example: Add input example. (#1380)
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5 changed files with 107 additions and 38 deletions
9
Cargo.lock
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9
Cargo.lock
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@ -3564,6 +3564,15 @@ dependencies = [
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"generic-array",
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]
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[[package]]
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name = "input"
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version = "0.1.0"
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dependencies = [
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"anyhow",
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"gpui",
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"gpui-component",
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]
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[[package]]
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name = "instant"
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version = "0.1.13"
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@ -1,5 +1,5 @@
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[workspace]
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members = ["examples/hello_world", "examples/window_title", "crates/macros", "crates/story", "crates/ui", "examples/window_title", "examples/app_assets", "examples/app_assets"]
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members = ["examples/hello_world", "examples/window_title", "crates/macros", "crates/story", "crates/ui", "examples/window_title", "examples/app_assets", "examples/app_assets", "examples/input"]
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default-members = ["crates/story"]
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resolver = "2"
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@ -1,12 +1,8 @@
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use gpui::*;
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use gpui_component::{
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button::{Button, ButtonVariants},
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Root, StyledExt,
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};
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use gpui_component::{button::*, *};
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pub struct HelloWorld;
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impl Render for HelloWorld {
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pub struct Example;
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impl Render for Example {
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fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
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div()
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.v_flex()
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@ -14,7 +10,6 @@ impl Render for HelloWorld {
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.size_full()
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.items_center()
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.justify_center()
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.text_center()
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.child("Hello, World!")
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.child(
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Button::new("ok")
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@ -29,38 +24,13 @@ fn main() {
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let app = Application::new();
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app.run(move |cx| {
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// We must initialize gpui_component before using it.
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// This must be called before using any GPUI Component features.
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gpui_component::init(cx);
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cx.activate(true);
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let mut window_size = size(px(640.), px(480.));
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if let Some(display) = cx.primary_display() {
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let display_size = display.bounds().size;
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window_size.width = window_size.width.min(display_size.width * 0.85);
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window_size.height = window_size.height.min(display_size.height * 0.85);
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}
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let window_bounds = Bounds::centered(None, window_size, cx);
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cx.spawn(async move |cx| {
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let options = WindowOptions {
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window_bounds: Some(WindowBounds::Windowed(window_bounds)),
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titlebar: None,
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window_min_size: Some(gpui::Size {
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width: px(640.),
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height: px(480.),
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}),
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kind: WindowKind::Normal,
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#[cfg(target_os = "linux")]
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window_background: gpui::WindowBackgroundAppearance::Transparent,
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#[cfg(target_os = "linux")]
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window_decorations: Some(gpui::WindowDecorations::Client),
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..Default::default()
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};
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cx.open_window(options, |window, cx| {
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let view = cx.new(|_| HelloWorld);
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// The first level on the window must be Root.
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cx.open_window(WindowOptions::default(), |window, cx| {
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let view = cx.new(|_| Example);
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// This first level on the window, should be a Root.
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cx.new(|cx| Root::new(view.into(), window, cx))
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})?;
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12
examples/input/Cargo.toml
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12
examples/input/Cargo.toml
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@ -0,0 +1,12 @@
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[package]
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name = "input"
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version = "0.1.0"
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edition = "2024"
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[dependencies]
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anyhow.workspace = true
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gpui.workspace = true
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gpui-component = { workspace = true }
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[lints]
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workspace = true
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78
examples/input/src/main.rs
Normal file
78
examples/input/src/main.rs
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@ -0,0 +1,78 @@
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use gpui::*;
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use gpui_component::{
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input::{InputEvent, InputState, TextInput},
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*,
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};
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pub struct Example {
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input_state: Entity<InputState>,
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display_text: SharedString,
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/// We need to keep the subscriptions alive with the Example entity.
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///
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/// So if the Example entity is dropped, the subscriptions are also dropped.
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/// This is important to avoid memory leaks.
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_subscriptions: Vec<Subscription>,
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}
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impl Example {
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fn new(window: &mut Window, cx: &mut Context<Self>) -> Self {
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let input_state = cx.new(|cx| InputState::new(window, cx).placeholder("Enter your name"));
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let _subscriptions = vec![cx.subscribe_in(&input_state, window, {
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let input_state = input_state.clone();
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move |this, _, ev: &InputEvent, _window, cx| match ev {
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InputEvent::Change => {
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let value = input_state.read(cx).value();
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this.display_text = format!("Hello, {}!", value).into();
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cx.notify()
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}
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_ => {}
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}
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})];
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Self {
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input_state,
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display_text: SharedString::default(),
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_subscriptions,
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}
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}
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}
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impl Render for Example {
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fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
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v_flex()
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.p_5()
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.gap_2()
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.size_full()
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.items_center()
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.justify_center()
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.child(TextInput::new(&self.input_state))
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.child(self.display_text.clone())
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}
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}
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fn main() {
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let app = Application::new();
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app.run(move |cx| {
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// This must be called before using any GPUI Component features.
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gpui_component::init(cx);
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let window_options = WindowOptions {
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window_bounds: Some(WindowBounds::centered(size(px(800.), px(600.)), cx)),
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..Default::default()
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};
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cx.spawn(async move |cx| {
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cx.open_window(window_options, |window, cx| {
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let view = cx.new(|cx| Example::new(window, cx));
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// This first level on the window, should be a Root.
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cx.new(|cx| Root::new(view.into(), window, cx))
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})?;
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Ok::<_, anyhow::Error>(())
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})
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.detach();
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});
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}
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