Jason Lee 2024-08-05 20:54:07 +08:00 committed by GitHub
parent 553b6409c0
commit 4b61c3c25a
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8 changed files with 294 additions and 31 deletions

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@ -63,6 +63,9 @@ A UI components for building desktop application by using [GPUI](https://gpui.rs
- [x] Column resizing - [x] Column resizing
- [x] Column ordering - [x] Column ordering
- [x] Column sorting - [x] Column sorting
- [x] Menu
- [x] Popup Menu
- [x] Context Menu
- [ ] Drawer - [ ] Drawer
- [ ] Modal - [ ] Modal

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@ -2,7 +2,7 @@ use gpui::*;
use prelude::FluentBuilder as _; use prelude::FluentBuilder as _;
use story::{ use story::{
ButtonStory, DropdownStory, IconStory, ImageStory, InputStory, ListStory, PickerStory, ButtonStory, DropdownStory, IconStory, ImageStory, InputStory, ListStory, PickerStory,
PopoverStory, ProgressStory, ResizableStory, ScrollableStory, StoryContainer, SwitchStory, PopupStory, ProgressStory, ResizableStory, ScrollableStory, StoryContainer, SwitchStory,
TableStory, TextStory, TooltipStory, TableStory, TextStory, TooltipStory,
}; };
use workspace::{TitleBar, Workspace}; use workspace::{TitleBar, Workspace};
@ -96,9 +96,9 @@ impl StoryWorkspace {
.detach(); .detach();
StoryContainer::add_pane( StoryContainer::add_pane(
"Popover", "Popup",
"Displays rich content in a portal, triggered by a button.", "A popup displays content on top of the main page.",
PopoverStory::view(cx).into(), PopupStory::view(cx).into(),
workspace.clone(), workspace.clone(),
cx, cx,
) )

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@ -5,7 +5,7 @@ mod image_story;
mod input_story; mod input_story;
mod list_story; mod list_story;
mod picker_story; mod picker_story;
mod popover_story; mod popup_story;
mod progress_story; mod progress_story;
mod resizable_story; mod resizable_story;
mod scrollable_story; mod scrollable_story;
@ -22,7 +22,7 @@ pub use image_story::ImageStory;
pub use input_story::InputStory; pub use input_story::InputStory;
pub use list_story::ListStory; pub use list_story::ListStory;
pub use picker_story::PickerStory; pub use picker_story::PickerStory;
pub use popover_story::PopoverStory; pub use popup_story::PopupStory;
pub use progress_story::ProgressStory; pub use progress_story::ProgressStory;
pub use resizable_story::ResizableStory; pub use resizable_story::ResizableStory;
pub use scrollable_story::ScrollableStory; pub use scrollable_story::ScrollableStory;

