switch: Apply use_keyed_state to store toggle state for animation. (#1091)
Ref https://github.com/zed-industries/zed/pull/34741 Now `Switch` can use impl RenderOnce.
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76a64eb072
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1 changed files with 121 additions and 190 deletions
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@ -1,15 +1,15 @@
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use crate::{
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use crate::{
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h_flex, text::Text, tooltip::Tooltip, ActiveTheme, Colorize, Disableable, Side, Sizable, Size,
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h_flex, text::Text, tooltip::Tooltip, ActiveTheme, Disableable, Side, Sizable, Size, StyledExt,
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StyledExt,
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};
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};
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use gpui::{
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use gpui::{
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div, prelude::FluentBuilder as _, px, Animation, AnimationExt as _, AnyElement, App, Element,
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div, prelude::FluentBuilder as _, px, Animation, AnimationExt as _, App, ElementId,
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ElementId, GlobalElementId, InteractiveElement, IntoElement, LayoutId, ParentElement as _,
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InteractiveElement, IntoElement, ParentElement as _, RenderOnce, SharedString,
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SharedString, StatefulInteractiveElement, StyleRefinement, Styled, Window,
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StatefulInteractiveElement, StyleRefinement, Styled, Window,
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};
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};
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use std::{cell::RefCell, rc::Rc, time::Duration};
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use std::{rc::Rc, time::Duration};
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/// A Switch element that can be toggled on or off.
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/// A Switch element that can be toggled on or off.
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#[derive(IntoElement)]
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pub struct Switch {
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pub struct Switch {
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id: ElementId,
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id: ElementId,
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style: StyleRefinement,
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style: StyleRefinement,
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@ -87,198 +87,129 @@ impl Disableable for Switch {
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}
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}
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}
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}
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impl IntoElement for Switch {
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impl RenderOnce for Switch {
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type Element = Self;
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fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
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let checked = self.checked;
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let on_click = self.on_click.clone();
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let toggle_state = window.use_keyed_state(self.id.clone(), cx, |_, _| checked);
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fn into_element(self) -> Self::Element {
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let (bg, toggle_bg) = match checked {
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self
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true => (cx.theme().primary, cx.theme().background),
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}
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false => (cx.theme().switch, cx.theme().background),
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}
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};
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#[derive(Default)]
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let (bg, toggle_bg) = if self.disabled {
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pub struct SwitchState {
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(
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prev_checked: Rc<RefCell<Option<bool>>>,
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if checked { bg.alpha(0.5) } else { bg },
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}
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toggle_bg.alpha(0.35),
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)
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} else {
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(bg, toggle_bg)
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};
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impl Element for Switch {
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let (bg_width, bg_height) = match self.size {
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type RequestLayoutState = AnyElement;
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Size::XSmall | Size::Small => (px(28.), px(16.)),
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_ => (px(36.), px(20.)),
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};
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let bar_width = match self.size {
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Size::XSmall | Size::Small => px(12.),
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_ => px(16.),
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};
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let inset = px(2.);
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let radius = if cx.theme().radius >= px(4.) {
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bg_height
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} else {
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cx.theme().radius
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};
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type PrepaintState = ();
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div().refine_style(&self.style).child(
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h_flex()
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fn id(&self) -> Option<ElementId> {
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.id(self.id.clone())
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Some(self.id.clone())
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.gap_2()
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}
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.items_start()
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.when(self.label_side.is_left(), |this| this.flex_row_reverse())
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fn source_location(&self) -> Option<&'static std::panic::Location<'static>> {
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None
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}
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fn request_layout(
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&mut self,
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global_id: Option<&GlobalElementId>,
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_: Option<&gpui::InspectorElementId>,
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window: &mut Window,
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cx: &mut App,
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) -> (LayoutId, Self::RequestLayoutState) {
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window.with_element_state::<SwitchState, _>(global_id.unwrap(), move |state, window| {
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let state = state.unwrap_or_default();
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let checked = self.checked;
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let on_click = self.on_click.clone();
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let (bg, toggle_bg) = match self.checked {
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true => (cx.theme().primary, cx.theme().background),
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false => (cx.theme().switch, cx.theme().background),
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};
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let (bg, toggle_bg) = match self.disabled {
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true => {
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if self.checked {
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(cx.theme().muted.darken(0.05), toggle_bg.opacity(0.8))
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} else {
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(cx.theme().muted, toggle_bg.opacity(0.8))
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}
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}
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false => (bg, toggle_bg),
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};
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let (bg_width, bg_height) = match self.size {
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Size::XSmall | Size::Small => (px(28.), px(16.)),
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_ => (px(36.), px(20.)),
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};
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let bar_width = match self.size {
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Size::XSmall | Size::Small => px(12.),
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_ => px(16.),
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};
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let inset = px(2.);
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let radius = if cx.theme().radius >= px(4.) {
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bg_height
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} else {
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cx.theme().radius
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};
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let mut element = div()
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.refine_style(&self.style)
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.child(
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.child(
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h_flex()
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// Switch Bar
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div()
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.id(self.id.clone())
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.id(self.id.clone())
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.gap_2()
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.w(bg_width)
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.items_start()
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.h(bg_height)
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.when(self.label_side.is_left(), |this| this.flex_row_reverse())
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.rounded(radius)
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.child(
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.flex()
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// Switch Bar
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.items_center()
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div()
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.border(inset)
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.id(self.id.clone())
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.border_color(cx.theme().transparent)
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.w(bg_width)
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.bg(bg)
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.h(bg_height)
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.when_some(self.tooltip.clone(), |this, tooltip| {
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.rounded(radius)
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this.tooltip(move |window, cx| {
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.flex()
