Use Element to paint DropdownMenu to fix layer priority.
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08fc62ada0
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329b116980
5 changed files with 145 additions and 27 deletions
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@ -5,7 +5,7 @@ mod input_story;
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mod picker_story;
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mod popover_story;
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mod switch_story;
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mod tooltip_stroy;
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mod tooltip_story;
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use gpui::{
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div, prelude::FluentBuilder as _, px, AnyElement, IntoElement, ParentElement, Render,
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@ -28,7 +28,7 @@ use input_story::InputStory;
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use picker_story::PickerStory;
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use popover_story::PopoverStory;
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use switch_story::SwitchStory;
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use tooltip_stroy::TooltipStory;
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use tooltip_story::TooltipStory;
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pub fn story_case(name: &'static str, description: &'static str) -> StoryContainer {
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StoryContainer::new(name, description)
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@ -25,6 +25,7 @@ impl Render for PopoverStory {
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)
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.child(
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h_flex().items_center().justify_between().child(
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v_flex().gap_4().child(
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Popover::new("info-top-left")
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.trigger(Button::new("info", "Top Left").width(px(300.)))
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.content(|cx| {
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@ -39,7 +40,8 @@ impl Render for PopoverStory {
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},
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cx,
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)
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}),
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})
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).child("This is background text, should be covered by Popover.")
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).child(
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Popover::new("info-top-right")
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.trigger(Button::new("info", "Top Right").width(px(300.)))
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@ -1,8 +1,9 @@
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use gpui::{
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actions, div, prelude::FluentBuilder as _, px, AppContext, ElementId, FocusHandle,
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FocusableView, InteractiveElement, IntoElement, KeyBinding, ParentElement as _, Render,
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SharedString, StatefulInteractiveElement as _, Styled as _, View, ViewContext,
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VisualContext as _, WeakView,
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actions, deferred, div, prelude::FluentBuilder as _, px, AnyElement, AppContext, DismissEvent,
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Element, ElementId, EventEmitter, FocusHandle, FocusableView, InteractiveElement, IntoElement,
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KeyBinding, LayoutId, ParentElement as _, Render, SharedString,
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StatefulInteractiveElement as _, Styled as _, View, ViewContext, VisualContext as _, WeakView,
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WindowContext,
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};
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actions!(dropdown, [Up, Down, Enter, Escape]);
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@ -172,6 +173,9 @@ where
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if !self.open {
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self.open = true;
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cx.notify();
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} else {
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self.picker.focus_handle(cx).focus(cx);
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cx.dispatch_action(Box::new(picker::Confirm));
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}
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}
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@ -179,8 +183,25 @@ where
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self.open = false;
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cx.notify();
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}
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fn render_menu_content(&self, cx: &WindowContext) -> impl IntoElement {
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div()
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.absolute()
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.mt_1p5()
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.bg(cx.theme().background)
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.border_1()
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.border_color(cx.theme().input)
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.rounded(px(cx.theme().radius))
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.shadow_md()
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.track_focus(&self.picker.focus_handle(cx))
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.child(self.picker.clone())
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.on_mouse_down_out(|_, cx| {
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cx.dispatch_action(Box::new(Escape));
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})
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}
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}
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impl<D> EventEmitter<DismissEvent> for Dropdown<D> where D: DropdownDelegate + 'static {}
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impl<D> FocusableView for Dropdown<D>
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where
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D: DropdownDelegate + 'static,
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@ -242,23 +263,118 @@ where
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),
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),
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)
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.when(self.open, |this| {
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this.child(
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div()
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.absolute()
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.mt_1p5()
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.bg(cx.theme().background)
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.border_1()
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.border_color(cx.theme().input)
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.rounded(px(cx.theme().radius))
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.shadow_md()
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.track_focus(&self.picker.focus_handle(cx))
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.child(self.picker.clone())
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.on_mouse_down_out(cx.listener(|view, _, cx| {
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view.open = false;
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cx.notify();
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})),
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)
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.child(DropdownMenuElement {
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id: "dropdown-menu".into(),
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dropdown: cx.view().clone(),
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})
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}
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}
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struct DropdownMenuElement<D: DropdownDelegate + 'static> {
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id: ElementId,
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dropdown: View<Dropdown<D>>,
