextInput,
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prelude::FluentBuilder as _,
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switch::Switch,
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v_flex, AxisExt, FocusableCycle, Selectable, Sizable, Size,
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};
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actions!(input_story, [Tab, TabPrev]);
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pub struct FormStory {
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name_input: View<TextInput>,
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email_input: View<TextInput>,
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bio_input: View<TextInput>,
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subscribe_email: bool,
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date_picker: View<DatePicker>,
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layout: Axis,
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size: Size,
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}
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impl super::Story for FormStory {
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fn title() -> &'static str {
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"FormStory"
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}
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fn closable() -> bool {
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false
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}
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fn new_view(cx: &mut WindowContext) -> View<impl gpui::FocusableView> {
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Self::view(cx)
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}
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}
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impl FormStory {
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pub fn view(cx: &mut WindowContext) -> View<Self> {
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cx.new_view(Self::new)
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}
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fn new(cx: &mut ViewContext<Self>) -> Self {
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let name_input = cx.new_view(|cx| {
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let mut input = TextInput::new(cx).cleanable();
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input.set_text("Jason Lee", cx);
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input
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});
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let email_input = cx.new_view(|cx| TextInput::new(cx).placeholder("Enter text here..."));
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let bio_input = cx.new_view(|cx| {
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let mut input = TextInput::new(cx)
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.multi_line()
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.rows(10)
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.placeholder("Enter text here...");
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input.set_text("Hello 世界,this is GPUI component.", cx);
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input
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});
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let date_picker = cx.new_view(|cx| DatePicker::new("birthday", cx));
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Self {
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name_input,
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email_input,
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bio_input,
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date_picker,
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subscribe_email: false,
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layout: Axis::Vertical,
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size: Size::default(),
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}
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}
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}
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impl FocusableCycle for FormStory {
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fn cycle_focus_handles(&self, cx: &mut WindowContext) -> Vec<gpui::FocusHandle>
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where
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Self: Sized,
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{
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vec![
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self.name_input.focus_handle(cx),
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self.email_input.focus_handle(cx),
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self.bio_input.focus_handle(cx),
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]
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}
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}
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impl gpui::FocusableView for FormStory {
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fn focus_handle(&self, cx: &gpui::AppContext) -> gpui::FocusHandle {
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self.name_input.focus_handle(cx)
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}
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}
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impl Render for FormStory {
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fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
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v_flex()
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.id("form-story")
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.size_full()
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.p_4()
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.justify_start()
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.gap_3()
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.child(
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h_flex()
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.gap_3()
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.flex_wrap()
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.justify_between()
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.child(
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Switch::new("layout")
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.checked(self.layout.is_horizontal())
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.label("Horizontal")
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.on_click(cx.listener(|this, checked: &bool, cx| {
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if *checked {
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this.layout = Axis::Horizontal;
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} else {
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this.layout = Axis::Vertical;
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}
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cx.notify();
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})),
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)
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.child(
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ButtonGroup::new("size")
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.small()
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.child(
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Button::new("large")
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.selected(self.size == Size::Large)
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.child("Large"),
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)
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.child(
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Button::new("medium")
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.child("Medium")
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.selected(self.size == Size::Medium),
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)
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.child(
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Button::new("small")
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.child("Small")
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.selected(self.size == Size::Small),
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)
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.on_click(cx.listener(|this, selecteds: &Vec<usize>, cx| {
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if selecteds.contains(&0) {
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this.size = Size::Large;
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} else if selecteds.contains(&1) {
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this.size = Size::Medium;
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} else if selecteds.contains(&2) {
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this.size = Size::Small;
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}
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cx.notify();
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})),
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),
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)
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.child(Divider::horizontal())
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.child(
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v_form()
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.layout(self.layout)
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.with_size(self.size)
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.child(
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form_field()
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.label_fn(|_| "Name")
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.child(self.name_input.clone()),
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)
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.child(
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form_field()
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.label("Email")
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.child(self.email_input.clone())
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.required(true),
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)
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.child(
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form_field()
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.label("Bio")
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.when(self.layout.is_vertical(), |this| this.items_start())
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.child(self.bio_input.clone())
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.description_fn(|_| {
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div().child("Use at most 100 words to describe yourself.")
