flying-squid/app.js
2015-08-23 10:28:56 -04:00

110 lines
2.7 KiB
JavaScript

var mc = require('minecraft-protocol');
var states = mc.states;
var World = require('./world');
var options = {
motd: 'Minecraft Server',
'max-players': 20,
port: 25565,
'online-mode': false,
};
var world = new World();
for (var x = 0; x < 16;x++) {
for (var z = 0; z < 16; z++) {
world.put(x, 50, z, "block_data", 2);
}
}
var server = mc.createServer(options);
server.on('login', function(client) {
broadcast({ text: client.username + ' joined the game.', color: "yellow" });
var addr = client.socket.remoteAddress + ':' + client.socket.remotePort;
console.log(client.username + ' connected', '(' + addr + ')');
client.on('end', function() {
broadcast({ text: client.username+' left the game.', color: "yellow" });
console.log(client.username+' disconnected', '('+addr+')');
});
// send init data so client will start rendering world
client.write(0x01, {
entityId: client.id,
levelType: 'default',
gameMode: 1,
dimension: 0,
difficulty: 0,
maxPlayers: server.maxPlayers
});
var chunkBulk = world.packMapChunkBulk([0,0], function(err, packetData) {
if (err) {
console.log(err);
return;
}
client.write(0x26, packetData);
client.write(0x08, {
x: 6,
y: 53,
z: 6,
yaw: 0,
pitch: 0,
onGround: true
});
console.log("Written position, player should spawn");
client.write(0x03, {
age: [0,0],
time: [0,1]
});
client.write(0x2B, {
reason: 3,
gameMode: 1
});
});
client.on([states.PLAY, 0x01], function(data) {
var message = '<'+client.username+'>' + ' ' + data.message;
broadcast(message, client.username);
console.log(message);
});
client.on('packet', function(packet) {
console.log(packet);
})
});
server.on('error', function(error) {
console.log('Error:', error);
});
server.on('listening', function() {
console.log('Server listening on port', server.socketServer.address().port);
});
function broadcast(message, username) {
var client, translate;
translate = username ? 'chat.type.announcement' : 'chat.type.text';
username = username || 'Server';
for (var clientId in server.clients) {
if (!server.clients.hasOwnProperty(clientId)) continue;
client = server.clients[clientId];
var msg = {
translate: translate,
"with": [
username
]
};
if (typeof message === "string") {
msg["with"].push(message);
} else {
Object.keys(message).forEach(function(key) {
if (key === "text") {
msg["with"].push(message[key]);
} else {
msg[key] = message[key];
}
});
}
client.write(0x02, { message: JSON.stringify(msg) });
}
}