Split story into a crate.
This commit is contained in:
parent
4945be5a36
commit
1f21469e7b
15 changed files with 144 additions and 47 deletions
10
Cargo.lock
generated
10
Cargo.lock
generated
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@ -4171,6 +4171,7 @@ dependencies = [
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name = "ui"
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version = "0.1.0"
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dependencies = [
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"anyhow",
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"catppuccin",
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"gpui",
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"log",
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@ -4180,6 +4181,14 @@ dependencies = [
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"windows",
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]
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[[package]]
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name = "ui-story"
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version = "0.1.0"
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dependencies = [
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"gpui",
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"ui",
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]
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[[package]]
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name = "unicase"
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version = "2.7.0"
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@ -4866,6 +4875,7 @@ dependencies = [
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"anyhow",
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"gpui",
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"ui",
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"ui-story",
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"util 0.1.0",
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]
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@ -2,8 +2,9 @@
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members = [
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"crates/app",
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"crates/ui",
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"crates/ui-story",
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"crates/workspace",
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"crates/util"
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"crates/util",
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]
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default-members = ["crates/app"]
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@ -12,6 +13,7 @@ resolver = "2"
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[workspace.dependencies]
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gpui = { git = "https://github.com/zed-industries/zed.git" }
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ui = { path = "crates/ui" }
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ui-story = { path = "crates/ui-story" }
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workspace = { path = "crates/workspace" }
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util = { path = "crates/util" }
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anyhow = "1"
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8
crates/ui-story/Cargo.toml
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8
crates/ui-story/Cargo.toml
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@ -0,0 +1,8 @@
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[package]
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name = "ui-story"
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version = "0.1.0"
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edition = "2021"
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[dependencies]
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ui.workspace = true
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gpui.workspace = true
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@ -3,7 +3,7 @@ use gpui::{
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WindowContext,
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};
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use crate::{
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use ui::{
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button::{Button, ButtonSize, ButtonStyle},
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Clickable, Disableable as _,
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};
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@ -3,12 +3,7 @@ use gpui::{
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WindowContext,
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};
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use crate::{
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checkbox::Checkbox,
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disableable::Disableable as _,
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selectable::Selection,
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stock::{h_flex, v_flex},
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};
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use ui::{checkbox::Checkbox, h_flex, v_flex, Disableable as _, Selection};
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use super::story_case;
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@ -3,7 +3,7 @@ use gpui::{
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VisualContext, WindowContext,
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};
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use crate::text_field::TextField;
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use ui::text_field::TextField;
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use super::story_case;
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@ -16,22 +16,32 @@ pub struct InputStory {
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impl InputStory {
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pub(crate) fn new(cx: &mut WindowContext) -> Self {
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let input1 = cx.new_view(|cx| TextField::new(cx).set_text("Hello 世界", cx));
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let input1 = cx.new_view(|cx| {
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let mut input = TextField::new(cx);
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input.set_text("Hello 世界", cx);
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input
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});
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let mask_input = cx.new_view(|cx| {
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TextField::new(cx)
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.set_masked(true, cx)
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.set_text("this-is-password", cx)
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let mut input = TextField::new(cx);
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input.set_masked(true, cx);
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input.set_text("this-is-password", cx);
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input
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});
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Self {
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input1,
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input2: cx.new_view(|cx| TextField::new(cx).set_placeholder("Enter text here...", cx)),
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input2: cx.new_view(|cx| {
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let mut input = TextField::new(cx);
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input.set_placeholder("Enter text here...", cx);
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input
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}),
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mash_input: mask_input,
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disabled_input: cx.new_view(|cx| {
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TextField::new(cx)
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.set_text("This is disabled input", cx)
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.set_disabled(true, cx)
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let mut input = TextField::new(cx);
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input.set_text("This is disabled input", cx);
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input.set_disabled(true, cx);
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input
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}),
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}
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}
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@ -1,8 +1,4 @@
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use core::fmt;
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use std::{
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fmt::{Display, Formatter},
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sync::Arc,
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};
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use std::fmt::{self, Display, Formatter};
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use checkbox_story::CheckboxStory;
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use gpui::{
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@ -15,10 +11,10 @@ use switch_story::SwitchStory;
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mod button_story;
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mod checkbox_story;
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mod input_story;
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mod picker_story;
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mod switch_story;
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use crate::{
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button::Button,
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use ui::{
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label::Label,
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tab::{Tab, TabBar},
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Selectable,
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0
crates/ui-story/src/picker_story.rs
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0
crates/ui-story/src/picker_story.rs
Normal file
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@ -1,17 +1,13 @@
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use gpui::{
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div, ClickEvent, Div, IntoElement, ParentElement, Render, RenderOnce, SharedString,
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StatefulInteractiveElement as _, Styled, ViewContext, VisualContext as _, WindowContext,
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Div, IntoElement, ParentElement, Render, SharedString, Styled, ViewContext, WindowContext,
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};
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use crate::{
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checkbox::Checkbox,
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disableable::Disableable as _,
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use ui::{
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h_flex,
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label::Label,
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selectable::Selection,
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stock::{h_flex, v_flex},
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switch::{LabelSide, Switch},
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theme::ActiveTheme,
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StyledExt,
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v_flex, Disableable as _, StyledExt,
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};
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use super::story_case;
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@ -11,3 +11,4 @@ serde.workspace = true
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serde_json.workspace = true
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smallvec = "1.13.2"
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windows = "0.57.0"
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anyhow = "1"
