svg_img: Refactor SvgImg to avoid assign source image size and fix drop image error. (#821)

## Break Change

- Removed `source` method from `SvgImg`, now need assign source in `new`
method.
- There is no need to give image size, it will read the size from SVG
file.
This commit is contained in:
Jason Lee 2025-04-29 19:25:43 +08:00 committed by GitHub
parent 9d467ac92b
commit 832f8b8f75
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3 changed files with 211 additions and 124 deletions

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@ -0,0 +1,52 @@
<?xml version="1.0" encoding="iso-8859-1" ?>
<!-- Uploaded to: SVG Repo, www.svgrepo.com, Generator: SVG Repo Mixer Tools -->
<svg
version="1.1"
id="Layer_1"
xmlns="http://www.w3.org/2000/svg"
xmlns:xlink="http://www.w3.org/1999/xlink"
viewBox="0 0 512 512"
xml:space="preserve"
>
<path
style="fill:#2BA5F7;"
d="M426.578,330.454c-0.574,93.717-76.724,169.515-170.571,169.515
c-93.86,0-170.01-75.798-170.584-169.515c25.066,14.463,54.149-1.069,85.162-1.069c31.13,0,60.304-30.644,85.422-45.211
c25.118,14.567,54.292,45.211,85.422,45.211C372.442,329.385,401.525,344.918,426.578,330.454z"
/>
<path
style="fill:#F95428;"
d="M512,182.615c0,63.2-34.365,118.366-85.422,147.84c0-0.352,0-0.717,0-1.069
c0-63.187-67.386-85.318-118.444-114.805c-0.391-62.639-1.5-150.304-52.127-179.648c25.118-14.567,54.292-22.901,85.422-22.901
C435.628,12.031,512,88.402,512,182.615z"
/>
<path
style="fill:#F7B239;"
d="M256.007,34.932c-50.627,29.344,9.086,139.653,8.695,202.292
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C0,88.402,76.372,12.031,170.584,12.031C201.714,12.031,230.888,20.364,256.007,34.932z"
/>
<path
style="fill:#666666;"
d="M256.007,143.325c31.013,0,60.096,23.758,85.162,38.221c0,0.352,0,0.717,0,1.069
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/>
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style="fill:#2197D8;"
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/>
<path
style="fill:#E09B2D;"
d="M170.845,182.615c0,63.082,34.247,118.17,85.162,147.683c-25.118,14.567-54.292,22.901-85.422,22.901
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/>
<path
style="fill:#E54728;"
d="M341.168,181.546c-25.066-14.463-54.149-22.745-85.162-22.745s-60.096,8.281-85.162,22.745
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/>
</svg>

