mirror of
https://github.com/danbulant/flying-squid
synced 2026-06-19 06:21:08 +00:00
142 lines
4 KiB
JavaScript
142 lines
4 KiB
JavaScript
var Chunk = require('prismarine-chunk')(require("../version"));
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var Vec3 = require('vec3');
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function DiamondSquare(size, roughness, seed) {
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// public fields
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this.size = size;
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this.roughness = roughness;
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this.seed = seed;
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var opCount = 0;
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// private field
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var data = new Array();
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// public methods
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this.value = function(x, y, v) {
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x = parseInt(x);
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y = parseInt(y);
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if (typeof(v) != 'undefined')
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val(x, y, v);
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else
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return val(x, y);
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}
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this.clear = function() {
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data = new Array();
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}
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this.opCount = function(v) {
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if (typeof(v) != 'undefined')
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opCount = v;
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else
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return opCount;
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}
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// private methods
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function val(x, y, v) {
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if (typeof(v) != 'undefined')
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data[x + '_' + y] = Math.max(0.0, Math.min(1.0, v));
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else {
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if (x <= 0 || x >= size || y <= 0 || y >= size) return 0.0;
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if (data[x + '_' + y] == null) {
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opCount++;
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var base = 1;
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while (((x & base) == 0) && ((y & base) == 0))
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base <<= 1;
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if (((x & base) != 0) && ((y & base) != 0))
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squareStep(x, y, base);
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else
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diamondStep(x, y, base);
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}
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return data[x + '_' + y];
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}
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}
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function randFromPair(x, y) {
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for (var i = 0; i < 80; i++) {
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var xm7 = x % 7;
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var xm13 = x % 13;
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var xm1301081 = x % 1301081;
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var ym8461 = y % 8461;
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var ym105467 = y % 105467;
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var ym105943 = y % 105943;
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//y = (i < 40 ? seed : x);
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y = x + seed;
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x += (xm7 + xm13 + xm1301081 + ym8461 + ym105467 + ym105943);
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}
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return (xm7 + xm13 + xm1301081 + ym8461 + ym105467 + ym105943) / 1520972.0;
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}
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function displace(v, blockSize, x, y) {
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return (v + (randFromPair(x, y, seed) - 0.5) * blockSize * 2 / size * roughness);
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}
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function squareStep(x, y, blockSize) {
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if (data[x + '_' + y] == null) {
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val(x, y,
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displace((val(x - blockSize, y - blockSize) +
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val(x + blockSize, y - blockSize) +
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val(x - blockSize, y + blockSize) +
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val(x + blockSize, y + blockSize)) / 4, blockSize, x, y));
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}
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}
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function diamondStep(x, y, blockSize) {
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if (data[x + '_' + y] == null) {
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val(x, y,
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displace((val(x - blockSize, y) +
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val(x + blockSize, y) +
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val(x, y - blockSize) +
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val(x, y + blockSize)) / 4, blockSize, x, y));
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}
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}
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}
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function generation({seed,worldHeight=80,waterline=20}={}) {
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// Selected empirically
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var size = 10000000;
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var space = new DiamondSquare(size, size / 1000, seed);
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function generateSimpleChunk(chunkX, chunkZ) {
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var chunk = new Chunk();
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var worldX = chunkX * 16 + size / 2;
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var worldZ = chunkZ * 16 + size / 2;
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for (var x = 0; x < 16; x++) {
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for (var z = 0; z < 16; z++) {
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var level = Math.floor(space.value(worldX + x, worldZ + z) * worldHeight);
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var dirtheight = level - 4 + Math.round(Math.random()*2);
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var bedrockheight = 1 + Math.round(Math.random()*3)
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for (var y = 0; y < 256; y++) {
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let block;
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let data;
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var surfaceblock = level < waterline ? 12 : 2; // Sand below water, grass
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var belowblock = level < waterline ? 12 : 3; // 3-5 blocks below surface
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if (y < bedrockheight) block = 7; // Solid bedrock at bottom
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else if (y < level && y >= dirtheight) block = belowblock; // Dirt/sand below surface
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else if (y < level) block = 1; // Set stone inbetween
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else if (y == level) block = surfaceblock; // Set surface sand/grass
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else if (y <= waterline) block = 9; // Set the water
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else if (y == level+1 && level >= waterline && Math.random() < 0.1) { // 1/10 chance of grass
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block = 31;
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data = 1;
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}
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var pos = new Vec3(x, y, z);
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if (block) chunk.setBlockType(pos, block);
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if (data) chunk.setBlockData(pos, data);
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chunk.setSkyLight(pos, 15);
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}
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}
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}
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return chunk;
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}
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return generateSimpleChunk;
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}
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module.exports=generation;
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