Refactor ScrollView into scrollable fluent method. (#68)
This commit is contained in:
parent
7305967c09
commit
030a706a4c
6 changed files with 362 additions and 355 deletions
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@ -7,9 +7,9 @@ use gpui::{
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};
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use ui::button::Button;
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use ui::divider::Divider;
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use ui::scroll::{Scrollable, Scrollbar, ScrollbarAxis, ScrollbarState};
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use ui::scroll::{Scrollbar, ScrollbarAxis, ScrollbarState};
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use ui::theme::ActiveTheme;
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use ui::{h_flex, v_flex, Clickable};
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use ui::{h_flex, v_flex, Clickable, StyledExt as _};
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pub struct ScrollableStory {
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scroll_handle: ScrollHandle,
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@ -182,15 +182,18 @@ impl Render for ScrollableStory {
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.h(px(200.))
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.child(
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v_flex()
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.m_3()
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.id("test-1")
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.focusable()
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.scrollable(cx.view().clone(), ScrollbarAxis::Vertical)
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.p_3()
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.w(test_width)
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.gap_1()
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.child("Hello world")
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.children(
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items
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.iter()
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.map(|s| div().bg(cx.theme().card).child(s.clone())),
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)
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.scrollable("scroll-view1", cx.view().clone()),
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),
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)
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})
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}
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@ -1,37 +1,7 @@
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mod scroll_view;
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mod scrollable;
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mod scrollable_mask;
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mod scrollbar;
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use gpui::{AnyElement, AnyView, Div, Element, ElementId, Focusable, InteractiveElement, Stateful};
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pub use scroll_view::*;
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pub use scrollable::*;
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pub use scrollable_mask::*;
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pub use scrollbar::*;
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pub trait Scrollable: Element {
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/// Wraps the element in a ScrollView.
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///
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/// Current this is only have a vertical scrollbar.
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fn scrollable(self, id: impl Into<ElementId>, view: impl Into<AnyView>) -> ScrollView {
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ScrollView::new(
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ElementId::Name(format!("{}:{}", id.into(), "ScrollView").into()),
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view,
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ScrollbarAxis::Vertical,
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)
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.content(move |_| self)
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}
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}
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impl Scrollable for AnyElement {}
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impl Scrollable for Div {}
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impl<E> Scrollable for Focusable<E>
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where
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E: Element,
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Self: InteractiveElement,
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{
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}
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impl<E> Scrollable for Stateful<E>
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where
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E: Element,
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Self: InteractiveElement,
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{
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}
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@ -1,199 +0,0 @@
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use std::{cell::Cell, rc::Rc};
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use gpui::{
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canvas, div, relative, AnyElement, AnyView, Element, ElementId, GlobalElementId,
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InteractiveElement as _, IntoElement, ParentElement as _, Pixels, Position, ScrollHandle,
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SharedString, Size, StatefulInteractiveElement, Style, Styled as _, WindowContext,
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};
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use super::{Scrollbar, ScrollbarAxis, ScrollbarState};
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pub fn scroll_view(id: impl Into<ElementId>, view: impl Into<AnyView>) -> ScrollView {
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ScrollView::new(id, view, ScrollbarAxis::Both)
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}
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/// A scroll view is a container that allows the user to scroll through a large amount of content.
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pub struct ScrollView {
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id: ElementId,
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view: AnyView,
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axix: ScrollbarAxis,
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content: Option<Box<dyn FnOnce(&mut WindowContext) -> AnyElement + 'static>>,
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}
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impl ScrollView {
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pub(super) fn new(
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id: impl Into<ElementId>,
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view: impl Into<AnyView>,
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axis: ScrollbarAxis,
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) -> Self {
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let view: AnyView = view.into();
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Self {
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id: ElementId::Name(SharedString::from(format!(
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"{}-{}",
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view.entity_id(),
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id.into()
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))),
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view,
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axix: axis,
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content: None,
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}
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}
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/// Set only a vertical scrollbar.
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pub fn vertical(mut self) -> Self {
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self.set_axis(ScrollbarAxis::Vertical);
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self
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}
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/// Set only a horizontal scrollbar.
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/// In current implementation, this is not supported yet.
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pub fn horizontal(mut self) -> Self {
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self.set_axis(ScrollbarAxis::Horizontal);
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self
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}
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/// Set the content render of the scroll view.
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#[must_use]
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pub fn content<F, E>(mut self, builder: F) -> Self
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where
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F: FnOnce(&mut WindowContext) -> E + 'static,
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E: IntoElement,
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{
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self.content = Some(Box::new(move |cx| builder(cx).into_any_element()));
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self
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}
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/// Set the axis of the scroll view.
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pub fn set_axis(&mut self, axis: ScrollbarAxis) {
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self.axix = axis;
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}
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fn with_element_state<R>(
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&mut self,
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id: &GlobalElementId,
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cx: &mut WindowContext,
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f: impl FnOnce(&mut Self, &mut ScrollViewState, &mut WindowContext) -> R,
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) -> R {
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cx.with_optional_element_state::<ScrollViewState, _>(Some(id), |element_state, cx| {
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let mut element_state = element_state.unwrap().unwrap_or_default();
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let result = f(self, &mut element_state, cx);
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(result, Some(element_state))
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})
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}
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}
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pub struct ScrollViewState {
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scroll_size: Rc<Cell<Size<Pixels>>>,
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state: Rc<Cell<ScrollbarState>>,
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handle: ScrollHandle,
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}
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impl Default for ScrollViewState {
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fn default() -> Self {
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Self {
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handle: ScrollHandle::new(),
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scroll_size: Rc::new(Cell::new(Size::default())),
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state: Rc::new(Cell::new(ScrollbarState::default())),
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}
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}
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}
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impl IntoElement for ScrollView {
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type Element = Self;
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fn into_element(self) -> Self::Element {
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self
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}
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}
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impl Element for ScrollView {
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type RequestLayoutState = AnyElement;
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type PrepaintState = ScrollViewState;
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fn id(&self) -> Option<gpui::ElementId> {
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Some(self.id.clone())
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}
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fn request_layout(
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&mut self,
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id: Option<&gpui::GlobalElementId>,
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cx: &mut gpui::WindowContext,
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) -> (gpui::LayoutId, Self::RequestLayoutState) {
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let mut style = Style::default();
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style.flex_grow = 1.0;
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style.position = Position::Relative;
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style.size.width = relative(1.0).into();
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style.size.height = relative(1.0).into();
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let axix = self.axix;
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let view = self.view.clone();
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let scroll_id = self.id.clone();
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let content = self.content.take().map(|c| c(cx));
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self.with_element_state(id.unwrap(), cx, |_, element_state, cx| {
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let handle = element_state.handle.clone();
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let state = element_state.state.clone();
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let scroll_size = element_state.scroll_size.clone();
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let mut element = div()
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.relative()
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.size_full()
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.child(
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div()
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.id(scroll_id)
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.track_scroll(&handle)
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.overflow_scroll()
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.relative()
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.size_full()
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.child(div().children(content).child({
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let scroll_size = element_state.scroll_size.clone();
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canvas(move |b, _| scroll_size.set(b.size), |_, _, _| {})
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.absolute()
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.size_full()
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})),
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)
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.child(
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div()
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.absolute()
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.top_0()
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.left_0()
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.right_0()
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.bottom_0()
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.child(
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Scrollbar::both(view, state, handle.clone(), scroll_size.get())
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.axis(axix),
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),
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)
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.into_any_element();
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let element_id = element.request_layout(cx);
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let layout_id = cx.request_layout(style, vec![element_id]);
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(layout_id, element)
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})
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}
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fn prepaint(
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&mut self,
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_: Option<&gpui::GlobalElementId>,
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_: gpui::Bounds<Pixels>,
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element: &mut Self::RequestLayoutState,
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cx: &mut gpui::WindowContext,
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) -> Self::PrepaintState {
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element.prepaint(cx);
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// do nothing
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ScrollViewState::default()
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}
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fn paint(
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&mut self,
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_: Option<&gpui::GlobalElementId>,
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_: gpui::Bounds<Pixels>,
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element: &mut Self::RequestLayoutState,
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_: &mut Self::PrepaintState,
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cx: &mut gpui::WindowContext,
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) {
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element.paint(cx)
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}
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}
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@ -1,55 +1,119 @@
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use std::{cell::Cell, rc::Rc};
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use super::{Scrollbar, ScrollbarAxis, ScrollbarState};
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use gpui::{
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px, relative, AnyView, Bounds, ContentMask, Corners, Edges, Element, ElementId,
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GlobalElementId, Hitbox, Hsla, IntoElement, IsZero as _, LayoutId, PaintQuad, Pixels, Point,
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Position, ScrollHandle, ScrollWheelEvent, Style, WindowContext,
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canvas, div, relative, AnyElement, AnyView, Element, ElementId, GlobalElementId,
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InteractiveElement as _, IntoElement, ParentElement, Pixels, Position, ScrollHandle,
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SharedString, Size, StatefulInteractiveElement, Style, StyleRefinement, Styled, WindowContext,
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};
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/// The scroll axis direction.
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#[allow(dead_code)]
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum ScrollableAxis {
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/// Horizontal scroll.
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Horizontal,
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/// Vertical scroll.
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Vertical,
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}
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/// Make a scrollable mask element to cover the parent view with the mouse wheel event listening.
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///
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/// When the mouse wheel is scrolled, will move the `scroll_handle` scrolling with the `axis` direction.
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/// You can use this `scroll_handle` to control what you want to scroll.
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/// This is only can handle once axis scrolling.
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pub struct ScrollableMask {
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/// A scroll view is a container that allows the user to scroll through a large amount of content.
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pub struct Scrollable<E> {
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id: ElementId,
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element: Option<E>,
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view: AnyView,
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axis: ScrollableAxis,
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scroll_handle: ScrollHandle,
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debug: Option<Hsla>,
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axis: ScrollbarAxis,
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/// This is not used yet.
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_style: StyleRefinement,
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}
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impl ScrollableMask {
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/// Create a new scrollable mask element.
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pub fn new(
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view: impl Into<AnyView>,
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axis: ScrollableAxis,
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scroll_handle: &ScrollHandle,
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) -> Self {
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impl<E> Scrollable<E>
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where
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E: Element,
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{
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pub(crate) fn new(element: E, view: impl Into<AnyView>, axis: ScrollbarAxis) -> Self {
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let view: AnyView = view.into();
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let id = ElementId::Name(SharedString::from(format!(
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"ScrollView:{}-{:?}",
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view.entity_id(),
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element.id(),
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)));
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Self {
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view: view.into(),
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scroll_handle: scroll_handle.clone(),
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element: Some(element),
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id,
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view,
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axis,
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debug: None,
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_style: StyleRefinement::default(),
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}
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}
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/// Enable the debug border, to show the mask bounds.
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#[allow(dead_code)]
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pub fn debug(mut self) -> Self {
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self.debug = Some(gpui::yellow());
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/// Set only a vertical scrollbar.
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pub fn vertical(mut self) -> Self {
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self.set_axis(ScrollbarAxis::Vertical);
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self
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}
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/// Set only a horizontal scrollbar.
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/// In current implementation, this is not supported yet.
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pub fn horizontal(mut self) -> Self {
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self.set_axis(ScrollbarAxis::Horizontal);
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self
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}
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/// Set the axis of the scroll view.
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pub fn set_axis(&mut self, axis: ScrollbarAxis) {
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self.axis = axis;
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}
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fn with_element_state<R>(
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&mut self,
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id: &GlobalElementId,
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cx: &mut WindowContext,
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f: impl FnOnce(&mut Self, &mut ScrollViewState, &mut WindowContext) -> R,
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) -> R {
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cx.with_optional_element_state::<ScrollViewState, _>(Some(id), |element_state, cx| {
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let mut element_state = element_state.unwrap().unwrap_or_default();
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let result = f(self, &mut element_state, cx);
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(result, Some(element_state))
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})
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}
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}
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impl IntoElement for ScrollableMask {
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pub struct ScrollViewState {
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scroll_size: Rc<Cell<Size<Pixels>>>,
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state: Rc<Cell<ScrollbarState>>,
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handle: ScrollHandle,
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}
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impl Default for ScrollViewState {
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fn default() -> Self {
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Self {
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handle: ScrollHandle::new(),
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scroll_size: Rc::new(Cell::new(Size::default())),
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state: Rc::new(Cell::new(ScrollbarState::default())),
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}
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}
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}
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impl<E> ParentElement for Scrollable<E>
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where
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E: Element + ParentElement,
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{
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fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
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if let Some(element) = &mut self.element {
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element.extend(elements);
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}
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}
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}
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impl<E> Styled for Scrollable<E>
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where
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E: Element + Styled,
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{
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fn style(&mut self) -> &mut StyleRefinement {
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if let Some(element) = &mut self.element {
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element.style()
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} else {
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&mut self._style
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}
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}
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}
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impl<E> IntoElement for Scrollable<E>
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where
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E: Element,
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{
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type Element = Self;
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fn into_element(self) -> Self::Element {
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@ -57,103 +121,97 @@ impl IntoElement for ScrollableMask {
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}
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}
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impl Element for ScrollableMask {
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type RequestLayoutState = ();
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type PrepaintState = Hitbox;
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impl<E> Element for Scrollable<E>
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where
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E: Element,
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{
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type RequestLayoutState = AnyElement;
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type PrepaintState = ScrollViewState;
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fn id(&self) -> Option<ElementId> {
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None
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fn id(&self) -> Option<gpui::ElementId> {
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Some(self.id.clone())
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}
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fn request_layout(
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&mut self,
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_: Option<&GlobalElementId>,
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cx: &mut WindowContext,
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) -> (LayoutId, Self::RequestLayoutState) {
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id: Option<&gpui::GlobalElementId>,
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cx: &mut gpui::WindowContext,
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) -> (gpui::LayoutId, Self::RequestLayoutState) {
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let mut style = Style::default();
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// Set the layout style relative to the table view to get same size.
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style.position = Position::Absolute;
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style.flex_grow = 1.0;
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style.flex_shrink = 1.0;
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style.size.width = relative(1.).into();
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style.size.height = relative(1.).into();
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style.position = Position::Relative;
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style.size.width = relative(1.0).into();
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style.size.height = relative(1.0).into();
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(cx.request_layout(style, None), ())
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let axis = self.axis;
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let view = self.view.clone();
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let scroll_id = self.id.clone();
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let content = self.element.take().map(|c| c.into_any_element());
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self.with_element_state(id.unwrap(), cx, |_, element_state, cx| {
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let handle = element_state.handle.clone();
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let state = element_state.state.clone();
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let scroll_size = element_state.scroll_size.clone();
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let mut element = div()
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.relative()
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.size_full()
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.child(
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div()
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.id(scroll_id)
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.track_scroll(&handle)
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.overflow_scroll()
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.relative()
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.size_full()
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.child(div().children(content).child({
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let scroll_size = element_state.scroll_size.clone();
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canvas(move |b, _| scroll_size.set(b.size), |_, _, _| {})
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.absolute()
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.size_full()
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})),
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)
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.child(
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div()
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.absolute()
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.top_0()
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.left_0()
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.right_0()
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.bottom_0()
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.child(
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Scrollbar::both(view, state, handle.clone(), scroll_size.get())
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.axis(axis),
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),
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)
|
||||
.into_any_element();
|
||||
let element_id = element.request_layout(cx);
|
||||
|
||||
let layout_id = cx.request_layout(style, vec![element_id]);
|
||||
|
||||
(layout_id, element)
|
||||
})
|
||||
}
|
||||
|
||||
fn prepaint(
|
||||
&mut self,
|
||||
_: Option<&GlobalElementId>,
|
||||
bounds: Bounds<Pixels>,
|
||||
_: &mut Self::RequestLayoutState,
|
||||
cx: &mut WindowContext,
|
||||
_: Option<&gpui::GlobalElementId>,
|
||||
_: gpui::Bounds<Pixels>,
|
||||
element: &mut Self::RequestLayoutState,
|
||||
cx: &mut gpui::WindowContext,
|
||||
) -> Self::PrepaintState {
|
||||
// Move y to bounds height to cover the parent view.
|
||||
let cover_bounds = Bounds {
|
||||
origin: Point {
|
||||
x: bounds.origin.x,
|
||||
y: bounds.origin.y - bounds.size.height,
|
||||
},
|
||||
size: bounds.size,
|
||||
};
|
||||
|
||||
cx.insert_hitbox(cover_bounds, false)
|
||||
element.prepaint(cx);
|
||||
// do nothing
|
||||
ScrollViewState::default()
|
||||
}
|
||||
|
||||
fn paint(
|
||||
&mut self,
|
||||
_: Option<&GlobalElementId>,
|
||||
_: Bounds<Pixels>,
|
||||
_: &mut Self::RequestLayoutState,
|
||||
hitbox: &mut Self::PrepaintState,
|
||||
cx: &mut WindowContext,
|
||||
_: Option<&gpui::GlobalElementId>,
|
||||
_: gpui::Bounds<Pixels>,
|
||||
element: &mut Self::RequestLayoutState,
|
||||
_: &mut Self::PrepaintState,
|
||||
cx: &mut gpui::WindowContext,
|
||||
) {
|
||||
let line_height = cx.line_height();
|
||||
let bounds = hitbox.bounds;
|
||||
|
||||
cx.with_content_mask(Some(ContentMask { bounds }), |cx| {
|
||||
if let Some(color) = self.debug {
|
||||
cx.paint_quad(PaintQuad {
|
||||
bounds,
|
||||
border_widths: Edges::all(px(1.0)),
|
||||
border_color: color,
|
||||
background: gpui::transparent_white(),
|
||||
corner_radii: Corners::all(px(0.)),
|
||||
});
|
||||
}
|
||||
|
||||
cx.on_mouse_event({
|
||||
let mouse_position = cx.mouse_position();
|
||||
let scroll_handle = self.scroll_handle.clone();
|
||||
let old_offset = scroll_handle.offset();
|
||||
let view_id = self.view.entity_id();
|
||||
let is_horizontal = self.axis == ScrollableAxis::Horizontal;
|
||||
|
||||
move |event: &ScrollWheelEvent, _, cx| {
|
||||
if bounds.contains(&mouse_position) {
|
||||
let delta = event.delta.pixel_delta(line_height);
|
||||
|
||||
if is_horizontal && !delta.x.is_zero() {
|
||||
// When is horizontal scroll, move the horizontal scroll handle to make scrolling.
|
||||
let mut offset = scroll_handle.offset();
|
||||
offset.x += delta.x;
|
||||
scroll_handle.set_offset(offset);
|
||||
}
|
||||
|
||||
if !is_horizontal && !delta.y.is_zero() {
|
||||
// When is vertical scroll, move the vertical scroll handle to make scrolling.
|
||||
let mut offset = scroll_handle.offset();
|
||||
offset.y += delta.y;
|
||||
scroll_handle.set_offset(offset);
|
||||
}
|
||||
|
||||
if old_offset != scroll_handle.offset() {
|
||||
cx.notify(view_id);
|
||||
cx.stop_propagation();
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
element.paint(cx)
|
||||
}
|
||||
}
|
||||
|
|
|
|||
159
crates/ui/src/scroll/scrollable_mask.rs
Normal file
159
crates/ui/src/scroll/scrollable_mask.rs
Normal file
|
|
@ -0,0 +1,159 @@
|
|||
use gpui::{
|
||||
px, relative, AnyView, Bounds, ContentMask, Corners, Edges, Element, ElementId,
|
||||
GlobalElementId, Hitbox, Hsla, IntoElement, IsZero as _, LayoutId, PaintQuad, Pixels, Point,
|
||||
Position, ScrollHandle, ScrollWheelEvent, Style, WindowContext,
|
||||
};
|
||||
|
||||
/// The scroll axis direction.
|
||||
#[allow(dead_code)]
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum ScrollableAxis {
|
||||
/// Horizontal scroll.
|
||||
Horizontal,
|
||||
/// Vertical scroll.
|
||||
Vertical,
|
||||
}
|
||||
|
||||
/// Make a scrollable mask element to cover the parent view with the mouse wheel event listening.
|
||||
///
|
||||
/// When the mouse wheel is scrolled, will move the `scroll_handle` scrolling with the `axis` direction.
|
||||
/// You can use this `scroll_handle` to control what you want to scroll.
|
||||
/// This is only can handle once axis scrolling.
|
||||
pub struct ScrollableMask {
|
||||
view: AnyView,
|
||||
axis: ScrollableAxis,
|
||||
scroll_handle: ScrollHandle,
|
||||
debug: Option<Hsla>,
|
||||
}
|
||||
|
||||
impl ScrollableMask {
|
||||
/// Create a new scrollable mask element.
|
||||
pub fn new(
|
||||
view: impl Into<AnyView>,
|
||||
axis: ScrollableAxis,
|
||||
scroll_handle: &ScrollHandle,
|
||||
) -> Self {
|
||||
Self {
|
||||
view: view.into(),
|
||||
scroll_handle: scroll_handle.clone(),
|
||||
axis,
|
||||
debug: None,
|
||||
}
|
||||
}
|
||||
|
||||
/// Enable the debug border, to show the mask bounds.
|
||||
#[allow(dead_code)]
|
||||
pub fn debug(mut self) -> Self {
|
||||
self.debug = Some(gpui::yellow());
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl IntoElement for ScrollableMask {
|
||||
type Element = Self;
|
||||
|
||||
fn into_element(self) -> Self::Element {
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl Element for ScrollableMask {
|
||||
type RequestLayoutState = ();
|
||||
type PrepaintState = Hitbox;
|
||||
|
||||
fn id(&self) -> Option<ElementId> {
|
||||
None
|
||||
}
|
||||
|
||||
fn request_layout(
|
||||
&mut self,
|
||||
_: Option<&GlobalElementId>,
|
||||
cx: &mut WindowContext,
|
||||
) -> (LayoutId, Self::RequestLayoutState) {
|
||||
let mut style = Style::default();
|
||||
// Set the layout style relative to the table view to get same size.
|
||||
style.position = Position::Absolute;
|
||||
style.flex_grow = 1.0;
|
||||
style.flex_shrink = 1.0;
|
||||
style.size.width = relative(1.).into();
|
||||
style.size.height = relative(1.).into();
|
||||
|
||||
(cx.request_layout(style, None), ())
|
||||
}
|
||||
|
||||
fn prepaint(
|
||||
&mut self,
|
||||
_: Option<&GlobalElementId>,
|
||||
bounds: Bounds<Pixels>,
|
||||
_: &mut Self::RequestLayoutState,
|
||||
cx: &mut WindowContext,
|
||||
) -> Self::PrepaintState {
|
||||
// Move y to bounds height to cover the parent view.
|
||||
let cover_bounds = Bounds {
|
||||
origin: Point {
|
||||
x: bounds.origin.x,
|
||||
y: bounds.origin.y - bounds.size.height,
|
||||
},
|
||||
size: bounds.size,
|
||||
};
|
||||
|
||||
cx.insert_hitbox(cover_bounds, false)
|
||||
}
|
||||
|
||||
fn paint(
|
||||
&mut self,
|
||||
_: Option<&GlobalElementId>,
|
||||
_: Bounds<Pixels>,
|
||||
_: &mut Self::RequestLayoutState,
|
||||
hitbox: &mut Self::PrepaintState,
|
||||
cx: &mut WindowContext,
|
||||
) {
|
||||
let line_height = cx.line_height();
|
||||
let bounds = hitbox.bounds;
|
||||
|
||||
cx.with_content_mask(Some(ContentMask { bounds }), |cx| {
|
||||
if let Some(color) = self.debug {
|
||||
cx.paint_quad(PaintQuad {
|
||||
bounds,
|
||||
border_widths: Edges::all(px(1.0)),
|
||||
border_color: color,
|
||||
background: gpui::transparent_white(),
|
||||
corner_radii: Corners::all(px(0.)),
|
||||
});
|
||||
}
|
||||
|
||||
cx.on_mouse_event({
|
||||
let mouse_position = cx.mouse_position();
|
||||
let scroll_handle = self.scroll_handle.clone();
|
||||
let old_offset = scroll_handle.offset();
|
||||
let view_id = self.view.entity_id();
|
||||
let is_horizontal = self.axis == ScrollableAxis::Horizontal;
|
||||
|
||||
move |event: &ScrollWheelEvent, _, cx| {
|
||||
if bounds.contains(&mouse_position) {
|
||||
let delta = event.delta.pixel_delta(line_height);
|
||||
|
||||
if is_horizontal && !delta.x.is_zero() {
|
||||
// When is horizontal scroll, move the horizontal scroll handle to make scrolling.
|
||||
let mut offset = scroll_handle.offset();
|
||||
offset.x += delta.x;
|
||||
scroll_handle.set_offset(offset);
|
||||
}
|
||||
|
||||
if !is_horizontal && !delta.y.is_zero() {
|
||||
// When is vertical scroll, move the vertical scroll handle to make scrolling.
|
||||
let mut offset = scroll_handle.offset();
|
||||
offset.y += delta.y;
|
||||
scroll_handle.set_offset(offset);
|
||||
}
|
||||
|
||||
if old_offset != scroll_handle.offset() {
|
||||
cx.notify(view_id);
|
||||
cx.stop_propagation();
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
@ -1,5 +1,11 @@
|
|||
use crate::theme::ActiveTheme;
|
||||
use gpui::{hsla, point, px, rems, Axis, BoxShadow, FocusHandle, Pixels, Styled, WindowContext};
|
||||
use crate::{
|
||||
scroll::{Scrollable, ScrollbarAxis},
|
||||
theme::ActiveTheme,
|
||||
};
|
||||
use gpui::{
|
||||
hsla, point, px, rems, AnyView, Axis, BoxShadow, Element, FocusHandle, Pixels, Styled,
|
||||
WindowContext,
|
||||
};
|
||||
use smallvec::{smallvec, SmallVec};
|
||||
|
||||
pub enum ElevationIndex {
|
||||
|
|
@ -149,6 +155,16 @@ pub trait StyledExt: Styled + Sized {
|
|||
self.border_color(cx.theme().ring)
|
||||
}
|
||||
|
||||
/// Wraps the element in a ScrollView.
|
||||
///
|
||||
/// Current this is only have a vertical scrollbar.
|
||||
fn scrollable(self, view: impl Into<AnyView>, axis: ScrollbarAxis) -> Scrollable<Self>
|
||||
where
|
||||
Self: Element,
|
||||
{
|
||||
Scrollable::new(self, view, axis)
|
||||
}
|
||||
|
||||
font_weight!(font_thin, THIN);
|
||||
font_weight!(font_extralight, EXTRA_LIGHT);
|
||||
font_weight!(font_light, LIGHT);
|
||||
|
|
|
|||
Loading…
Reference in a new issue