flying-squid/app.js
2015-08-24 18:41:01 -04:00

177 lines
4.7 KiB
JavaScript

var mc = require('minecraft-protocol');
var states = mc.states;
var settings = require('./config/settings');
var World = require('prismarine-chunk');
var fs = require('fs');
var timeStarted = Math.floor(new Date() / 1000).toString();
var options = {
motd: settings.motd,
'max-players': settings.maxPlayers,
port: settings.port,
'online-mode': settings.onlineMode,
reducedDebugInfo: false
};
var world = new World();
for (var x = 0; x < 16;x++) {
for (var z = 0; z < 16; z++) {
world.setBlockType(x, 50, z, 2);
for (var y = 0; y < 256; y++) {
world.setSkyLight(x, y, z, 15);
}
}
}
var server = mc.createServer(options);
if(settings.logging == true) {
createLog();
}
server.on('login', function(client) {
broadcast({ text: client.username + ' joined the game.', color: "yellow" });
var addr = client.socket.remoteAddress + ':' + client.socket.remotePort;
console.log("[INFO]: " + client.username + ' connected', '(' + addr + ')');
log("[INFO]: " + client.username + ' connected', '(' + addr + ')');
client.on('end', function() {
broadcast({ text: client.username+' left the game.', color: "yellow" });
console.log("[INFO]: " + client.username+' disconnected', '('+addr+')');
log("[INFO]: " + client.username+' disconnected', '('+addr+')');
});
client.on('error', function(error) {
console.log('[ERR] ' + error.stack);
log('[ERR]: Client: ' + error.stack);
});
// send init data so client will start rendering world
client.write('login', {
entityId: client.id,
levelType: 'default',
gameMode: 0,
dimension: 0,
difficulty: 0,
reducedDebugInfo: false,
maxPlayers: server.maxPlayers
});
var packetData = {
x: 0,
z: 0,
groundUp: true,
bitMap: 0xffff,
chunkData: world.dump()
};
client.write('map_chunk', packetData);
//client.write('map_chunk', packetData);
client.write('position', {
x: 6,
y: 53,
z: 6,
yaw: 0,
pitch: 0,
flags: 0x00
});
console.log("[INFO]: position written, player spawning...");
log("[INFO]: position written, player spawning...");
client.write('update_time', {
age: [0,0],
time: [0,1]
});
client.write('game_state_change', {
reason: 3,
gameMode: 1
});
client.on([states.PLAY, 'chat'], function(data) {
var message = '<'+client.username+'>' + ' ' + data.message;
broadcast(message, client.username);
console.log("[INFO] " + message);
log("[INFO] " + message);
});
client.on('packet', function(packet) {
// we don't really need to see the server pass an object every 10nth of a second so I will just disable this
//console.log("[INFO] " + packet);
//log("[INFO] " + packet);
})
});
server.on('error', function(error) {
console.log('[ERR] ', error.stack);
log('[ERR]: Server:', error.stack);
});
server.on('listening', function() {
console.log('[INFO]: Server listening on port', server.socketServer.address().port);
log('[INFO]: Server listening on port', server.socketServer.address().port);
});
// function broadcast(message, username) {
// var client, translate;
// translate = username ? 'chat.type.announcement' : 'chat.type.text';
// username = username || 'Server';
// for (var clientId in server.clients) {
// if (!server.clients.hasOwnProperty(clientId)) continue;
// client = server.clients[clientId];
// var msg = {
// translate: translate,
// "with": [
// username
// ]
// };
// if (typeof message === "string") {
// msg["with"].push(message);
// } else {
// Object.keys(message).forEach(function(key) {
// if (key === "text") {
// msg["with"].push(message[key]);
// } else {
// msg[key] = message[key];
// }
// });
// }
// client.write('success', { message: JSON.stringify(msg) });
// }
function createLog() {
fs.writeFile("logs/" + timeStarted + ".log", "[INFO]: Started logging...\n", function(err, data) {
if (err) return console.log(err);
});
}
function log(message) {
if(settings.logging == true) {
fs.appendFile("logs/" + timeStarted + ".log", message + "\n", function (err) { });
}
}
function broadcast(message, exclude, username) {
var client, translate;
translate = username ? 'chat.type.announcement' : 'chat.type.text';
username = username || 'Server';
for(var clientId in server.clients) {
if(!server.clients.hasOwnProperty(clientId)) continue;
client = server.clients[clientId];
if(client !== exclude) {
var msg = {
translate: translate,
"with": [
username,
message
]
};
client.write('chat', { message: JSON.stringify(msg), position: 0 });
}
}
}