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@ -5,6 +5,7 @@ use gpui::{
}; };
use ui::{ use ui::{
button::Button, button::Button,
context_menu::ContextMenuExt,
divider::Divider, divider::Divider,
h_flex, h_flex,
input::TextInput, input::TextInput,
@ -50,20 +51,21 @@ impl Render for Form {
.child(self.input1.clone()) .child(self.input1.clone())
.child( .child(
Button::new("submit", cx) Button::new("submit", cx)
.label("Submit")
.primary() .primary()
.on_click(cx.listener(|_, _, cx| cx.emit(DismissEvent))), .on_click(cx.listener(|_, _, cx| cx.emit(DismissEvent))),
) )
} }
} }
pub struct PopoverStory { pub struct PopupStory {
focus_handle: FocusHandle, focus_handle: FocusHandle,
form: View<Form>, form: View<Form>,
message: String, message: String,
window_mode: bool, window_mode: bool,
} }
impl PopoverStory { impl PopupStory {
pub fn view(cx: &mut WindowContext) -> View<Self> { pub fn view(cx: &mut WindowContext) -> View<Self> {
cx.new_view(Self::new) cx.new_view(Self::new)
} }
@ -92,13 +94,13 @@ impl PopoverStory {
} }
} }
impl FocusableView for PopoverStory { impl FocusableView for PopupStory {
fn focus_handle(&self, _cx: &AppContext) -> FocusHandle { fn focus_handle(&self, _cx: &AppContext) -> FocusHandle {
self.focus_handle.clone() self.focus_handle.clone()
} }
} }
impl Render for PopoverStory { impl Render for PopupStory {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement { fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
let form = self.form.clone(); let form = self.form.clone();
let focus_handle = self.focus_handle.clone(); let focus_handle = self.focus_handle.clone();
@ -117,6 +119,17 @@ impl Render for PopoverStory {
.on_any_mouse_down(cx.listener(|this, _: &MouseDownEvent, cx| { .on_any_mouse_down(cx.listener(|this, _: &MouseDownEvent, cx| {
cx.focus(&this.focus_handle); cx.focus(&this.focus_handle);
})) }))
.context_menu({
let focus_handle = focus_handle.clone();
move |menu, _cx| {
menu.track_focus(focus_handle.clone())
.menu("Cut", Box::new(Cut))
.menu("Copy", Box::new(Copy))
.menu("Paste", Box::new(Paste))
.separator()
.menu("About", Box::new(SearchAll))
}
})
.gap_6() .gap_6()
.child( .child(
Switch::new("switch-window-mode") Switch::new("switch-window-mode")
@ -184,8 +197,8 @@ impl Render for PopoverStory {
.trigger(Button::new("popup-menu-1", cx).icon(IconName::Ellipsis)) .trigger(Button::new("popup-menu-1", cx).icon(IconName::Ellipsis))
.content(move |cx| { .content(move |cx| {
let focus_handle = focus_handle.clone(); let focus_handle = focus_handle.clone();
PopupMenu::build(cx, |mut this, _cx| { PopupMenu::build(cx, |menu, _cx| {
this.content(focus_handle) menu.track_focus(focus_handle)
.menu("Copy", Box::new(Copy)) .menu("Copy", Box::new(Copy))
.menu("Cut", Box::new(Cut)) .menu("Cut", Box::new(Cut))
.menu("Paste", Box::new(Paste)) .menu("Paste", Box::new(Paste))
@ -196,14 +209,13 @@ impl Render for PopoverStory {
Box::new(SearchAll), Box::new(SearchAll),
) )
.separator() .separator()
.menu_with_check("Check Menu", true, Box::new(SearchAll)); .menu_with_check("Check Menu", true, Box::new(SearchAll))
this
}) })
}), }),
) )
.child(self.message.clone()), .child(self.message.clone()),
) )
.child("Right click to open ContextMenu")
.child( .child(
div().absolute().bottom_4().left_0().w_full().h_10().child( div().absolute().bottom_4().left_0().w_full().h_10().child(
h_flex() h_flex()

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@ -0,0 +1,236 @@
use std::{cell::RefCell, rc::Rc};
use gpui::{
anchored, deferred, div, prelude::FluentBuilder, relative, AnchorCorner, AnyElement,
AppContext, DismissEvent, DispatchPhase, Element, ElementId, Focusable, GlobalElementId,
InteractiveElement, IntoElement, MouseButton, MouseDownEvent, ParentElement, Pixels, Point,
Position, Stateful, Style, Styled as _, View, WindowContext,
};
use crate::{popup_menu::PopupMenu, theme::ActiveTheme as _, StyledExt as _};
pub fn init(_cx: &mut AppContext) {}
pub trait ContextMenuExt: ParentElement + Sized {
fn context_menu(
self,
f: impl Fn(PopupMenu, &mut WindowContext) -> PopupMenu + 'static,
) -> Self {
self.child(ContextMenu::new("context_menu").menu(f))
}
}
impl<E> ContextMenuExt for Stateful<E> where E: ParentElement {}
impl<E> ContextMenuExt for Focusable<E> where E: ParentElement {}
pub struct ContextMenu {
id: ElementId,
menu: Option<Box<dyn Fn(PopupMenu, &mut WindowContext) -> PopupMenu + 'static>>,
anchor: AnchorCorner,
}
impl ContextMenu {
pub fn new(id: impl Into<ElementId>) -> Self {
Self {
id: id.into(),
menu: None,
anchor: AnchorCorner::TopLeft,
}
}
#[must_use]
pub fn menu<F>(mut self, builder: F) -> Self
where
F: Fn(PopupMenu, &mut WindowContext) -> PopupMenu + 'static,
{
self.menu = Some(Box::new(builder));
self
}
fn with_element_state<R>(
&mut self,
id: &GlobalElementId,
cx: &mut WindowContext,
f: impl FnOnce(&mut Self, &mut ContextMenuState, &mut WindowContext) -> R,
) -> R {
cx.with_optional_element_state::<ContextMenuState, _>(Some(id), |element_state, cx| {
let mut element_state = element_state.unwrap().unwrap_or_default();
let result = f(self, &mut element_state, cx);
(result, Some(element_state))
})
}
}
impl IntoElement for ContextMenu {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
pub struct ContextMenuState {
menu_view: Rc<RefCell<Option<View<PopupMenu>>>>,
menu_element: Option<AnyElement>,
open: Rc<RefCell<bool>>,
position: Rc<RefCell<Point<Pixels>>>,
}
impl Default for ContextMenuState {
fn default() -> Self {
Self {
menu_view: Rc::new(RefCell::new(None)),
menu_element: None,
open: Rc::new(RefCell::new(false)),
position: Default::default(),
}
}
}
impl Element for ContextMenu {
type RequestLayoutState = ContextMenuState;
type PrepaintState = ();
fn id(&self) -> Option<ElementId> {
Some(self.id.clone())
}
fn request_layout(
&mut self,
id: Option<&gpui::GlobalElementId>,
cx: &mut WindowContext,
) -> (gpui::LayoutId, Self::RequestLayoutState) {
let mut style = Style::default();
// Set the layout style relative to the table view to get same size.
style.position = Position::Absolute;
style.flex_grow = 1.0;
style.flex_shrink = 1.0;
style.size.width = relative(1.).into();
style.size.height = relative(1.).into();
let anchor = self.anchor;
self.with_element_state(id.unwrap(), cx, |_, state: &mut ContextMenuState, cx| {
let position = state.position.clone();
let position = position.borrow();
let open = state.open.clone();
let menu_view = state.menu_view.borrow().clone();
let (menu_element, menu_layout_id) = if *open.borrow() {
let mut menu_element = deferred(
anchored()
.position(*position)
.snap_to_window()
.anchor(anchor)
.when_some(menu_view, |this, menu| {
// Focus the menu, so that can be handle the action.
menu.focus_handle(cx).focus(cx);
this.child(
div()
.elevation_2(cx)
.bg(cx.theme().popover)
.border_1()
.border_color(cx.theme().border)
.child(menu)
.on_mouse_down_out(move |_, cx| {
*open.borrow_mut() = false;
cx.refresh();
}),
)
}),
)
.with_priority(1)
.into_any();
let menu_layout_id = menu_element.request_layout(cx);
(Some(menu_element), Some(menu_layout_id))
} else {
(None, None)
};
let mut layout_ids = vec![];
if let Some(menu_layout_id) = menu_layout_id {
layout_ids.push(menu_layout_id);
}
let layout_id = cx.request_layout(style, layout_ids);
(
layout_id,
ContextMenuState {
menu_element,
..Default::default()
},
)
})
}
fn prepaint(
&mut self,
_: Option<&gpui::GlobalElementId>,
_: gpui::Bounds<gpui::Pixels>,
request_layout: &mut Self::RequestLayoutState,
cx: &mut WindowContext,
) -> Self::PrepaintState {
if let Some(menu_element) = &mut request_layout.menu_element {
menu_element.prepaint(cx);
}
}
fn paint(
&mut self,
id: Option<&gpui::GlobalElementId>,
bounds: gpui::Bounds<gpui::Pixels>,
request_layout: &mut Self::RequestLayoutState,
_: &mut Self::PrepaintState,
cx: &mut WindowContext,
) {
if let Some(menu_element) = &mut request_layout.menu_element {
menu_element.paint(cx);
}
let Some(builder) = self.menu.take() else {
return;
};
self.with_element_state(
id.unwrap(),
cx,
|_view, state: &mut ContextMenuState, cx| {
let position = state.position.clone();
let open = state.open.clone();
let menu_view = state.menu_view.clone();
// When right mouse click, to build content menu, and show it at the mouse position.
cx.on_mouse_event(move |event: &MouseDownEvent, phase, cx| {
if phase == DispatchPhase::Bubble
&& event.button == MouseButton::Right
&& bounds.contains(&event.position)
{
cx.prevent_default();
cx.stop_propagation();
*position.borrow_mut() = event.position;
*open.borrow_mut() = true;
let menu =
PopupMenu::build(cx, |menu, cx| (builder)(menu, cx)).into_element();
let open = open.clone();
cx.subscribe(&menu, move |_, _: &DismissEvent, cx| {
*open.borrow_mut() = false;
cx.refresh();
})
.detach();
*menu_view.borrow_mut() = Some(menu);
cx.refresh();
}
});
},
);
}
}

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@ -13,6 +13,7 @@ mod svg_img;
pub mod button; pub mod button;
pub mod checkbox; pub mod checkbox;
pub mod clipboard; pub mod clipboard;
pub mod context_menu;
pub mod divider; pub mod divider;
pub mod dropdown; pub mod dropdown;
pub mod indicator; pub mod indicator;
@ -57,6 +58,7 @@ pub fn init(cx: &mut gpui::AppContext) {
dropdown::init(cx); dropdown::init(cx);
popover::init(cx); popover::init(cx);
popup_menu::init(cx); popup_menu::init(cx);
context_menu::init(cx);
table::init(cx); table::init(cx);
webview::init(cx) webview::init(cx)
} }

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@ -77,51 +77,56 @@ impl PopupMenu {
} }
/// Set min width of the popup menu, default is 120px /// Set min width of the popup menu, default is 120px
pub fn min_w(&mut self, width: impl Into<Pixels>) -> &mut Self { pub fn min_w(mut self, width: impl Into<Pixels>) -> Self {
self.min_width = width.into(); self.min_width = width.into();
self self
} }
/// Set max width of the popup menu, default is 500px /// Set max width of the popup menu, default is 500px
pub fn max_w(&mut self, height: impl Into<Pixels>) -> &mut Self { pub fn max_w(mut self, height: impl Into<Pixels>) -> Self {
self.max_width = height.into(); self.max_width = height.into();
self self
} }
/// You must set content (FocusHandle) with the parent view, if the menu action is listening on the parent view. /// You must set content (FocusHandle) with the parent view, if the menu action is listening on the parent view.
/// When the Menu Item confirmed, the parent view will be focused again to ensure to receive the action. /// When the Menu Item confirmed, the parent view will be focused again to ensure to receive the action.
pub fn content(&mut self, focus_handle: FocusHandle) -> &mut Self { #[must_use]
pub fn track_focus(mut self, focus_handle: FocusHandle) -> Self {
self.action_context = Some(focus_handle); self.action_context = Some(focus_handle);
self self
} }
/// Add Menu Item /// Add Menu Item
pub fn menu(&mut self, label: impl Into<SharedString>, action: Box<dyn Action>) -> &mut Self { pub fn menu(mut self, label: impl Into<SharedString>, action: Box<dyn Action>) -> Self {
self.add_menu_item(None, label, action) self.add_menu_item(None, label, action);
self
} }
/// Add Menu Item with Icon /// Add Menu Item with Icon
pub fn menu_with_icon( pub fn menu_with_icon(
&mut self, mut self,
icon: impl Into<Icon>, icon: impl Into<Icon>,
label: impl Into<SharedString>, label: impl Into<SharedString>,
action: Box<dyn Action>, action: Box<dyn Action>,
) -> &mut Self { ) -> Self {
self.add_menu_item(Some(icon.into()), label, action) self.add_menu_item(Some(icon.into()), label, action);
self
} }
/// Add Menu Item with check icon /// Add Menu Item with check icon
pub fn menu_with_check( pub fn menu_with_check(
&mut self, mut self,
label: impl Into<SharedString>, label: impl Into<SharedString>,
checked: bool, checked: bool,
action: Box<dyn Action>, action: Box<dyn Action>,
) -> &mut Self { ) -> Self {
if checked { if checked {
self.add_menu_item(Some(IconName::Check.into()), label, action) self.add_menu_item(Some(IconName::Check.into()), label, action);
} else { } else {
self.add_menu_item(None, label, action) self.add_menu_item(None, label, action);
} }
self
} }
fn add_menu_item( fn add_menu_item(
@ -153,9 +158,8 @@ impl PopupMenu {
} }
/// Add a separator Menu Item /// Add a separator Menu Item
pub fn separator(&mut self) -> &mut Self { pub fn separator(mut self) -> Self {
self.menu_items.push(PopupMenuItem::Separator); self.menu_items.push(PopupMenuItem::Separator);
self self
} }
@ -248,6 +252,7 @@ impl Render for PopupMenu {
.min_w(self.min_width) .min_w(self.min_width)
.p_0p5() .p_0p5()
.gap_y_0p5() .gap_y_0p5()
.bg(cx.theme().menu)
.children(self.menu_items.iter_mut().enumerate().map(|(ix, item)| { .children(self.menu_items.iter_mut().enumerate().map(|(ix, item)| {
let this = ListItem::new(("menu-item", ix)) let this = ListItem::new(("menu-item", ix))
.p_0() .p_0()
@ -262,7 +267,7 @@ impl Render for PopupMenu {
.bg(cx.theme().border), .bg(cx.theme().border),
), ),
PopupMenuItem::Item { icon, label, .. } => { PopupMenuItem::Item { icon, label, .. } => {
this.py(px(3.)).px_3().rounded_md().text_sm().child( this.py(px(2.)).px_2().rounded_md().text_sm().child(
h_flex() h_flex()
.size_full() .size_full()
.items_center() .items_center()