After

Width:  |  Height:  |  Size: 2.4 KiB

View file

@ -1,14 +1,18 @@
use gpui::{
px, App, AppContext, ElementId, Entity, FocusHandle, Focusable, ParentElement as _, Render,
Styled, Window,
img, App, AppContext, ClickEvent, ElementId, Entity, FocusHandle, Focusable,
ParentElement as _, Render, Styled, Window,
};
use gpui_component::{dock::PanelControl, v_flex, SvgImg};
use gpui_component::{button::Button, dock::PanelControl, v_flex, SvgImg};
use crate::section;
const GOOGLE_LOGO: &str = include_str!("./fixtures/google.svg");
const SVG_ITEMS: &[&str] = &[
include_str!("./fixtures/google.svg"),
include_str!("./fixtures/color-wheel.svg"),
];
pub struct ImageStory {
svg_index: usize,
focus_handle: gpui::FocusHandle,
}
@ -33,6 +37,7 @@ impl super::Story for ImageStory {
impl ImageStory {
pub fn new(_: &mut Window, cx: &mut App) -> Self {
Self {
svg_index: 0,
focus_handle: cx.focus_handle(),
}
}
@ -40,6 +45,10 @@ impl ImageStory {
pub fn view(window: &mut Window, cx: &mut App) -> Entity<Self> {
cx.new(|cx| Self::new(window, cx))
}
fn svg_img(&self, id: impl Into<ElementId>) -> SvgImg {
SvgImg::new(id, SVG_ITEMS[self.svg_index].as_bytes())
}
}
impl Focusable for ImageStory {
@ -52,19 +61,29 @@ impl Render for ImageStory {
fn render(
&mut self,
_window: &mut gpui::Window,
_: &mut gpui::Context<Self>,
cx: &mut gpui::Context<Self>,
) -> impl gpui::IntoElement {
v_flex().gap_4().size_full().child(
section("SVG Image")
.child(svg_img("logo1").size(px(100.)).flex_grow())
.child(svg_img("logo2").size(px(100.)).flex_grow())
.child(svg_img("logo3").size_80().flex_grow())
.child(svg_img("logo4").size_12().flex_grow())
.child(svg_img("logo5").size(px(100.))),
)
v_flex()
.gap_4()
.size_full()
.child(
Button::new("switch")
.label("Switch SVG")
.on_click(cx.listener(|this, _: &ClickEvent, _, cx| {
this.svg_index += 1;
if this.svg_index >= SVG_ITEMS.len() {
this.svg_index = 0;
}
cx.notify();
})),
)
.child(section("SVG 160px").child(self.svg_img("logo1").size_40().flex_grow()))
.child(section("SVG 80px").child(self.svg_img("logo3").size_20().flex_grow()))
.child(section("SVG 48px").child(self.svg_img("logo4").size_12().flex_grow()))
.child(
section("SVG from img 40px").child(
img("https://pub.lbkrs.com/files/202503/vEnnmgUM6bo362ya/sdk.svg").h_24(),
),
)
}
}
fn svg_img(id: impl Into<ElementId>) -> SvgImg {
SvgImg::new(id).source(GOOGLE_LOGO.as_bytes(), px(300.), px(300.))
}

View file

@ -1,13 +1,14 @@
use std::{
collections::HashSet,
hash::Hash,
ops::Deref,
sync::{Arc, LazyLock},
sync::{Arc, LazyLock, Mutex},
};
use gpui::{
hash, px, size, App, Asset, Bounds, Element, ElementId, GlobalElementId, Hitbox,
ImageCacheError, InteractiveElement, Interactivity, IntoElement, IsZero, Pixels, RenderImage,
SharedString, Size, StyleRefinement, Styled, Window,
hash, px, App, Asset, Bounds, Element, ElementId, GlobalElementId, Hitbox, ImageCacheError,
InteractiveElement, Interactivity, IntoElement, Pixels, RenderImage, SharedString, Size,
StyleRefinement, Styled, Window,
};
use image::Frame;
use smallvec::SmallVec;
@ -16,8 +17,6 @@ use image::ImageBuffer;
const SCALE: f32 = 2.;
struct SvgImgState(Option<(u64, Arc<RenderImage>)>);
static OPTIONS: LazyLock<usvg::Options> = LazyLock::new(|| {
let mut options = usvg::Options::default();
options.fontdb_mut().load_system_fonts();
@ -62,17 +61,15 @@ impl Clone for SvgImg {
id: self.id.clone(),
interactivity: Interactivity::default(),
source: self.source.clone(),
size: self.size,
}
}
}
pub enum Image {}
enum SvgImageLoader {}
#[derive(Debug, Clone)]
pub struct ImageSource {
source: SvgSource,
size: Size<Pixels>,
}
impl Hash for ImageSource {
@ -82,9 +79,43 @@ impl Hash for ImageSource {
}
}
impl Asset for Image {
#[derive(Debug, Clone)]
pub struct ImageData {
image: Arc<RenderImage>,
size: Size<Pixels>,
source: ImageSource,
uses: Arc<Mutex<HashSet<u64>>>,
}
impl ImageData {
fn new(source: ImageSource, image: Arc<RenderImage>, size: Size<Pixels>) -> Self {
Self {
source,
image,
size,
uses: Arc::new(Mutex::new(HashSet::new())),
}
}
fn use_image(&self, global_id: &GlobalElementId) -> Arc<RenderImage> {
self.uses.lock().unwrap().insert(hash(global_id));
self.image.clone()
}
fn remove_use(&mut self, global_id: &GlobalElementId, window: &mut Window, cx: &mut App) {
let mut uses = self.uses.lock().unwrap();
uses.remove(&hash(global_id));
if uses.len() == 0 {
// println!("dropping image: {:?}", self.image);
cx.remove_asset::<SvgImageLoader>(&self.source);
_ = window.drop_image(self.image.clone());
}
}
}
impl Asset for SvgImageLoader {
type Source = ImageSource;
type Output = Result<Arc<RenderImage>, ImageCacheError>;
type Output = Result<ImageData, ImageCacheError>;
fn load(
source: Self::Source,
@ -93,16 +124,7 @@ impl Asset for Image {
let asset_source = cx.asset_source().clone();
async move {
let size = source.size;
if size.width.is_zero() || size.height.is_zero() {
return Err(usvg::Error::InvalidSize.into());
}
let size = Size {
width: (size.width * SCALE).ceil(),
height: (size.height * SCALE).ceil(),
};
let bytes = match source.source {
let bytes = match source.source.clone() {
SvgSource::Data(data) => data,
SvgSource::Path(path) => {
if let Ok(Some(data)) = asset_source.load(&path) {
@ -119,10 +141,15 @@ impl Asset for Image {
let tree = usvg::Tree::from_data(&bytes, &OPTIONS)?;
let mut pixmap =
resvg::tiny_skia::Pixmap::new(size.width.0 as u32, size.height.0 as u32)
.ok_or(usvg::Error::InvalidSize)?;
// Get svg size
let svg_size = tree.size();
let mut pixmap = resvg::tiny_skia::Pixmap::new(
(svg_size.width() * SCALE) as u32,
(svg_size.height() * SCALE) as u32,
)
.ok_or(usvg::Error::InvalidSize)?;
let img_size = gpui::size(px(pixmap.width() as f32), px(pixmap.height() as f32));
let transform = resvg::tiny_skia::Transform::from_scale(SCALE, SCALE);
resvg::render(&tree, transform, &mut pixmap.as_mut());
@ -141,10 +168,8 @@ impl Asset for Image {
}
}
Ok(Arc::new(RenderImage::new(SmallVec::from_elem(
Frame::new(buffer),
1,
))))
let image = Arc::new(RenderImage::new(SmallVec::from_elem(Frame::new(buffer), 1)));
Ok(ImageData::new(source, image, img_size))
}
}
}
@ -152,44 +177,26 @@ impl Asset for Image {
pub struct SvgImg {
id: ElementId,
interactivity: Interactivity,
source: Option<ImageSource>,
size: Size<Pixels>,
source: ImageSource,
}
impl SvgImg {
/// Create a new svg image element.
///
/// The `src_width` and `src_height` are the original width and height of the svg image.
pub fn new(id: impl Into<ElementId>) -> Self {
/// The `source` can be a string of SVG XML data or a Asset Path.
pub fn new(id: impl Into<ElementId>, source: impl Into<SvgSource>) -> Self {
Self {
id: id.into(),
interactivity: Interactivity::default(),
source: None,
size: Size::default(),
source: ImageSource {
source: source.into(),
},
}
}
/// Set the path of the svg image from the asset.
///
/// The `size` argument is the size of the original svg image.
#[must_use]
pub fn source(
mut self,
source: impl Into<SvgSource>,
width: impl Into<Pixels>,
height: impl Into<Pixels>,
) -> Self {
let size = size(width.into(), height.into());
self.size = size;
self.source = Some(ImageSource {
source: source.into(),
size,
});
self
}
pub fn get_source(&self) -> Option<&ImageSource> {
self.source.as_ref()
/// Get the source of the svg image.
pub fn source(&self) -> &ImageSource {
&self.source
}
}
@ -201,9 +208,11 @@ impl IntoElement for SvgImg {
}
}
struct SvgImgState(Option<(u64, ImageData)>);
impl Element for SvgImg {
type RequestLayoutState = Option<Arc<RenderImage>>;
type PrepaintState = (Option<Hitbox>, Option<Arc<RenderImage>>);
type RequestLayoutState = Option<ImageData>;
type PrepaintState = (Option<Hitbox>, Option<ImageData>);
fn id(&self) -> Option<ElementId> {
Some(self.id.clone())
@ -215,40 +224,45 @@ impl Element for SvgImg {
window: &mut Window,
cx: &mut App,
) -> (gpui::LayoutId, Self::RequestLayoutState) {
let layout_id =
self.interactivity
.request_layout(global_id, window, cx, |style, window, cx| {
window.request_layout(style, None, cx)
});
let global_id = global_id.unwrap();
let layout_id =
self.interactivity
.request_layout(Some(global_id), window, cx, |style, window, cx| {
window.request_layout(style, None, cx)
});
let source = &self.source;
let source_hash = hash(source);
window.with_element_state::<SvgImgState, _>(global_id, |state, window| {
match (state, &self.source) {
(_, None) => ((layout_id, None), SvgImgState(None)),
(Some(SvgImgState(Some((prev_hash, image)))), Some(source))
if hash(source) == prev_hash =>
{
(
(layout_id, Some(image.clone())),
SvgImgState(Some((prev_hash, image))),
)
}
(state, Some(source)) => {
if let Some(SvgImgState(Some((_, prev_image)))) = state {
// Drop the previous image from the cache
_ = window.drop_image(prev_image);
match state {
Some(mut state) => {
if let Some((prev_hash, mut prev_image)) = state.0.take() {
if source_hash == prev_hash {
return (
(layout_id, Some(prev_image.clone())),
SvgImgState(Some((prev_hash, prev_image))),
);
} else {
// Drop the previous image from the cache.
// Here can't remove directly, because same the image is being used by another element.
prev_image.remove_use(global_id, window, cx);
}
}
let image = window
.use_asset::<Image>(&source, cx)
.use_asset::<SvgImageLoader>(&source, cx)
.transpose()
.ok()
.flatten();
(
(layout_id, image.clone()),
SvgImgState(image.map(|image| (hash(source), image))),
SvgImgState(image.map(|image| (source_hash, image))),
)
}
None => ((layout_id, None), SvgImgState(None)),
}
})
}
@ -282,43 +296,45 @@ impl Element for SvgImg {
window: &mut Window,
cx: &mut App,
) {
let size = self.size;
let hitbox = state.0.as_ref();
let data = state.1.clone();
let Some(image_data) = state.1.take() else {
return;
};
let size = image_data.size;
self.interactivity
.paint(global_id, bounds, hitbox, window, cx, |_, window, _| {
if let Some(data) = data {
// To calculate the ratio of the original image size to the container bounds size.
// Scale by shortest side (width or height) to get a fit image.
// And center the image in the container bounds.
let ratio = if bounds.size.width < bounds.size.height {
bounds.size.width / size.width
} else {
bounds.size.height / size.height
};
// To calculate the ratio of the original image size to the container bounds size.
// Scale by shortest side (width or height) to get a fit image.
// And center the image in the container bounds.
let ratio = if bounds.size.width < bounds.size.height {
bounds.size.width / size.width
} else {
bounds.size.height / size.height
};
let ratio = ratio.min(1.0);
let ratio = ratio.min(1.0);
let new_size = size.map(|dim| dim * ratio);
let new_size = gpui::Size {
width: size.width * ratio,
height: size.height * ratio,
};
let new_origin = gpui::Point {
x: bounds.origin.x + px(((bounds.size.width - new_size.width) / 2.).into()),
y: bounds.origin.y
+ px(((bounds.size.height - new_size.height) / 2.).into()),
};
let new_origin = gpui::Point {
x: bounds.origin.x + px(((bounds.size.width - new_size.width) / 2.).into()),
y: bounds.origin.y + px(((bounds.size.height - new_size.height) / 2.).into()),
};
let img_bounds = Bounds {
origin: new_origin.map(|origin| origin.floor()),
size: new_size.map(|size| size.ceil()),
};
let img_bounds = Bounds {
origin: new_origin.map(|origin| origin.floor()),
size: new_size.map(|size| size.ceil()),
};
match window.paint_image(img_bounds, px(0.).into(), data, 0, false) {
Ok(_) => {}
Err(err) => eprintln!("failed to paint svg image: {:?}", err),
}
match window.paint_image(
img_bounds,
px(0.).into(),
image_data.use_image(&global_id.unwrap()),
0,
false,
) {
Ok(_) => {}
Err(err) => eprintln!("failed to paint svg image: {:?}", err),
}
})
}