Add ContextMenu (#107)
https://github.com/user-attachments/assets/1534bb31-1d32-40b8-8871-f41fb182c8e9
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8 changed files with 294 additions and 31 deletions
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@ -63,6 +63,9 @@ A UI components for building desktop application by using [GPUI](https://gpui.rs
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- [x] Column resizing
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- [x] Column ordering
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- [x] Column sorting
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- [x] Menu
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- [x] Popup Menu
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- [x] Context Menu
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- [ ] Drawer
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- [ ] Modal
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@ -2,7 +2,7 @@ use gpui::*;
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use prelude::FluentBuilder as _;
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use story::{
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ButtonStory, DropdownStory, IconStory, ImageStory, InputStory, ListStory, PickerStory,
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PopoverStory, ProgressStory, ResizableStory, ScrollableStory, StoryContainer, SwitchStory,
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PopupStory, ProgressStory, ResizableStory, ScrollableStory, StoryContainer, SwitchStory,
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TableStory, TextStory, TooltipStory,
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};
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use workspace::{TitleBar, Workspace};
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@ -96,9 +96,9 @@ impl StoryWorkspace {
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.detach();
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StoryContainer::add_pane(
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"Popover",
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"Displays rich content in a portal, triggered by a button.",
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PopoverStory::view(cx).into(),
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"Popup",
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"A popup displays content on top of the main page.",
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PopupStory::view(cx).into(),
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workspace.clone(),
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cx,
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)
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@ -5,7 +5,7 @@ mod image_story;
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mod input_story;
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mod list_story;
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mod picker_story;
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mod popover_story;
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mod popup_story;
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mod progress_story;
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mod resizable_story;
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mod scrollable_story;
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@ -22,7 +22,7 @@ pub use image_story::ImageStory;
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pub use input_story::InputStory;
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pub use list_story::ListStory;
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pub use picker_story::PickerStory;
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pub use popover_story::PopoverStory;
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pub use popup_story::PopupStory;
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pub use progress_story::ProgressStory;
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pub use resizable_story::ResizableStory;
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pub use scrollable_story::ScrollableStory;
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@ -5,6 +5,7 @@ use gpui::{
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};
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use ui::{
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button::Button,
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context_menu::ContextMenuExt,
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divider::Divider,
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h_flex,
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input::TextInput,
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@ -50,20 +51,21 @@ impl Render for Form {
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.child(self.input1.clone())
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.child(
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Button::new("submit", cx)
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.label("Submit")
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.primary()
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.on_click(cx.listener(|_, _, cx| cx.emit(DismissEvent))),
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)
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}
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}
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pub struct PopoverStory {
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pub struct PopupStory {
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focus_handle: FocusHandle,
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form: View<Form>,
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message: String,
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window_mode: bool,
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}
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impl PopoverStory {
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impl PopupStory {
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pub fn view(cx: &mut WindowContext) -> View<Self> {
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cx.new_view(Self::new)
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}
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@ -92,13 +94,13 @@ impl PopoverStory {
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}
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}
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impl FocusableView for PopoverStory {
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impl FocusableView for PopupStory {
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fn focus_handle(&self, _cx: &AppContext) -> FocusHandle {
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self.focus_handle.clone()
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}
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}
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impl Render for PopoverStory {
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impl Render for PopupStory {
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fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
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let form = self.form.clone();
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let focus_handle = self.focus_handle.clone();
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@ -117,6 +119,17 @@ impl Render for PopoverStory {
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.on_any_mouse_down(cx.listener(|this, _: &MouseDownEvent, cx| {
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cx.focus(&this.focus_handle);
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}))
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.context_menu({
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let focus_handle = focus_handle.clone();
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move |menu, _cx| {
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menu.track_focus(focus_handle.clone())
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.menu("Cut", Box::new(Cut))
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.menu("Copy", Box::new(Copy))
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.menu("Paste", Box::new(Paste))
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.separator()
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.menu("About", Box::new(SearchAll))
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}
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})
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.gap_6()
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.child(
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Switch::new("switch-window-mode")
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@ -184,8 +197,8 @@ impl Render for PopoverStory {
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.trigger(Button::new("popup-menu-1", cx).icon(IconName::Ellipsis))
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.content(move |cx| {
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let focus_handle = focus_handle.clone();