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}
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struct DropdownMenuElementState {
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menu_element: Option<AnyElement>,
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layout_id: Option<LayoutId>,
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}
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impl Default for DropdownMenuElementState {
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fn default() -> Self {
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Self {
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menu_element: None,
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layout_id: None,
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}
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}
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}
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impl<D> IntoElement for DropdownMenuElement<D>
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where
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D: DropdownDelegate + 'static,
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{
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type Element = Self;
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fn into_element(self) -> Self::Element {
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self
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}
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}
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impl<D> Element for DropdownMenuElement<D>
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where
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D: DropdownDelegate + 'static,
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{
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type RequestLayoutState = DropdownMenuElementState;
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type PrepaintState = ();
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fn id(&self) -> Option<ElementId> {
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Some(self.id.clone())
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}
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fn request_layout(
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&mut self,
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id: Option<&gpui::GlobalElementId>,
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cx: &mut gpui::WindowContext,
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) -> (gpui::LayoutId, Self::RequestLayoutState) {
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cx.with_element_state(
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id.unwrap(),
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|element_state: Option<DropdownMenuElementState>, cx| {
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let state = element_state.unwrap_or_default();
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let menu = self
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.dropdown
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.read(cx)
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.render_menu_content(cx)
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.into_any_element();
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let mut element = deferred(menu).with_priority(1).into_any();
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let layout_id = element.request_layout(cx);
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(
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(
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layout_id.clone(),
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DropdownMenuElementState {
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layout_id: Some(layout_id),
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menu_element: Some(element),
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},
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),
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state,
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)
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},
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)
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}
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fn prepaint(
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&mut self,
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_: Option<&gpui::GlobalElementId>,
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_: gpui::Bounds<gpui::Pixels>,
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request_layout: &mut DropdownMenuElementState,
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cx: &mut gpui::WindowContext,
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) -> Self::PrepaintState {
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if self.dropdown.read(cx).open {
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if let Some(element) = &mut request_layout.menu_element {
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element.prepaint(cx);
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}
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if let Some(layout_id) = request_layout.layout_id {
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let bounds = cx.layout_bounds(layout_id);
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cx.insert_hitbox(bounds, false);
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}
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}
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}
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fn paint(
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&mut self,
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_: Option<&gpui::GlobalElementId>,
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_: gpui::Bounds<gpui::Pixels>,
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request_layout: &mut Self::RequestLayoutState,
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_: &mut Self::PrepaintState,
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cx: &mut gpui::WindowContext,
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) {
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if self.dropdown.read(cx).open {
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if let Some(element) = &mut request_layout.menu_element {
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element.paint(cx);
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}
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}
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}
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}
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@ -145,13 +145,14 @@ impl<M: ManagedView> Popover<M> {
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cx.refresh();
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}
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fn resolved_attach(&self) -> AnchorCorner {
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fn resolved_corner(&self, bounds: Bounds<Pixels>) -> Point<Pixels> {
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match self.anchor {
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AnchorCorner::TopLeft => AnchorCorner::BottomLeft,
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AnchorCorner::TopRight => AnchorCorner::BottomRight,
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AnchorCorner::BottomLeft => AnchorCorner::TopLeft,
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AnchorCorner::BottomRight => AnchorCorner::TopRight,
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}
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.corner(bounds)
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}
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fn resolved_offset(&self, _cx: &WindowContext) -> Point<Pixels> {
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@ -223,8 +224,7 @@ impl<M: ManagedView> Element for Popover<M> {
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let mut anchored = anchored().snap_to_window().anchor(self.anchor);
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if let Some(trigger_bounds) = element_state.trigger_bounds {
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anchored = anchored.position(
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self.resolved_attach().corner(trigger_bounds)
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+ self.resolved_offset(cx),
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self.resolved_corner(trigger_bounds) + self.resolved_offset(cx),
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);
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}
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let mut element = deferred(anchored.child(popover.clone()))
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