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@ -9,17 +9,21 @@ mod styled_ext;
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pub mod button;
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pub mod checkbox;
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pub mod empty;
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pub mod label;
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pub mod story;
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pub mod text_field;
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pub mod theme;
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pub mod title_bar;
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pub use styled_ext::StyledExt;
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pub mod divider;
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pub mod dropdown;
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pub mod picker;
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pub mod switch;
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pub mod tab;
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pub use clickable::Clickable;
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pub use disableable::Disableable;
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pub use selectable::Selectable;
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pub use selectable::*;
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pub use icon::*;
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pub use stock::*;
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@ -1,4 +1,63 @@
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use gpui::Styled;
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use crate::theme::ActiveTheme;
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use gpui::{hsla, point, px, BoxShadow, Styled, WindowContext};
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use smallvec::{smallvec, SmallVec};
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pub enum ElevationIndex {
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Background,
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Surface,
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ElevatedSurface,
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Wash,
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ModalSurface,
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DraggedElement,
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}
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impl ElevationIndex {
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pub fn shadow(self) -> SmallVec<[BoxShadow; 2]> {
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match self {
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ElevationIndex::Surface => smallvec![],
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ElevationIndex::ElevatedSurface => smallvec![BoxShadow {
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color: hsla(0., 0., 0., 0.12),
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offset: point(px(0.), px(2.)),
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blur_radius: px(3.),
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spread_radius: px(0.),
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}],
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ElevationIndex::ModalSurface => smallvec![
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BoxShadow {
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color: hsla(0., 0., 0., 0.12),
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offset: point(px(0.), px(2.)),
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blur_radius: px(3.),
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spread_radius: px(0.),
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},
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BoxShadow {
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color: hsla(0., 0., 0., 0.08),
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offset: point(px(0.), px(3.)),
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blur_radius: px(6.),
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spread_radius: px(0.),
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},
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BoxShadow {
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color: hsla(0., 0., 0., 0.04),
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offset: point(px(0.), px(6.)),
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blur_radius: px(12.),
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spread_radius: px(0.),
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},
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],
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_ => smallvec![],
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}
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}
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}
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fn elevated<E: Styled>(this: E, cx: &mut WindowContext, index: ElevationIndex) -> E {
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let theme = cx.theme();
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this.bg(theme.popover)
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.rounded(px(8.))
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.border_1()
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.border_color(theme.border)
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.shadow(index.shadow())
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}
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/// Extends [`gpui::Styled`] with specific styling methods.
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pub trait StyledExt: Styled + Sized {
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@ -15,6 +74,21 @@ pub trait StyledExt: Styled + Sized {
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fn v_flex(self) -> Self {
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self.flex().flex_col()
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}
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/// Located above the app background
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fn elevation_1(self, cx: &mut WindowContext) -> Self {
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elevated(self, cx, ElevationIndex::Surface)
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}
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/// Appear above most UI elements
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fn elevation_2(self, cx: &mut WindowContext) -> Self {
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elevated(self, cx, ElevationIndex::ElevatedSurface)
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}
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// Above all other UI elements and are located above the wash layer
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fn elevation_3(self, cx: &mut WindowContext) -> Self {
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elevated(self, cx, ElevationIndex::ModalSurface)
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}
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}
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impl<E: Styled> StyledExt for E {}
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@ -4,9 +4,9 @@ mod text_view;
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use crate::theme::ActiveTheme;
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use gpui::{
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div, prelude::FluentBuilder as _, ClipboardItem, EventEmitter, FocusHandle, FocusableView,
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InteractiveElement, IntoElement, KeyDownEvent, MouseButton, ParentElement, Render, RenderOnce,
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Styled, View, WindowContext,
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div, prelude::FluentBuilder as _, AppContext, ClipboardItem, EventEmitter, FocusHandle,
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FocusableView, InteractiveElement, IntoElement, KeyDownEvent, MouseButton, ParentElement,
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Render, RenderOnce, Styled, View, ViewContext, WindowContext,
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};
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use std::time::Duration;
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use text_view::TextView;
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@ -31,29 +31,29 @@ impl TextField {
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cx.focus(&self.focus_handle);
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}
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pub fn set_placeholder(self, placeholder: &str, cx: &mut WindowContext) -> Self {
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pub fn set_placeholder(&mut self, placeholder: &str, cx: &mut WindowContext) {
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self.view.update(cx, |text_view, cx| {
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text_view.set_placeholder(placeholder, cx)
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});
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self
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}
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pub fn set_disabled(self, disabled: bool, cx: &mut WindowContext) -> Self {
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pub fn set_disabled(&mut self, disabled: bool, cx: &mut WindowContext) {
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self.view
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.update(cx, |text_view, cx| text_view.set_disabled(disabled, cx));
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self
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}
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pub fn set_text(self, text: &str, cx: &mut WindowContext) -> Self {
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pub fn set_text(&mut self, text: &str, cx: &mut WindowContext) {
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self.view
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.update(cx, |text_view, cx| text_view.set_text(text, cx));
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self
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}
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pub fn set_masked(self, masked: bool, cx: &mut WindowContext) -> Self {
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pub fn text(&self, cx: &AppContext) -> String {
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self.view.read(cx).text.clone()
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}
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pub fn set_masked(&mut self, masked: bool, cx: &mut WindowContext) {
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self.view
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.update(cx, |text_view, cx| text_view.set_masked(masked, cx));
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self
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}
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}
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@ -6,5 +6,6 @@ edition = "2021"
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[dependencies]
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gpui.workspace = true
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ui.workspace = true
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ui-story.workspace = true
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anyhow.workspace = true
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util.workspace = true
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@ -5,11 +5,11 @@ use std::sync::Arc;
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use ui::{
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button::Button,
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label::Label,
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story::Stories,
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theme::{ActiveTheme, Theme},
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title_bar::TitleBar,
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Clickable as _, StyledExt as _,
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};
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use ui_story::Stories;
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use util::ResultExt as _;
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mod app_state;
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