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PopupMenu::build(cx, |mut this, _cx| {
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this.content(focus_handle)
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PopupMenu::build(cx, |menu, _cx| {
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menu.track_focus(focus_handle)
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.menu("Copy", Box::new(Copy))
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.menu("Cut", Box::new(Cut))
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.menu("Paste", Box::new(Paste))
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@ -196,14 +209,13 @@ impl Render for PopoverStory {
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Box::new(SearchAll),
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)
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.separator()
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.menu_with_check("Check Menu", true, Box::new(SearchAll));
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this
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.menu_with_check("Check Menu", true, Box::new(SearchAll))
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})
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}),
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)
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.child(self.message.clone()),
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)
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.child("Right click to open ContextMenu")
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.child(
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div().absolute().bottom_4().left_0().w_full().h_10().child(
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h_flex()
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236
crates/ui/src/context_menu.rs
Normal file
236
crates/ui/src/context_menu.rs
Normal file
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@ -0,0 +1,236 @@
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use std::{cell::RefCell, rc::Rc};
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use gpui::{
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anchored, deferred, div, prelude::FluentBuilder, relative, AnchorCorner, AnyElement,
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AppContext, DismissEvent, DispatchPhase, Element, ElementId, Focusable, GlobalElementId,
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InteractiveElement, IntoElement, MouseButton, MouseDownEvent, ParentElement, Pixels, Point,
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Position, Stateful, Style, Styled as _, View, WindowContext,
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};
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use crate::{popup_menu::PopupMenu, theme::ActiveTheme as _, StyledExt as _};
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pub fn init(_cx: &mut AppContext) {}
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pub trait ContextMenuExt: ParentElement + Sized {
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fn context_menu(
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self,
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f: impl Fn(PopupMenu, &mut WindowContext) -> PopupMenu + 'static,
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) -> Self {
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self.child(ContextMenu::new("context_menu").menu(f))
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}
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}
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impl<E> ContextMenuExt for Stateful<E> where E: ParentElement {}
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impl<E> ContextMenuExt for Focusable<E> where E: ParentElement {}
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pub struct ContextMenu {
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id: ElementId,
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menu: Option<Box<dyn Fn(PopupMenu, &mut WindowContext) -> PopupMenu + 'static>>,
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anchor: AnchorCorner,
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}
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impl ContextMenu {
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pub fn new(id: impl Into<ElementId>) -> Self {
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Self {
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id: id.into(),
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menu: None,
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anchor: AnchorCorner::TopLeft,
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}
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}
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#[must_use]
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pub fn menu<F>(mut self, builder: F) -> Self
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where
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F: Fn(PopupMenu, &mut WindowContext) -> PopupMenu + 'static,
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{
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self.menu = Some(Box::new(builder));
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self
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}
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fn with_element_state<R>(
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&mut self,
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id: &GlobalElementId,
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cx: &mut WindowContext,
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f: impl FnOnce(&mut Self, &mut ContextMenuState, &mut WindowContext) -> R,
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) -> R {
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cx.with_optional_element_state::<ContextMenuState, _>(Some(id), |element_state, cx| {
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let mut element_state = element_state.unwrap().unwrap_or_default();
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let result = f(self, &mut element_state, cx);
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(result, Some(element_state))
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})
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}
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}
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impl IntoElement for ContextMenu {
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type Element = Self;
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fn into_element(self) -> Self::Element {
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self
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}
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}
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pub struct ContextMenuState {
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menu_view: Rc<RefCell<Option<View<PopupMenu>>>>,
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menu_element: Option<AnyElement>,
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open: Rc<RefCell<bool>>,
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position: Rc<RefCell<Point<Pixels>>>,
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}
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impl Default for ContextMenuState {
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fn default() -> Self {
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Self {
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menu_view: Rc::new(RefCell::new(None)),
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menu_element: None,
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open: Rc::new(RefCell::new(false)),
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position: Default::default(),
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}
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}
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}
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impl Element for ContextMenu {
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type RequestLayoutState = ContextMenuState;
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type PrepaintState = ();
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fn id(&self) -> Option<ElementId> {
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Some(self.id.clone())
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}
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fn request_layout(
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&mut self,
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id: Option<&gpui::GlobalElementId>,
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cx: &mut WindowContext,
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) -> (gpui::LayoutId, Self::RequestLayoutState) {
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let mut style = Style::default();
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// Set the layout style relative to the table view to get same size.
