table: Render table stripe on background even there is no enough rows (#256)
<img width="1202" alt="image" src="https://github.com/user-attachments/assets/57a744c3-673a-4118-ba97-03837b0b9390"> - And add `flex_shrink_0` to table head. Fix https://github.com/huacnlee/gpui-component/issues/160 --------- Co-authored-by: Jason Lee <huacnlee@gmail.com>
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1 changed files with 144 additions and 58 deletions
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@ -284,6 +284,11 @@ where
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cx.notify();
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}
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fn scroll_to_row(&mut self, row_ix: usize, cx: &mut ViewContext<Self>) {
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self.vertical_scroll_handle.scroll_to_item(row_ix);
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cx.notify();
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}
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fn set_selected_row(&mut self, row_ix: usize, cx: &mut ViewContext<Self>) {
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self.selection_state = SelectionState::Row;
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self.selected_row = Some(row_ix);
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@ -737,6 +742,28 @@ where
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let cols_count: usize = self.delegate.cols_count();
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let rows_count = self.delegate.rows_count();
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let row_height = self.vertical_scroll_handle.0.borrow().last_item_height;
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let total_height = self
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.vertical_scroll_handle
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.0
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.borrow()
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.base_handle
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.bounds()
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.size
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.height;
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// Calculate the extra rows needed to fill the table for stripe style.
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let mut extra_rows_needed = 0;
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if let Some(row_height) = row_height {
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if row_height > px(0.) {
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let actual_height = row_height * rows_count as f32;
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let remaining_height = total_height - actual_height;
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if remaining_height > px(0.) {
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extra_rows_needed = (remaining_height / row_height).ceil() as usize;
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}
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}
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}
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fn last_empty_col(_: &mut WindowContext) -> Div {
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h_flex().w(px(100.)).h_full().flex_shrink_0()
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}
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@ -761,6 +788,7 @@ where
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.flex_grow()
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.h_10()
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.w_full()
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.flex_shrink_0()
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.border_b_1()
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.border_color(cx.theme().border)
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.child(
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@ -795,70 +823,128 @@ where
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} else {
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this.child(
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h_flex().id("table-body").flex_grow().size_full().child(
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uniform_list(view, "table-uniform-list", rows_count, {
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let horizontal_scroll_handle = horizontal_scroll_handle.clone();
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move |table, visible_range, cx| {
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table.load_more(visible_range.clone(), cx);
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uniform_list(
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view,
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"table-uniform-list",
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rows_count + extra_rows_needed,
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{
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let horizontal_scroll_handle = horizontal_scroll_handle.clone();
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move |table, visible_range, cx| {
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table.load_more(visible_range.clone(), cx);
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visible_range
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.map(|row_ix| {
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table
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.delegate
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.render_tr(row_ix, cx)
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.id(("table-row", row_ix))
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.w_full()
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.when(row_ix > 0, |this| {
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this.border_t_1()
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.border_color(cx.theme().border)
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})
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.when(table.stripe && row_ix % 2 != 0, |this| {
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this.bg(cx.theme().table_even)
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})
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.hover(|this| {
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if table.selected_row == Some(row_ix) {
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this
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} else {
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this.bg(cx.theme().table_hover)
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}
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})
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.children((0..cols_count).map(|col_ix| {
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if visible_range.end > rows_count {
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table.scroll_to_row(
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std::cmp::min(visible_range.start, rows_count - 1),
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cx,
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);
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}
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// Render fake rows to fill the table
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visible_range
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.map(|row_ix| {
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// Render real rows for available data
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if row_ix < rows_count {
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table
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.col_wrap(col_ix, cx) // Make the row scroll sync with the horizontal_scroll_handle to support horizontal scrolling.
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.left(horizontal_scroll_handle.offset().x)
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.child(
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.delegate
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.render_tr(row_ix, cx)
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.id(("table-row", row_ix))
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.w_full()
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.when(row_ix > 0, |this| {
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this.border_t_1()
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.border_color(cx.theme().border)
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})
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.when(
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table.stripe && row_ix % 2 != 0,
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|this| this.bg(cx.theme().table_even),
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)
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.hover(|this| {
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if table.selected_row == Some(row_ix) {
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this
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} else {
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this.bg(cx.theme().table_hover)
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}
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})
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.children((0..cols_count).map(|col_ix| {
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table
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.render_cell(col_ix, cx)
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.flex_shrink_0()
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// Make the row scroll sync with the horizontal_scroll_handle to support horizontal scrolling.
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.col_wrap(col_ix, cx)
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.left(
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horizontal_scroll_handle
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.offset()
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.x,
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)
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.child(
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table.delegate.render_td(
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row_ix, col_ix, cx,
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),
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),
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table
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.render_cell(col_ix, cx)
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.flex_shrink_0()
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.child(
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table
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.delegate
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.render_td(
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row_ix, col_ix,
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cx,
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),
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),
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)
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}))
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.child(last_empty_col(cx))
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// Row selected style
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.when_some(
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table.selected_row,
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|this, selected_row| {
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this.when(
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row_ix == selected_row
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&& table.selection_state
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== SelectionState::Row,
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|this| {
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this.bg(cx
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.theme()
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.table_active)
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},
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)
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},
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)
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}))
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.child(last_empty_col(cx))
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// Row selected style
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.when_some(
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table.selected_row,
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|this, selected_row| {
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this.when(
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row_ix == selected_row
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&& table.selection_state
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== SelectionState::Row,
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|this| this.bg(cx.theme().table_active),
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.on_mouse_down(
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MouseButton::Left,
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cx.listener(move |this, _, cx| {
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this.on_row_click(row_ix, cx);
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}),
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)
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},
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)
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.on_mouse_down(
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MouseButton::Left,
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cx.listener(move |this, _, cx| {
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this.on_row_click(row_ix, cx);
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}),
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)
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})
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.collect::<Vec<_>>()
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}
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})
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} else {
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// Render fake rows to fill the rest table space
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table
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.delegate
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.render_tr(row_ix, cx)
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.id(("table-row-fake", row_ix))
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.w_full()
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.h_full()
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.border_t_1()
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.border_color(cx.theme().border)
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.when(
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table.stripe && row_ix % 2 != 0,
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|this| this.bg(cx.theme().table_even),
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)
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.children((0..cols_count).map(|col_ix| {
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h_flex()
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.left(
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horizontal_scroll_handle
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.offset()
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.x,
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)
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.child(
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table
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.render_cell(col_ix, cx)
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.flex_shrink_0()
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.child(div().size_full()),
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)
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}))
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.child(last_empty_col(cx))
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}
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})
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.collect::<Vec<_>>()
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}
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},
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)
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.flex_grow()
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.size_full()
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.with_sizing_behavior(gpui::ListSizingBehavior::Auto)
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