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}),
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)
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.child(
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form_field()
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.no_label_indent()
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.child("This is a full width form field."),
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)
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.child(
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form_field()
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.label("Birthday")
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.child(self.date_picker.clone())
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.description("Select your birthday, we will send you a gift."),
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)
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.child(
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form_field().child(
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Switch::new("subscribe-newsletter")
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.label("Subscribe our newsletter")
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.checked(self.subscribe_email)
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.on_click(cx.listener(|this, checked: &bool, cx| {
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this.subscribe_email = *checked;
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cx.notify();
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})),
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),
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),
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)
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}
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}
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@ -323,7 +323,7 @@ impl InputStory {
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}
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}
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impl FocusableCycle for InputStory {
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impl FocusableCycle for InputStory {
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fn cycle_focus_handles(&self, cx: &mut ViewContext<Self>) -> Vec<FocusHandle> {
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fn cycle_focus_handles(&self, cx: &mut WindowContext) -> Vec<FocusHandle> {
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[
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[
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self.input1.focus_handle(cx),
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self.input1.focus_handle(cx),
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self.input2.focus_handle(cx),
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self.input2.focus_handle(cx),
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@ -3,6 +3,7 @@ mod assets;
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mod button_story;
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mod button_story;
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mod calendar_story;
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mod calendar_story;
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mod dropdown_story;
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mod dropdown_story;
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mod form_story;
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mod icon_story;
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mod icon_story;
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mod image_story;
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mod image_story;
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mod input_story;
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mod input_story;
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@ -25,6 +26,14 @@ pub use accordion_story::AccordionStory;
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pub use button_story::ButtonStory;
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pub use button_story::ButtonStory;
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pub use calendar_story::CalendarStory;
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pub use calendar_story::CalendarStory;
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pub use dropdown_story::DropdownStory;
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pub use dropdown_story::DropdownStory;
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pub use form_story::FormStory;
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use gpui::{
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actions, div, prelude::FluentBuilder as _, px, AnyElement, AnyView, AppContext, Context as _,
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Div, EventEmitter, FocusableView, Global, Hsla, InteractiveElement, IntoElement, Model,
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ParentElement, Render, SharedString, StatefulInteractiveElement, Styled as _, View,
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ViewContext, VisualContext, WindowContext,
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};
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pub use icon_story::IconStory;
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pub use icon_story::IconStory;
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pub use image_story::ImageStory;
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pub use image_story::ImageStory;
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pub use input_story::InputStory;
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pub use input_story::InputStory;
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@ -42,13 +51,6 @@ pub use text_story::TextStory;
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pub use tooltip_story::TooltipStory;
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pub use tooltip_story::TooltipStory;
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pub use webview_story::WebViewStory;
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pub use webview_story::WebViewStory;
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use gpui::{
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actions, div, prelude::FluentBuilder as _, px, AnyElement, AnyView, AppContext, Context as _,
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Div, EventEmitter, FocusableView, Global, Hsla, InteractiveElement, IntoElement, Model,
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ParentElement, Render, SharedString, StatefulInteractiveElement, Styled as _, View,
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ViewContext, VisualContext, WindowContext,
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};
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use ui::{
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use ui::{
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button::Button,
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button::Button,
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divider::Divider,
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divider::Divider,
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@ -298,6 +300,7 @@ impl StoryState {
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"WebViewStory" => story!(WebViewStory),
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"WebViewStory" => story!(WebViewStory),
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"AccordionStory" => story!(AccordionStory),
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"AccordionStory" => story!(AccordionStory),
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"SidebarStory" => story!(SidebarStory),
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"SidebarStory" => story!(SidebarStory),
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"FormStory" => story!(FormStory),
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_ => {
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_ => {
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unreachable!("Invalid story klass: {}", self.story_klass)
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unreachable!("Invalid story klass: {}", self.story_klass)
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}
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}
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@ -4,10 +4,10 @@ use prelude::FluentBuilder as _;
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use serde::Deserialize;
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use serde::Deserialize;
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use std::{sync::Arc, time::Duration};
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use std::{sync::Arc, time::Duration};
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use story::{
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use story::{