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style.position = Position::Absolute;
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style.flex_grow = 1.0;
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style.flex_shrink = 1.0;
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style.size.width = relative(1.).into();
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style.size.height = relative(1.).into();
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let anchor = self.anchor;
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self.with_element_state(id.unwrap(), cx, |_, state: &mut ContextMenuState, cx| {
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let position = state.position.clone();
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let position = position.borrow();
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let open = state.open.clone();
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let menu_view = state.menu_view.borrow().clone();
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let (menu_element, menu_layout_id) = if *open.borrow() {
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let mut menu_element = deferred(
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anchored()
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.position(*position)
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.snap_to_window()
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.anchor(anchor)
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.when_some(menu_view, |this, menu| {
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// Focus the menu, so that can be handle the action.
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menu.focus_handle(cx).focus(cx);
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this.child(
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div()
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.elevation_2(cx)
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.bg(cx.theme().popover)
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.border_1()
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.border_color(cx.theme().border)
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.child(menu)
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.on_mouse_down_out(move |_, cx| {
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*open.borrow_mut() = false;
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cx.refresh();
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}),
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)
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}),
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)
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.with_priority(1)
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.into_any();
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let menu_layout_id = menu_element.request_layout(cx);
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(Some(menu_element), Some(menu_layout_id))
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} else {
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(None, None)
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};
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let mut layout_ids = vec![];
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if let Some(menu_layout_id) = menu_layout_id {
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layout_ids.push(menu_layout_id);
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}
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let layout_id = cx.request_layout(style, layout_ids);
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(
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layout_id,
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ContextMenuState {
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menu_element,
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..Default::default()
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},
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)
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})
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}
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fn prepaint(
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&mut self,
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_: Option<&gpui::GlobalElementId>,
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_: gpui::Bounds<gpui::Pixels>,
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request_layout: &mut Self::RequestLayoutState,
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cx: &mut WindowContext,
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) -> Self::PrepaintState {
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if let Some(menu_element) = &mut request_layout.menu_element {
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menu_element.prepaint(cx);
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}
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}
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fn paint(
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&mut self,
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id: Option<&gpui::GlobalElementId>,
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bounds: gpui::Bounds<gpui::Pixels>,
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request_layout: &mut Self::RequestLayoutState,
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_: &mut Self::PrepaintState,
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cx: &mut WindowContext,
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) {
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if let Some(menu_element) = &mut request_layout.menu_element {
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menu_element.paint(cx);
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}
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let Some(builder) = self.menu.take() else {
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return;
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};
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self.with_element_state(
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id.unwrap(),
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cx,
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|_view, state: &mut ContextMenuState, cx| {
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let position = state.position.clone();
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let open = state.open.clone();
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let menu_view = state.menu_view.clone();
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// When right mouse click, to build content menu, and show it at the mouse position.
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cx.on_mouse_event(move |event: &MouseDownEvent, phase, cx| {
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if phase == DispatchPhase::Bubble
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&& event.button == MouseButton::Right
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&& bounds.contains(&event.position)
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{
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cx.prevent_default();
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cx.stop_propagation();
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*position.borrow_mut() = event.position;
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*open.borrow_mut() = true;
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let menu =
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PopupMenu::build(cx, |menu, cx| (builder)(menu, cx)).into_element();
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let open = open.clone();
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cx.subscribe(&menu, move |_, _: &DismissEvent, cx| {
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*open.borrow_mut() = false;
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cx.refresh();
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})
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.detach();
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*menu_view.borrow_mut() = Some(menu);
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cx.refresh();
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}
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});
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},
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);
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}
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}
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@ -13,6 +13,7 @@ mod svg_img;
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pub mod button;
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pub mod checkbox;
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pub mod clipboard;
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pub mod context_menu;
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pub mod divider;
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pub mod dropdown;
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pub mod indicator;
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@ -57,6 +58,7 @@ pub fn init(cx: &mut gpui::AppContext) {
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dropdown::init(cx);
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popover::init(cx);
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popup_menu::init(cx);
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context_menu::init(cx);
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table::init(cx);
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webview::init(cx)
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}
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@ -77,51 +77,56 @@ impl PopupMenu {
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}
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/// Set min width of the popup menu, default is 120px
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pub fn min_w(&mut self, width: impl Into<Pixels>) -> &mut Self {
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pub fn min_w(mut self, width: impl Into<Pixels>) -> Self {
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self.min_width = width.into();
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self
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}
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/// Set max width of the popup menu, default is 500px
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pub fn max_w(&mut self, height: impl Into<Pixels>) -> &mut Self {
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pub fn max_w(mut self, height: impl Into<Pixels>) -> Self {
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self.max_width = height.into();
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self
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}
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/// You must set content (FocusHandle) with the parent view, if the menu action is listening on the parent view.
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/// When the Menu Item confirmed, the parent view will be focused again to ensure to receive the action.
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pub fn content(&mut self, focus_handle: FocusHandle) -> &mut Self {
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#[must_use]
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pub fn track_focus(mut self, focus_handle: FocusHandle) -> Self {
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self.action_context = Some(focus_handle);
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self
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}
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/// Add Menu Item
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pub fn menu(&mut self, label: impl Into<SharedString>, action: Box<dyn Action>) -> &mut Self {
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self.add_menu_item(None, label, action)
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pub fn menu(mut self, label: impl Into<SharedString>, action: Box<dyn Action>) -> Self {
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self.add_menu_item(None, label, action);
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self
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}
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/// Add Menu Item with Icon
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pub fn menu_with_icon(
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&mut self,
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mut self,
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icon: impl Into<Icon>,
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label: impl Into<SharedString>,
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action: Box<dyn Action>,
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) -> &mut Self {
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self.add_menu_item(Some(icon.into()), label, action)
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) -> Self {
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self.add_menu_item(Some(icon.into()), label, action);
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self
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}
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/// Add Menu Item with check icon
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pub fn menu_with_check(
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&mut self,
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mut self,
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label: impl Into<SharedString>,
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checked: bool,
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action: Box<dyn Action>,
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) -> &mut Self {
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) -> Self {
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if checked {
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self.add_menu_item(Some(IconName::Check.into()), label, action)
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self.add_menu_item(Some(IconName::Check.into()), label, action);
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} else {
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self.add_menu_item(None, label, action)
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self.add_menu_item(None, label, action);
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}
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self
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}
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fn add_menu_item(
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@ -153,9 +158,8 @@ impl PopupMenu {
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}
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/// Add a separator Menu Item
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pub fn separator(&mut self) -> &mut Self {
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pub fn separator(mut self) -> Self {
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self.menu_items.push(PopupMenuItem::Separator);
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self
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}
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@ -248,6 +252,7 @@ impl Render for PopupMenu {
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.min_w(self.min_width)
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.p_0p5()
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.gap_y_0p5()
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.bg(cx.theme().menu)
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.children(self.menu_items.iter_mut().enumerate().map(|(ix, item)| {
|
||||
let this = ListItem::new(("menu-item", ix))
|
||||
.p_0()
|
||||
|
|
@ -262,7 +267,7 @@ impl Render for PopupMenu {
|
|||
.bg(cx.theme().border),
|
||||
),
|
||||
PopupMenuItem::Item { icon, label, .. } => {
|
||||
this.py(px(3.)).px_3().rounded_md().text_sm().child(
|
||||
this.py(px(2.)).px_2().rounded_md().text_sm().child(
|
||||
h_flex()
|
||||
.size_full()
|
||||
.items_center()
|
||||
|
|
|
|||
|
|
@ -162,6 +162,7 @@ struct Colors {
|
|||
pub list_active: Hsla,
|
||||
pub list_head: Hsla,
|
||||
pub link: Hsla,
|
||||
pub menu: Hsla,
|
||||
}
|
||||
|
||||
impl Colors {
|
||||
|
|
@ -203,6 +204,7 @@ impl Colors {
|
|||
list_active: hsl(240.0, 7., 88.0),
|
||||
list_head: hsl(240.0, 0., 94.),
|
||||
link: hsl(221.0, 83.0, 53.0),
|
||||
menu: hsl(0.0, 0.0, 97.0),
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -244,6 +246,7 @@ impl Colors {
|
|||
list_active: hsl(240.0, 3.7, 15.0),
|
||||
list_head: hsl(240.0, 3.7, 10.9),
|
||||
link: hsl(221.0, 83.0, 53.0),
|
||||
menu: hsl(300.0, 2.0, 12.),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -309,6 +312,7 @@ pub struct Theme {
|
|||
pub link: Hsla,
|
||||
pub link_hover: Hsla,
|
||||
pub link_active: Hsla,
|
||||
pub menu: Hsla,
|
||||
}
|
||||
|
||||
impl Global for Theme {}
|
||||
|
|
@ -382,10 +386,11 @@ impl From<Colors> for Theme {
|
|||
table: colors.list,
|
||||
table_even: colors.list_even,
|
||||
table_active: colors.list_active,
|
||||
table_hover: colors.list_active.opacity(0.6),
|
||||
table_hover: colors.list_active.opacity(0.8),
|
||||
link: colors.link,
|
||||
link_hover: colors.link.lighten(0.2),
|
||||
link_active: colors.link.darken(0.2),
|
||||
menu: colors.menu,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue