input: Add to support multi-line Input. (#463)

This commit is contained in:
Jason Lee 2024-12-09 20:17:05 +08:00 committed by GitHub
parent 39ec84b989
commit 9288dc91c2
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GPG key ID: B5690EEEBB952194
6 changed files with 1009 additions and 344 deletions

13
Cargo.lock generated
View file

@ -1,6 +1,6 @@
# This file is automatically @generated by Cargo.
# It is not intended for manual editing.
version = 3
version = 4
[[package]]
name = "adler2"
@ -474,7 +474,7 @@ dependencies = [
"bitflags 2.6.0",
"cexpr",
"clang-sys",
"itertools 0.11.0",
"itertools 0.13.0",
"log",
"prettyplease",
"proc-macro2",
@ -3380,7 +3380,7 @@ version = "0.7.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "af1844ef2428cc3e1cb900be36181049ef3d3193c63e43026cfe202983b27a56"
dependencies = [
"proc-macro-crate 1.3.1",
"proc-macro-crate 3.2.0",
"proc-macro2",
"quote",
"syn 2.0.86",
@ -5013,6 +5013,7 @@ dependencies = [
"serde",
"serde_json",
"ui",
"unindent",
]
[[package]]
@ -5701,6 +5702,12 @@ version = "0.2.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ebc1c04c71510c7f702b52b7c350734c9ff1295c464a03335b00bb84fc54f853"
[[package]]
name = "unindent"
version = "0.2.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c7de7d73e1754487cb58364ee906a499937a0dfabd86bcb980fa99ec8c8fa2ce"
[[package]]
name = "url"
version = "2.5.2"

View file

@ -12,6 +12,7 @@ regex = "1"
chrono = "0.4"
serde = "1"
serde_json = "1"
unindent = "0.2.3"
[lints]
workspace = true

View file

@ -31,6 +31,7 @@ pub fn init(cx: &mut AppContext) {
pub struct InputStory {
input1: View<TextInput>,
input2: View<TextInput>,
textarea: View<TextInput>,
number_input1_value: i64,
number_input1: View<NumberInput>,
number_input2: View<NumberInput>,
@ -83,6 +84,38 @@ impl InputStory {
let input2 = cx.new_view(|cx| TextInput::new(cx).placeholder("Enter text here..."));
cx.subscribe(&input2, Self::on_input_event).detach();
let textarea = cx.new_view(|cx| {
let mut input = TextInput::new(cx)
.multi_line()
.rows(10)
.placeholder("Enter text here...");
input.set_text(
unindent::unindent(
r#"Hello 世界this is GPUI component.
The GPUI Component is a collection of UI components for GPUI framework, including.
Button, Input, Checkbox, Radio, Dropdown, Tab, and more...
Here is an application that is built by using GPUI Component.
> This application is still under development, not published yet.
![image](https://github.com/user-attachments/assets/559a648d-19df-4b5a-b563-b78cc79c8894)
![image](https://github.com/user-attachments/assets/5e06ad5d-7ea0-43db-8d13-86a240da4c8d)
## Demo
If you want to see the demo, here is a some demo applications.
"#,
),
cx,
);
input
});
cx.subscribe(&textarea, Self::on_input_event).detach();
let number_input1_value = 1;
let number_input1 = cx.new_view(|cx| {
let input = NumberInput::new(cx).placeholder("Number Input", cx);
@ -143,6 +176,7 @@ impl InputStory {
Self {
input1,
input2,
textarea,
number_input1,
number_input1_value,
number_input2,
@ -342,6 +376,7 @@ impl Render for InputStory {
.child(self.number_input2.clone()),
),
)
.child(section("Textarea", cx).child(self.textarea.clone()))
.child(
section("Input State", cx)
.child(self.disabled_input.clone())