View file

@ -162,6 +162,7 @@ struct Colors {
pub list_active: Hsla, pub list_active: Hsla,
pub list_head: Hsla, pub list_head: Hsla,
pub link: Hsla, pub link: Hsla,
pub menu: Hsla,
} }
impl Colors { impl Colors {
@ -203,6 +204,7 @@ impl Colors {
list_active: hsl(240.0, 7., 88.0), list_active: hsl(240.0, 7., 88.0),
list_head: hsl(240.0, 0., 94.), list_head: hsl(240.0, 0., 94.),
link: hsl(221.0, 83.0, 53.0), link: hsl(221.0, 83.0, 53.0),
menu: hsl(0.0, 0.0, 97.0),
} }
} }
@ -244,6 +246,7 @@ impl Colors {
list_active: hsl(240.0, 3.7, 15.0), list_active: hsl(240.0, 3.7, 15.0),
list_head: hsl(240.0, 3.7, 10.9), list_head: hsl(240.0, 3.7, 10.9),
link: hsl(221.0, 83.0, 53.0), link: hsl(221.0, 83.0, 53.0),
menu: hsl(300.0, 2.0, 12.),
} }
} }
} }
@ -309,6 +312,7 @@ pub struct Theme {
pub link: Hsla, pub link: Hsla,
pub link_hover: Hsla, pub link_hover: Hsla,
pub link_active: Hsla, pub link_active: Hsla,
pub menu: Hsla,
} }
impl Global for Theme {} impl Global for Theme {}
@ -382,10 +386,11 @@ impl From<Colors> for Theme {
table: colors.list, table: colors.list,
table_even: colors.list_even, table_even: colors.list_even,
table_active: colors.list_active, table_active: colors.list_active,
table_hover: colors.list_active.opacity(0.6), table_hover: colors.list_active.opacity(0.8),
link: colors.link, link: colors.link,
link_hover: colors.link.lighten(0.2), link_hover: colors.link.lighten(0.2),
link_active: colors.link.darken(0.2), link_active: colors.link.darken(0.2),
menu: colors.menu,
} }
} }
} }