Rename ScrollableHandleElement to ScrollableMask.
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ac789b2379
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3 changed files with 39 additions and 27 deletions
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@ -1,7 +1,12 @@
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[package]
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name = "ui"
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description = "UI components for the GPUI"
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version = "0.1.0"
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edition = "2021"
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publish = false
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[lib]
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doctest = false
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[dependencies]
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gpui = { git = "https://github.com/zed-industries/zed.git" }
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@ -1,45 +1,51 @@
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use gpui::{
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px, relative, AnyView, Bounds, ContentMask, Corners, Edges, Element, Hitbox, Hsla, IntoElement,
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IsZero as _, PaintQuad, ScrollHandle, ScrollWheelEvent, Style, WindowContext,
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px, relative, AnyView, Bounds, ContentMask, Corners, Edges, Element, ElementId,
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GlobalElementId, Hitbox, Hsla, IntoElement, IsZero as _, LayoutId, PaintQuad, Pixels, Point,
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Position, ScrollHandle, ScrollWheelEvent, Style, WindowContext,
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};
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/// The scroll axis direction.
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#[allow(dead_code)]
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum ScrollAxis {
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/// Horizontal scroll.
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Horizontal,
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/// Vertical scroll.
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Vertical,
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}
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/// Make a scrollable element to cover the parent view with the mouse wheel event listening.
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/// Make a scrollable mask element to cover the parent view with the mouse wheel event listening.
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///
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/// When the mouse wheel is scrolled, will move the `scroll_handle` to make parent view scrolling with the `axis` direction.
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/// When the mouse wheel is scrolled, will move the `scroll_handle` scrolling with the `axis` direction.
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/// You can use this `scroll_handle` to control what you want to scroll.
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/// This is only can handle once axis scrolling.
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pub struct ScrollableHandleElement {
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pub struct ScrollableMask {
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view: AnyView,
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axis: ScrollAxis,
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scroll_handle: ScrollHandle,
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debug: Option<Hsla>,
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}
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impl ScrollableHandleElement {
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impl ScrollableMask {
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/// Create a new scrollable mask element.
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pub fn new(view: impl Into<AnyView>, axis: ScrollAxis, scroll_handle: &ScrollHandle) -> Self {
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Self {
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view: view.into(),
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debug: None,
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axis,
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scroll_handle: scroll_handle.clone(),
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axis,
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debug: None,
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}
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}
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/// Enable the debug mode to show the scrollable handle bounds.
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/// Enable the debug border, to show the mask bounds.
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#[allow(dead_code)]
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pub fn debug_yellow(mut self) -> Self {
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pub fn debug(mut self) -> Self {
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self.debug = Some(gpui::yellow());
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self
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}
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}
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impl IntoElement for ScrollableHandleElement {
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impl IntoElement for ScrollableMask {
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type Element = Self;
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fn into_element(self) -> Self::Element {
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@ -47,22 +53,22 @@ impl IntoElement for ScrollableHandleElement {
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}
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}
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impl Element for ScrollableHandleElement {
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impl Element for ScrollableMask {
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type RequestLayoutState = ();
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type PrepaintState = Hitbox;
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fn id(&self) -> Option<gpui::ElementId> {
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fn id(&self) -> Option<ElementId> {
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None
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}
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fn request_layout(
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&mut self,
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_: Option<&gpui::GlobalElementId>,
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_: Option<&GlobalElementId>,
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cx: &mut WindowContext,
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) -> (gpui::LayoutId, Self::RequestLayoutState) {
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) -> (LayoutId, Self::RequestLayoutState) {
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let mut style = Style::default();
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// Set the layout style relative to the table view to get same size.
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style.position = gpui::Position::Absolute;
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style.position = Position::Absolute;
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style.flex_grow = 1.0;
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style.flex_shrink = 1.0;
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style.size.width = relative(1.).into();
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@ -73,14 +79,14 @@ impl Element for ScrollableHandleElement {
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fn prepaint(
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&mut self,
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_: Option<&gpui::GlobalElementId>,
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bounds: gpui::Bounds<gpui::Pixels>,
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_: Option<&GlobalElementId>,
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bounds: Bounds<Pixels>,
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_: &mut Self::RequestLayoutState,
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cx: &mut WindowContext,
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) -> Self::PrepaintState {
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// Move y to bounds height to cover the table.
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// Move y to bounds height to cover the parent view.
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let cover_bounds = Bounds {
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origin: gpui::Point {
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origin: Point {
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x: bounds.origin.x,
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y: bounds.origin.y - bounds.size.height,
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},
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@ -92,8 +98,8 @@ impl Element for ScrollableHandleElement {
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fn paint(
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&mut self,
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_: Option<&gpui::GlobalElementId>,
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_: gpui::Bounds<gpui::Pixels>,
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_: Option<&GlobalElementId>,
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_: Bounds<Pixels>,
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_: &mut Self::RequestLayoutState,
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hitbox: &mut Self::PrepaintState,
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cx: &mut WindowContext,
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@ -115,9 +121,9 @@ impl Element for ScrollableHandleElement {
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cx.on_mouse_event({
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let mouse_position = cx.mouse_position();
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let scroll_handle = self.scroll_handle.clone();
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let old_offset = scroll_handle.offset();
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let view_id = self.view.entity_id();
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let is_horizontal = self.axis == ScrollAxis::Horizontal;
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// let callback = self.on_scroll_offset_changed.as_mut();
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move |event: &ScrollWheelEvent, _, cx| {
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if bounds.contains(&mouse_position) {
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@ -128,8 +134,6 @@ impl Element for ScrollableHandleElement {
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let mut offset = scroll_handle.offset();
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offset.x += delta.x;
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scroll_handle.set_offset(offset);
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cx.notify(view_id);
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cx.stop_propagation();
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}
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if !is_horizontal && !delta.y.is_zero() {
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@ -137,6 +141,9 @@ impl Element for ScrollableHandleElement {
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let mut offset = scroll_handle.offset();
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offset.y += delta.y;
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scroll_handle.set_offset(offset);
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}
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if old_offset != scroll_handle.offset() {
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cx.notify(view_id);
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cx.stop_propagation();
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}
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@ -2,7 +2,7 @@ use std::{cell::Cell, rc::Rc, time::Duration};
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use crate::{
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h_flex,
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scroll::{ScrollAxis, ScrollableHandleElement},
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scroll::{ScrollAxis, ScrollableMask},
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scrollbar::Scrollbar,
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theme::{ActiveTheme, Colorize},
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v_flex,
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@ -447,7 +447,7 @@ where
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.border_color(cx.theme().border)
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.bg(cx.theme().card)
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.child(inner_table)
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.child(ScrollableHandleElement::new(
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.child(ScrollableMask::new(
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cx.view().clone(),
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ScrollAxis::Horizontal,
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&horizontal_scroll_handle,
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