Update to use better implementation of selection support for Input. (#31)

Co-authored-by: Conrad Irwin <conrad@zed.dev>
This commit is contained in:
Jason Lee 2024-07-13 09:40:42 +08:00 committed by GitHub
parent 41a83e6f6f
commit 35cec4cf5c
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GPG key ID: B5690EEEBB952194
2 changed files with 54 additions and 109 deletions

View file

@ -1,3 +1,8 @@
//! A text input field that allows the user to enter text.
//!
//! Based on the `Input` example from the `gpui` crate.
//! https://github.com/zed-industries/zed/blob/main/crates/gpui/examples/input.rs
use std::ops::Range;
use crate::event::InterativeElementExt as _;
@ -85,6 +90,8 @@ pub struct TextInput {
selection_reversed: bool,
marked_range: Option<Range<usize>>,
last_layout: Option<ShapedLine>,
last_bounds: Option<Bounds<Pixels>>,
is_selecting: bool,
disabled: bool,
masked: bool,
appearance: bool,
@ -105,6 +112,8 @@ impl TextInput {
selection_reversed: false,
marked_range: None,
last_layout: None,
last_bounds: None,
is_selecting: false,
disabled: false,
masked: false,
appearance: true,
@ -248,6 +257,26 @@ impl TextInput {
cx.emit(TextEvent::PressEnter);
}
fn on_mouse_down(&mut self, event: &MouseDownEvent, cx: &mut ViewContext<Self>) {
self.is_selecting = true;
if event.modifiers.shift {
self.select_to(self.index_for_mouse_position(event.position), cx);
} else {
self.move_to(self.index_for_mouse_position(event.position), cx)
}
}
fn on_mouse_up(&mut self, _: &MouseUpEvent, _: &mut ViewContext<Self>) {
self.is_selecting = false;
}
fn on_mouse_move(&mut self, event: &MouseMoveEvent, cx: &mut ViewContext<Self>) {
if self.is_selecting {
self.select_to(self.index_for_mouse_position(event.position), cx);
}
}
fn show_character_palette(&mut self, _: &ShowCharacterPalette, cx: &mut ViewContext<Self>) {
cx.show_character_palette();
}
@ -291,6 +320,25 @@ impl TextInput {
}
}
fn index_for_mouse_position(&self, position: Point<Pixels>) -> usize {
// If the text is empty, always return 0
if self.text.is_empty() {
return 0;
}
let (Some(bounds), Some(line)) = (self.last_bounds.as_ref(), self.last_layout.as_ref())
else {
return 0;
};
if position.y < bounds.top() {
return 0;
}
if position.y > bounds.bottom() {
return self.text.len();
}
line.closest_index_for_x(position.x - bounds.left())
}
fn select_to(&mut self, offset: usize, cx: &mut ViewContext<Self>) {
if self.selection_reversed {
self.selected_range.start = offset
@ -389,70 +437,6 @@ impl TextInput {
fn on_key_down_for_blink_cursor(&mut self, _: &KeyDownEvent, cx: &mut ViewContext<Self>) {
self.pause_blink_cursor(cx)
}
fn on_mouse_left_down(
&mut self,
event: &MouseDownEvent,
hitbox: Hitbox,
cx: &mut ViewContext<TextInput>,
) {
// Ignore if text is empty
if self.text.is_empty() {
return;
}
if !hitbox.contains(&event.position) {
return;
}
let offset = self.offset_of_position(event.position, &hitbox);
if event.modifiers.shift {
self.select_to(offset, cx);
} else {
self.move_to(offset, cx);
}
}
fn on_drag_move(&mut self, event: &MouseMoveEvent, hitbox: Hitbox, cx: &mut ViewContext<Self>) {
// Ignore if text is empty
if self.text.is_empty() {
return;
}
if self.last_layout.is_none() {
return;
}
if !self.focus_handle.is_focused(cx) {
return;
}
let offset = self.offset_of_position(event.position, &hitbox);
if offset == self.cursor_offset() {
return;
}
self.select_to(offset, cx);
}
fn offset_of_position(&self, position: Point<Pixels>, hitbox: &Hitbox) -> usize {
let position = position - hitbox.origin;
self.last_layout
.as_ref()
.map(|line| match line.index_for_x(position.x) {
Some(ix) => ix,
None => {
let last_index = line.len();
// If the mouse is on the right side of the last character, move to the end
// Otherwise, move to the start of the line
if position.x > line.x_for_index(last_index) {
last_index
} else {
0
}
}
})
.unwrap_or(0)
}
}
impl ViewInputHandler for TextInput {
@ -558,48 +542,10 @@ impl FocusableView for TextInput {
struct TextElement {
input: View<TextInput>,
}
impl TextElement {
fn paint_mouse_listeners(&mut self, hitbox: &Hitbox, cx: &mut WindowContext) {
cx.on_mouse_event({
let input = self.input.clone();
let hitbox = hitbox.clone();
move |event: &MouseDownEvent, phase, cx| {
let hitbox = hitbox.clone();
if phase == DispatchPhase::Bubble {
match event.button {
MouseButton::Left => {
input.update(cx, |input, cx| {
input.on_mouse_left_down(event, hitbox, cx);
});
}
_ => {}
}
}
}
});
cx.on_mouse_event({
let input = self.input.clone();
let hitbox = hitbox.clone();
move |event: &MouseMoveEvent, _, cx| {
if event.pressed_button == Some(MouseButton::Left) {
input.update(cx, |input, cx| {
input.on_drag_move(event, hitbox.clone(), cx);
});
}
}
});
}
}
struct PrepaintState {
line: Option<ShapedLine>,
cursor: Option<PaintQuad>,
selection: Option<PaintQuad>,
hitbox: Hitbox,
}
impl IntoElement for TextElement {
@ -727,13 +673,10 @@ impl Element for TextElement {
)
};
let hitbox = cx.insert_hitbox(bounds, false);
PrepaintState {
line: Some(line),
cursor,
selection,
hitbox,
}
}
@ -765,8 +708,8 @@ impl Element for TextElement {
}
self.input.update(cx, |input, _cx| {
input.last_layout = Some(line);
input.last_bounds = Some(bounds);
});
self.paint_mouse_listeners(&prepaint.hitbox, cx);
}
}
@ -799,6 +742,10 @@ impl Render for TextInput {
view.select_all(&SelectAll, cx);
}))
.on_key_down(cx.listener(Self::on_key_down_for_blink_cursor))
.on_mouse_down(MouseButton::Left, cx.listener(Self::on_mouse_down))
.on_mouse_up(MouseButton::Left, cx.listener(Self::on_mouse_up))
.on_mouse_up_out(MouseButton::Left, cx.listener(Self::on_mouse_up))
.on_mouse_move(cx.listener(Self::on_mouse_move))
.size_full()
.line_height(rems(1.25))
.text_size(rems(0.875))

View file

@ -1,8 +1,6 @@
use std::time::Duration;
use gpui::{ModelContext, Timer, WeakView};
use super::TextInput;
use gpui::{ModelContext, Timer};
/// To manage the Input cursor blinking.
///