tag: Rename badge to tag (#539)

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Floyd Wang 2025-01-10 10:28:47 +08:00 committed by GitHub
parent ceba66c22d
commit 2aad7e412a
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GPG key ID: B5690EEEBB952194
4 changed files with 42 additions and 42 deletions

View file

@ -4,7 +4,6 @@ use gpui::{
}; };
use ui::{ use ui::{
badge::Badge,
button::{Button, ButtonVariant, ButtonVariants as _}, button::{Button, ButtonVariant, ButtonVariants as _},
checkbox::Checkbox, checkbox::Checkbox,
clipboard::Clipboard, clipboard::Clipboard,
@ -12,6 +11,7 @@ use ui::{
label::Label, label::Label,
link::Link, link::Link,
radio::Radio, radio::Radio,
tag::Tag,
v_flex, Disableable as _, IconName, Sizable, StyledExt, v_flex, Disableable as _, IconName, Sizable, StyledExt,
}; };
@ -247,22 +247,22 @@ impl Render for TextStory {
), ),
) )
.child( .child(
section("Badge", cx) section("Tag", cx)
.child( .child(
h_flex().gap_2() h_flex().gap_2()
.child(Badge::primary().small().child("Badge")) .child(Tag::primary().small().child("Tag"))
.child(Badge::secondary().small().child("Secondary")) .child(Tag::secondary().small().child("Secondary"))
.child(Badge::outline().small().child("Outline")) .child(Tag::outline().small().child("Outline"))
.child(Badge::destructive().small().child("Destructive")) .child(Tag::destructive().small().child("Destructive"))
.child(Badge::custom(ui::yellow_500(), ui::yellow_800(), ui::yellow_500()).small().child("Custom")) .child(Tag::custom(ui::yellow_500(), ui::yellow_800(), ui::yellow_500()).small().child("Custom"))
) )
.child( .child(
h_flex().gap_2() h_flex().gap_2()
.child(Badge::primary().child("Badge")) .child(Tag::primary().child("Tag"))
.child(Badge::secondary().child("Secondary")) .child(Tag::secondary().child("Secondary"))
.child(Badge::outline().child("Outline")) .child(Tag::outline().child("Outline"))
.child(Badge::destructive().child("Destructive")) .child(Tag::destructive().child("Destructive"))
.child(Badge::custom(ui::yellow_500(), ui::yellow_800(), ui::yellow_500()).child("Custom")) .child(Tag::custom(ui::yellow_500(), ui::yellow_800(), ui::yellow_500()).child("Custom"))
) )
) )
} }

View file

@ -76,7 +76,7 @@ pub trait Panel: EventEmitter<PanelEvent> + FocusableView {
true true
} }
/// Return `PanelControl` if the panel is zoomable, default is `None`. /// Return `PanelControl` if the panel is zoomable, default is `PanelControl::Menu`.
/// ///
/// This method called in Panel render, we should make sure it is fast. /// This method called in Panel render, we should make sure it is fast.
fn zoomable(&self, cx: &AppContext) -> Option<PanelControl> { fn zoomable(&self, cx: &AppContext) -> Option<PanelControl> {

View file

@ -11,7 +11,6 @@ mod window_border;
pub mod accordion; pub mod accordion;
pub mod animation; pub mod animation;
pub mod badge;
pub mod breadcrumb; pub mod breadcrumb;
pub mod button; pub mod button;
pub mod button_group; pub mod button_group;
@ -45,6 +44,7 @@ pub mod slider;
pub mod switch; pub mod switch;
pub mod tab; pub mod tab;
pub mod table; pub mod table;
pub mod tag;
pub mod theme; pub mod theme;
pub mod tooltip; pub mod tooltip;
pub mod virtual_list; pub mod virtual_list;

