scrollbar: Do not show scrollbar event mouse is in Element rect, only show when hovered on scrollbar area or scrolled (#333)
Let the scrollbar only display when hovering and scrolling. The effect comparison is on the left GPUI and on the right mac. I guess they used the 10th power ease-in function, and the effect is similar. Fixes https://github.com/huacnlee/gpui-component/issues/260 
This commit is contained in:
parent
5f1b68a431
commit
5c8d0d7eb4
1 changed files with 75 additions and 73 deletions
|
|
@ -1,10 +1,10 @@
|
|||
use std::{cell::Cell, rc::Rc};
|
||||
use std::{cell::Cell, rc::Rc, time::Instant};
|
||||
|
||||
use crate::theme::ActiveTheme;
|
||||
use gpui::{
|
||||
fill, point, px, relative, Bounds, ContentMask, Edges, Element, EntityId, Hitbox, IntoElement,
|
||||
MouseDownEvent, MouseMoveEvent, MouseUpEvent, PaintQuad, Pixels, Point, Position, ScrollHandle,
|
||||
Style, UniformListScrollHandle,
|
||||
ScrollWheelEvent, Style, UniformListScrollHandle,
|
||||
};
|
||||
|
||||
const MIN_THUMB_SIZE: f32 = 80.;
|
||||
|
|
@ -48,7 +48,8 @@ pub struct ScrollbarState {
|
|||
hovered_axis: Option<ScrollbarAxis>,
|
||||
dragged_axis: Option<ScrollbarAxis>,
|
||||
drag_pos: Point<Pixels>,
|
||||
visible: bool,
|
||||
last_scroll_offset: Point<Pixels>,
|
||||
last_scroll_time: Option<Instant>,
|
||||
}
|
||||
|
||||
impl Default for ScrollbarState {
|
||||
|
|
@ -57,7 +58,8 @@ impl Default for ScrollbarState {
|
|||
hovered_axis: None,
|
||||
dragged_axis: None,
|
||||
drag_pos: point(px(0.), px(0.)),
|
||||
visible: false,
|
||||
last_scroll_offset: point(px(0.), px(0.)),
|
||||
last_scroll_time: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -91,9 +93,14 @@ impl ScrollbarState {
|
|||
state
|
||||
}
|
||||
|
||||
fn with_visiable(&self, visiable: bool) -> Self {
|
||||
fn with_last_scroll(
|
||||
&self,
|
||||
last_scroll_offset: Point<Pixels>,
|
||||
last_scroll_time: Option<Instant>,
|
||||
) -> Self {
|
||||
let mut state = *self;
|
||||
state.visible = visiable;
|
||||
state.last_scroll_offset = last_scroll_offset;
|
||||
state.last_scroll_time = last_scroll_time;
|
||||
state
|
||||
}
|
||||
}
|
||||
|
|
@ -365,34 +372,28 @@ impl Element for Scrollbar {
|
|||
},
|
||||
};
|
||||
|
||||
let thumb_bg = cx.theme().scrollbar_thumb;
|
||||
let state = self.state.clone();
|
||||
let (thumb_bg, bar_bg, bar_border, inset, radius) =
|
||||
if state.get().dragged_axis == Some(axis) {
|
||||
(
|
||||
thumb_bg,
|
||||
cx.theme().scrollbar,
|
||||
cx.theme().border,
|
||||
THUMB_INSET - px(1.),
|
||||
THUMB_RADIUS,
|
||||
)
|
||||
} else if state.get().hovered_axis == Some(axis) {
|
||||
(
|
||||
thumb_bg,
|
||||
cx.theme().scrollbar,
|
||||
cx.theme().border,
|
||||
THUMB_INSET - px(1.),
|
||||
THUMB_RADIUS,
|
||||
)
|
||||
} else {
|
||||
(
|
||||
thumb_bg.opacity(0.3),
|
||||
cx.theme().transparent,
|
||||
gpui::transparent_black(),
|
||||
THUMB_INSET,
|
||||
THUMB_RADIUS - px(1.),
|
||||
)
|
||||
};
|
||||
let mut thumb_bg = cx.theme().transparent;
|
||||
let mut bar_bg = cx.theme().transparent;
|
||||
|
||||
if state.get().dragged_axis == Some(axis)
|
||||
|| state.get().hovered_axis == Some(axis)
|
||||
{
|
||||
thumb_bg = cx.theme().scrollbar_thumb;
|
||||
