doc: Add hello world example to README. (#1369)

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Jason Lee 2025-10-14 15:17:52 +08:00 committed by GitHub
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@ -35,6 +35,52 @@ gpui = "0.2.0"
gpui-component = "0.2.0"
```
### Basic Example
```rs
use gpui::*;
use gpui_component::{button::*, *};
pub struct HelloWorld;
impl Render for HelloWorld {
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
div()
.v_flex()
.gap_2()
.size_full()
.items_center()
.justify_center()
.child("Hello, World!")
.child(
Button::new("ok")
.primary()
.label("Let's Go!")
.on_click(|_, _, _| println!("Clicked!")),
)
}
}
fn main() {
let app = Application::new();
app.run(move |cx| {
// This must be called before using any GPUI Component features.
gpui_component::init(cx);
cx.spawn(async move |cx| {
cx.open_window(WindowOptions::default(), |window, cx| {
let view = cx.new(|_| HelloWorld);
// This first level on the window, should be a Root.
cx.new(|cx| Root::new(view.into(), window, cx))
})?;
Ok::<_, anyhow::Error>(())
})
.detach();
});
}
```
### WebView
> Still early and experimental; there are a lot of limitations.