View file

@ -0,0 +1,537 @@
use gpui::{
fill, point, px, relative, size, Bounds, Corners, Element, ElementId, ElementInputHandler,
GlobalElementId, IntoElement, LayoutId, MouseButton, MouseMoveEvent, PaintQuad, Path, Pixels,
Point, Style, TextRun, UnderlineStyle, View, WindowContext, WrappedLine,
};
use smallvec::SmallVec;
use crate::theme::ActiveTheme as _;
use super::TextInput;
const RIGHT_MARGIN: Pixels = px(5.);
const CURSOR_INSET: Pixels = px(0.5);
pub(super) struct TextElement {
input: View<TextInput>,
}
impl TextElement {
pub(super) fn new(input: View<TextInput>) -> Self {
Self { input }
}
fn paint_mouse_listeners(&mut self, cx: &mut WindowContext) {
cx.on_mouse_event({
let input = self.input.clone();
move |event: &MouseMoveEvent, _, cx| {
if event.pressed_button == Some(MouseButton::Left) {
input.update(cx, |input, cx| {
input.on_drag_move(event, cx);
});
}
}
});
}
fn layout_cursor(
&self,
lines: &[WrappedLine],
line_height: Pixels,
bounds: &mut Bounds<Pixels>,
cx: &mut WindowContext,
) -> (Option<PaintQuad>, Point<Pixels>) {
let input = self.input.read(cx);
let selected_range = &input.selected_range;
let cursor_offset = input.cursor_offset();
let mut scroll_offset = input.scroll_handle.offset();
let mut cursor = None;
// The cursor corresponds to the current cursor position in the text no only the line.
let mut cursor_pos = None;
let mut cursor_start = None;
let mut cursor_end = None;
let mut prev_lines_offset = 0;
let mut offset_y = px(0.);
for line in lines.iter() {
// break loop if all cursor positions are found
if cursor_pos.is_some() && cursor_start.is_some() && cursor_end.is_some() {
break;
}
let line_origin = point(px(0.), offset_y);
if cursor_pos.is_none() {
let offset = cursor_offset.saturating_sub(prev_lines_offset);
if let Some(pos) = line.position_for_index(offset, line_height) {
cursor_pos = Some(line_origin + pos);
}
}
if cursor_start.is_none() {
let offset = selected_range.start.saturating_sub(prev_lines_offset);
if let Some(pos) = line.position_for_index(offset, line_height) {
cursor_start = Some(line_origin + pos);
}
}
if cursor_end.is_none() {
let offset = selected_range.end.saturating_sub(prev_lines_offset);
if let Some(pos) = line.position_for_index(offset, line_height) {
cursor_end = Some(line_origin + pos);
}
}
offset_y += line.size(line_height).height;
// +1 for skip the last `\n`
prev_lines_offset += line.len() + 1;
}
if let (Some(cursor_pos), Some(cursor_start), Some(cursor_end)) =
(cursor_pos, cursor_start, cursor_end)
{
let cursor_moved = input.last_cursor_offset != Some(cursor_offset);
let selection_changed = input.last_selected_range != Some(selected_range.clone());
if cursor_moved || selection_changed {
scroll_offset.x =
if scroll_offset.x + cursor_pos.x > (bounds.size.width - RIGHT_MARGIN) {
// cursor is out of right
bounds.size.width - RIGHT_MARGIN - cursor_pos.x
} else if scroll_offset.x + cursor_pos.x < px(0.) {
// cursor is out of left
scroll_offset.x - cursor_pos.x
} else {
scroll_offset.x
};
scroll_offset.y = if scroll_offset.y + cursor_pos.y > (bounds.size.height) {
// cursor is out of bottom
bounds.size.height - cursor_pos.y
} else if scroll_offset.y + cursor_pos.y < px(0.) {
// cursor is out of top
scroll_offset.y - cursor_pos.y
} else {
scroll_offset.y
};
if input.selection_reversed {
if scroll_offset.x + cursor_start.x < px(0.) {
// selection start is out of left
scroll_offset.x = -cursor_start.x;
}
if scroll_offset.y + cursor_start.y < px(0.) {
// selection start is out of top
scroll_offset.y = -cursor_start.y;
}
} else {
if scroll_offset.x + cursor_end.x <= px(0.) {
// selection end is out of left
scroll_offset.x = -cursor_end.x;
}
if scroll_offset.y + cursor_end.y <= px(0.) {
// selection end is out of top
scroll_offset.y = -cursor_end.y;
}
}
}
bounds.origin = bounds.origin + scroll_offset;
if input.show_cursor(cx) {
// cursor blink
cursor = Some(fill(
Bounds::new(
point(
bounds.left() + cursor_pos.x,
bounds.top() + cursor_pos.y + CURSOR_INSET,
),
size(px(1.5), line_height),
),
crate::blue_500(),
))
};
}
(cursor, scroll_offset)
}
fn layout_selections(
&self,
lines: &[WrappedLine],
line_height: Pixels,
bounds: &mut Bounds<Pixels>,
cx: &mut WindowContext,
) -> Option<Path<Pixels>> {
let input = self.input.read(cx);
let selected_range = &input.selected_range;
if selected_range.is_empty() {
return None;
}
let (start_ix, end_ix) = if selected_range.start < selected_range.end {
(selected_range.start, selected_range.end)
} else {
(selected_range.end, selected_range.start)
};
let mut prev_lines_offset = 0;
let mut line_corners = vec![];
let mut offset_y = px(0.);
for line in lines.iter() {
let line_size = line.size(line_height);
let line_wrap_width = line_size.width;
let line_origin = point(px(0.), offset_y);
let line_cursor_start =
line.position_for_index(start_ix.saturating_sub(prev_lines_offset), line_height);
let line_cursor_end =
line.position_for_index(end_ix.saturating_sub(prev_lines_offset), line_height);
if line_cursor_start.is_some() || line_cursor_end.is_some() {
let start = line_cursor_start
.unwrap_or_else(|| line.position_for_index(0, line_height).unwrap());
let end = line_cursor_end
.unwrap_or_else(|| line.position_for_index(line.len(), line_height).unwrap());
// Split the selection into multiple items
let wrapped_lines =
(end.y / line_height).ceil() as usize - (start.y / line_height).ceil() as usize;
let mut end_x = end.x;
if wrapped_lines > 0 {
end_x = line_wrap_width;
}
line_corners.push(Corners {
top_left: line_origin + point(start.x, start.y),
top_right: line_origin + point(end_x, start.y),
bottom_left: line_origin + point(start.x, start.y + line_height),
bottom_right: line_origin + point(end_x, start.y + line_height),
});
// wrapped lines
for i in 1..=wrapped_lines {
let start = point(px(0.), start.y + i as f32 * line_height);
let mut end = point(end.x, end.y + i as f32 * line_height);
if i < wrapped_lines {
end.x = line_size.width;
}
line_corners.push(Corners {
top_left: line_origin + point(start.x, start.y),
top_right: line_origin + point(end.x, start.y),
bottom_left: line_origin + point(start.x, start.y + line_height),
bottom_right: line_origin + point(end.x, start.y + line_height),
});
}
}
if line_cursor_start.is_some() && line_cursor_end.is_some() {
break;
}
offset_y += line_size.height;
// +1 for skip the last `\n`
prev_lines_offset += line.len() + 1;
}
let mut points = vec![];
if line_corners.is_empty() {
return None;
}
// Fix corners to make sure the left to right direction
for corners in &mut line_corners {
if corners.top_left.x > corners.top_right.x {
std::mem::swap(&mut corners.top_left, &mut corners.top_right);
std::mem::swap(&mut corners.bottom_left, &mut corners.bottom_right);
}
}
for corners in &line_corners {
points.push(corners.top_right);
points.push(corners.bottom_right);
points.push(corners.bottom_left);
}
let mut rev_line_corners = line_corners.iter().rev().peekable();
while let Some(corners) = rev_line_corners.next() {
points.push(corners.top_left);
if let Some(next) = rev_line_corners.peek() {
if next.top_left.x > corners.top_left.x {
points.push(point(next.top_left.x, corners.top_left.y));
}
}
}
// print_points_as_svg_path(&line_corners, &points);
let first_p = *points.get(0).unwrap();
let mut path = gpui::Path::new(bounds.origin + first_p);
for p in points.iter().skip(1) {
path.line_to(bounds.origin + *p);
}
Some(path)
}
}
pub(super) struct PrepaintState {
lines: SmallVec<[WrappedLine; 1]>,
cursor: Option<PaintQuad>,
cursor_scroll_offset: Point<Pixels>,
selection_path: Option<Path<Pixels>>,
bounds: Bounds<Pixels>,
}
impl IntoElement for TextElement {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
/// A debug function to print points as SVG path.
#[allow(unused)]
fn print_points_as_svg_path(
line_corners: &Vec<Corners<Point<Pixels>>>,
points: &Vec<Point<Pixels>>,
) {
for corners in line_corners {
println!(
"tl: ({}, {}), tr: ({}, {}), bl: ({}, {}), br: ({}, {})",
corners.top_left.x.0 as i32,
corners.top_left.y.0 as i32,
corners.top_right.x.0 as i32,
corners.top_right.y.0 as i32,
corners.bottom_left.x.0 as i32,
corners.bottom_left.y.0 as i32,
corners.bottom_right.x.0 as i32,
corners.bottom_right.y.0 as i32,
);
}
if points.len() > 0 {
println!("M{},{}", points[0].x.0 as i32, points[0].y.0 as i32);
for p in points.iter().skip(1) {
println!("L{},{}", p.x.0 as i32, p.y.0 as i32);
}
}
}
impl Element for TextElement {
type RequestLayoutState = ();
type PrepaintState = PrepaintState;
fn id(&self) -> Option<ElementId> {
None
}
fn request_layout(
&mut self,
_id: Option<&GlobalElementId>,
cx: &mut WindowContext,
) -> (LayoutId, Self::RequestLayoutState) {
let input = self.input.read(cx);
let mut style = Style::default();
style.size.width = relative(1.).into();
if self.input.read(cx).is_multi_line() {
style.size.height = relative(1.).into();
style.min_size.height = (input.rows.max(1) as f32 * cx.line_height()).into();
} else {
style.size.height = cx.line_height().into();
};
(cx.request_layout(style, []), ())
}
fn prepaint(
&mut self,
_id: Option<&GlobalElementId>,
bounds: Bounds<Pixels>,
_request_layout: &mut Self::RequestLayoutState,
cx: &mut WindowContext,
) -> Self::PrepaintState {
let multi_line = self.input.read(cx).is_multi_line();
let line_height = cx.line_height();
let input = self.input.read(cx);
let text = input.text.clone();
let placeholder = input.placeholder.clone();
let style = cx.text_style();
let mut bounds = bounds;
let (display_text, text_color) = if text.is_empty() {
(placeholder, cx.theme().muted_foreground)
} else if input.masked {
(
"*".repeat(text.chars().count()).into(),
cx.theme().foreground,
)
} else {
(text, cx.theme().foreground)
};
let run = TextRun {
len: display_text.len(),
font: style.font(),
color: text_color,
background_color: None,
underline: None,
strikethrough: None,
};
let runs = if let Some(marked_range) = input.marked_range.as_ref() {
vec![
TextRun {
len: marked_range.start,
..run.clone()
},
TextRun {
len: marked_range.end - marked_range.start,
underline: Some(UnderlineStyle {
color: Some(run.color),
thickness: px(1.0),
wavy: false,
}),
..run.clone()
},
TextRun {
len: display_text.len() - marked_range.end,
..run.clone()
},
]
.into_iter()
.filter(|run| run.len > 0)
.collect()
} else {
vec![run]
};
let font_size = style.font_size.to_pixels(cx.rem_size());
let wrap_width = if multi_line {
Some(bounds.size.width - RIGHT_MARGIN)
} else {
None
};
let lines = cx
.text_system()
.shape_text(display_text, font_size, &runs, wrap_width)
.unwrap();
// `position_for_index` for example
//
// #### text
//
// Hello 世界this is GPUI component.
// The GPUI Component is a collection of UI components for
// GPUI framework, including Button, Input, Checkbox, Radio,
// Dropdown, Tab, and more...
//
// wrap_width: 444px, line_height: 20px
//
// #### lines[0]
//
// | index | pos | line |
// |-------|------------------|------|
// | 5 | (37 px, 0.0) | 0 |
// | 38 | (261.7 px, 20.0) | 0 |
// | 40 | None | - |
//
// #### lines[1]
//
// | index | position | line |
// |-------|-----------------------|------|
// | 5 | (43.578125 px, 0.0) | 0 |
// | 56 | (422.21094 px, 0.0) | 0 |
// | 57 | (11.6328125 px, 20.0) | 1 |
// | 114 | (429.85938 px, 20.0) | 1 |
// | 115 | (11.3125 px, 40.0) | 2 |
// Calculate the scroll offset to keep the cursor in view
let (cursor, cursor_scroll_offset) =
self.layout_cursor(&lines, line_height, &mut bounds, cx);
let selection_path = self.layout_selections(&lines, line_height, &mut bounds, cx);
PrepaintState {
bounds,
lines,
cursor,
cursor_scroll_offset,
selection_path,
}
}
fn paint(
&mut self,
_id: Option<&GlobalElementId>,
input_bounds: Bounds<Pixels>,
_request_layout: &mut Self::RequestLayoutState,
prepaint: &mut Self::PrepaintState,
cx: &mut WindowContext,
) {
let focus_handle = self.input.read(cx).focus_handle.clone();
let focused = focus_handle.is_focused(cx);
let bounds = prepaint.bounds;
let selected_range = self.input.read(cx).selected_range.clone();
cx.handle_input(
&focus_handle,
ElementInputHandler::new(bounds, self.input.clone()),
);
// Paint selections
if let Some(path) = prepaint.selection_path.take() {
cx.paint_path(path, cx.theme().selection);
}
// Paint multi line text
let line_height = cx.line_height();
let origin = bounds.origin;
let mut offset_y = px(0.);
for line in prepaint.lines.iter() {
let p = point(origin.x, origin.y + offset_y);
_ = line.paint(p, line_height, cx);
offset_y += line.size(line_height).height;
}
if focused {
if let Some(cursor) = prepaint.cursor.take() {
cx.paint_quad(cursor);
}
}
let width = prepaint
.lines
.iter()
.map(|l| l.width())
.max()
.unwrap_or_default();
let height = prepaint
.lines
.iter()
.map(|l| l.size(line_height).height.0)
.sum::<f32>();
let scroll_size = size(width, px(height));
self.input.update(cx, |input, _cx| {
input.last_layout = Some(prepaint.lines.clone());
input.last_bounds = Some(bounds);
input.last_cursor_offset = Some(input.cursor_offset());
input.last_line_height = line_height;
input.input_bounds = input_bounds;
input.last_selected_range = Some(selected_range);
input
.scroll_handle
.set_offset(prepaint.cursor_scroll_offset);
input.scroll_size = scroll_size;
});
self.paint_mouse_listeners(cx);
}
}

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@ -1,6 +1,7 @@
mod blink_cursor;
mod change;
mod clear_button;
mod element;
mod input;
mod otp_input;