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Tooltip::new(tooltip.clone()).build(window, cx)
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.items_center()
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})
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.border(inset)
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.border_color(cx.theme().transparent)
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.bg(bg)
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.when_some(self.tooltip.clone(), |this, tooltip| {
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this.tooltip(move |window, cx| {
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Tooltip::new(tooltip.clone()).build(window, cx)
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})
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})
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.child(
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// Switch Toggle
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div()
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.rounded(radius)
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.bg(toggle_bg)
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.shadow_md()
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.size(bar_width)
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.map(|this| {
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let prev_checked = state.prev_checked.clone();
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if !self.disabled
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&& prev_checked
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.borrow()
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.map_or(false, |prev| prev != checked)
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{
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let dur = Duration::from_secs_f64(0.15);
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cx.spawn(async move |cx| {
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cx.background_executor().timer(dur).await;
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*prev_checked.borrow_mut() = Some(checked);
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})
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.detach();
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this.with_animation(
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ElementId::NamedInteger(
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"move".into(),
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checked as u64,
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),
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Animation::new(dur),
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move |this, delta| {
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let max_x =
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bg_width - bar_width - inset * 2;
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let x = if checked {
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max_x * delta
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} else {
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max_x - max_x * delta
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};
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this.left(x)
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},
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)
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.into_any_element()
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} else {
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let max_x = bg_width - bar_width - inset * 2;
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let x = if checked { max_x } else { px(0.) };
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this.left(x).into_any_element()
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}
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}),
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),
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)
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.when_some(self.label.take(), |this, label| {
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this.child(div().line_height(bg_height).child(label).map(|this| {
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match self.size {
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Size::XSmall | Size::Small => this.text_sm(),
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_ => this.text_base(),
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}
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}))
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})
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})
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.when_some(
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.child(
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on_click
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// Switch Toggle
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.as_ref()
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div()
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.map(|c| c.clone())
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.rounded(radius)
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.filter(|_| !self.disabled),
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.bg(toggle_bg)
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|this, on_click| {
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.shadow_md()
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let prev_checked = state.prev_checked.clone();
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.size(bar_width)
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this.on_mouse_down(gpui::MouseButton::Left, move |_, window, cx| {
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.map(|this| {
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cx.stop_propagation();
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let prev_checked = toggle_state.read(cx);
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*prev_checked.borrow_mut() = Some(checked);
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if !self.disabled && *prev_checked != checked {
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on_click(&!checked, window, cx);
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let duration = Duration::from_secs_f64(0.15);
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})
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cx.spawn({
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},
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let toggle_state = toggle_state.clone();
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async move |cx| {
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cx.background_executor().timer(duration).await;
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_ = toggle_state
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.update(cx, |this, _| *this = checked);
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}
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})
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.detach();
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this.with_animation(
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ElementId::NamedInteger("move".into(), checked as u64),
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Animation::new(duration),
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move |this, delta| {
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let max_x = bg_width - bar_width - inset * 2;
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let x = if checked {
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max_x * delta
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} else {
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max_x - max_x * delta
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};
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this.left(x)
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},
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)
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.into_any_element()
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} else {
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let max_x = bg_width - bar_width - inset * 2;
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let x = if checked { max_x } else { px(0.) };
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this.left(x).into_any_element()
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}
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}),
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),
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),
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)
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)
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.into_any_element();
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.when_some(self.label, |this, label| {
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this.child(div().line_height(bg_height).child(label).map(
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((element.request_layout(window, cx), element), state)
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|this| match self.size {
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})
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Size::XSmall | Size::Small => this.text_sm(),
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}
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_ => this.text_base(),
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},
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fn prepaint(
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))
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&mut self,
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})
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_: Option<&gpui::GlobalElementId>,
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.when_some(
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_: Option<&gpui::InspectorElementId>,
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on_click
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_: gpui::Bounds<gpui::Pixels>,
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.as_ref()
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element: &mut Self::RequestLayoutState,
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.map(|c| c.clone())
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window: &mut Window,
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.filter(|_| !self.disabled),
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cx: &mut App,
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|this, on_click| {
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) {
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let toggle_state = toggle_state.clone();
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element.prepaint(window, cx);
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this.on_mouse_down(gpui::MouseButton::Left, move |_, window, cx| {
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}
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cx.stop_propagation();
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_ = toggle_state.update(cx, |this, _| *this = checked);
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fn paint(
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on_click(&!checked, window, cx);
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&mut self,
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})
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_: Option<&gpui::GlobalElementId>,
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},
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_: Option<&gpui::InspectorElementId>,
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),
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_: gpui::Bounds<gpui::Pixels>,
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)
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element: &mut Self::RequestLayoutState,
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_: &mut Self::PrepaintState,
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window: &mut Window,
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cx: &mut App,
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) {
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element.paint(window, cx)
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}
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}
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}
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}
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