bar_bg = cx.theme().scrollbar;
|
||||
} else {
|
||||
if let Some(last_time) = state.get().last_scroll_time {
|
||||
let elapsed = Instant::now().duration_since(last_time).as_secs_f32();
|
||||
if elapsed < 1.0 {
|
||||
thumb_bg =
|
||||
cx.theme().scrollbar_thumb.opacity(1.0 - elapsed.powi(10));
|
||||
cx.request_animation_frame();
|
||||
}
|
||||
}
|
||||
}
|
||||
let bar_border = cx.theme().border;
|
||||
let inset = THUMB_INSET - px(1.);
|
||||
let radius = THUMB_RADIUS;
|
||||
|
||||
let border_width = px(0.);
|
||||
let thumb_bounds = if is_vertical {
|
||||
|
|
@ -419,33 +420,49 @@ impl Element for Scrollbar {
|
|||
)
|
||||
};
|
||||
|
||||
if state.get().visible {
|
||||
cx.paint_quad(fill(bounds, bar_bg));
|
||||
cx.paint_quad(fill(bounds, bar_bg));
|
||||
|
||||
cx.paint_quad(PaintQuad {
|
||||
bounds,
|
||||
corner_radii: (0.).into(),
|
||||
background: gpui::transparent_black(),
|
||||
border_widths: if is_vertical {
|
||||
Edges {
|
||||
top: px(0.),
|
||||
right: px(0.),
|
||||
bottom: px(0.),
|
||||
left: border_width,
|
||||
}
|
||||
} else {
|
||||
Edges {
|
||||
top: border_width,
|
||||
right: px(0.),
|
||||
bottom: px(0.),
|
||||
left: px(0.),
|
||||
}
|
||||
},
|
||||
border_color: bar_border,
|
||||
});
|
||||
cx.paint_quad(PaintQuad {
|
||||
bounds,
|
||||
corner_radii: (0.).into(),
|
||||
background: gpui::transparent_black(),
|
||||
border_widths: if is_vertical {
|
||||
Edges {
|
||||
top: px(0.),
|
||||
right: px(0.),
|
||||
bottom: px(0.),
|
||||
left: border_width,
|
||||
}
|
||||
} else {
|
||||
Edges {
|
||||
top: border_width,
|
||||
right: px(0.),
|
||||
bottom: px(0.),
|
||||
left: px(0.),
|
||||
}
|
||||
},
|
||||
border_color: bar_border,
|
||||
});
|
||||
|
||||
cx.paint_quad(fill(thumb_bounds, thumb_bg).corner_radii(radius));
|
||||
}
|
||||
cx.paint_quad(fill(thumb_bounds, thumb_bg).corner_radii(radius));
|
||||
|
||||
cx.on_mouse_event({
|
||||
let state = self.state.clone();
|
||||
let view_id = self.view_id;
|
||||
let scroll_handle = self.scroll_handle.clone();
|
||||
|
||||
move |event: &ScrollWheelEvent, phase, cx| {
|
||||
if phase.bubble() && hitbox_bounds.contains(&event.position) {
|
||||
if scroll_handle.offset() != state.get().last_scroll_offset {
|
||||
state.set(state.get().with_last_scroll(
|
||||
scroll_handle.offset(),
|
||||
Some(Instant::now()),
|
||||
));
|
||||
cx.notify(view_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
cx.on_mouse_event({
|
||||
let state = self.state.clone();
|
||||
|
|
@ -514,21 +531,6 @@ impl Element for Scrollbar {
|
|||
}
|
||||
}
|
||||
|
||||
// If mouse out of the bounds, hide scrollbar
|
||||
if hitbox_bounds.contains(&event.position)
|
||||
|| state.get().dragged_axis.is_some()
|
||||
{
|
||||
if !state.get().visible {
|
||||
state.set(state.get().with_visiable(true));
|
||||
cx.notify(view_id);
|
||||
}
|
||||
} else {
|
||||
if state.get().visible {
|
||||
state.set(state.get().with_visiable(false));
|
||||
cx.notify(view_id);
|
||||
}
|
||||
}
|
||||
|
||||
// Move thumb position on dragging
|
||||
if state.get().dragged_axis == Some(axis) && event.dragging() {
|
||||
// drag_pos is the position of the mouse down event
|
||||
|
|
|
|||
Loading…
Reference in a new issue