View file

@ -1,11 +1,11 @@
use crate::{theme::ActiveTheme as _, Sizable, Size}; use crate::{theme::ActiveTheme as _, Sizable, Size};
use gpui::{ use gpui::{
div, prelude::FluentBuilder as _, relative, Div, Hsla, InteractiveElement as _, IntoElement, div, prelude::FluentBuilder as _, relative, transparent_black, AnyElement, Div, Hsla,
ParentElement, RenderOnce, Styled, InteractiveElement as _, IntoElement, ParentElement, RenderOnce, Styled, WindowContext,
}; };
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)] #[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub enum BadgeVariant { pub enum TagVariant {
#[default] #[default]
Primary, Primary,
Secondary, Secondary,
@ -17,18 +17,18 @@ pub enum BadgeVariant {
border: Hsla, border: Hsla,
}, },
} }
impl BadgeVariant { impl TagVariant {
fn bg(&self, cx: &gpui::WindowContext) -> Hsla { fn bg(&self, cx: &WindowContext) -> Hsla {
match self { match self {
Self::Primary => cx.theme().primary, Self::Primary => cx.theme().primary,
Self::Secondary => cx.theme().secondary, Self::Secondary => cx.theme().secondary,
Self::Outline => gpui::transparent_black(), Self::Outline => transparent_black(),
Self::Destructive => cx.theme().destructive, Self::Destructive => cx.theme().destructive,
Self::Custom { color, .. } => *color, Self::Custom { color, .. } => *color,
} }
} }
fn border(&self, cx: &gpui::WindowContext) -> Hsla { fn border(&self, cx: &WindowContext) -> Hsla {
match self { match self {
Self::Primary => cx.theme().primary, Self::Primary => cx.theme().primary,
Self::Secondary => cx.theme().secondary, Self::Secondary => cx.theme().secondary,
@ -38,7 +38,7 @@ impl BadgeVariant {
} }
} }
fn fg(&self, cx: &gpui::WindowContext) -> Hsla { fn fg(&self, cx: &WindowContext) -> Hsla {
match self { match self {
Self::Primary => cx.theme().primary_foreground, Self::Primary => cx.theme().primary_foreground,
Self::Secondary => cx.theme().secondary_foreground, Self::Secondary => cx.theme().secondary_foreground,
@ -49,75 +49,75 @@ impl BadgeVariant {
} }
} }
/// Badge is a small status indicator for UI elements. /// Tag is a small status indicator for UI elements.
/// ///
/// Only support: Medium, Small /// Only support: Medium, Small
#[derive(IntoElement)] #[derive(IntoElement)]
pub struct Badge { pub struct Tag {
base: Div, base: Div,
veriant: BadgeVariant, variant: TagVariant,
size: Size, size: Size,
} }
impl Badge { impl Tag {
fn new() -> Self { fn new() -> Self {
Self { Self {
base: div().flex().items_center().rounded_md().border_1(), base: div().flex().items_center().rounded_md().border_1(),
veriant: BadgeVariant::default(), variant: TagVariant::default(),
size: Size::Medium, size: Size::Medium,
} }
} }
pub fn with_variant(mut self, variant: BadgeVariant) -> Self { pub fn with_variant(mut self, variant: TagVariant) -> Self {
self.veriant = variant; self.variant = variant;
self self
} }
pub fn primary() -> Self { pub fn primary() -> Self {
Self::new().with_variant(BadgeVariant::Primary) Self::new().with_variant(TagVariant::Primary)
} }
pub fn secondary() -> Self { pub fn secondary() -> Self {
Self::new().with_variant(BadgeVariant::Secondary) Self::new().with_variant(TagVariant::Secondary)
} }
pub fn outline() -> Self { pub fn outline() -> Self {
Self::new().with_variant(BadgeVariant::Outline) Self::new().with_variant(TagVariant::Outline)
} }
pub fn destructive() -> Self { pub fn destructive() -> Self {
Self::new().with_variant(BadgeVariant::Destructive) Self::new().with_variant(TagVariant::Destructive)
} }
pub fn custom(color: Hsla, foreground: Hsla, border: Hsla) -> Self { pub fn custom(color: Hsla, foreground: Hsla, border: Hsla) -> Self {
Self::new().with_variant(BadgeVariant::Custom { Self::new().with_variant(TagVariant::Custom {
color, color,
foreground, foreground,
border, border,
}) })
} }
} }
impl Sizable for Badge { impl Sizable for Tag {
fn with_size(mut self, size: impl Into<Size>) -> Self { fn with_size(mut self, size: impl Into<Size>) -> Self {
self.size = size.into(); self.size = size.into();
self self
} }
} }
impl ParentElement for Badge { impl ParentElement for Tag {
fn extend(&mut self, elements: impl IntoIterator<Item = gpui::AnyElement>) { fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
self.base.extend(elements); self.base.extend(elements);
} }
} }
impl RenderOnce for Badge { impl RenderOnce for Tag {
fn render(self, cx: &mut gpui::WindowContext) -> impl IntoElement { fn render(self, cx: &mut WindowContext) -> impl IntoElement {
self.base self.base
.line_height(relative(1.3)) .line_height(relative(1.3))
.map(|this| match self.size { .map(|this| match self.size {
Size::XSmall | Size::Small => this.text_xs().px_1p5().py_0(), Size::XSmall | Size::Small => this.text_xs().px_1p5().py_0(),
_ => this.text_xs().px_2p5().py_0p5(), _ => this.text_xs().px_2p5().py_0p5(),
}) })
.bg(self.veriant.bg(cx)) .bg(self.variant.bg(cx))
.text_color(self.veriant.fg(cx)) .text_color(self.variant.fg(cx))
.border_color(self.veriant.border(cx)) .border_color(self.variant.border(cx))
.hover(|this| this.opacity(0.9)) .hover(|this| this.opacity(0.9))
} }
} }