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AccordionStory, AppState, Assets, ButtonStory, CalendarStory, DropdownStory, IconStory,
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AccordionStory, AppState, Assets, ButtonStory, CalendarStory, DropdownStory, FormStory,
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ImageStory, InputStory, ListStory, ModalStory, PopupStory, ProgressStory, ResizableStory,
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IconStory, ImageStory, InputStory, ListStory, ModalStory, PopupStory, ProgressStory,
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ScrollableStory, SidebarStory, StoryContainer, SwitchStory, TableStory, TextStory,
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ResizableStory, ScrollableStory, SidebarStory, StoryContainer, SwitchStory, TableStory,
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TooltipStory,
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TextStory, TooltipStory,
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};
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};
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use ui::{
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use ui::{
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badge::Badge,
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badge::Badge,
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@ -318,6 +318,7 @@ impl StoryWorkspace {
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Arc::new(StoryContainer::panel::<ScrollableStory>(cx)),
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Arc::new(StoryContainer::panel::<ScrollableStory>(cx)),
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Arc::new(StoryContainer::panel::<AccordionStory>(cx)),
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Arc::new(StoryContainer::panel::<AccordionStory>(cx)),
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Arc::new(StoryContainer::panel::<SidebarStory>(cx)),
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Arc::new(StoryContainer::panel::<SidebarStory>(cx)),
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Arc::new(StoryContainer::panel::<FormStory>(cx)),
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// Arc::new(StoryContainer::panel::<WebViewStory>(cx)),
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// Arc::new(StoryContainer::panel::<WebViewStory>(cx)),
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],
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],
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None,
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None,
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@ -1,4 +1,4 @@
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use gpui::{FocusHandle, ViewContext};
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use gpui::{FocusHandle, WindowContext};
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/// A trait for views that can cycle focus between its children.
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/// A trait for views that can cycle focus between its children.
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///
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///
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@ -8,13 +8,13 @@ use gpui::{FocusHandle, ViewContext};
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/// should be cycled, and the cycle will follow the order of the list.
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/// should be cycled, and the cycle will follow the order of the list.
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pub trait FocusableCycle {
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pub trait FocusableCycle {
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/// Returns a list of focus handles that should be cycled.
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/// Returns a list of focus handles that should be cycled.
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fn cycle_focus_handles(&self, cx: &mut ViewContext<Self>) -> Vec<FocusHandle>
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fn cycle_focus_handles(&self, cx: &mut WindowContext) -> Vec<FocusHandle>
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where
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where
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Self: Sized;
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Self: Sized;
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/// Cycles focus between the focus handles returned by `cycle_focus_handles`.
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/// Cycles focus between the focus handles returned by `cycle_focus_handles`.
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/// If `is_next` is `true`, it will cycle to the next focus handle, otherwise it will cycle to prev.
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/// If `is_next` is `true`, it will cycle to the next focus handle, otherwise it will cycle to prev.
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fn cycle_focus(&self, is_next: bool, cx: &mut ViewContext<Self>)
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fn cycle_focus(&self, is_next: bool, cx: &mut WindowContext)
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where
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where
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Self: Sized,
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Self: Sized,
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{
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{
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428
crates/ui/src/form.rs
Normal file
428
crates/ui/src/form.rs
Normal file
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@ -0,0 +1,428 @@
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use std::rc::{Rc, Weak};
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use gpui::{
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div, prelude::FluentBuilder as _, px, AlignItems, AnyElement, AnyView, Axis, Div, Element,
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ElementId, FocusHandle, InteractiveElement as _, IntoElement, ParentElement, Pixels, Rems,
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RenderOnce, SharedString, Styled, WindowContext,
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};
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use crate::{h_flex, v_flex, ActiveTheme as _, AxisExt, FocusableCycle, Sizable, Size, StyledExt};
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/// Create a new form with a vertical layout.
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pub fn v_form() -> Form {
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Form::vertical()
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}
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/// Create a new form with a horizontal layout.
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pub fn h_form() -> Form {
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Form::horizontal()
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}
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/// Create a new form field.
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pub fn form_field() -> FormField {
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FormField::new()
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}
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#[derive(IntoElement)]
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pub struct Form {
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fields: Vec<FormField>,
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props: FieldProps,
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}
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#[derive(Clone, Copy)]
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struct FieldProps {
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size: Size,
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label_width: Option<Pixels>,
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label_text_size: Option<Rems>,
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layout: Axis,
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/// Field gap
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gap: Option<Pixels>,
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}
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impl Default for FieldProps {
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fn default() -> Self {
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Self {
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label_width: Some(px(140.)),
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label_text_size: None,
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layout: Axis::Vertical,
|
||||||
|
size: Size::default(),
|
||||||
|
gap: None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Form {
|
||||||
|
fn new() -> Self {
|
||||||
|
Self {
|
||||||
|
props: FieldProps::default(),
|
||||||
|
fields: Vec::new(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Creates a new form with a horizontal layout.
|
||||||
|
pub fn horizontal() -> Self {
|
||||||
|
Self::new().layout(Axis::Horizontal)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Creates a new form with a vertical layout.
|
||||||
|
pub fn vertical() -> Self {
|
||||||
|
Self::new().layout(Axis::Vertical)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Set the layout for the form, default is `Axis::Vertical`.
|
||||||
|
pub fn layout(mut self, layout: Axis) -> Self {
|
||||||
|
self.props.layout = layout;
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Set the width of the labels in the form. Default is `px(100.)`.
|
||||||
|
pub fn label_width(mut self, width: Pixels) -> Self {
|
||||||
|
self.props.label_width = Some(width);
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Set the text size of the labels in the form. Default is `None`.
|
||||||
|
pub fn label_text_size(mut self, size: Rems) -> Self {
|
||||||
|
self.props.label_text_size = Some(size);
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Set the gap between the form fields.
|
||||||
|
pub fn gap(mut self, gap: Pixels) -> Self {
|
||||||
|
self.props.gap = Some(gap);
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Add a child to the form.
|
||||||
|
pub fn child(mut self, field: impl Into<FormField>) -> Self {
|
||||||
|
self.fields.push(field.into());
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Add multiple children to the form.
|
||||||
|
pub fn children(mut self, fields: impl IntoIterator<Item = FormField>) -> Self {
|
||||||
|
self.fields.extend(fields);
|
||||||
|
self
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Sizable for Form {
|
||||||
|
fn with_size(mut self, size: impl Into<Size>) -> Self {
|
||||||
|
self.props.size = size.into();
|
||||||
|
self
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl FocusableCycle for Form {
|
||||||
|
fn cycle_focus_handles(&self, _: &mut WindowContext) -> Vec<FocusHandle>
|
||||||
|
where
|
||||||
|
Self: Sized,
|
||||||
|
{
|
||||||
|
self.fields
|
||||||
|
.iter()
|
||||||
|
.filter_map(|item| item.focus_handle.clone())
|
||||||
|
.collect()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub enum FieldBuilder {
|
||||||
|
String(SharedString),
|
||||||
|
Element(Rc<dyn Fn(&mut WindowContext) -> AnyElement>),
|
||||||
|
View(AnyView),
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for FieldBuilder {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self::String(SharedString::default())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<AnyView> for FieldBuilder {
|
||||||
|
fn from(view: AnyView) -> Self {
|
||||||
|
Self::View(view)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl RenderOnce for FieldBuilder {
|
||||||
|
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
|
||||||
|
match self {
|
||||||
|
FieldBuilder::String(value) => value.into_any_element(),
|
||||||
|
FieldBuilder::Element(builder) => builder(cx),
|
||||||
|
FieldBuilder::View(view) => view.into_any(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<&'static str> for FieldBuilder {
|
||||||
|
fn from(value: &'static str) -> Self {
|
||||||
|
Self::String(value.into())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<String> for FieldBuilder {
|
||||||
|
fn from(value: String) -> Self {
|
||||||
|
Self::String(value.into())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<SharedString> for FieldBuilder {
|
||||||
|
fn from(value: SharedString) -> Self {
|
||||||
|
Self::String(value)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(IntoElement)]
|
||||||
|
pub struct FormField {
|
||||||
|
id: ElementId,
|
||||||
|
form: Weak<Form>,
|
||||||
|
label: Option<FieldBuilder>,
|
||||||
|
no_label_indent: bool,
|
||||||
|
focus_handle: Option<FocusHandle>,
|
||||||
|
description: Option<FieldBuilder>,
|
||||||
|
/// Used to render the actual form field, e.g.: TextInput, Switch...
|
||||||
|
child: Div,
|
||||||
|
visible: bool,
|
||||||
|
required: bool,
|
||||||
|
/// Alignment of the form field.
|
||||||
|
align_items: Option<AlignItems>,
|
||||||
|
props: FieldProps,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl FormField {
|
||||||
|
pub fn new() -> Self {
|
||||||
|
Self {
|
||||||
|
id: 0.into(),
|
||||||
|
form: Weak::new(),
|
||||||
|
label: None,
|
||||||
|
description: None,
|
||||||
|
child: div(),
|
||||||
|
visible: true,
|
||||||
|
required: false,
|
||||||
|
no_label_indent: false,
|
||||||
|
focus_handle: None,
|
||||||
|
align_items: None,
|
||||||
|
props: FieldProps::default(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sets the label for the form field.
|
||||||
|
pub fn label(mut self, label: impl Into<FieldBuilder>) -> Self {
|
||||||
|
self.label = Some(label.into());
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sets not indent with the label width (in Horizontal layout).
|
||||||
|
///
|
||||||
|
/// Sometimes you want to align the input form left (Default is align after the label width in Horizontal layout).
|
||||||
|
///
|
||||||
|
/// This is only work when the `label` is not set.
|
||||||
|
pub fn no_label_indent(mut self) -> Self {
|
||||||
|
self.no_label_indent = true;
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sets the label for the form field using a function.
|
||||||
|
pub fn label_fn<F, E>(mut self, label: F) -> Self
|
||||||
|
where
|
||||||
|
E: IntoElement,
|
||||||
|
F: Fn(&mut WindowContext) -> E + 'static,
|
||||||
|
{
|
||||||
|
self.label = Some(FieldBuilder::Element(Rc::new(move |cx| {
|
||||||
|
label(cx).into_any_element()
|
||||||
|
})));
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sets the description for the form field.
|
||||||
|
pub fn description(mut self, description: impl Into<FieldBuilder>) -> Self {
|
||||||
|
self.description = Some(description.into());
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sets the description for the form field using a function.
|
||||||
|
pub fn description_fn<F, E>(mut self, description: F) -> Self
|
||||||
|
where
|
||||||
|
E: IntoElement,
|
||||||
|
F: Fn(&mut WindowContext) -> E + 'static,
|
||||||
|
{
|
||||||
|
self.description = Some(FieldBuilder::Element(Rc::new(move |cx| {
|
||||||
|
description(cx).into_any_element()
|
||||||
|
})));
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Set the visibility of the form field, default is `true`.
|
||||||
|
pub fn visible(mut self, visible: bool) -> Self {
|
||||||
|
self.visible = visible;
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Set the required status of the form field, default is `false`.
|
||||||
|
pub fn required(mut self, required: bool) -> Self {
|
||||||
|
self.required = required;
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Set the focus handle for the form field.
|
||||||
|
///
|
||||||
|
/// If not set, the form field will not be focusable.
|
||||||
|
pub fn track_focus(mut self, focus_handle: FocusHandle) -> Self {
|
||||||
|
self.focus_handle = Some(focus_handle);
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn parent(mut self, form: &Rc<Form>) -> Self {
|
||||||
|
self.form = Rc::downgrade(form);
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Set the properties for the form field.
|
||||||
|
///
|
||||||
|
/// This is internal API for sync props from From.
|
||||||
|
fn props(mut self, ix: usize, props: FieldProps) -> Self {
|
||||||
|
self.id = ix.into();
|
||||||
|
self.props = props;
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Align the form field items to the start, this is the default.
|
||||||
|
pub fn items_start(mut self) -> Self {
|
||||||
|
self.align_items = Some(AlignItems::Start);
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Align the form field items to the end.
|
||||||
|
pub fn items_end(mut self) -> Self {
|
||||||
|
self.align_items = Some(AlignItems::End);
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Align the form field items to the center.
|
||||||
|
pub fn items_center(mut self) -> Self {
|
||||||
|
self.align_items = Some(AlignItems::Center);
|
||||||
|
self
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl ParentElement for FormField {
|
||||||
|
fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
|
||||||
|
self.child.extend(elements);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl RenderOnce for FormField {
|
||||||
|
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
|
||||||
|
let layout = self.props.layout;
|
||||||
|
|
||||||
|
let label_width = if layout.is_vertical() {
|
||||||
|
None
|
||||||
|
} else {
|
||||||
|
self.props.label_width
|
||||||
|
};
|
||||||
|
let has_label = !self.no_label_indent;
|
||||||
|
|
||||||
|
#[inline]
|
||||||
|
fn wrap_div(layout: Axis) -> Div {
|
||||||
|
if layout.is_vertical() {
|
||||||
|
v_flex()
|
||||||
|
} else {
|
||||||
|
h_flex()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[inline]
|
||||||
|
fn wrap_label(label_width: Option<Pixels>) -> Div {
|
||||||
|
h_flex()
|
||||||
|
.truncate()
|
||||||
|
.when_some(label_width, |this, width| this.w(width).flex_shrink_0())
|
||||||
|
}
|
||||||
|
|
||||||
|
let gap = match self.props.gap {
|
||||||
|
Some(v) => v,
|
||||||
|
None => match self.props.size {
|
||||||
|
Size::Large => px(8.),
|
||||||
|
Size::XSmall | Size::Small => px(4.),
|
||||||
|
_ => px(4.),
|
||||||
|
},
|
||||||
|
};
|
||||||
|
let inner_gap = if layout.is_horizontal() {
|
||||||
|
gap
|
||||||
|
} else {
|
||||||
|
gap / 2.
|
||||||
|
};
|
||||||
|
|
||||||
|
v_flex()
|
||||||
|
.flex_1()
|
||||||
|
.gap(gap / 2.)
|
||||||
|
.child(
|
||||||
|
// This warp for aligning the Label + Input
|
||||||
|
wrap_div(layout)
|
||||||
|
.id(self.id)
|
||||||
|
.gap(inner_gap)
|
||||||
|
.when_some(self.align_items, |this, align| {
|
||||||
|
this.map(|this| match align {
|
||||||
|
AlignItems::Start => this.items_start(),
|
||||||
|
AlignItems::End => this.items_end(),
|
||||||
|
AlignItems::Center => this.items_center(),
|
||||||
|
AlignItems::Baseline => this.items_baseline(),
|
||||||
|
_ => this,
|
||||||
|
})
|
||||||
|
})
|
||||||
|
.when(has_label, |this| {
|
||||||
|
// Label
|
||||||
|
this.child(
|
||||||
|
wrap_label(label_width)
|
||||||
|
.text_sm()
|
||||||
|
.when_some(self.props.label_text_size, |this, size| {
|
||||||
|
this.text_size(size)
|
||||||
|
})
|
||||||
|
.font_medium()
|
||||||
|
.gap_1()
|
||||||
|
.items_center()
|
||||||
|
.when_some(self.label, |this, builder| {
|
||||||
|
this.child(builder.render(cx)).when(self.required, |this| {
|
||||||
|
this.child(div().text_color(cx.theme().danger).child("*"))
|
||||||
|
})
|
||||||
|
}),
|
||||||
|
)
|
||||||
|
})
|
||||||
|
.child(div().w_full().child(self.child)),
|
||||||
|
)
|
||||||
|
.child(
|
||||||
|
// Other
|
||||||
|
wrap_div(layout)
|
||||||
|
.gap(inner_gap)
|
||||||
|
.when(has_label && layout.is_horizontal(), |this| {
|
||||||
|
this.child(
|
||||||
|
// Empty for spacing to align with the input
|
||||||
|
wrap_label(label_width),
|
||||||
|
)
|
||||||
|
})
|
||||||
|
.when_some(self.description, |this, builder| {
|
||||||
|
this.child(
|
||||||
|
div()
|
||||||
|
.text_xs()
|
||||||
|
.text_color(cx.theme().muted_foreground)
|
||||||
|
.child(builder.render(cx)),
|
||||||
|
)
|
||||||
|
}),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl RenderOnce for Form {
|
||||||
|
fn render(self, _: &mut WindowContext) -> impl IntoElement {
|
||||||
|
let props = self.props;
|
||||||
|
|
||||||
|
let gap = match props.size {
|
||||||
|
Size::XSmall | Size::Small => px(6.),
|
||||||
|
Size::Large => px(12.),
|
||||||
|
_ => px(8.),
|
||||||
|
};
|
||||||
|
|
||||||
|
v_flex().w_full().gap(gap).children(
|
||||||
|
self.fields
|
||||||
|
.into_iter()
|
||||||
|
.enumerate()
|
||||||
|
.map(|(ix, field)| field.props(ix, props)),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -23,6 +23,7 @@ pub mod divider;
|
||||||
pub mod dock;
|
pub mod dock;
|
||||||
pub mod drawer;
|
pub mod drawer;
|
||||||
pub mod dropdown;
|
pub mod dropdown;
|
||||||
|
pub mod form;
|
||||||
pub mod history;
|
pub mod history;
|
||||||
pub mod indicator;
|
pub mod indicator;
|
||||||
pub mod input;
|
pub mod input;
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue